The Witcher 3

File information

Last updated

Original upload

Created by

Kolaris

Uploaded by

Kolaris

Virus scan

Safe to use

Documentation

Readme

View as plain text

REDUX MASTER CHANGELOG

1.39f
- Added a "Hybrid" option to the Automatic Targeting setting. It will enable Aeltoth's "Standalone Attack Bending" mod. Only recommended for gamepad with the default input scheme.
- When enabled, you can adjust the direction of your attacks with the left control stick. You can also force the use of long distance attacks by holding Parry when attacking.
- The manual kick is moved to Parry + Dodge and the special heavy attack is moved to Parry + Roll (only when this option is enabled).
- Automatic Targeting now defaults to "off".
- Added an input to activate the "Study Target" command. This is / on KBM or press and hold the right control stick on gamepad.
- Plasticmetal has fixed the longstanding issue with Warding Glyphs losing functionality after casting Yrden.
- Fixed the oiling animation being misaligned.
- Updated Localization: Yes
- Updated Mod Settings: Yes (Controls > General)
- Updated Bundle Files: None
- Updated Script Files: combat.ws, npc.ws, playerInput.ws, playerWitcher.ws, r4Player.ws, W3EE - Options.ws, W3EE - States.ws

1.39e
- Fixed a crash that occurred when a werewolf variant spawned during the "Tower Outta Nowhere" quest.
- Fixed texture errors with Improved Kaer Morhen Trousers when combined with certain armors.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: def_item_crafting_pants.xml
- Updated Script Files: None

1.39d
- The three Berserkers killed during King's Gambit should now be lootable. Thanks to plasticmetal.
- Fixed interaction between Puffball bombs and the Transmutation I enchantment.
- Fixed Transmutation I not working with Brown or Falka Oil.
- Fixed being given no bodkin bolts for target practice during Warble of a Smitten Knight.
- Fixed the gloves, pants, and boots of the Tesham Mutna set having more ethereal resistance than intended.
- Adjusted the slow walk animation thresholds.
- Updated the recommended potions and oils on the Miasmal's bestiary page.
- Fixed recommend items on the Beast of Tufo's bestiary page.
- Fixed some unintended stats on optional add-on gear.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: def_item_boots.xml (bob), def_item_pants.xml (bob), def_item_gloves.xml (bob)
- Updated Script Files: damageManagerProcessor.ws, hud.ws, player.ws, W3EE - Combat.ws, W3EE - Injuries.ws

1.39c
- Updated .w2ent files with NG changes, thanks to c0ba1tum. Seriously, this was a ton of work.
- The enemy slow from poison now has diminishing effects on stacks over 10 (affecting the Affliction II enchantment).
- Fixed weapon and armor prefix names not appearing.
- Fixed the B&W mutagenerator not working. Credit to plasticmetal.
- Fixed horizontal distance modifiers not working with movement targeting on gamepad.
- Updated Spanish translation.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: None
- Updated Script Files: combat.ws, inventoryComponent.ws, npc.ws, poisonEffect.ws

1.39b
- Holding shift/distance modifier when a bomb impacts will instantly detonate it for 0.5 Vigor (same behavior as having Igni selected).
- Fixed boss bars sometimes being the wrong color. Thanks to plasticmetal.
- Removed a lock placed on player movement during some boss fight phase transitions. Again thanks to plasticmetal.
- Added a cap on the damage done by the Exhaustion III runeword to account for bosses with extremely high stamina values.
- Added Turkish translation, for both EER and EE. Thanks to Tasarruflu Fare.
- Added Spanish translation, for both EER and EE. Thanks to Sete.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: None
- Updated Script Files: btTasksEredin, petard, quest_function, r4Player, W3EE - Damage System

1.39a
- Repacked DLC to address compatibility issues with SCAAR.
- Fixed broken IC headtracking in the NG version.
- Removed a leftover test message.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: None
- Updated Script Files: exploration.ws, W3EE - Combat

1.39
- Reaperrz has given permission for unmodified EE files to be shared. Going forward the NG version will package both mods in an all-in-one download.
- Fixed an issue that caused the player's max poise to be lower than intended.
- The Warding Shield skill and the Bastion glyphword no longer make shield explosions less likely.
- Aard should now instantly kill Sirens attached to your boat.
- Casting signs underwater now checks for the Inner Strength perk.
- Casting Quen no longer removes the Hypnosis effect.
- Fixed the +Injury Resist from Glyphs of Binding not working.
- Fixed an issue where having the default generic crossbow in your stash would prevent it from appearing during some quest scenes.
- Fixed the Prolongation runeword passive bonus being less than intended.
- Increased the maximum number of buff icons from 16 to 18.
- Added buff icons for some artifact sword abilities.
- Fixed the +Max Toxicity tooltip on gear being affected by the number of active potions.
- Added additional checks to reset the stack count of the Obliteration runeword.
- Fixed recipes and diagrams obtained via quest reward being read twice (probably only affected Dynamic Witcher Schematics).
- Shuffled the location of artifact swords again.
- Added some unused 4.04 functions for easier merging*.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: def_loot_containers, def_item_ep1_upgrades
- Updated Script Files: btTaskBoatAttack, guiTooltipComponent, hudModuleBuffs, hudModuleItemInfo*, hudModuleRadialMenu*, meditation*, playerInput*, playerWitcher*, quenEntity, questItemQuantity, r4Game, r4Player, W3EE - Effects, W3EE - Items

1.38g
- Updated some NG scripts for vanilla patch 4.04.
- Fixed broken OG playerWitcher script.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: None
- Updated Script Files: guiBaseInventoryComponent, guiPlayerInventoryComponent, ingameMenu, igmOptions, r4guimanager, r4Game

1.38f
- Adjusted starting items.
- Aard should now always cause basic hit reaction in non-immune enemies, regardless of sign intensity.
- Fixed Aard impulse power working against enemy Stun resist instead of Force resist.
- The Blindness effect on the player no longer blocks actions, but the screen goes dark for the duration of the effect.
- Blindness and Fiend Hypnosis now disable night sight for their duration.
- Increased the Penitent's health and fixed an issue where the second round of summoned wraiths would instantly die.
- Removed a case where Quen would be cancelled when preventing a DoT effect.
- Fixed the troll during the quest 'Contract: Missing Miners' going hostile from lingering DoT effects.
- Fixed Exploding Shield sometimes knocking down werewolves.
- Replaced some potentially bugged loot found during the "To Bait a Forktail..." quest.
- Increased the stamina of some mid-to-high skill level enemies, especially the Wild Hunt.
- Added custom sell price modifiers to the Runewright (previously paid 100% for everything).
- Fixed saves started before 1.33 not gaining any XP.
- Ported a missed vanilla 4.02 fix for horse manes.
- Added additional fx to indicate the Gwyhyr ability is active.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: def_loot_quests, env_bies_hypnotize
- Updated Script Files: actor, bleedingEffect, blindnessEffect, effectManager, guiPlayerInventoryComponent, guiTooltipComponent, horseManager, hypnotizedEffect, inventoryComponent, knockdownTypeApplicator, playerWitcher, poisonEffect, staminaRegen, W3EE - Alchemy, W3EE - Effects, W3EE - Experience, W3EE - Items, W3EE - NPC System, W3EE - Scaling System

1.38e
- Slightly lowered Drowner damage. Increased Foglet damage.
- Fixed Superior Maribor effect on OG.
- The Whispering Hillock should now be immune to bleed and injuries.
- Fixed being able to loot Jad Karadin's petards multiple times.
- Disabled XP gain during the training dream sequence.
- Further adjustments to throwing knife targeting vs water hags.
- Some changes to Fiend Hypnosis aimed at making the Missing Sons fight progress more reliably.
- Invulnerable NPCs are now immune to poise damage.
- Resolved a compatibility issue with Progress on the Path.
- Updated Polish translation.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: def_item_ingredients.xml (OG), sq106_tauler.w2ent
- Updated Script Files: actor, btTaskBiesHypnotize, W3EE - Effects, W3EE - Experience, W3EE - Injuries, W3EE - Items, W3EE - Scaling System

1.38d
- Updated NG scripts for NG 4.03.
- Fixed an issue where enemies would gain an additional set of weather abilities every time they spawned in (usually by meditating near them).
- Fixed enemy stamina modifiers from weather being much smaller than intended.
- Doubled the values of +Crit Damage mutagens (Arachnomorph and Slyzard).
- Improved throwing knife collision detection against Water Hags.
- The option to unlock the meditation camera now also disables camera auto-centering.
- Added a console command StudyTarget() that will display the current target's stats.
- Updated Russian translation for 1.38c changes.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: def_item_ingredients.xml
- Updated Script Files: blacksmithMenu, characterMenu, commonIngameMenu, craftingManager, damageManagerProcessor, guiDisassembleInventoryComponent, guiPlayerInventoryComponent, guiTooltipComponent, horseRiding, hudModuleItemInfo*, hudModuleWolfHead, igmOptions, ingameMenu, npc, playerWitcher, r4Game, r4Player, swimming, types*, W3EE - Ability System*, W3EE - Items, W3EE - Scaling System, W3EE - States

1.38c
- Melusine should now be immune to finishers and instant kills.
- Some changes inspired by Jonas' JGWT sub-mod:
- Maribor Forest now provides -40/50/60% Vigor Regeneration Penalty from Toxicity. Superior increases Toxicity Drain by 50% while at full Vigor.
- Poise penalty when attacked from behind no longer affects counters or perfect parries.
- Instead of increasing attack speed, Razor Focus increases critical chance by 0.5/1.0/1.5/2.0/2.5% per point of Vigor.
- You can "opt out" of a poise finisher by holding a distance modifier (forward on control stick) when the attack lands.
- Updated Localization: 2118472099, 2118472640, 2118472653
- Updated Mod Settings: None
- Updated Bundle Files: effects_potions.xml
- Updated Script Files: adrenaline, characterMenu, CharacterStatsPopup, damageManagerProcessor, playerWitcher, toxicity, W3EE - Combat, W3EE - Items, W3EE - Scaling System

1.38b
- Bombs can now inflict injuries and Samum has an additional high chance to inflict head injuries.
- The damage of an attack now influences injury chance.
- Added custom scaling types for the NG-added enemies.
- The 'Attack Commitment' option should now also apply to enemy dodges.
- Fixed an issue where poise regen delays that should have been 0 were treated as 3 instead.
- Fixed an issue where getting hit without playing a hit reaction animation would still reset your animation speed (mainly applied to Whirl).
- Fixed a mistake that caused human and beast Puppets to always break the first time they were hit.
- Big update to Russian translation. Kudos to Little Nimrod.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: def_item_alchemy_petards.xml
- Updated Script Files: btTaskDodge, damageManagerProcessor, npc, petard, playerWitcher, toxicity, W3EE - Combat, W3EE - Effects, W3EE - Injuries

