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crthdr

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crthdr

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662 comments

  1. crthdr
    crthdr
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    modChillOut_Stash
    For correct work of built stashes. Not compatible with FHUD mod.

    modChillOut_Junk
    XML file to make 5 junk items equippable (Razor, Fishing Rod, Smoking pipe, Blunt axe, Blunt pickaxe). Not mergeable (even manually) with heavy XML mods.

    dlcChillOut_Craft adds craftable items recipes
    modChillOut_Craft adds Crafting category to Alchemy menu + minor UI changes
    Without these building is still possible but need to obtain items via console: cogivebuild.

    modChillOut_Med
    Disables vanilla meditation animation, allows to skip time during chilling. Not compatible with meditation mods.

    dlcChillOut_JunkBuy
    Various shops sell Razor, Fishing Rod, Smoking pipe, Blunt axe and Blunt pickaxe
    Without this DLC, Blunt axe and Blunt pickaxe can be bought only from blacksmith of Ardaiso Quarry in Toussaint


    All these are optional and can be deleted
  2. crthdr
    crthdr
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    CO CAR Next-Gen (adapter for Complete Animations Redux 2.3.0 mod, Next-Gen)
    CO CAR Old-Gen (patch for Complete Animations Redux 2.3.0 mod, Old-Gen, copy and replace file manually)

    CO CAR 3 Next-Gen (adapter for Complete Animations Redux 3.0.0 mod, Next-Gen)

    CO W3EER (adapter for W3EER, resolves animation conflict, Next-Gen)

    ChillOut_Junk_GhostMode (merge for GM, don't merge, give higher priority)
  3. crthdr
    crthdr
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    console commands:
    cogivejunk
    cogivebuild
    codestroylast
    codestroyall
  4. Sarlakenmods
    Sarlakenmods
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    is it possible to only install the tavern sitting spots and not the crafting / building stuff by any chance?, cool mod though 
    1. crthdr
      crthdr
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      main module = modChillOut + dlcChillOut
      other files optional
    2. Sarlakenmods
      Sarlakenmods
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      awesome thank you for the reply, one last thing i was wondering is how possible is it to have geralt play an animation as he sits and gets up from tavern seating? i understand if its an engine quirk
    3. crthdr
      crthdr
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      such feature would be much more complex than current mod

      there are ~800 spots in the mod... chairs, stools, beneches, different sizes, different places... default sit down and stand up animations would NOT really "just work"...

      I never figured out how to do moveable animations with disabled collision in this game

      character "approach" didn't work indoors when I tested; and "indoors" is the whole point of this mod (in other words path finding didn't work)
    4. Sarlakenmods
      Sarlakenmods
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      ah fair enough thats ok, its still a great addition to the game without those. i appreciate the detailed response

        
  5. Sarlakenmods
    Sarlakenmods
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    also what is the difference between chillout anim and chill out?
    1. crthdr
      crthdr
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      Anim version includes generic eating/drinking/oil animations, similar to CA/CAR mod
  6. matthv12
    matthv12
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    Hello, I want to ask about this mod, after I installed the mod it appeared like this

    Error [modchillout]custom\co_anno.ws(2): Unexpected '@'
    Error [modchillout]custom\co_anno.ws(12): Unexpected '@'
    Error [modchillout]custom\co_anno.ws(23): Unexpected '@'
    Error [modchillout]custom\co_anno.ws(26): Unexpected '@'
    Error [modchillout]custom\co_anno.ws(34): Unexpected '@'
    Error [modchillout]custom\co_anno.ws(43): Unexpected '@'
    Error [modchillout]custom\co_anno.ws(50): Unexpected '@'
    Error [modchillout]custom\co_anno.ws(57): Unexpected '@'
    Error [modchillout]custom\co_anno.ws(72): Unexpected '@'
    Error [modchillout]custom\co_anno.ws(81): Unexpected '@'
    Error [modchillout]custom\co_anno.ws(88): Unexpected '@'
    Error [modchillout]custom\co_anno.ws(95): Unexpected '@'
    Error [modchillout]custom\co_anno.ws(104): Unexpected '@'

    what should i do?
    1. crthdr
      crthdr
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      buy the game (-80% on steam now, about $5)
      or somehow get latest version (4.04a redkit update 2)
  7. abilitydraft
    abilitydraft
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    Thanks for updating W3EE support.
  8. iATREES
    iATREES
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    Please please please add candles. There are so many dark spots in the game - I keep placing campfires so I can see. Campfires don't look right in the middle of a house lol. 

