modChillOut_Stash For correct work of built stashes. Not compatible with FHUD mod.
modChillOut_Junk XML file to make 5 junk items equippable (Razor, Fishing Rod, Smoking pipe, Blunt axe, Blunt pickaxe). Not mergeable (even manually) with heavy XML mods.
dlcChillOut_Craft adds craftable items recipes modChillOut_Craft adds Crafting category to Alchemy menu + minor UI changes Without these building is still possible but need to obtain items via console: cogivebuild.
modChillOut_Med Disables vanilla meditation animation, allows to skip time during chilling. Not compatible with meditation mods.
dlcChillOut_JunkBuy Various shops sell Razor, Fishing Rod, Smoking pipe, Blunt axe and Blunt pickaxe Without this DLC, Blunt axe and Blunt pickaxe can be bought only from blacksmith of Ardaiso Quarry in Toussaint
CO CAR Next-Gen (adapter for Complete Animations Redux 2.3.0 mod, Next-Gen) CO CAR Old-Gen (patch for Complete Animations Redux 2.3.0 mod, Old-Gen, copy and replace file manually)
CO CAR 3 Next-Gen (adapter for Complete Animations Redux 3.0.0 mod, Next-Gen)
CO W3EER (adapter for W3EER, resolves animation conflict, Next-Gen)
Yeah i know, the one with February 21, 2025 date. It returns 404 when i clicked it, can you try to sign out yours and access it yourself form that same link and see if the folder/file is open to public, because all of it for me returns 404, and i even tried to sign in first to my Dropbox and doesn't make any difference
probably nexus cache misbehaving (on your screen pinned post is not latest edit) EDIT: also just edited again pinned post, this should probably refresh cache
Okay, the problem might be from the file hosting site, you can see the actual link below at the bottom of the screen in my screenshot even connecting to vpn doesnt solve the 404
Yep, that link shown at the bottom is when I hovered your last link given in this post. That also 404, i don't want to post too much image here, since it will clutter your comments section, but yeah still 404
so i have a lot of clean merges and am too scared to update my game in fear of breaking it all, got the Error [modchillout]local\chill_anno.ws(2): Unexpected '@' Error [modchillout]local\chill_anno.ws(7): Unexpected '@' Error [modchillout]local\chill_anno.ws(14): Unexpected '@' Error [modchillout]local\chill_anno.ws(23): Unexpected '@' Error [modchillout]local\chill_anno.ws(26): Unexpected '@' Error [modchillout]local\chill_anno.ws(29): Unexpected '@' Error [modchillout]local\co_w3eer_anno.ws(2): Unexpected '@' Error [modchillout]local\co_w3eer_anno.ws(12): Unexpected '@' Error [modchillout]local\co_w3eer_anno.ws(21): Unexpected '@'
solve is to update the game right? ill have to back up my whole set up before doing that but i can try merge it afterwards assuming i dont break all my merges off the update and get set back further than chill out can entice me to get it
also are we adding any text into bootstrap registry? i had to for icebreath and a few other mods, saw it in requirments but dont see any install step to add a line in there, assuming i dont have to but i wanna ask n be sure
if its not too much to ask could i get the version of the mod from before the update rq and use the current version to copy what u did earlier , making it W3EE compatible too? 3.25 i think?
i said it works prematurely, the inputs dont respond, im sure its a conflict from the many mods i have making it different i dont expect you to fix a mess i made, was just hoping you could look at these images and see if you have any quick advice before i go manually merging until i figure out what got messed up by auto merging
edit:i took the playerinput.ws from 3.27 and it auto merges but still failing, i'm gonna manually merge everything in, just in case script merger's auto merging something it shouldnt that breaks specifically the inputs part of chill out
time skip keybind during sitting works, still cant pull up menu, ill test emotes now
(tempsend somehow broken, link is supposed to work for 7 days)
yeah, playerInput from 3.27 is enough, no need for me to upload then
for keybinds to work, input.settings and input.xml editing needed (manual install spoiler in description) input.xml editing to show in Key Bindings menu input.settings editing to actually work
mhm, theres not many and i dont plan on asking you for prev versions and a bunch of help for the small tweaks im looking at,
i merged worse with W3EE ill get them working for me, this mod was a huge NEED for me i never saw a mod that fit what i was missing on nexus this much before LOVING IT now that its not broken over the mistakes i was making, thank you for helping me get here and enjoy the coffee funding you deserve it
also i didnt know you made gervant first person too!? youre incredible man, keep cooking
How do I read older versions' change logs? There was a a recent version that changed something related to how tents react to the environment. Can someone tell me what was the change, please?
4.13 dlcChillOut: small tent cloth will now collide with only terrain and player; this fixes issue where cloth sometimes glitches because of invisible collision boxes
Any chance we can get custom markers to mark our camp spots around the map (on big map)? Similar to the ones already in the game, but special look and unlimited number of markers.
Error [modchillout]custom\co.ws(2): Could not find function 'Chill' Error [modchillout]custom\co.ws(2436): Could not find function 'CO_InteractionEntity'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Hello, please help me sort out the errors. I recently became interested in mods, so now I don't really understand how to solve such problems. ScriptMerger shows no problems. I really liked your work and I want to play the game with Chill Out. Thanks in advance
hello, thank you for your response, i also want to know does this mod include the function of Friendly Meditation? Like the camera can show the meditation process, because i notice that there is an unavoidable conflict with this mod.