1.38a
- Removed several overlooked and unintended Superior bomb effects. Rescaled some bomb effect values.
- Dancing Star burns targets it hits rather than targets standing near the burning ground fx.
- Burn damage is doubled when the target is not in a burning animation.
- The chance for Puppet to break on hit now scales with distance from Geralt. The further away, the more likely the effect breaks.
- Hopefully fixed missing Forgotten Wolf documents in Kaer Morhen.
- Fixed poise regen pausing when Quen countering or Active Shield was hit.
- Fixed counter timing windows being impossibly short during the tutorial. Thanks plasticmetal.
- Fixed formatting issues in OnPutInSocket in inventoryMenu.ws.
- Added Portuguese translation, credit to QueridoAsno and xleanardx.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: def_item_alchemy_petards.xml, effects.xml
- Updated Script Files: burningEffect, CharacterStatsPopup, damageManagerProcessor, guiTooltipComponent, inventoryMenu, npc, r4Player, W3EE - Combat

1.38
- Increased Aard's knockback power and reduced Whirlwind's. Now deals 25/30/35/40/45/50% of base damage and has 50/55/60/65/70/75% of base knockback power.
- Lowered the stamina cost reduction of the Muscle Memory skill from 3% per level to 2% per level.
- Rend now uses a hit box rather than a hit cone.
- Special attacks now use the same stamina cost/regen delay formula as other actions. Should factor in options and generally result in higher costs but lower delays.
- Reduced stamina regen on the Dynamic preset from 2.5x to 2.0x.
- Stamina is now treated as zero while Overexerted for purposes of speed and damage penalties (largely affects Dynamic preset).
- Removed finisher immunity from several human enemies. Added it to the Doppler thief.
- Most stackable items should now have a stack limit of 999.
- Updated Chinese localization.
- Updated Localization: Yes (2118472011)
- Updated Mod Settings: Gameplay > Combat > Stamina & Speed
- Updated Bundle Files: Many (only change was stack limits)
- Updated Script Files: characterMenu, combat, knockdownTypeApplicator, signProjectiles, W3EE - Combat, W3EE - Items, W3EE - Scaling System

1.37g/NG Beta 9
- Unequipped horse items now encumber Roach but can be put in Stash storage.
- Rebalanced Rend and Rend skill bonuses to make charging a 0-skill Rend more effective.
- Fixed basic and enhanced Dimeritium bombs blocking abilities permanently. They now block abilities for 10/15/20 seconds after leaving the cloud as intended.
- Reduced the Brewing XP from distilling essences (no longer factors in amount created).
- Fixed the 'Transfer Misc' command working even if Roach was inaccessible.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: None
- Updated Script Files: characterMenu, damageManagerProcessor, dimeritium*, inventoryComponent, inventoryMenu, guiBaseInventoryComponent, playerWitcher, W3EE - Combat, W3EE - Experience, W3EE - Items

1.37f/NG Beta 8
- Fixed broken instant sign casting on OldGen.
- Fixed Superior Tiara/Deadly Precision/Gothic set bonus applying to huge monster attacks.
- Fixed the Weight - Miscellaneous option reducing weight to 0.1 rather than 0.
- Fixed Vesemir injuring you during the training tutorial.
- Fixed dodge cost on NG stamina presets.
- Pressing left stick while galloping will allow you to release the gallop button without losing speed. (NG only)
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: None
- Updated Script Files: exploration*, inventoryComponent, W3EE - Combat, W3EE - Injuries

1.37e/NG Beta 7
- Changed parried projectile behavior. Now interrupts player movement, but no longer prevents sprinting afterwards.
- Possible improvement for counter/perfect parry behavior when receiving multiple attacks in quick succession.
- Added an option to restore attack commitment.
- Fixed broken passive bonuses of the Possession, Assimilation, Elation, and Resolution enchantments.
- Fixed part of Perfection II's ability only working with Perfection III.
- Fixed some Forgotten Wolf armor penalties.
- Updated Localization: Yes
- Updated Mod Settings: Gameplay > Controls > General
- Updated Bundle Files: def_item_ep1_runewords.xml, dlc18_netflix_armor.xml
- Updated Script Files: CharacterStatsPopup, player.ws, playerWitcher, r4Player, W3EE - Combat, W3EE - Options

1.37d/NG Beta 6
- The White Tiger/Dol Blathanna items should now obtained at very low durability.
- Updated stats and attributes of EE-supported 3rd party armor mods: Vagabond, Sezonburz, Kontusz, Blaviken etc. All thanks to Izaro.
- Removed an undocumented mechanic of the Crippling Strikes skill that would increase the target's stamina regeneration delay by 2 seconds.
- Further tweaks to player hit reaction resistance.
- Fixed Second Life/Gaunter Mode shield not activating when dying with passive Quen.
- Fixed invisible injuries being applied if the target was invulnerable.
- Ported a couple older bundled file changes to OG.
- Updated Localization: No
- Updated Mod Settings: None
- Updated Bundle Files: geralt_skills.xml (OG), coroner_psycho_vampire.w2ent (OG)
- Updated Script Files: playerWitcher, quenEntity, No Duplicates, W3EE - Combat, W3EE - Injuries

1.37c/NG Beta 5
- Casting a sign or using a ranged weapon/item no longer briefly pauses stamina regen.
- Reworked math for player hit reaction resistance. More modifiers, higher chance against weaker enemies, lower chance against stronger enemies.
- Added an exec function to fix set bonus counts: ClearSetCounts.
- Updated Polish translation.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: playerWitcher, r4Player, W3EE - Combat, W3EE - Items

1.37b/NG Beta 4
- Reduced the impact that poise % had on damage received through parries and counters.
- Reduced the stamina cost of dodges and rolls.
- Replaced loot found on a certain quest vampire. (NG Only)
- Ported vanilla fix for Crach not giving you a reward for dealing with Hammond. (NG Only)
- Localization Updated: No
- Edited Bundled Files: rewards.xml, coroner_psycho_vampire.w2ent
- Updated Mod Settings: Gameplay > Combat > Stamina & Speed
- Updated Script Files: W3EE - Combat

1.37a/NG Beta 3
- Rearranged poise damage/regen delay order of operations. Getting hit from behind or while overexerted will no longer increase regen delays, passive Quen will reduce poise regen delays.
- Added ability to scroll through the three Redux Stamina presets with the ',' and '.' keys (can be rebound in input.settings). Only works out of combat.
- Viper Set Bonus 1 now applies poison stacks up to the number of set pieces equipped.
- Localization Updated: Yes
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: axiiEntity, playerInput, W3EE - Combat, W3EE - Options

1.37
- Parity with most relevant NextGen changes.
- Localization Updated: Yes
- Edited Bundled Files: None
- Updated Mod Settings: Inventory, Gameplay > Enemies > Aggression & Dodging, Gameplay > Animations
- Updated Script Files: adrenaline, alchemyMenu, bleedingEffect, btTaskShoot, characterMenu, characterStatsPopup, combat, container, damageManagerProcessor, definitionsManager, gameParams, inventoryComponent, inventoryContext, inventoryMenu
- Updated Script Files: oil, petard, playerTypes, playerWitcher, poisonEffect, npc, regenEffect, r4Player, signEntity, stagger, toxicity, W3EE - Combat, W3EE - Effects, W3EE - Injuries, W3EE - Items, W3EE - States

NG Beta 2
- You can no longer be poisebroken from unblocked hits, only from attempting to parry and missing the perfect parry window.
- Being poisebroken now applies the 'Stagger' effect instead of 'Long Stagger' (half the duration).
- Fixed armor speed penalties decreasing stagger duration rather than increasing it.
- Removed the ability to dodge/roll out of stagger effects earlier than other actions (except during fist fights, for whatever reason).
- Removed the effect of poise on dodge cost.
- Rewrote and simplified a lot of the parry/poise damage code (again). Will need fine tuning.
- Generally large monsters and big attacks do more chip and poise damage than before and require more stamina to parry and counter.
- Player poise regen delay is now based on the amount of poise damage received, hopefully making it more relevant in 1v1s vs large monsters.
- Difficulty setting no longer increases poise damage directly, only indirectly through increased damage.
- Poison and Bleed overflow cause hit reaction rather than stagger.
- Fixed some vanilla Forgotten Wolf bonuses still applying.
- Fixed armor penalties of Dol Blathanna set.
- Fixed an effect of Conservation III applying to Conservation II.
- Added an option to always use 2H sword stance.
- Added an option to reduce enemy behavior aggression based on the current number of enemies.
- Cleaned up some script comments and formatting.
- Updated Chinese translation.

NG Beta 1
- Adjusted the Forgotten Wolf set bonuses, attributes, and crafting requirements.
- Reinald's Philtre now improves Sign Intensity and Vigor Regen by +50%, and the Celandine ingredient cannot be replaced.
- Tweaked basic colored mutagen requirements for Decoctions.
- Reworked Adrenaline formula (again) to further reduce stacking between modifiers.
- Parity with some 4.01 changes.
- Fixed an interaction between improved automatic targeting and Signs aimed with camera options (plasticmetal as usual).
- Updated Chinese (simplified) translation for NextGen, thanks to cccClyde.

NG Alpha 12
- The White Tiger of the West set can now be found in shipwrecks around Skellige.
- Slightly reduced the duration of stagger (not hit reaction) effects on the player and now scales with a combination of armor encumbrance, movement speed, and movement efficiency.
- Injuries (player or enemy) no longer explicitly cause stagger.
- Recovering from poisebreak sets poise to 100% instead of 70%.
- Being poisebroken now ends Quen. Previously Quen prevented being poisebroken (unintentionally).
- Reduced the poise damage of Whirl by 25%.
- Fixed fist fight perfect parry animations.
- Fixed an issue where eating or drinking without animations would fail to update the item stack count until you left the menu.
- Removed weight indicator from the stash screen.

NG Alpha 11
- Reduced the input delay after perfect parries. Plasticmetal repeatedly saves the day.
- Removed a few restrictions that could cause sign cast inputs to be lost.
- Altered Quen cast behavior if Quick Cast is enabled. Casting with a previous shield active will now recast rather than dispel. Allows for casting Active Shield with Quen already active.
- On keyboard, holding the Long Distance modifier while casting will cancel the current shield. On gamepad, release the Sign Modifier/Cast Button as soon as you press Quen.
- Added two set bonuses to the White Tiger of the West set. It is still only accessible via console commands.
- Slightly increased archer inaccuracy based on distance and added new inaccuracy based on target's horizontal movement speed.
- Separated Crafting Ingredients into their own weight option. !Crafting items will be weightless until you update your Inventory options menu!
- Fixed a couple option menu display issues.

