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Kolaris

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Kolaris

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5008 comments

  1. RouletMartin
    RouletMartin
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    Sorry for the mistakes, I'm translating, I don't speak English well :D
    Hi, I have a big problem.I installed everything exactly as described, and nothing works.

    1. Community Patch - Shared in the Mods folder. OK

    2. Mods, DLC, and BIN folder in the Witcher 3. OK

    3. In dx12filelist.txt
    I pasted the following lines at the bottom of the file:
    ImmCamMenu.xml;
    LFE.xml;
    modFHUDConfig.xml;
    modMoreQuickSlots.xml;
    ReduxGaunterMode.xml;
    W3EnhancedEdition.xml;
    OK

    4. My Documents\Witcher 3\mods.settings. OK

    5. Run the merger script and prioritize modReduxW3EE.OK

    No inventory, no stamina, enemies don't react to hits, Geralt has infinite lives and is overloaded, and I don't have the mod menu in the menu.

    I've started over several times, and I'm stuck.

    I only have this mod.
  2. Machimah
    Machimah
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    How can i bring up the console in game to input the DefaultReduxSettings() command?
    1. Classified27
      Classified27
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      you must have at least one hand and one eye to type your request into google, then read, then do, I think you can handle it
  3. skvelen
    skvelen
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    Error [modw3ee]local\wmkquickslotsinventory.ws(2): Class 'CR4InventoryMenu' already defined.
    After updating the mod, the game issues this error. What's the problem? Previous versions worked stably.
  4. darkmatrixxx
    darkmatrixxx
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    Hello. Has anyone encountered this bug in the quest "An eye for an eye": when Geralt runs into the village with Roche to help Bianca, nothing happens there, there are no Nilfgaardian warriors there, only Bianca and two blue stripe soldiers?
    1. RiderGoty
      RiderGoty
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      You might be having other quest where Roche is involved. mb looking for Thaler one. If that's the case, finish that one first...
  5. v1ld
    v1ld
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    Redux 1.39f now has Aeltoth's "Standalone Attack Bending" mod integrated with a few changes to the buttons used.  This is really great for controller users.

    You have to set the "Automatic Targeting" option to the new "Hybrid" stance to activate it (Options > Mods > W3EE > Gameplay > Controls > General > Automatic Targeting).

    To start an attack with a long distance modifier, keep LT (parry) pressed and then either X (square) or Y (triangle) to start a long light or heavy attack.  You can then use LT to bend that attack while it's happening, just point it in the directions you want the path to take just like you would with a mouse.

    When Automatic Targeting is set to Hybrid the counters that were on LT+X/Y are on LT+A/B instead.

    Here are the gamepad bindings Automatic Targeting is set to the new Hybrid mode:
    ## Attack Bending
    LT+X/Y = Long distance light/heavy attack  
    Use LT to guide the attack bend

    ## Counters
    LT+L-stick-forward+A/B = Kick/Heavy attack counters

    ## Instant Casting Signs
    RT+LT = Igni  
    RT+A  = Aard  
    RT+X  = Axii  
    RT+Y  = Yrden  
    RT+B  = Quen
    1. Throbbz
      Throbbz
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      Hey man, i really appreciate all the work you put into the controller guide. My only issue is i cannot get controller parrying down, no matter what I do. Sometimes LT + left-stick-forward _by itself_ performs the slash counter, sometimes it just does a "perfect parry", and sometimes it does the "Bash Parry"; i'm literally not using any other buttons, and i cannot for the life of me figure out what's happening. I've also tried using the button modifiers (A or B) along with LT + left-stick-foward, but hitting three buttons at once to do one single thing just does not feel good imo, nor can I seem to get it to work consistently in the tutorial (which may be why it doesn't feel good, idk). Should I be holding LT and then pushing the stick forward with A or B? or should I be holding the stick forward first, and _then_ pressing LT + A/B? it's just not clicking for me and any help would be super appreciated :)

      Thanks again for everything! <3
  6. AQZWXSEDC
    AQZWXSEDC
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    Kolaris very thank you for creating old gen version too.

