About this mod
Unique Mutagens Overhaul improves the monster-specific mutagens by giving each one its own special effect, as well as the ability to combine them into larger, stronger mutagens.
- Requirements
- Permissions and credits
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Translations
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Italian
- German
- French
- Changelogs
- All monster-specific mutagens have a unique effect that can be multiplied when slotting abilities of the same color.
- Unique mutagens can be combined with generic mutagens to make stronger versions with new icons.
- The new mutagens can be dismantled at the alchemy lab in Corvo Bianco's cellar.
- Alghouls drop their own unique mutagen. The recipe for the Alghoul Decoction requires a lesser alghoul mutagen instead of generic red mutagens.
- New Game Plus compatible
- Next Gen and Classic versions
- Patch for Ghost Mode
- Download main file and drop contents of zip in your Witcher 3 directory
- Merge scripts
- (if using Ghost Mode) Download Ghost Mode patch and drop contents of zip in your Witcher 3 directory, overwrite
- (if using Ghost Mode) Set patch to higher priority than Ghost Mode, do not merge xmls
- Alghoul: Slashing resistance (3%, 6%, 9%)
- Archgriffin: Attack power/Adrenaline gain (3%/3%, 4%/4%, 5%/5%)
- Doppler: Bludgeoning resistance (3%, 6%, 9%)
- Katakan: Attack power/Spell power (3%/3%, 4%/4%, 5%/5%)
- Nekker warrior: Crit damage (10%, 15%, 20%)
- Protofleder: Armor penetration (12, 18, 25)
- Succubus: Stamina regeneration (5%, 7%, 10%)
- Water hag: Attack power/Vitality (3%/25, 4%/50, 5%/75)
- Werewolf: Crit chance (3%, 5%, 7%)
- Wyvern: Piercing resistance (3%, 6%, 9%)
Blue
- Ancient Leshen: Spell power/Vitality (3%/25, 4%/50, 5%/75)
- Basilisk: Quen power (7%, 11%, 15%)
- Chort: Spell power/Attack power (3%/3%, 4%/4%, 5%/5%)
- Cockatrice: Spell power/Adrenaline gain (3%/3%, 4%/4%, 5%/5%)
- Earth Elemental: Elemental resistance (3%, 6%, 9%)
- Ekhidna: Axii power (7%, 11%, 15%)
- Foglet: Aard power (7%, 11%, 15%)
- Forktail: Igni power (7%, 11%, 15%)
- Leshen: Yrden power (7%, 11%, 15%)
Green
- Arachas: Vitality/Attack power (25/3%, 50/4%, 75/5%)
- Ekimmara: Vitality regeneration (2/sec, 4/sec, 6/sec)
- Fiend: Vitality/Adrenaline gain (25/3%, 50/4%, 75/5%)
- Grave hag: Toxicity (5, 10, 15)
- Griffin: Adrenaline gain (5%, 7%, 10%)
- Nightwraith (vanilla): XP from humans and monsters (5%, 10% 15%)
- Nightwraith (Ghost Mode): Potion duration (3%, 5%, 7%)
- Noonwraith: Vitality/Spell power (25/3%, 50/4%, 75/5%)
- Troll: Rending resistance (3%, 6%, 9%)
- Wraith: Bleeding/Burning/Poison resistance (4%/4%/4%, 8%/8%/8%, 12%/12%/12%)
- Slots Slots Slots: Reportedly compatible, but requires some manual merging using the method seen here. Thank you to user Notnx for discovering this fix (for 1.32, no idea about next gen).
Known Issues
- Mutagens with longer descriptions or multiple effects will have their descriptions cut off in the character menu. This is only visual. All of the stats seem to be added correctly.