NG Alpha 10
- Implemented plasticmetal's NextGen camera port. Immersive Cam can be disabled, which allows the vanilla Close camera options to take effect.
- Removed a vanilla dodge animation that had reappeared.
- Improved movement responsiveness at low velocities. Thanks to plasticmetal and FumioSchwartz.
- Fixed an issue where reloading the game would prevent the use of the two-handed sword stance.
- You can now counter and perfect parry regardless of poise level, however the timing required becomes more strict the lower your poise.
- Perfect parries range from normal timing (100% poise) to 20% normal timing (0% poise). Counters range from 50% normal timing (100% poise) to 10% timing (0% poise).
- Counters and perfect parries will always leave you with at least 1 poise. The Razor Focus skill increases the minimum remaining poise after a counter/perfect parry to 05/10/15/20/25% max poise.
- Counters now have the same poise cost as perfect parries.
- Merged and simplified the chip damage, stagger, and status immunity of perfect parries and counters. Chip damage now scales with poise percentage.
- Reverted earlier change to Wolf School Techniques regarding poise and stamina regen delays.
- The effects of difficulty settings on enemy poise damage should be closer to the advertised -25/--/+25/+50%.

NG Alpha 09
- Re-implemented 2-handed sword stance.
- Fixed Ciri being unable to loot herbs.
- Toxic face levels should be more accurate.
- Updated EE sfx.
- Adjusted attributes of Dol Blathanna swords.

NG Alpha 08
- Fixed broken EE sfx for low stamina, toxicity fever, and blindness effect.
- Rolled back 2-handed sword stance addition to deal with input lag.

NG Alpha 07
- Fixed missing animations from the new quest. Plasticmetal MVP.
- Fixed missing items and rewards from the new quest.
- Added the NextGen 2-handed sword stance when in suitably dangerous situations.
- Hopefully fixed (removed) the interaction between GOG rewards and NextGen gear chest in Vizima. Likely only works on pre-Vizima saves.

NG Alpha 06
- Implemented plasticmetal's loot tweaks.
- Added a separate animation option for looting herbs.
- If herb looting animation is turned off, the NextGen loot animation will play instead.
- Gathered ingredients will appear in the action log and are color-coded by their ingredient and secondary substance type.
- Added NextGen sprint toggle for gamepad.
- Fixed being unable to switch to Aard while underwater.
- Fixed an issue where dismemberments would fail to play against human enemies when hit in the MidBody region.
- Fixed the Dol Blathanna Boots sometimes not appearing.
- Reduced the amount of herbs added by the Dol Blathanna set. Shouldn't add to illusions or scale with difficulty.
- Added an alternate input.settings file for gamepad users based on EE v5. Only compatible with Quick Casting!

NG Alpha 05
- Fixed channeled signs not stopping when out of vigor.
- Fixed being unable to cast Aard underwater when Quick Casting was enabled.
- Fixed being unable to interact with the bones during the quest The Bastion.
- Moved the Sarrim artifact to the wreck of the Ofieri ship.
- Replaced the NextGen armor sets in Vizima with other suitable supplies for a witcher.
- The White Tiger set is not currently available without console commands.
- Gave the Dol Blathanna set two set bonuses and moved it to new locations across Velen and Novigraad.
- The silver sword is found after defeating the Fire Elemental in Est Tayiar. Instead of heading into Philippa's hideout, follow the sunken floor to the left.
- The steel sword is found at the Kilkerinn ruins where the Sarrim artifact used to be.
- The armor is found in the chamber where you fight Nithral, just below Avallach's lab.
- The pants are acquired if you spare the Scoiatael during the quest Contract: Woodland Beast.
- The gloves are acquired after rescuing a Scoiatael east of Oxenfurt, then talking to him at his camp to the south.
- The boots are acquired if you rescue the elf during the quest Death By Fire.
- All pieces are sold by the Scoiatael merchant south of the Logger's Camp.
- You no longer receive bleed stacks when you perfect parry an attack (same as counters).

NG Alpha 04
- Fixed several oversights and issues with the previous release.

NG Alpha 03
- Replaced EE's quick-casting with vanilla NextGen's. This was not compatible with EEs gamepad setup, and the included input.settings is based on vanilla gamepad controls.
- If you are a gamepad user who uses manual targeting or prefers EEs controls, you should not install this update as we figure out the advantages of the NextGen quick-casting.
- Fixed missing Reinald's Philtre item.
- Reduced the Potency skill's effect on potency loss from 10% per level to 5% per level.
- Fixed Mutilation III losing access to the double morale damage effect.
- Fixed an issue with toxicity face and reformatted the toxicity.ws file for easier merging. Thanks to plasticmetal.

NG Alpha 02
- Updated some files to game version 4.0.2.
- Updated to W3EE Redux version 1.36.
- Updated some stats and attributes of the new NextGen gear.
- Increased the loot found at the end of the 'Dirty Funds' quest and in the White Orchard smuggler's cache.
- Removed integrated Shared Imports for ease of compatibility with RER. You will need to install Community Patch - Shared Imports and delete the following files from your modW3EE folder:
- content\scripts\local\W3EE - Imports.ws
- And either delete content\scripts\engine\components.ws and content\scripts\engine\environment.ws or give the standalone Community Patch - Shared Imports priority over W3EE

1.36
- Removed the effect difficulty settings had on player penalties from low stats. Added an effect on enemy resistances.
- When hit while poisebroken, the player receives a guaranteed injury instead of +50% damage.
- Parrying arrows costs poise and requires at least 20% poise to parry with timing/50% poise to passively parry/80% to redirect.
- Heightened Senses reduces parried projectile poise cost rather than increasing redirected projectile damage.
- You take no damage from arrows while dodging (previously only when rolling).
- Redirected arrows are sent towards your current target rather than the shooter.
- Heightened Senses reduces flanked poise cost penalty by 10/20/30/40/50% (from 20/40/60/80/100%).
- Increased the mental resistance of most humans by 25%.
- Axii will no longer ground flying targets on a resisted cast.
- Fixed an issue where the recovery chance for throwing knives was processed twice.
- Fixed recent change to Destruction II not actually being applied.
- Localization Updated: Yes
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: axiiEntity.ws, arrowProjectile.ws, characterMenu.ws, W3EE - Combat.ws, W3EE - Items.ws, W3EE - Options.ws, W3EE - Scaling System.ws

1.35a
- Fixed an issue where bleeding and head injuries were impacting stamina regen far more than intended, leading to passive enemies.
- Several buffs to throwing knives. Increased stats and recovery chance, adjusted crafting requirements and targeting, and counter damage bonus now also applies while an enemy is performing an attack.
- Hid the bestiary updates at the start of the game.
- Localization Updated: No
- Edited Bundled Files: w3ee_items.xml, w3ee_effects.xml
- Updated Mod Settings: None
- Updated Script Files: staminaRegen.ws, attackAction.ws, journal.ws*, W3EE - Combat.ws, W3EE - Items.ws

1.35
- Returned to the vanilla style of manually assigned armor stats in XMLs, rather than EE's automated method.
- This allows for a greater variety of armor stat distribution across quality and category, and should more accurately reflect the item's visual appearance.
- Most items should have roughly similar armor, with the exception of early-tier Witcher items which have noticeably less.
- Temerian set ability activates after 4 seconds, down from 5.
- Increased Nilfgaard set resistances.
- Increased Undvik set resistances and penalties. Increased two-handed weapon damage bonus to 50%.
- Removed vigor drain from the Second Life/Gaunter Mode shield.
- Fixed mutagen sorter withdrawing basic colored mutagens.
- Fixed debug messages appearing when equipping Ofieri set pieces.
- Updated Polish translation to v1.34. Thanks to Extreme.
- Localization Updated: Yes
- Edited Bundled Files: A lot. Everything related to armor items.
- Updated Mod Settings: None
- Updated Script Files: playerWitcher.ws, inventoryComponent.ws, LootPopup.ws, guiTooltipComponent.ws, guiPlayerInventoryComponent.ws, signtEntity.ws, attackAction.ws, MutagenSorter.ws, W3EE - Combat.ws

1.34
- Added plasticmetal's mutagen sorter to the mod. Opening the mutagens tab while meditating at a fire will withdraw all monster and archmutagens from Roach while sorting them by attribute and value. Exiting the character menu puts them back on Roach in their new sorted order.
- The Griffin set is now heavy armor, and its armor penalties have been increased. May not properly update existing, unequipped pieces.
- Rebalanced several enchantments.
- Acceleration timeslow reduced from 40% to 30%.
- Immolation III deals less damage the further you are from the target.
- Added the following to Purgation I: burns no longer increase enemy burn resistance.
- Reduced the amount of vigor restored by Absorption III.
- Reduced Retribution's passive bonus to 05/10/15%.
- Fixed several issues with Conjunction I, it no longer shares stagger or knockdown (Link already does that), and the chance an effect is shared is reduced the greater the Link size.
- Reduced the amount of damage redirected by Conjunction III.
- Protection III costs more armor durability when it triggers.
- Deflection II now triggers automatically, with a cooldown based on the amount of damage blocked. Deflection III halves this cooldown.
- Regeneration I has increased values, now works with vigor as well, and expands to any gain to those stats when already at maximum. Doubled when standing still has been moved to Regeneration II.
- Removed Perfection I's bonus to adrenaline generation at high health - it is now simply not penalized.
- Conservation III is now: Stamina costs are reduced up to 25% the higher your poise percentage. Poise costs are reduced up to 50% the lower your stamina percentage.
- Conservation II is now: Stamina and poise regeneration are increased by 50% when standing still.
- Added the following to Glaciation II: chilled enemies take poise damage when hitting your parries.
- Affliction III now lowers bleed resist as well, but removed the injury and stagger chance. Moved +100% poison DoT from Affliction I to III.
- Reduced Exsanguination III damage from 750 to 600.
- Reflection III will block the damage from the incoming attack when it activates.
- Reduced Assassination III critical damage to 200%, but it no longer has a drawback of preventing subsequent crits.
- Added the old Bereavement III effect to Prolongation III: 10% of its final attack damage is dealt as additional ethereal damage.
- Changed values of Destruction II: 50% cutoff, 25% bonus, 5% recoil.
- Necrophage Decoction no longer requires the killing blow be a standard melee attack.
- Fixed repair kits providing multiple repair buffs.
- Gargoyles should now be immune to stun and injuries.
- Fixed an issue where any time an enemy's resistance was reduced, poison resistance would be reduced by the same amount...
- Put tighter movement restrictions on kick counters vs Nekkers.
- Localization Updated: Yes
- Edited Bundled Files: def_item_crafting_armor, gloves, pants, boots.xml (+bob)
- Updated Mod Settings: None
- Updated Script Files: inventoryComponent.ws, npc.ws, r4Game.ws, effectManager.ws, gameEffectManager.ws, effectTypes.ws, damageManagerProcessor.ws, characterMenu.ws, CharacterStatsPopup.ws, guiBaseInventoryComponent.ws, guiDisassembleInventoryComponent.ws*, adrenaline.ws, regenEffect.ws, vitalityRegen.ws, bleedingEffect.ws, poisonEffect.ws, container.ws, refillableContainer.ws*, LootPopup.ws, W3EE - Combat.ws, W3EE - Effects.ws, W3EE - Items.ws, W3EE - Injuries.ws, W3EE - Scaling System.ws