    Adding normal candles and candles on stands would very appreciated!
  9. SweetmyCheeks
    SweetmyCheeks
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    At the moment, I'm testing simple animations to ensure that the mod is installed correctly, and I'm enjoying it. Now, Geralt looks like an ordinary person who wants to eat, drink, and occasionally rest. Thank you for your hard work and patience. I wish you success!
  10. Ethdhelwen
    Ethdhelwen
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    Hi crthdr,

    I have just begun using Witcher 3 mods, and downloaded Chill Out, after Complete Animations Redux. I found your file 'Co CAR 3 Next Gen' in the sticky post, but I'm not sure what do do with it to resolve the conflicts between the mods. At the moment, Script Merger is trying to get me to resolve 4 conflicts between the two mods, which presumably will break one or the other, before I can install or set priority for your patch. Should I just pick anything and then set your patch to have a higher priority? Will this solve the conflicts in Script Merger automatically?

    Thanks for any advice!
    1. crthdr
      crthdr
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      use either
      Chill Out + CAR3 + "CO CAR 3"
      or
      Chill Out Anim (it has its own version of eat/drink/oil animations, not compatible with others)

      you are using CO Anim now
      just download other Chill Out file
    2. Ethdhelwen
      Ethdhelwen
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      Thank you, crthdr. Which order of priority should I place the three mods?
    3. crthdr
      crthdr
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      set priorities only when you see "unmergeable conflict" in Script Merger, for those conflicting mods
      there is no conflict between CO, CAR, and CO_CAR

      even if there was script confict, then you should just merge scripts, not set some priority
      (priorities for script conficts do not matter, technically after merge there would be additional "mod0000_MergedFiles" mod with already highest priority)
    4. Ethdhelwen
      Ethdhelwen
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      Thanks crthdr, for talking me through the process!

      Yes, I hadn't noticed that I had accidentally installed CO Anim (instead of the standard CO file) over the top of CAR! :-) Now that is all sorted, I'm really enjoying the extra level of interaction and immersion that this mod brings!
  11. Sagerbomb
    Sagerbomb
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    when i chop trees i dont get anything
    1. crthdr
      crthdr
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      Tree chopping
      To start: swing axe or use Blunt axe (vanilla junk item) near a tree
      Press attack on every "chop" (3 times) to get 1 Timber
  12. Sagerbomb
    Sagerbomb
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    pressing delete doesnt return anything
    1. crthdr
      crthdr
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      Use TW3MM for one-click install
      OR
      If you want to install manually

      • Copy dlc, mods to game dir
      • Copy contents of input.settings.txt to the top of <User>\Documents\The Witcher 3\input.settings
      • Copy <!-- co begin --> ... <!-- co end --> section
        from input.xml.txtto <Game>\bin\config\r4game\user_config_matrix\pc\input.xml(anywhere inside <VisibleVars> ... </VisibleVars>)

      Destroyed item is returned to player inventory (except campfire)
  13. AlexDelon077
    AlexDelon077
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    So if i have this mod + W3EER + CAR(for W3EER) is it possible to combine properly?
    For me it works but with duplicate animations sometimes and impossibility to drink or eat smth during meditation from what ive noticed so far
    Guess that can be because of not very succesfull script merging -_-
    Btw should both of the adapters for CAR and W3EER used together or mb this combination cant work properly or some others issues?
    Thanks for your beautiful mod!
    1. crthdr
      crthdr
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      tested (successfuly) for 5 minutes (month ago): (W3EER files) + modChillOut + dlcChillOut + modChillOut_W3EER
      no comments on combining with CAR
      [EDITED]