Hello again, i use the medblock version and also CO CAR NG but still has this conflict: Error [modchillout_medblock]custom\co_med_block.ws(2): Wrap function 'GetChillActionsToBlock' must have a valid class scope.
I don't know which step is wrong. Thank you!
EDIT: i get it now, so basically i need to delete the MED file from the main mod then use medblock and CAR. Now its working, thank you!
639 comments
For correct work of built stashes. Not compatible with FHUD mod.
modChillOut_Junk
XML file to make 5 junk items equippable (Razor, Fishing Rod, Smoking pipe, Blunt axe, Blunt pickaxe). Not mergeable (even manually) with heavy XML mods.
dlcChillOut_Craft adds craftable items recipes
modChillOut_Craft adds Crafting category to Alchemy menu + minor UI changes
Without these building is still possible but need to obtain items via console: cogivebuild.
modChillOut_Med
Disables vanilla meditation animation, allows to skip time during chilling. Not compatible with meditation mods.
dlcChillOut_JunkBuy
Various shops sell Razor, Fishing Rod, Smoking pipe, Blunt axe and Blunt pickaxe
Without this DLC, Blunt axe and Blunt pickaxe can be bought only from blacksmith of Ardaiso Quarry in Toussaint
All these are optional and can be deleted
CO CAR Old-Gen (patch for Complete Animations Redux 2.3.0 mod, Old-Gen, copy and replace file manually)
CO CAR 3 Next-Gen (adapter for Complete Animations Redux 3.0.0 mod, Next-Gen)
CO W3EER (adapter for W3EER, resolves animation conflict, Next-Gen)
ChillOut_Junk_GhostMode (merge for GM, don't merge, give higher priority)
cogivejunk
cogivebuild
codestroylast
codestroyall
here it is again
CO_CAR_3
probably nexus cache misbehaving (on your screen pinned post is not latest edit)EDIT: also just edited again pinned post, this should probably refresh cache
even connecting to vpn doesnt solve the 404
edit:it is
if you are interested in next-gen
added W3EER module to Optionals, it solves animation conflicts
that actually made my day
Error [modchillout]local\chill_anno.ws(2): Unexpected '@'
Error [modchillout]local\chill_anno.ws(7): Unexpected '@'
Error [modchillout]local\chill_anno.ws(14): Unexpected '@'
Error [modchillout]local\chill_anno.ws(23): Unexpected '@'
Error [modchillout]local\chill_anno.ws(26): Unexpected '@'
Error [modchillout]local\chill_anno.ws(29): Unexpected '@'
Error [modchillout]local\co_w3eer_anno.ws(2): Unexpected '@'
Error [modchillout]local\co_w3eer_anno.ws(12): Unexpected '@'
Error [modchillout]local\co_w3eer_anno.ws(21): Unexpected '@'
solve is to update the game right? ill have to back up my whole set up before doing that but i can try merge it afterwards assuming i dont break all my merges off the update and get set back further than chill out can entice me to get it
also are we adding any text into bootstrap registry? i had to for icebreath and a few other mods, saw it in requirments but dont see any install step to add a line in there, assuming i dont have to but i wanna ask n be sure
but probably not worth it to update for one mod, if you have some complex setup
bootstrap registry - no, nothing to add
https://tempsend.com/qszcy W3EER patch, copy and replace file
i dont expect you to fix a mess i made, was just hoping you could look at these images and see if you have any quick advice before i go manually merging until i figure out what got messed up by auto merging
https://imgur.com/a/BB4S6Rl
this one should automerge
edit:i took the playerinput.ws from 3.27 and it auto merges but still failing, i'm gonna manually merge everything in, just in case script merger's auto merging something it shouldnt that breaks specifically the inputs part of chill out
time skip keybind during sitting works, still cant pull up menu, ill test emotes now
yeah, playerInput from 3.27 is enough, no need for me to upload then
for keybinds to work, input.settings and input.xml editing needed (manual install spoiler in description)
input.xml editing to show in Key Bindings menu
input.settings editing to actually work
it working now
also some already updated to june 6 game version
i merged worse with W3EE ill get them working for me, this mod was a huge NEED for me i never saw a mod that fit what i was missing on nexus this much before LOVING IT now that its not broken over the mistakes i was making, thank you for helping me get here and enjoy the coffee funding you deserve it
also i didnt know you made gervant first person too!? youre incredible man, keep cooking
dlcChillOut: small tent cloth will now collide with only terrain and player; this fixes issue where cloth sometimes glitches because of invisible collision boxes
in modChillOut\content\scripts\custom\co.ws
change FAST_FORWARD_ENABLED from false to true
not many reasons to have it
Error [modchillout]custom\co.ws(2436): Could not find function 'CO_InteractionEntity'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Hello, please help me sort out the errors. I recently became interested in mods, so now I don't really understand how to solve such problems.
ScriptMerger shows no problems. I really liked your work and I want to play the game with Chill Out.
Thanks in advance
delete modChillOut_Med and use ChillOut_MedBlock (v4, Next-Gen)
EDIT: outdated, see 4.14 changelogI don't know which step is wrong. Thank you!
EDIT: i get it now, so basically i need to delete the MED file from the main mod then use medblock and CAR. Now its working, thank you!
so yeah