1.33f
- Hotfix to revert change to artifact sword randomization that was causing crashes.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: No Duplicates.ws

1.33e
- Artifact sword spawns should now be properly randomized.
- Increased the poise damage bonus from the Aard Shockwave skill to 20/40/60/80/100%.
- Changed the odds that a manual kick would cause knockdown. Now factors in the target's poise and stamina, as well as their stagger state.
- Geralt no longer recoils when punching monsters once the Brawler skill is acquired.
- Removed an undocumented mechanic from Superior Blizzard where adrenaline also increased the slowdown factor and duration.
- Fixed Superior Blizzard speed offset not properly matching the time slow.
- Fixed Destruction II's effect applying to Destruction I.
- Moved a Kaer Morhen artifact container.
- Increased drop rates of Monstrous Wing Samples.
- Fixed Greater Glyph of Axii tooltip.
- Edited several tooltips for greater clarity.
- Localization Updated: Yes
- Edited Bundled Files: def_loot_monsters.xml
- Updated Mod Settings: None
- Updated Script Files: Blizzard.ws (new), characterMenu.ws, damageManagerProcessor.ws, guiTooltipComponent.ws, W3EE - Combat.ws, No Duplicates.ws

1.33d
- Changed the way enchantment passive abilities are handled, hopefully fixing the longstanding issues with enchantment duplication.
- As a result of this, the Ofieri set bonus had to be changed. Now: All equipped Glyphs provide additional bonuses. Signs: +5% respective Sign Intensity. Mending: +3 Vitality regeneration. Binding: +10% Toxicity Drain. Warding: +50 Armor. Freeing: +0.5 Stamina regeneration.
- Increased Glyph of Warding to +50 Armor and Glyph of Freeing to 0.5 Stamina Regen.
- Changed interaction between Manticore set bonus and Endure Pain to prevent the possibility of becoming immune to poise damage.
- Fixed Acceleration duration stacking too high when activated consecutively.
- Pure essences are no longer valid ingredients for distillation.
- Black Blood now causes morale loss at all levels. Superior effect poisons attackers based on returned damage.
- Reduced the oil charge cost of strong attacks from 200% to 150%, and strong attacks now increase oil effectiveness by 20%.
- Hopefully fixed an issue where passive oil potency loss could result in negative values.
- Localization Updated: Yes
- Edited Bundled Files: def_item_ingredients.xml, def_item_ep1_runewords.xml, def_item_ep1_upgrades.xml
- Updated Mod Settings: None
- Updated Script Files: playerWitcher.ws, inventoryComponent.ws, damageManagerProcessor.ws, alchemyMenu.ws, CharacterStatsPopup.ws, regenEffect.ws, vitalityRegen.ws, oil.ws, W3EE - Combat.ws, W3EE - Effects.ws, W3EE - Items.ws, W3EE - States.ws

1.33c
- If you throw a bomb with Igni as your currently selected sign, you will automatically spend 0.5 vigor to reduce its fuse time to 0 (if it would have been longer than 1 second).
- Increased the effects of the Delayed Charge skill to 10% per second at all skill levels.
- Removed references to "Priming Rate" from bomb skill descriptions and rewrote the Glossory > Tutorial > Bombs section with more detail.
- Fixed an issue where standing in a Dimeritium cloud would cause large fps drops.
- Fixed an issue where Veil Oil would override and reduce the duration of Moon Dust bombs.
- Per the above two changes, please be on the lookout for strange behavior with blocked abilities.
- Added further restrictions on crafting ingredient cycling to Relic and Witcher items.
- Hopefully fixed interaction with Wearable Pocket Items where Aard could detonate bombs on your belt.
- Increased the minimum damage NPC witchers deal to supernatural monsters.
- Formatted some scripts (r4Player and damageManagerProcessor) to make them easier to merge. Credit to Ferroxius.
- Localization Updated: Yes
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: r4Player.ws, damageManagerProcessor.ws, abilityManager.ws, characterMenu.ws, craftingMenu.ws, petard.ws, W3EE - Damage System.ws

1.33b
- Fixed the spark effect when a bomb is fully primed starting too early with the Delayed Charge skill.
- Fixed being able to cycle ingredients when crafting repair kits.
- Fixed previous change to Cyclops/Giant charge attack tracking getting lost.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: craftingMenu.ws, playerAiming.ws

1.33a
- Fixed bomb fuse changes affecting snowballs.
- Fixed some bomb debug messages appearing when thrown.
- Fixed Immolation fx going crazy. Thanks to PixelPunkt for narrowing it down.
- Fixed oiled swords in the Quick Inventory menu showing charge count instead of charge percent.
- Restored bell peppers to the world.
- Localization Updated: No
- Edited Bundled Files: def_item_alchemy_petards.ws, def_item_edibles.xml
- Updated Mod Settings: None
- Updated Script Files: petard.ws, W3EE - Effects.ws, wmkQuickInventory.ws

1.33
- Added console command: SeasonedWitcherMode()
- Only useable during the introductory Kaer Morhen dream sequence.
- Permanently reduces that saves XP progression by 90%, but you start the game with the following skills maxed:
- Muscle Memory, Strength Training, Heightened Senses, Undying, Saturation, Emulsion, Riving Blasts, Impregnation, Metabolic Control, Alchemical Refinement, Haggling, Griffin School Techniques.
- Additionally you start the game with Improved Kaer Morhen gear and a Potion of Clearance. Be aware drawing your sword for the ghoul fight may be delayed.
- Fixed Enchantments requiring 2 ingredients when only 1 should have been required.
- Fixed several issues with paintballs and snowballs.
- Fixed Shaelmaar hair disassembling into heart samples.
- Localization Updated: No
- Edited Bundled Files: def_item_ingredients.xml (bob)
- Updated Mod Settings: None
- Updated Script Files: enchantingMenu.ws, petard.ws, W3EE - Experience.ws, W3EE - Items.ws

1.32e
- Active Shield counters no longer automatically trigger a shield explosion.
- Fixed huge monsters having substantially less stamina than intended.
- Fixed Viper set bonus requirements being reversed.
- Fixed consistency of poison fx on Geralt vs NPCs.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: playerWitcher.ws, poisonEffect.ws, quenEntity.ws, W3EE - NPC System.ws, W3EE - Scaling System.ws

1.32d
- Added a console command DefaultReduxSettings() that will set all W3EE mod options to their 'Redux' or 'Default' settings. This will of course reset any personal changes you've made.
- Noonwraiths etc will not lifesteal off of non-player or invulnerable targets.
- Replaced White Gull's Rebis requirement with Hydragenum.
- Aard will detonate unexploded bombs. Note that Aard's (probably Igni's as well) projectile doesn't extend below Geralt's x position, so it struggles to hit bombs that are below you.
- Localization Updated: No
- Edited Bundled Files: def_item_alchemy_recipes_alcohol.xml
- Updated Mod Settings: None
- Updated Script Files: btTaskManageSpectralForm.ws, petard.ws, W3EE - Options.ws

1.32c
- Fixed being able to enchant with 1 rune/glyph when 2 were required.
- Fix for the previous fix for artifact containers making some containers not be highlighted or commented on.
- Fixed Transmutation II not working correctly. Thanks to (void*)0; for the fix.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: damageManagerProcessor.ws, container.ws, enchantingMenu.ws

1.32b
- Fixed some stat values I missed during difficulty changes that made Dog/Wolf/White Wolf easier than intended.
- Localization Updated: No
- Edited Bundled Files: common_abilities.xml
- Updated Mod Settings: None
- Updated Script Files: None

1.32a
- Reduced Black Unicorn/Weeper's self-damage over time from 2% per second to 1%.
- Attack stamina cost is now deducted at the start of the animation rather than the end. Should make attack cancelling via parries and dodges slightly more punishing.
- Reduced the poise damage bonus on flank attacks vs enemies from +100% to +50%.
- Moved some of the poise regen delay reduction while stationary over to a poise regen bonus.
- Fixed Exhilaration fx persisting if a cutscene started before the Adrenaline effect was removed.
- Fixed a few more randomly spawning artifacts.
- Fixed some herbs gathered underwater going straight to Roach and skipping the Alchemical Studies check.
- Added a console command CanGaunterModeActivate() which will indicate if you will revive, same as the 'Lethal Only' Mark setting.
- Localization Updated: No
- Edited Bundled Files: def_loot_unique.xml
- Updated Mod Settings: None
- Updated Script Files: r4Player.ws, W3EE - Effects.ws, W3EE - Items.ws

1.32
- Reworked several Witcher Gear bonuses.
- Wolf 1: For each set piece equipped: applying bleeding generates 0.25 Adrenaline, and Adrenaline gained over 100 restores 1 Vitality and 0.1 Stamina.
- Wolf 2: Maximum adrenaline is increased to 150. Bleed stacks reduce enemy force and frost resistance by 5%.
- Wolf Set had too much adrenaline and not enough to do with it.
- Viper 1: For each set piece equipped: critical chance is increased by 0.25% per poison stack on the target, and Axii applies 1 poison stack on a successful cast.
- Viper 2: An additional oil can be applied, and potency loss from additional oils is reduced by 50%. Each oil applied increases bonus oil potency on critical hits by 25%.
- Viper swords tier1-4 no longer count towards the 2nd Viper set bonus.
- First Viper bonus was essentially a paralysis oil. Now works more generally. Strengthened "GM" bonus.
- Bear 1: For each set piece equipped: perfect parries deal 10% more poise damage, poise-breaking an enemy restores 5 Stamina, and poise-break attacks deal 5% more damage.
- Bear 2: Each point of current poise reduces enemy armor piercing by 0.2% and damage taken through blocks by 0.3%. Each point of missing poise increases attack speed by 0.2% and poise damage by 0.3%. Poise does not regenerate unless blocking or standing still.
- Replaced bear steel sword critical damage attribute with a counter damage attribute.
- The first bonus was too bland and the second bonus was all over the place, with too specific a trigger effect. Now with ability to control poise level, hopefully allows for different playstyles.
- Increased the update frequency of some combat scripts, which should reduce input lag. Credit to Aeltoth.
- Increased the damage humans do with steel (including the player) to supernatural creatures to 10% normal damage. Monsters deal 25% normal damage to supernatural creatures.
- Reduced the influence an enemies potential damage has on its poise damage.
- Reduced fast attack poisebreaks from 5 to 3. Compensates for injuries applying bleed stacks.
- Enemies can no longer ignore hit reaction from counter slashes. Does not mean they'll always be staggered.
- Added a cap of 100 charges to the Perfection III glyphword.
- Fixed parts of the Glaciation runeword checking for glyphwords instead.
- Fixed some fast attacks being considered strong attacks for attack speed bonuses. Might have some unintended consequences.
- Reduced Battle Trance EXP progression on higher difficulties, as the higher enemy health was accelerating its progression too much.
- Fixed rune and glyph schematic names not matching their output. (DWS Update)
- Fixed one of the artifact containers in Velen not remembering it had already been looted.
- Potential fix for the player trying to do poise finishers with fists.
- The poisoned fx now starts at 5 stacks of poison.
- Significantly reduced the cost of the yellow autogen sword you can buy off scavengers in Velen.
- Localization Updated: Yes (-122, -123, -124, -125, -128, -129)
- Edited Bundled Files: def_item_crafting_recipes.xml (DWS Update), def_item_crafting_weapons.xml
- Updated Mod Settings: None
- Updated Script Files: playerWitcher.ws, actor.ws, bleedingEffect.ws, combat.ws, container.ws, damageManagerProcessor.ws, playerTypes.ws, poisonEffect.ws, W3EE - Combat.ws, W3EE - Damage System.ws, W3EE - Effects.ws, W3EE - Experience.ws

