The Witcher 3

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Tinnaib

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Tinnaib

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21 comments

  1. Tinnaib
    Tinnaib
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    Now probably feature complete. Added everything I wanted for now! :)
  2. DamienXIII
    DamienXIII
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    Is this mod compatible with Next-Gen Update.....?????
    1. ElementaryLewis
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      Any "DLC only" mod are Next Gen Compatible.
    2. DamienXIII
      DamienXIII
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      Thank you.....
  3. NetDigger
    NetDigger
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    Next Gen?
  4. ElementaryLewis
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    Hello Tinnaib.
    This is a request I proposed but require permission to DJ_Kovrik.

    And... you may guess... I want the incorporation of Additional Stash Locations, in order to remove conflict from Brothers In Arms 8.0+. Since the patch BiA + ASL by FreakVIp is no more supported.

    I know you say "I mod as much as I want'" and I truly respect that. But please take consideration of that. I like what you did and I think it could be better.


    Hope you will read my post??
    Sincerely
    Lewis Elementary
    1. CursedAlex
      CursedAlex
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      I would like to second this, that would be really awesome and effectively make everyone's life far better, compatibility wise and because your work is amazing.  
  5. daleg
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    CANT REMOVE COMMENT FIGURED IT OUT hey i dunno if you will reply but worth a shot trying to install your mod manually but everytime i download it its a word document not a zip folder its the first one im having problems with any help would be much appreciated
    1. ElementaryLewis
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      Try download later. Sometimes Nexus mess the download files.
  6. LoganRiviiskiy
    LoganRiviiskiy
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    Thank you very much ! Cool additional. 
    To be able to add stash on boat ? It will be great to adventure on Skellige islands 
  7. FreakVIp
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    Hi Tinnaib! Nice job! Only one question, I haven't test this with a fresh start, do these added stashes appear on map only if we explored the area they are placed so some quest location won't be too soon to be spoiled?
    1. Tinnaib
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      Hey thanks! Like the vanilla stashes, they are visible from the beginning! I understand it might spoil something, but I would argue they are very soft spoilers, as we have no idea what the locations are about at first! We could also argue the vanilla stashes are also spoilers then. Also I do not think we could make stash icons discoverable without editing vanilla files. So the dlc approach would probably not be possible. Thanks for your feedback though, I will test around that idea anyway :)
  8. helhunter
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    Works beautifully, and makes a big difference for me immersion wise, I mean so much of the map is just unused apart from containing monsters. This makes a lot of places feel like they exist beyond their 2 seconds to shine in the main story. Thanks for the mod!
  9. AlinGeorgian
    AlinGeorgian
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    I never got this mod working. https://www.nexusmods.com/witcher3/mods/2034
    Your version solves that. It is a must for me, since no matter what gear i have, i always end up over capacity. Thank you!
  10. NeighbourhoodGigolo
    NeighbourhoodGigolo
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    I've never been like "damn I wish I had my stash nearby because I could really use that one sword I stored in there". Fast traveling to any of the places where your stash is located is quick and easy, why do people need MORE of them? Lol
    1. Antonaros1999
      Antonaros1999
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      Deleted
    2. AlinGeorgian
      AlinGeorgian
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      Incredible as posts go. Say you're in a new map, and have no fast travel point to the nearest stash location, you're full of loot and you're scrapping by to get every little extra coin. What you do? Walk around randomly with Roach until you find a fast travel sign? Lol, indeed. 
  11. ElementaryLewis
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    To think we have BiA - FTPP - ASL - NP(Besser) Compatibility Patch for resolving the conflict.
    All this work to just making DLC without conflicts?!

    Why no one has even thought about that??
    1. paulr0013
      paulr0013
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      The difference is that this mod only adds new content. The other mods you referenced replaces or modifies existing game files. You can't use a solely DLC method when existing files need to be revised. And unfortunately the nature of modding is that some common files are used by numerous mods without the ability to merge them, which results in conflicts and prioritizing a load order.

      Also, keep in mind, DLC is meant to be used when adding new files not present in the game. If you use it to inject modified vanilla files  it can result in hidden conflicts not picked up by Script Merger. This is the primary reason we removed the DLC architecture from BiA.
    2. Antonaros1999
      Antonaros1999
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      This man knows his stuff
    3. ElementaryLewis
      ElementaryLewis
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      For this point, yes.
      If we manage to add more content without modify the vanilla content. Making a DLC files is the most choice.