Wonderful mod, thank you very much! Approved and voted on.) Sorry that the question is off topic, can you remove some of the peasants in Corvo Bianco, or make them much smaller in the radius of the house itself, but leave the main part in the grape field? They talk a lot, get in the way, push and annoy with their stupid comments. And there is an impression that in fact they own the entire winery, and not the player, because there are a lot of them. I think this mod was useful to many. Thank you if you answer my question!
Thank you for this mod, I have a couple of questions:
- Isn't the city supposed to revert back to its not-wrecked state by itself after a certain time? - Would it be possible to have a version that only affects the fire in the arena?
Is there a way to make the NPCs still talk like the BaW storyline is finished? It's weird for them to talk like you just arrived. Also maybe an arena only version would also make sense for playthroughs in which Anna survives.
Hi, I haven't finished Blood and Wine yet but I have a couple of questions I hope y'all can help me with:
1. If I used the console command to restore Beauclair on PC and then carried that save over to TW§ Next Gen on my PS5, would the city still stay "repaired" on console?
2. While playing through the questline, is there a way of saving the city of getting destroyed and abandoned altogether? If so, how can I achieve that?
3. Are there any other places like this in the game that end up getting destroyed or abandoned?
4. I heard someone say that this only fixes the city for a couple of in-game weeks. Is that actually the case?
1. Yes 2. No, detailing would get me into spoilers. 3. Yes, the tourney grounds 4. This mod permanently fixes the city, but the city can repair itself if you wait several weeks and if you meet a specific criteria.
Hello ScoutBr0. Thanks for the mod but I guess (if there's no other issue about this) there's need a patch for this mod after you released Uber LOD because I was using this mod and your Uber LOD then in Toussaint some building in short distance started to disappear, just wanted to tell in case.
Can you please please do something about the Palace as well? Npcs basically all disappear from there for me and I really love hanging out there and it's so immersion breaking that they never return
58 comments
Sorry that the question is off topic, can you remove some of the peasants in Corvo Bianco, or make them much smaller in the radius of the house itself, but leave the main part in the grape field? They talk a lot, get in the way, push and annoy with their stupid comments. And there is an impression that in fact they own the entire winery, and not the player, because there are a lot of them. I think this mod was useful to many. Thank you if you answer my question!
- Isn't the city supposed to revert back to its not-wrecked state by itself after a certain time?
- Would it be possible to have a version that only affects the fire in the arena?
1. If I used the console command to restore Beauclair on PC and then carried that save over to TW§ Next Gen on my PS5, would the city still stay "repaired" on console?
2. While playing through the questline, is there a way of saving the city of getting destroyed and abandoned altogether? If so, how can I achieve that?
3. Are there any other places like this in the game that end up getting destroyed or abandoned?
4. I heard someone say that this only fixes the city for a couple of in-game weeks. Is that actually the case?
2. No, detailing would get me into spoilers.
3. Yes, the tourney grounds
4. This mod permanently fixes the city, but the city can repair itself if you wait several weeks and if you meet a specific criteria.
So when you say 'repair' that does that mean the NPCs will return as well? Can you tell me what that criteria is? I don't mind the spoilers.