1.31d
- Battle Trance XP is now based on total health of enemies killed in a fight. Removed bonus for ending a fight at full health.
- Exponential scaling means you earn more XP for killing 4 drowners in a single fight than defeating each on their own.
- You now receive some wraith loot after burying the Botchling, as the 10 wraiths you defeat earlier drop no loot.
- Added a 1 minute cooldown to artifact container comments.
- Added a workaround for enemies having extremely high/low poise after a weather transition.
- Localization Updated: No
- Edited Bundled Files: rewards.xml
- Updated Mod Settings: None
- Updated Script Files: npc.ws, container.ws, W3EE - Ability System.ws, W3EE - Effects.ws, W3EE - Experience.ws

1.31c
- Added a popup notification when bugged enchantments are detected. Reloading the game with no swords drawn will correct the issue.
- You can now parry attacks from behind regardless of skills, but poise costs are increased by 100% when attacked from behind. Applies to enemies as well. Heightened Senses reduces this penalty by 20/40/60/80/100%.
- The Sundering Strikes strong attack skill now adds damage through blocks instead of a chance to break enemy guards.
- Increased enemy stamina regeneration, especially at low health. But low stamina has a greater impact on enemy damage. Hopefully fewer enemies standing around waiting to die.
- Made another pass at giving Ginter de Lavirac and Nidas more health.
- Note: these changes to primary essences were done before the Primer mod was updated, which went in a different direction. Subject to change.
- Primary essences no longer have a hidden bonus to richness. They count the same as other 'Rich' sources.
- Increased the output of distilling primary essences from 3-8 to 8-16. On average, they go from a ~32% richness loss to net even.
- Reduced mutagen and primary essence weight from 0.1 to 0.01.
- Localization Updated: Yes (-004, -005, -017)
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: inventoryComponent.ws, playerWitcher.ws, r4Player.ws, actor.ws, alchemyMenu.ws, characterMenu.ws, damageManagerProcessor.ws, playerWeaponHolster.ws, regenEffect.ws, W3EE - Alchemy.ws, W3EE - Combat.ws, W3EE - Items.ws

1.31b
- Tried to fix a vanilla issue where loading a save with a sword drawn duplicated its abilities, which persisted after sheathing. Might have unintended consequences.
- Azure Wrath's ability disables Pesta/Noonwraith/Nightwraith drain (main wraith only).
- Replaced Azure Wrath's -25% Poise Damage attribute with a -15% Armor Piercing attribute.
- Replaced Tlareg's +25% Durability attribute with a +10% Armor Piercing attribute.
- Reduced Wolf Set sword Vigor penalty attribute to -4% per tier.
- The Meteorite Silver Ore recipe is known from the start of the game.
- Added a crafting recipe for Meteorite Ore, made from 1 Dark Iron Ore and 1 Nickel Ore.
- Replaced the Dark Iron Ore disassembled from blue quality swords with 2 Nickel Nuggets.
- Fixed the Hav'caaren artifact showing up in random containers.
- Made the 'Zirael' sword you give Ciri in the epilogue not complete trash. Also affects Ciri sections, as she uses it throughout the game somehow...
- Localization Updated: No
- Edited Bundled Files: def_item_crafting_recipes.xml (DWS Update), def_item_weapons.xml, def_item_weapons.xml (bob), def_item_crafting_weapons.xml, def_item_crafting_weapons.xml (bob), def_loot_unique.xml
- Updated Mod Settings: None
- Updated Script Files: playerWitcher.ws, r4Player.ws, btTaskManageSpectralForm.ws, W3EE - Items.ws, W3EE - Scaling System.ws

1.31a
- Redux turns a year old! Damn.
- Slightly reduced djinn speed and greatly reduced its ethereal resistance.
- Lingering blood spray fx starts at 5 stacks instead of 2.
- Replaced Instant Kill Chance with Safe Dodge Angle in 'Additional Stats' section of character stats screen.
- Fixed Gothic, Meteorite, and Dimeritum sets saying they needed 6 pieces for a bonus.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: bleedingEffect.ws, CharacterStatsPopup.ws, guiPlayerInventoryComponent.ws, W3EE - Scaling System.ws

1.31
- IMPORTANT: You should adjust (lower) your difficulty setting after installing this update.
- IMPORTANT: You should update your Damage Modifiers and Inventory mod options.
- Reworked difficulty settings: Dog, Wolf, White Wolf, Dire Wolf.
- Difficulty settings affect enemy: health, damage, poise, poise damage, aggressiveness, dodge chance, parry chance.
- Difficulty settings affect player: damage from bleeding and toxicity, stamina and vigor penalties, toxicity drain, and experience gain.
- Difficulty settings affect items: durability, buy price, sell price, weapon and armor crafting materials.
- Wolf is unchanged and has no additional effects.
- Dog is a 25% modifier in your favor, White Wolf is a 25% modifier against you, and Dire Wolf is a 50% modifier against you.
- Basic crafting material requirements for weapons and armor are doubled on White Wolf and tripled on Dire Wolf.
- Added mod option sliders for player/enemy poise damage and equipment durability.
- Fixed the Bruxa of Corvo Bianco dropping a blue mutagen instead of a unique mutagen.
- Fixed throwing knife schematics being guaranteed loot from many containers.
- Updated Polish translation.
- Updated Russian translation.
- Localization Updated: Yes
- Edited Bundled Files: def_loot_containers.xml
- Updated Mod Settings: Damage Modifiers, Inventory
- Updated Script Files: inventoryComponent.ws, btTicket.ws, craftingManager.ws, toxicity.ws, W3EE - Effects.ws, W3EE - Experience.ws, W3EE - NPC System.ws, W3EE - Options.ws, W3EE - Scaling System.ws

1.30e
- Fixed several forms of poise damage not triggering Bear set poise delay bonus.
- Fixed the default, no-item-equipped saddle giving +75 horse stamina.
- Fixed the character stats Yrden damage display.
- Removed a blank silver sword schematic. (DWS Update)
- Localization Updated: None
- Edited Bundled Files: def_item_horse.xml, def_item_crafting_recipes.xml (DWS Update)
- Updated Mod Settings: None
- Updated Script Files: CharacterStatsPopup.ws, W3EE - Combat.ws

1.30d
- Fixed Insectoid Decoction tox drain effect applying at all times...
- Guaranteed drops of Alp and Bruxa mutagens.
- Botchling uses essence instead of vitality and has increased loot drops.
- Addressed some compatibility issues between RER and W3EE's scaling system.
- Added a console command to remove stuck enchantments: ClearEnchantmentsOnSlot("SteelSword"). Or "SilverSword" or "Armor".
- Localization Updated: No
- Edited Bundled Files: def_loot_monsters.xml, def_loot_monsters.xml (bob)
- Updated Mod Settings: None
- Updated Script Files: actor.ws, W3EE - Items.ws, W3EE - Scaling System.ws

1.30c
- Fixed the Protection III ability looking for the wrong Glyphword.
- Added a fix for bombs falling through cavern floors.
- Added a fix for the quest 'Woodland Beast' getting stuck if you kill the elves. Thanks to RainbowBrejnev.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: playerWitcher.ws, petard.ws, Gaunter Mode.ws, glossaryTutorialsMenu.ws

1.30b
- Hopefully addressed a situation where bombs could pass through the ground when thrown at upslopes.
- Quen will now show up in the Poise cost modifier stats screen calculation.
- Restored defense efficiency stacking power at reducing poise regen delays.
- Fixed the Immolation fx on the player not being removed.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: petard.ws, CharacterStatsPopup.ws, W3EE - Effects.ws

1.30a
- Fixed wounded animation sometimes not being removed.
- Increased the effects of weather and added several new weather abilities.
- Localization Updated: No
- Edited Bundled Files: w3ee_effects.xml
- Updated Mod Settings: None
- Updated Script Files: PlayerAbilityManager.ws, W3EE - Effects.ws, W3EE - Scaling System.ws

1.30 Full Release
- Added a visual effect when a bomb is fully primed.
- Bombs will immediately detonate if they directly impact a burning target.
- Fixed bombs not being detonated by fire damage from other bombs.
- Fixed Grapeshot not destroying shields.
- Damage over time overflow now scales with DoT sliders.
- Added more checks to prevent Geralt from talking about artifacts in cutscenes.

1.30-test17
- Several enchantment balance changes and bugfixes.
- Vampires now have lifesteal based on their target's bleed stacks. Black Blood prevents it.
- Increased Bruxa neckbite bleed stacks from 1 to 7 but it no longer ignores bleed resist.
- Increased Bruxa regen from neckbite from 50 to 200.
- Made Whirl less likely to stagger-lock enemies.
- Swallow now heals a random injury every 30/25/20 seconds.
- Black Blood also damages enemy poise when it returns damage.
- Very minor rebalance of autogen/crafted sword prefix attributes. Could still use a lot more.
- Stacking defense efficiency has less effect on poise costs.
- Reworked enemy Behavior Aggression. Rather than messing with delays which aren't used equally by all enemy types, it adds a chance to activate an enemies "attack immediately" behavior.
- Behavior Aggression also influences enemy morale damage, losing more at low settings and less at high settings.
- Added separate superior Viper swords so they sort correctly on the crafting screen. The old versions can't be used in upgrades, but have GM stats.
- Reduced some overlap between Quen, Quen counter, and Exploding Shield fx.
- Calling Roach on gamepad will only open saddlebags if you are nearby, regardless of the option for saddlebag availability.
- DWS now detects its bundle files and no longer needs console commands in order to work.

