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menschfeind13 and Slobadonka

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menschfeind13

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189 comments

  1. menschfeind13
    menschfeind13
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    Sticky
    If you would like to support my work and keep track of the development process of my mods, kindly consider supporting me on Patreon.

    Armour in pics and videos are from SHADES OF IRON Content Pack https://drive.google.com/file/d/1vwxIBoda1V5YZZzFVtm-RgUJTEFWNAN_/view?usp=sharing. Join Wolven Workshop Discord https://discord.gg/xPBgHs42Cb for more info and download links!
    Daggers are from Exotic Arsenal - Weapon DLC at The Witcher 3 Nexus - Mods and community. Consider downloading and endorsing Roenaxx's fantastic weapons mod and trying it out for yourselves. The daggers play really well together with Stealth Overhaul!
  2. machmaster
    machmaster
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    W3EE user here, works decently well, the game crashes sometimes when I do the backstab move, but could just be bad script merging on my part. Works as intended, but I find it hard to find a use for it in terms of enemy spawning locations, everyone just spawns too close together to get stealth to be a viable option so far
    1. Slobadonka
      Slobadonka
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      You have to use your imagination :) Try to draw guards away with bolt distractions, create openings by snaring a guard away from his post. Maybe drag his corpse to somewhere in the open to draw attention away from where you need to be.

      EDIT: Thank you for reporting about EE usage. Neither Mensch nor I use EE so we could never test it during development.
    2. menschfeind13
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      Nothing i can do about those crashes, because, as Slobadonka said, i dont use w3ee, so my advice for you is to wait for the Lazarus team to finish their stealth implementation.
    3. dtrail
      dtrail
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      I had that crash, when I sneaked upon a guard from behind and pressed the key to pull my weapon. Could be a merge though.. I'll check that and report back.

      Edit: Yep, it's in playerWeaponHolster.ws
      Lazarus added a timer to the function call. You need to move the stealth check below it.

      Search for this line:


      thePlayer.AddTimer('SignalDrawSwordAction', 3.f);


      now move the line from Stealth Overhaul below it. It should look like this:


      thePlayer.AddTimer('SignalDrawSwordAction', 3.f);
      if( !GetSneakingEntity().checkForStealth() )              // stealth mod+-
      //SignalDrawSwordAction();
    4. menschfeind13
      menschfeind13
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      Okay, you can completely remove the lineif( !GetSneakingEntity().checkForStealth() )  // stealth mod+-from the playerWeaponHolster.ws file
      its purpose is checking whether the reaction event can be send or not when you draw your sword, so the guards dont turn towards you if you're sneaking and undetected. 
      And to still have that feature find the timer
      timer function SignalDrawSwordAction( time : float , id : int)in the Lazarus' r4Player.ws file
      and change this
      if (!thePlayer.suppressDrawSwordReaction) {
      to this
      if (!thePlayer.suppressDrawSwordReaction && !GetSneakingEntity().checkForStealth()) {
    5. dtrail
      dtrail
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      Ok, thanks.
    6. marcoue4
      marcoue4
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      hey if you managed to figure out how to merge the 2 mods can you send me the merged file? my email is [email protected] thanks in advance.
  3. jarodragon2
    jarodragon2
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    I finally managed to connect everything and it works in the latest updates that were available
    modReduxW3EE
    modW3EE
    mod__hoods
    mod_hoodsSwitchableCloak
    modSwordsonroach
    modTorchOnHorse
    modSwordscampfire
    modSharedImports
    modReputationSystem_W3EE_REDUX
    modNewTorchFX
    modPermanentcorpsesNextGen_1000s
    modHDReworkedProject
    modHDMonstersReworked5
    mod_ArdBombs
    modactivemedallion
    mod0_W3EER_BiA_Patch
    modBrothersInArms
    mod_InterfaceAnim
    mod000000aHDRP_BiA
    modImprovedHorseControls
    modThoughtfulRoach
    AND modStealthOverhaul :)

    thanks for the immersive mod
  4. Breezy2452
    Breezy2452
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    downloading and playing most recent version. Haven't fully tested but I think enemies are not detecting me at all. Maily wolves and dogs.
  5. zerreurk
    zerreurk
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    is it compatible with eternal hunt ?
  6. ARavenOfManyHats
    ARavenOfManyHats
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    Would love to see a super lite version that's just stealthmode, backstabs, distraction abilities, and lethal headshots
  7. Zowbaid
    Zowbaid
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    Is the legend back?
  8. aristidetorchia717
    aristidetorchia717
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    Nice to see this updated, it's a very interesting mod.

    I'd like to make two suggestions in case you feel like using the opportunity to give it a little update and layer of polish:

    1. automatically equip sword when going into stealth to avoid the wonky ice-skating animation
    2. hopefully, if possible at all, adjust enemy perceptions a little so it's not so easy to stealth-kill guards around others without consequence
    3. figure some way to prevent all the guards around from standing up automatically when you're nearby
  9. ElementaryLewis
    ElementaryLewis
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    I check the files, and I confirm the mod is truly 4.04 Compatible.
  10. kazera88
    kazera88
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    So wonderful mod! It`s a pitty it doesn`t work now any more. Such work is worthy to be included in the official version of the game.
    1. aristidetorchia717
      aristidetorchia717
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      It does work. 

      Has some small glitches with AI behaviour and those added by RER (random encounters) but otherwise it definitely works on next gen.
    2. ElementaryLewis
      ElementaryLewis
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      [deleted]
  11. Yeron15
    Yeron15
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    Had the grappling a root spell? Or somth to grapp in wall and maked save placd or trapps
  12. lurumagno
    lurumagno
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    Hey mate awesome mod.

    How can I increase the damage of the new crossbow bolt? Which file do I have to edit?

    I have another mod installed that increases the damage of all crossbow bolts, but it has no effect on this one.

    Thanks in advance.