    How to make W3EE Redux Old Gen and Brothers ın Arms compatible?
    1. RiderGoty
      RiderGoty
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      yeastiest thing you can do is, delete all the files from Brothers ın Arms that don't automatically merge with script merger. as I remember those are the things that ee redux does his own way, toxicity, knockdown chance... so you will not be loosing much.
    2. AQZWXSEDC
      AQZWXSEDC
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      Thanks i did that, it take alot of time but i did :D, only brothers in arms knockdownchance is imposible to merge so i deleted, than everything fixed.
    3. BoddHoward
      BoddHoward
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      Don’t know if this response is too late but here is a compatibility patch mentioned by the author of BIA:

      https://www.nexusmods.com/witcher3/mods/8875
    4. RiderGoty
      RiderGoty
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      That's for next Gen..
  7. BoddHoward
    BoddHoward
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    If I set the difficulty of the mod to Direwolf, will I get the Deathmarch Steam Achievement?
  8. Imtaterum
    Imtaterum
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    Jesus. This is the only mod that I put following the installation and still it shows errors and does not start the game.

    The Witcher is the worst game in terms of mods of all the games I've played. Minecraft / Scrolls with a hundred mods is nothing compared to this.

    Error [modw3ee]local\wmkquickslotsradialmenu.ws(3): Class 'CR4HudModuleRadialMenu' already defined.

    What am I supposed to do? Script Merger doesn't see the problem, deleting these files doesn't fix the problem either.
    1. mamedzaderavan
      mamedzaderavan
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      at least it does not crash randomly and doesnt break your immersion. W3 modding is more rewarding, unlike skyrim- even if youve downloaded all fixes you are safe from ctd// 
      so get more patience, and happy w3 modding.(it is worth it)
    2. Imtaterum
      Imtaterum
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      The authors don't play their mod.

      On bosses I can't focus the camera on him. Alchemy is completely broken.
      I have hundreds of herbs after the first location and potions are now almost completely useless.
      Swallow's healing potion heals almost as well as food.
      Zero impact damage. I feel like I'm punching air.
      I don't need more than half of the skills in my pump. Because what it gives me is nothing.
      Igni is trash now. Quen's passive is almost garbage.
      Poison, bleed, useless.

      A lot of monsters are completely broken. Gryphon is archaic due to “air strikes”, useless potions, sigils, zero impact, Swallow and manual directional strikes when playing on gamepad.
      Bloodborne Pestilence turned out to be even worse.

      This mod used to be better when it was an older version of the game. Now I have a choice to start over and forget about the 20 hours of game play or to continue playing without enjoying the combat at all.
    3. Xarabo
      Xarabo
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      Skill issue both in game and during the installation process on top of lack of understanding of game design.

      Impressive! 
    4. light6486
      light6486
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      • 12 kudos
      go spam right click and dodge in vanilla, no one cares
  9. light6486
    light6486
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    it'd be cool if beating Eredin gave you something more unique than 2 f*#@ing stones
    a cool weapon for example

    btw anyone know how to remove fire effects from Iris sabre? just don't like the scorched ground fx
    1. Xarabo
      Xarabo
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      • 6 kudos
      Try asking in the Wolven Workshop discord.
  10. CosinusPhi
    CosinusPhi
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    Hey, i might just be stupid, but how do i make decoctions? They don't appear anywhere in the alchemy tab.
    1. rkrfuf
      rkrfuf
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      알코헤스트나 하얀갈매기 들고잇으면 우수한물약 만들어지고 가끔 아래단계 알콜에서도 뜨긴하던데 확실한 레시피는 모르겠음 
       로딩화면에서 뜨는
      팁에 "모든 재료가 순수한이면 최고의 물약을 얻을수있습니다"라고 말하심
    2. RiderGoty
      RiderGoty
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      reading books about monster families (2 for each decoction). Purchase from: book vendors, germiest from Skellige, herbalist from Kaer Trolde. Get from missions: loot in Trisse's shop, giving swallow to Tomirra's patient, saving kids from wild dog...
    3. CosinusPhi
      CosinusPhi
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      Aha! Thanks