1.30-test16
- Bombs no longer explode on impact, but after a 'fuse' time of 5 seconds.
- You can 'prime' a bomb by holding it while aiming, which will reduce its fuse time. Holding a bomb for 5+ seconds will cause it to explode on impact. Bombs will not blow up in your hand.
- Fire damage will immediately explode a thrown bomb.
- Steady Aim will increase prime rate to match the timeslow, meaning it always takes 5 real-time seconds to fully prime a bomb. Increased throw range bonus to 20/40/60/80/100%.
- Reworked Pyrotechnics skill (now 'Delayed Charge'): increases fuse time by 1/2/3/4/5 seconds and priming rate by 20/40/60/80/100%. After impact bombs gain 06/07/08/09/10% damage, effect duration, and riving blast reduction each second. Increases bomb weight by 0.1/0.2/0.3/0.4/0.5 and reduces throw distance by 05/10/15/20/25%.
- Cluster Bombs now increase bomb weight by 0.1/0.2/0.3/0.4/0.5 and reduce throw range by 05/10/15/20/25%.
- Fixed potion toxicity tooltips with Saturation skill.

1.30-test15
- Notes: DWS Update. If you use DWS, you should type UpdateDWS("Viper") in console after updating.
- Notes: Redux now edits the B&W shop file, which may cause conflicts with some Gwent mods.
- Expanded the Viper School sword set. They now follow the basic > enhanced > superior > master-crafted > grandmaster progression of other witcher sets.
- Visually they repurpose various B&W sword models that were clearly intended for a full Viper set, and those crafted B&W swords repurpose models unused in W3EE.
- Schematics have been added throughout the game. But considering there is no quest or markings to guide you, and for existing save compatibility, they are also sold by Lazare.
- Replaced the Viper silver sword found in the Realm of Rumination with a new relic silver sword.
- Moved the artifact container in the Moldive Orchard to the cave to the southeast.
- Added a bit of tox gain breathing room to Assimilation I. Should still stop tox drain with "zero" toxicity Decoctions active.
- Fixed the Burning Rose steel sword diagram not unlocking the crafting schematic.
- Fixed the ported DWS code not initializing properly.
- Fixed the ported DWS code giving two schematics for the price of one...

1.30-test14
- Fixed leg injures not being healed by bandages.
- Fixed injured state animation sometimes not being removed.
- Active Shield Quen will not be immediately broken by scream or stomp attacks and prevents the associated injuries if active.
- Added a 5 second shared cooldown between injury self-stagger/blindness procs.

1.30-test13
- Reworked injury effects. Hopefully more impactful with better consistency between player vs enemy effects, front vs dorsal injuries, and immediate vs persistent effects.
- All injuries stagger, apply some bleeding, and drain some stamina. Dorsal injuries deal more of each, rather than some having entirely different effects.
- Removing injuries requires meditation + full health rather than simply reaching full health. Or a bandage.
- Changed the behavior of some enemy "scream" and "stomp" attacks.
- They do reduced damage (if any), ignore armor, deal additional poise damage, and have 100% injury chance (minus injury resist).
- Screams inflict head injuries and stomps inflict leg injuries.
- Neither can be parried, and screams cannot be dodged.
- Screams are used by Alps, Bruxa, Banshees, Sirens, Ghouls, Gryphons, Cockatrices, Basilisks, and Garkain.
- Stomps are used by Golems, Gargoyles, Elementals, and Giants.
- Increased the attack speed of 2-handed secondary weapons by 15%, but can only use bash counters against most enemy types.
- The Advanced Maintenance perk also gives a 50% chance a repair item won't be consumed on use.
- The Fleet Footed perk also gives 2 seconds of free sprinting.
- Fixed Decoctions having their toxicity increased by the Saturation skill.
- Decoctions no longer influence or are influenced by active potions or the Purification skill.
- Updated or rewrote over 50 loading screen tooltips and a couple perk descriptions.

Injury Effects:
- Player head injuries cause blindness, debuff stamina and vigor regeneration by 20%, and have a 10% chance on taking damage to cause blindness again.
- Player torso injuries debuff bleed resistance and defense efficiency by 25%. 20% chance on parry to self-stagger. Cannot counterattack.
- Player arm injuries debuff attack speed and efficiency by 15%. 10% chance on attack to self-stagger.
- Player leg injuries debuff movement speed and efficiency by 25%. 30% chance on dodge to self-stagger.
- Enemy head injuries stun, debuff stamina regeneration and mental resistance by 20%, and have a 20% chance on taking damage to stun again.
- Enemy torso injuries debuff bleed resistance by 25% and increase poise costs by 25%. 50% chance on parry to self-stagger.
- Enemy arm injuries debuff damage by 10% and increase attack stamina costs by 20%. 30% chance on attack to self-stagger.
- Enemy leg injuries debuff speed by 10% and force resistance by 20%. Cannot dodge.

1.30-test12
- Numerous visual updates, bugfixes, and balance adjustments for various enchantments.
- Regular parries will no longer stagger basic enemies.
- Reduced regular parry poise cost from 90% of base (being hit) to 75% of base.
- Fixed some injury chance math, removed injury chance penalty from strong attacks, and raised the Redux Injury preset from 2 to 5.
- Hopefully fixed runewords being shuffled about when quests equip swords.
- Hopefully fixed set bonuses being incremented by non-set items.
- Fixed Ofieri set bonus not triggering on Glyphwords.
- You should now be able to place items in the stash regardless of Roach's weight situation.
- Fixed t1 Wolf Armor stamina efficieny.
- Made all tiers of split bolts fire 3 projectiles and rescaled their stats for the same total (bolt) damage.
- More Active Shield + Inner Strength fixes.

1.30-test11
- Changed Brewing skills. Dissolution, Purification, and Coagulation also increase the duration of their associated secondary effect by 20/40/60/80/100%.
- The Saturation skill now increases potion duration by 20/40/60/80/100%, but also increases potion toxicity by 10/20/30/40/50%.
- Updated several Decoction effects.
- Necrophage: Killing an enemy restores 10% of missing Vitality. Adrenaline takes 2 seconds longer to start dropping.
- Ogroid: You cannot be poisebroken. Receiving damage increases damage and stagger resistance by 5% for 5 seconds, up to 25%.
- Cursed: At night, your speed, attack power, stamina efficiency, and sign intensity are increased by 10%. During a full moon, taking fatal damage will remove this decoction and restore you to 50% vitality.
- Elemental: Dealing elemental damage reduces enemy resistance to every other type of elemental damage. Fist attacks deal increased damage and have a chance to apply critical effects.
- Spectre: You take 20% less physical damage and no graze damage while dodging. Your melee attacks deal regular damage to incorporeal spectres.
- Relict: You gain 20% vigor regen at dawn and up to 20% sign intensity at high vitality. You gain 2 stamina regen at dusk and up to 20% armor piercing at low vitality.
- Draconid: Using fast attacks, strong attacks, or signs generate stacks that can improve the strength of the other two. At 6 stacks, the next use has 50% increased attack power or sign intensity. Fast attacks generate 1 stack, strong attacks 2 stacks, and signs 3 stacks.
- Hybrid: Attack power and speed are increased by 10% for 2 seconds after performing a dodge. When calculating penalties from low Stamina or Vigor, you use the higher of the two.
- Insectoid: Poison does not weaken you. Applying poison to enemies reduces your toxicity by 1. Opponents who cause you to bleed are poisoned.

1.30-test10
- Added the Penetration, Fortification, Mutilation, and Desolation runewords.
- Fixed Quen Active Shield + Inner Strength interaction. Damage to Quen now actually drains stamina...
- Active Shield stamina restore will only work based off of drained vigor.
- Made Active Shield stamina restore scale with global stamina costs.
- Added morale loss to human enemies near a finisher (previously they cared about dismemberments, but not finishers).

1.30-test9
- Added the Prolongation, Invocation, Resolution, and Destruction runewords.
- Fixed new enchantments not actually removing the old enchantment...
- Recommended to re-enchant any existing enchanted gear.
- Raised the drop rate of Erynia mutagens.

1.30-test8
- Added the Reflection, Electrocution, Exhilaration, and Assassination runewords.

1.30-test7
- Added the Obliteration, Cremation, Transmutation, Affliction, Exsanguination, and Desperation runewords.
- Added some silver damage to Moon Dust bombs and fixed their Riving Blast effect - they now lower bleed resist as intended.
- Fixed potion toxicity gain running out faster than the potion itself.
- Fixed the Gaunter Mode death counter icon.
- Added display icon for Perfection III ability.
- Fixed some Exhaustion abilities looking for Glyphwords instead of Runewords.
- Fixed strong poisebreaks still ignoring secondary damage type resists.
- Finisher and Dismemberment stamina gain will be modified by your global stamina cost setting.

1.30-test6
- Integrated DWS script into Redux. Still requires you download separately and won't do anything without it, but means you won't need to update DWS nearly as often.
- Added the Glaciation and Exhaustion runewords.
- The Perfection II glyphword will also convert excess lifesteal to stamina and vigor, but at a further reduced rate.
- Fixed Perfection III granting way too much damage and armor after killing human opponents.
- Fixed Armor Piercing applying to non-physical damage types.
- Fixed certain B&W vampires dealing instant kills as Puppets or to Puppets.

1.30-test5
- Removing an enchantment will return the component ingredients.
- Fixed some old Obliteration effects still being active.
- Added the Regeneration, Perfection, Constitution, Assimilation, Elation, and Conservation glyphwords.

1.30-test4
- Fixed being unable to upgrade to the next tier of enchantment.
- Fixed enchantment unequipping the item.

