The Witcher 3
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Halfmillz

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Halfmillz

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40 comments

  1. Garrold
    Garrold
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    Mod updated to work with v4.04.
  2. ElementaryLewis
    ElementaryLewis
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    [EDIT] Thanks for the update.
    Hello Halfmillz

    This mod require an update for the 4.03 version.
    Here the changelog for help:
    Scripts 4.02 vs 4.03 

    I can offer my assistance to update this mod and share to you in Direct Message (No DP %, just my name in the description).
    1. modmet
      modmet
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      Need update for 4.04.
  3. Arthyom99
    Arthyom99
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    Need update for 4.03
  4. Ka1am33t
    Ka1am33t
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    Is it possible to combine with Immersive Cam? These two mods could combine the best from the both worlds. There is just one conflict in r4player.ws ( as mentioned ) and i tried multiple merging combinations ( B, C, B then C, C then B ) but unfortunately mentioned error always pop-up after compiling. Any advice?
    1. raickzDelacroix
      raickzDelacroix
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      Same
  5. HornDevil
    HornDevil
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    funny mod
  6. Slappy212
    Slappy212
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    I place in the mods folder in my TW3 directory, but it's not working. Anyone have advice?
  7. PetrSolny
    PetrSolny
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    Would it be possible to update this for the next-gen version? I know Critical Slow Motion Combat REDUX is updated, but I haven't found a use for its other features, and I would like to avoid potential conflicts. Like with Ultra Gore.
    1. Halfmillz
      Halfmillz
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      • 46 kudos
      Yeah I'm looking for update this too!
  8. kamikad3e123
    kamikad3e123
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    "Error [mod0000_mergedfiles]game\player\r4player.ws(1818): Function 'DeactivateSlowMoCam' is already defined in class 'CR4Player'."
    Problem with Immersive cam
    PS.Fixed it, now it works.
    1. freaktractor
      freaktractor
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      i get the same error...how did you fix it?
    2. Ka1am33t
      Ka1am33t
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      I would like to know this too, help fellow witchers on the path. :)
  9. waldziuwaldziu
    waldziuwaldziu
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    very nice mod. good work, thank you
  10. Moahofer30
    Moahofer30
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    • 28 kudos
    Great mod, but why does the camera make that big jump when Geralt dies? It looks a bit strange, that it suddenly jumps "in" so quickly. Could you make it that camera doesn't do that?
    1. Halfmillz
      Halfmillz
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      • 46 kudos
      I disable that ragdoll in file 'player.ws' did you merge this file with other mods with Script Merger?
    2. Moahofer30
      Moahofer30
      • member
      • 28 kudos
      Hey, I meant something different. What I mean is the sudden "zooming in of the camera" when Geralt dies. It zooms in very unnatural, like a small jump. Hasn't to do anything with Geralt. Hope you know what I mean.
  11. Dado0175
    Dado0175
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    Hey can you help me? I am getting this error: Error [mod0000_mergedfiles]game\player\player.ws(1799): syntax error, unexpected '}', near '}'
    Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    I merged the slow mo death mod with rest of the mods, but this error still shows up, it is a problem with the mod, when i remove it, the game starts fine.

    This is the list of mods I am using:  mod0000_MergedFiles, modHDMonstersReworked, modPhoenixLightingMod2, mod0000____CompilationTrigger,  mod0Meadows, modATrueFiresHDReworkedProjectCompatibility, modATrueFiresIDDCompatibility, modBLOOD,  modCan, modColoredMapMarkers_AQO, modFriendlyHUD,  modFriendlyMeditation, modGhostMode,  modGMTutorials, modGvtFP,  modHDReworkedProject,  modHDTreeBillboards, modHorseGallopInCities, modMapQuestObjectives,  modMonsterpack, modMoreShadows_Toussaint,  modSharedImports, modTheMutant, modTrueFires,modTweaks, modWorldMapFixes, modz_4KArmorTextures, mod_Stars, mod__hoods

    Can you please help me??