Is it possible to combine with Immersive Cam? These two mods could combine the best from the both worlds. There is just one conflict in r4player.ws ( as mentioned ) and i tried multiple merging combinations ( B, C, B then C, C then B ) but unfortunately mentioned error always pop-up after compiling. Any advice?
Would it be possible to update this for the next-gen version? I know Critical Slow Motion Combat REDUX is updated, but I haven't found a use for its other features, and I would like to avoid potential conflicts. Like with Ultra Gore.
"Error [mod0000_mergedfiles]game\player\r4player.ws(1818): Function 'DeactivateSlowMoCam' is already defined in class 'CR4Player'." Problem with Immersive cam PS.Fixed it, now it works.
Great mod, but why does the camera make that big jump when Geralt dies? It looks a bit strange, that it suddenly jumps "in" so quickly. Could you make it that camera doesn't do that?
Hey, I meant something different. What I mean is the sudden "zooming in of the camera" when Geralt dies. It zooms in very unnatural, like a small jump. Hasn't to do anything with Geralt. Hope you know what I mean.
Hey can you help me? I am getting this error: Error [mod0000_mergedfiles]game\player\player.ws(1799): syntax error, unexpected '}', near '}' Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I merged the slow mo death mod with rest of the mods, but this error still shows up, it is a problem with the mod, when i remove it, the game starts fine.
This is the list of mods I am using: mod0000_MergedFiles, modHDMonstersReworked, modPhoenixLightingMod2, mod0000____CompilationTrigger, mod0Meadows, modATrueFiresHDReworkedProjectCompatibility, modATrueFiresIDDCompatibility, modBLOOD, modCan, modColoredMapMarkers_AQO, modFriendlyHUD, modFriendlyMeditation, modGhostMode, modGMTutorials, modGvtFP, modHDReworkedProject, modHDTreeBillboards, modHorseGallopInCities, modMapQuestObjectives, modMonsterpack, modMoreShadows_Toussaint, modSharedImports, modTheMutant, modTrueFires,modTweaks, modWorldMapFixes, modz_4KArmorTextures, mod_Stars, mod__hoods
39 comments
Hello Halfmillz
This mod require an update for the 4.03 version.
Here the changelog for help:
Scripts 4.02 vs 4.03
I can offer my assistance to update this mod and share to you in Direct Message (No DP %, just my name in the description).
Problem with Immersive cam
PS.Fixed it, now it works.
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I merged the slow mo death mod with rest of the mods, but this error still shows up, it is a problem with the mod, when i remove it, the game starts fine.
This is the list of mods I am using: mod0000_MergedFiles, modHDMonstersReworked, modPhoenixLightingMod2, mod0000____CompilationTrigger, mod0Meadows, modATrueFiresHDReworkedProjectCompatibility, modATrueFiresIDDCompatibility, modBLOOD, modCan, modColoredMapMarkers_AQO, modFriendlyHUD, modFriendlyMeditation, modGhostMode, modGMTutorials, modGvtFP, modHDReworkedProject, modHDTreeBillboards, modHorseGallopInCities, modMapQuestObjectives, modMonsterpack, modMoreShadows_Toussaint, modSharedImports, modTheMutant, modTrueFires,modTweaks, modWorldMapFixes, modz_4KArmorTextures, mod_Stars, mod__hoods
Can you please help me??