1.30-test3
- IMPORTANT: You should unequip any existing enchanted gear before installing this update.
- Removed/moved old enchantments.
- Added the Disintegration, Acceleration, Immolation, Purgation, Retribution, Bastion, Conjunction, Posession, Protection, and Deflection glyphwords.
- Added secondary bonuses and tooltips for all new enchantments.
- Updated Ofieri set bonus. Increases the secondary bonuses of glyphwords and runewords by 2 tiers. Might still be on the buggy side.
- Parity with 1.29e changes.
- Added two console commands: addglyphs(1) and addrunes(1). Adds x number of every rune or glyph to your inventory.
- Added some visuals to Quen ending in combat.
- Adrenaline gain stacking from multiple sources is slightly less effective.
- Localization Updated: Yes
- Edited Bundled Files: def_item_ep1_runewords.xml, w3ee_effects.xml
- Updated Mod Settings: None
- Updated Script Files: Too many (DWS Update)

1.30-test2
- Fixed being staggered with passive Quen counter.
- Adjusted Quen returned damage formula order of operations.
- Warding Shield skill no longer increases Quen counter damage ratio. It stays a flat +50%.
- Localization Updated: Yes
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: characterMenu.ws, quenEntity.ws

1.30-test1
- Reworked Quen skills.
- The 'Exploding Shield' skill now also scales returned damage.
- The 'Active Shield' skill scales how much vigor is lost to enemy attacks and how much stamina is restored.
- The 'Warding Shield' skill scales Quen's poise cost reduction and stagger resistance. Also scales the cost reduction and damage returned by Quen counters.
- The 'Renewing Shield' skill reduces vigor upkeep of both shields. Active Shield restores poise while active. Quen heals itself over time.
- Rescaled 'Frostbite' skill. Base 50% chance to apply chilled for 2/3/4/5/6/7 seconds. +50/100/150/200/250 Frost Damage. Does not lower Force Damage.
- The 'Shockwave' skill increases Aard's poise damage rather than its stamina damage.
- Sign Intensity now has diminished scaling like attack speed and efficiencies.
- Sign skills no longer increase that sign's intensity by 1% per level.
- Veil oil now blocks some special abilities for 4/5/6 seconds, the same as Dimeritium Bombs and the old Negation Glyphword. Ethereal damage lowered to 50/75/100.
- Argentia oil halts regeneration of vampires, werewolves, and wraiths for its duration.
- Flammable oil now provides a 10/15/20% burn chance and fixed it having literally no effect.
- Added Injury Resistance to character stats screen.
- Added a Redux preset to the Options > W3EE > Addons > Lore Friendly Economy > Miscellaneous tab that raises Runewright/Corvo Bianco costs.
- Fixed the charm chance on the Hen Gaidth armor being far lower than intended.
- Localization Updated: Yes
- Edited Bundled Files: geralt_skills.xml, tooltip_settings.csv, def_item_alchemy_oils.xml, def_item_ep1_runewords.xml
- Updated Mod Settings: LFE > Miscellaneous
- Updated Script Files: aardEntity.ws, abilityManager.ws, adrenaline.ws, characterMenu.ws, characterStatsPopup.ws, quenEntity.ws, r4Player.ws, signEntity.ws, signProjectiles.ws, W3EE - Combat.ws, W3EE - Effects.ws, W3EE - Items.ws (DWS Update), W3EE - Options.ws

1.29e
- IMPORTANT: When installing this update, you should delete your existing modReduxW3EE folder, otherwise you should navigate to modReduxW3EE\content and delete buffers0.bundle
- Thanks to Ryan Hank, there's been a breakthrough in solving the gradual conversation blur and broken animations that affect W3EE over long play sessions.
- This update does so for Redux, but you will still need to do the same for base W3EE. Currently these repackaged w3ee files are available on Discord.
- Artifact containers should now be highlighted red in witcher sense.
- Fixed Gaunter Mode/Second Life Mutation triggering in fist fights.
- Fixed flammable oil doing literally nothing ever.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: container.ws, playerWitcher.ws, W3EE - Combat.ws

1.29d
- Fixed an issue where guards couldn't be targeted with finishers.
- Gaunter Mode option 'GOD's Mark' will display the mark when GM is enabled, rather than when death counter is above 0.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: actor.ws, Gaunter Mode.ws

1.29c
- Geralt will finally hush up about the chest beneath Novigrad once you complete the nearby quest.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: container.ws

1.29b
- Counter damage attribute now affects the poise and stamina damage of kick and bash counters.
- Moved the Undvik Armor set reward from 'Lord of Undvik' to 'Master Armorers'. Horse gear is still obtained during 'Lord of Undvik'.
- Fixed the effect icons of the Hybrid and Draconid decoctions.
- Further reduced Raw Meat drop chance from dogs and wolves, and lowered the number of items dropped by wolves in general.
- Added the crafting recipes for repair kits to those known at the start of the game.
- Localization Updated: No
- Edited Bundled Files: def_item_upgrades.xml, def_item_ep1_runewords.xml, w3ee_effects.xml, def_loot_monsters.xml, rewards.xml
- Updated Mod Settings: None
- Updated Script Files: playerWitcher.ws, W3EE - Combat.ws

1.29a
- Reduced the effects of some lesser runes.
- Localization Updated: No
- Edited Bundled Files: def_item_upgrades.xml, def_item_ep1_runewords.xml
- Updated Mod Settings: None
- Updated Script Files: None

1.29
- Reworked runes and glyphs. Rather than one attribute that increases each tier, lesser versions have their own unique attributes along the same vein.
- Adjusted some glyphword requirements, and tier 1 and tier 2 glyphwords no longer upgrade to the effects of greater glyphs.
- Removing runes and glyphs will not destroy them (unsure about -words).
- Doubled the base toxicity drain, but buffs to toxicity drain stack additively instead of multiplicatively.
- Removed the base 25% poison resist you start with (will only take effect on existing saves with a Clearing Potion).
- Localization Updated: Yes
- Edited Bundled Files: def_item_upgrades.xml, def_item_ep1_upgrades.xml, def_item_ep1_runewords.xml
- Updated Mod Settings: None
- Updated Script Files: blacksmithMenu.ws, inventoryComponent.ws (DWS update), toxicity.ws

1.28c
- Repair buffs reduce durability loss by 50% rather than preventing it completely.
- Removed a vanilla mechanic where playing on the hardest ('Normal') difficulty would reduce weapon durability loss by 50%.
- Reduced overall durability loss of equipment, particularly silver swords.
- The 'Fixative' skill reduces repair buff loss in the same way it reduces durability loss.
- More 'Well of Energy' mutation fixes.
- Fixed Gaunter Mode not updating attribute values properly after quest rewards.
- Fixed the attribute tooltips for items enhanced with runes and glyphs.
- Added an optional file that disables the restored stash system for 'Swords on Roach' compatibility.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: playerWitcher.ws, inventoryComponent.ws (DWS update), guiTooltipComponent.ws, damageManagerProcessor.ws, PlayerAbilityManager.ws, repairObjectEnhancement.ws, Gaunter Mode.ws

1.28b
- Bandages will heal a random injury.
- Added some additional rewards for clearing Abandoned Sites.
- Fixed some attributes of the 'Footwork' and 'Deadly Precision' skills not stacking past level 1.
- Fixed the 'Well of Energy' mutation requiring 1 Vigor point in order to mitigate penalties.
- Localization Updated: No
- Edited Bundled Files: rewards.xml, geralt_skills.xml
- Updated Mod Settings: None
- Updated Script Files: CharacterStatsPopup.ws, player.ws, playerWitcher.ws, W3EE - Combat.ws, W3EE - Effects.ws, W3EE - States.ws

1.28a
- Scrunched some movement speed numbers back towards the mean.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: locomotionDirectController.ws, W3EE - Combat.ws

1.28
- The 'Evade Speed' attribute is now 'Movement Speed' and affects sprint speed. Default sprint speed slightly increased.
- Movement speed now has diminished stacking like attack speed or stamina efficiencies.
- While above 80% poise, dodge costs and incurred delays are reduced by 25%.
- Rescaled the speed and stamina penalties associated with armor. Typically, light armor has fewer penalties, medium and heavy armor have more.
- Reduced the poise loss of perfect parries from 65% of base to 50% of base.
- Reduced the poise loss from getting hit while dodging from 70% of base to 50% of base.
- Doubled the effects of the first Cat set bonus to 10% per piece.
- Fixed repair buffs preventing Gaunter Mode equipment damage - reviving now removes any current repair buffs (if equipment damage is enabled).
- Localization Updated: Yes
- Edited Bundled Files: All with armor stats
- Updated Mod Settings: None
- Updated Script Files: attackAction.ws, locomotionDirectController.ws, player.ws, playerWitcher.ws, W3EE - Combat.ws, W3EE - Effects.ws, W3EE - Injuries.ws

1.27a
- Fixed repair buffs decreasing faster rather than slower with +durability attributes.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: repairObjectEnhancement.ws

1.27
- Merged the Poise Efficiency attribute into the Defense Efficiency attribute and rebalanced some items that had them.
- Instead of lowering poise costs, the Resolve skill reduces the chance of being staggered by basic attacks.
- Restored an old W3EE mechanic that gave the player a chance to resist basic stagger from being hit. Affected most by current poise, then modified by incoming damage, adrenaline, and the Resolve skill.
- The Movement Efficiency attribute will lower the poise regen delays incurred by dodging.
- The player's poise regen delays are halved while standing still.
- Changed two vanilla treasure hunt loot tables where you could find artifact swords. ('Blood Gold' and 'The Dead Have No Defense')
- The durability attribute will also slow the loss of armor repair buffs.
- Certain mod option presets will now default to 'Redux' when installing W3EE + Redux for the first time.
- More fixes for artifact detection.
- Added a GM option where progress through main quests will lower your Death Counter. Full list available in the GM doc.
- Added a GM option where deaths within 5 minutes of your last death add additional deaths.
- Localization Updated: Yes
- Edited Bundled Files: def_loot_livingworld.xml, def_item_weapons.xml, def_item_weapons_relic.xml, def_item_crafting_weapons.xml
- Updated Mod Settings: W3EE > Addons > Gaunter Mode
- Updated Script Files: r4Game.ws, playerWitcher.ws, CharacterStatsPopup.ws, container.ws, damageManagerProcessor.ws, mutation11Buff.ws, repairObjectEnhancement.ws, W3EE - Combat.ws, W3EE - Effects.ws, W3EE - Options.ws

1.26b
- Another fix for empty artifact containers triggering voice lines.
- Increased the resistances of the Temerian set.
- Reduced the poise damage penalty of the Cat School swords.
- Localization Updated: No
- Edited Bundled Files: dlc1_items.xml, def_item_crafting_weapons.xml
- Updated Mod Settings: None
- Updated Script Files: container.ws

1.26a
- Siding with Master Mirror in HoS will halve your Death Counter, and selecting 'No Reward' will fully reset it.
- Added a console command to adjust Death Counter: ModDeathCounter(x)
- Increased some of Gaunter Mode's option slider limits.
- Fixed the Gaunter Mode 'Spent Skill Modifier' slider being stuck.
- Fixed Silver Burn not updating its remaining duration when re-applied.
- Localization Updated: No
- Edited Bundled Files: None
- Updated Mod Settings: W3EE > Addons > Gaunter Mode
- Updated Script Files: playerWitcher.ws, r4Game.ws, W3EE - Effects.ws

