Before you comment about a "bug". Please make sure it's actually a bug and not a conflict with another mod by seeing if the problem persists with only this mod installed.
Synergy isnt working. It adds the bonus from the mutagen, but the bonus doesnt increase with habilities of the same color. Any idea why? (its not a conflit, i've tried to use only this mod and nothing changed)
Is it possible to use this alongside New Mutagens? I asked because I was able to merge without any problem, but then I was unable to load my save so am not sure. Can anyone confirm?
Dunno about Old Gen but for NG It's possible but not in the current state of both mods as New Mutagens it's a total mess ATM but also Unique Mutagens needs some quick update. I've already left a message to muffincat1 in the bugs section under the doubled Alghoul decoction recipe and a solution for it.
I have remade the New Mutagens and packed them as a DLC but can't upload them yet as awaiting for an answer of the original mod author about it.
I have a similar issue with NG 4.0.4. I cannot load saves (or start a new game) with this mod enabled, even without "New Mutagens". The game will hang at the loading screen and won't continue.
Hi there. I love the idea for this mod. It's actually something I wanted to implement myself but didn't have the skills to do so. Thank you so much for creating it.
I'm having a bit of an issue though. The calculations for the mutagens I'm slotting seem to be highly multiplied. For example, I added a 3% crit chance mutagen that got multiplied to 12% through color synergy, but then in my Character stats screen, it says I have 686% critical chance. That's insane right? So then I removed the mutagen, and then checked the stat screen and the number actually went up even more to 821% now. I don't know what's causing this. This is happening to all mutagens and their affected stats. For example, the attack + sign power mutagens are getting boosted dramatically as well. I went from 168% sign intensity to now 400+%. I don't know what's going on. And removing the mutagens continues to increase the stats instead of resetting them back to normal.
Do you have any idea why this is happening? I use Slots Slots Slots mod, so I'm not sure if it's an issue with that.
It's definitely a script merging issue. Others have said that Slots Slots Slots and this mod can work together with correct manual merging, but I've never used Slots Slots Slots, so I don't really know.
In the description there's a merging guide someone else posted, but it's for 1.32.
Yep, you were 100% right. It was that SSS merge. I just needed to paste the line AFTER all your lines of code. I must've just done it wrong. It's working perfectly now :)
Thanks for the update mate. I took off all the links that I had on New Mutagens DLC for the temporary FIX so no one can't download them anymore instead of your mod.
141 comments
(its not a conflit, i've tried to use only this mod and nothing changed)
I have remade the New Mutagens and packed them as a DLC but can't upload them yet as awaiting for an answer of the original mod author about it.
Unique Mutagens Overhaul - Simplified Chinese Translation
I'm having a bit of an issue though. The calculations for the mutagens I'm slotting seem to be highly multiplied. For example, I added a 3% crit chance mutagen that got multiplied to 12% through color synergy, but then in my Character stats screen, it says I have 686% critical chance. That's insane right? So then I removed the mutagen, and then checked the stat screen and the number actually went up even more to 821% now. I don't know what's causing this. This is happening to all mutagens and their affected stats. For example, the attack + sign power mutagens are getting boosted dramatically as well. I went from 168% sign intensity to now 400+%. I don't know what's going on. And removing the mutagens continues to increase the stats instead of resetting them back to normal.
Do you have any idea why this is happening? I use Slots Slots Slots mod, so I'm not sure if it's an issue with that.
In the description there's a merging guide someone else posted, but it's for 1.32.
private function RemoveMutagenBonus()
{
var i : int;
for (i = 0; i < 120; i += 1) //zur13 modSSS changed to 120
{
// BEGIN YELLOW MUTAGEN RESTORATION
thePlayer.RemoveAbility( 'greater_mutagen_color_yellow_x' );
thePlayer.RemoveAbility( 'mutagen_color_yellow_x' );
thePlayer.RemoveAbility( 'lesser_mutagen_color_yellow_x' );
// END YELLOW MUTAGEN RESTORATION
thePlayer.RemoveAbility( 'greater_mutagen_color_green_x' );
thePlayer.RemoveAbility( 'greater_mutagen_color_red_x' );
thePlayer.RemoveAbility( 'greater_mutagen_color_blue_x' );
thePlayer.RemoveAbility( 'lesser_mutagen_color_green_x' );
thePlayer.RemoveAbility( 'lesser_mutagen_color_red_x' );
thePlayer.RemoveAbility( 'lesser_mutagen_color_blue_x' );
thePlayer.RemoveAbility( 'mutagen_color_green_x' );
thePlayer.RemoveAbility( 'mutagen_color_red_x' );
thePlayer.RemoveAbility( 'mutagen_color_blue_x' );
//Start Mutagen Overhaul
thePlayer.RemoveAbility( 'mutagen_alghoul_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_alghoul_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_alghoul_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_archgriffin_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_archgriffin_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_archgriffin_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_doppler_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_doppler_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_doppler_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_katakan_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_katakan_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_katakan_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_nekker_warrior_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_nekker_warrior_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_nekker_warrior_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_succubus_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_succubus_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_succubus_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_water_hag_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_water_hag_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_water_hag_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_werewolf_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_werewolf_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_werewolf_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_wyvern_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_wyvern_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_wyvern_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_protofleder_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_protofleder_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_protofleder_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_ancient_leshen_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_ancient_leshen_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_ancient_leshen_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_basilisk_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_basilisk_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_basilisk_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_chort_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_chort_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_chort_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_cockatrice_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_cockatrice_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_cockatrice_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_dao_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_dao_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_dao_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_ekhidna_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_ekhidna_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_ekhidna_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_foglet_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_foglet_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_foglet_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_forktail_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_forktail_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_forktail_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_leshen_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_leshen_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_leshen_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_arachas_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_arachas_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_arachas_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_ekimmara_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_ekimmara_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_ekimmara_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_fiend_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_fiend_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_fiend_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_grave_hag_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_grave_hag_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_grave_hag_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_griffin_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_griffin_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_griffin_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_nightwraith_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_nightwraith_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_nightwraith_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_noonwraith_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_noonwraith_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_noonwraith_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_troll_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_troll_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_troll_lvl3_x' );
thePlayer.RemoveAbility( 'mutagen_wraith_lvl1_x' );
thePlayer.RemoveAbility( 'mutagen_wraith_lvl2_x' );
thePlayer.RemoveAbility( 'mutagen_wraith_lvl3_x' );
//End Mutagen Overhaul
}SSS_FixSynergyBonuses(); //zur13 modSSS mutTabs
}
{
//Start Mutagen Overhaul
thePlayer.RemoveAbility( 'mutagen_alghoul_lvl1_x' ); (this mod part)
xxxxx
xxxxx
//End Mutagen Overhaul
}SSS_FixSynergyBonuses(); //zur13 modSSS mutTabs
Cheers!