1.26
- Added optional 'Gaunter Mode' in the W3EE > Addon section.
- Gives access to the 'Second Life' mutation, but each activation drains skills, damages attributes, and degrades equipment.
- Intended as both a challenge mode and as an alternative to W3EE's enemy scaling, effectively slowing player progression.
- Relatively complicated compared to what I normally do, so may be on the buggy side - though everything seems to be working alright for now.
- The Second Life mutation now restores all Stamina and Poise upon ending.
- Increased the duration of the Cat Set buffs from 2 seconds to 5 seconds.
- Buffed the 'Rose of Shaerrawed' found optionally during the Battle of Kaer Morhen.
- Ciri's vitality regen is increased at low health and won't pause when being hit.
- Localization Updated: Yes
- Edited Bundled Files: w3ee_effects.xml, def_item_weapons_relic.xml, effects_ep2.xml
- Updated Mod Settings: W3EE > Addons > Gaunter Mode
- Updated Script Files: effectTypes.ws, gameEffectManager.ws, hudModuleBuffs.ws, mutation11Buff.ws, playerWitcher.ws, r4Player.ws, r4Game.ws, vitalityRegen.ws, W3EE - Experience.ws

1.25e
- Fixed Aerondight's Bereavement damage being added to its shock damage instead of its steel damage.
- Added option to turn off artifact container comments.
- Localization Updated: Yes
- Edited Bundled Files: bob\def_item_weapons_relic.xml
- Updated Mod Settings: W3EE > Exploration
- Updated Script Files: container.ws, W3EE - Options.ws

1.25d
- Fixed Sarrim and Greatsword of Camelot being on the list of artifact re-rolls. They now have their intended locations.
- Added three more artifact locations since I can't count.
- This creates two "spare" artifact containers that will have a flawless gem if you've already found every artifact.
- Updated Czech translation.
- Edited Bundled Files: None important
- Updated Mod Settings: None
- Updated Script Files: None

1.25c
- Fixed some unique containers having an artifact when they shouldn't.
- Edited Bundled Files: def_loot_unique.xml
- Updated Mod Settings: None
- Updated Script Files: None

1.25b
- Fixed the loot status of artifact containers being lost when reloading a save.
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: container.ws

1.25a
- Fixed Geralt remarking about artifact locations during cinematics or combat.
- Edited Bundled Files: None
- Updated Mod Settings: None
- Updated Script Files: container.ws

1.25
- Changed where relic sword artifacts are found. Rather than hundreds of chests with a minute chance, there are 28 hand-picked chests that will always contain a random artifact. Thanks to nebojsa for the locations.
- When entering an area (~100m) with an artifact, your medallion will react and Geralt will comment.
- Generally these are not containers associated with quests or PoIs. Most are off the beaten path, and some require a bit of platforming.
- The only potential issue on existing saves is if you have already looted more of these containers than you've found artifact swords, which is extremely unlikely.
- Brawler allows for full-damage melee against all monsters, including supernatural ones.
- Aerondight charges will update the stats screen.
- Updated Firestream tooltip to account for Pyromaniac changes.
- Returned some poison resistance to the Wild Hunt.
- Edited Bundled Files: def_item_junk.xml, def_loot_containers.xml, many .w2l files
- Updated Mod Settings: None
- Updated Script Files: container.ws, characterMenu.ws, playerWitcher.ws, No Duplicates.ws, W3EE - Damage System.ws, W3EE - Items.ws (DWS Update), W3EE - Scaling System.ws

1.24a
- Fixed Yrden snare always rolling max duration.
- Poisebreak effects will not trigger on a dodging enemy.
- Rather than counting for every set bonus, Aerondight reduces the required number by 1 to a minimum of 1.
- Puppets will no longer cower and refuse to fight monsters.
- The Ofieri Set bonus will update appropriate tooltip values where they exist.
- Fixed the Meteorite Silver Armor getting more than one bonus per Place of Power.
- Fixed more ghostly wild hunt monster categories.
- Edited Bundled Files: lw_q210_wild_hunt_ghosts.w2ent
- Updated Mod Settings: None
- Updated Script Files: axiiGuardMe.ws, inventoryComponent.ws (DWS Update), playerWitcher.ws, yrdenHealthDrain.ws, W3EE - Items.ws (DWS Update), W3EE - Combat.ws, W3EE - Options.ws

1.24
- Updated main mod download.
- Dodging while Overexerted will downgrade your damage reduction one level. No-damage dodges become graze dodges, graze dodges become full damage.
- You can now use a Razor to shave when meditating at a fire.
- Edited Scripts: inventoryContext.ws, playerWitcher.ws

1.23f
- Fixed an issue with Bereavement II on silver swords that caused them to do much more damage than intended against monsters. It now only increases damage against humans and beasts.
- Increased the amount of damage Bereavement II provides steel swords against monsters.
- Reduced Bleed overflow damage (no longer applies the bonus damage from the target being out of Stamina).
- Reduced the base chance to apply Bleeding, as well as the bonus provided by the Precise Blows skill.
- Increased the amount of Vitality regen provided by Undying and made it update the character stats page.
- Edited Scripts: bleedingEffect.ws, characterMenu.ws, CharacterStatsPopup.ws, vitalityRegen.ws, W3EE - Combat.ws, W3EE - Damage System.ws

1.23e
- Hopefully fixed the Crossbow reload bug.
- Crossbows now reliably knock flyers out of the air.
- Fixed the wrong knockdown type being applied to big flyers, causing their animations to glitch.
- Increased Corrosive Oil reduction per hit on strong attacks, reduced it on whirl attacks.
- Removed the cap on maximum armor reduction from Corrosive Oil, but application rate slows considerably after passing the old caps.
- Fixed the cooldown on the first Viper Set bonus. Made both effects scale with target poison resistance.
- Added a backup stun type to the Viper Set bonus if the target is immune to the paralysis (like the Wild Hunt).
- Lowered Wild Hunt poison resistance from ~50% to 0.
- Removed poison immunity from Alps, Bruxa, and Garkains (still have 60% resistance).
- Edited Scripts: actor.ws, npc.ws, poisonEffect.ws, rangedWeapon.ws, W3EE - Combat.ws, W3EE - Scaling System.ws

1.23d
- Removed a check that made certain quest-related NPCs ignore health/damage sliders. If quest fights start to break, let me know.
- Increased the chances of getting a Siren mutagen from 1/15 to 1/10.
- Reduced the effect of Superior Full Moon to 1/5 and 1/6 max vitality.
- Increased the Sign Intensity drawback of Azure Wrath to -15%, and increased Yrden and Quen intensity to 30% to compensate.
- Adjusted the two new Redux 'Stamina & Speed' presets.
- Updated all translation files.
- Updated Mod Options: W3EE > Gameplay > Combat > Stamina & Speed
- Edited Scripts: damageProcessorManager.ws, W3EE - Damage System.ws

1.23c
- Fixed Nilfgaard set bonus applying even without the set...
- Reduced the amount of stamina returned by the Nilfgaard set while Whirling.
- Fixed Viper set bonus applying to self-poisoning.
- Increased the Stamina and Poise delay bonuses from the Griffin Techniques perk to 10% per piece.
- Pyromaniac skill is now: Increases Firestream damage by 80, Igni damage by 40, and burn damage by 20. Only applies to burns caused by Igni.
- Edited Scripts: burningEffect.ws, characterMenu.ws, CharacterStatsPopup.ws, damageManagerProcessor.ws, poisonEffect.ws, signEntity.ws, signProjectiles.ws, W3EE - Combat.ws

1.23b
- Put a minimum check to prevent getting set bonuses with 0 pieces equipped. You may need to re-equip currently worn set pieces.
- Updated Korean translation.
- Edited Scripts: W3EE - Options.ws

1.23a
- Fixed the quest reward file having broken formatting.
- Edited Scripts: None

1.23
- As this is a much larger update than normal and I haven't had opportunity to test every change, it won't replace the old version as the "main file" for a while.
- IMPORTANT: Before installing this update, make sure you do not have any Temerian, Nilfgaardian, Undvik, Ofieri, New Moon, or Improved Kaer Morhen items equipped.
- NOTE: New version of Dynamic Witcher Schematics available for this update.
- Added Korean translation, thanks to parachute on discord.
- Added Simplified Chinese translation, thanks to pengquan1998 on nexus.
- Added set bonuses to the Temerian, Nilfgaardian, Undvik, Ofieri, and New Moon sets.
- Redistributed the Temerian, Undvik, Nilfgaard, and New Moon sets.
- The Temerian set is a reward for completing 'Eye for an Eye'.
- The Nilfgaard set is rewarded in pieces - Boots ('The Nilfgaardian Connection'), Gloves ('Blood Ties'), Pants ('Contract: Patrol Gone Missing'), Armor ('Contract: Mystery of the Byways Murders'). It can also be purchased from Eggebracht.
- The Skellige set is rewarded after completing 'Lord of Undvik' and speaking to Hjalmar at Marlin Coast.
- The New Moon armor received during 'Open Sesame' is now the relic version, and other versions found in chests have been removed.
- Added 'Improved' crafting diagrams to the rest of the Kaer Morhen set.
- Improved Kaer Morhen items count towards the Wolf Set bonus.
- The Gothic, Meteorite, and Dimeritium set schematics now require a Master armorer (from Grandmaster).
- The Gothic set schematics are now also sold by Hattori, the Meteorite set is also sold by Yoana, and the Dimeritium set is also sold by Dulla.
- Added mod options to configure both the first and second set bonus requirements. Expect some issues if you lower the first bonus below 4 pieces.
- Witcher sets now require 6 pieces for the grandmaster bonus (if using the 'Redux' inventory preset).
- Golden Oriole can now contain secondary substances.
- Puppet has doubled chance of success against confused enemies, and if successful will dispell confusion.
- Members of the Wild Hunt are no longer immune to poison and bleeding.
- Critical hits now have a base 50% armor pierce.
- Removed the "high stamina lowers stamina regen delays" modifier.
- Reduced all stamina delays in the "Redux" preset.
- The two "Stamina - Global" settings now apply only to the player.
- Added two more presets to the "Stamina & Speed" mod options: "Redux - Dynamic" and "Redux - Strategic".
- Dynamic features higher costs but higher regen.
- Strategic features lower costs, lower regen, and higher delays.
- The delay before you can dodge while "staggered" (not all hit reaction is stagger) now scales with your current Poise percent, from 0.5s to 2s (1s in vanilla/W3EE; was 2s in Redux).
- Combustion burning chance now looks at fire resistance and the burnout mechanic.
- Hitting a burning enemy no longer removes the DoT (the "on fire" animation is still removed).
- Fixed the burning animation on Leshens not being removed on hit.
- Bruxa and Alps now play burning animations.
- Hopefully fixed Puppets occasionally forgetting their new allegiance.
- Fixed the option for automatically calling Roach when meditating.
- The Quick Inventory Menu now updates consumable count immediately if animations are disabled.
- Mod Options Updated: W3EE > Inventory, W3EE > Gameplay > Combat > Stamina & Speed
- Edited Scripts: actor.ws, arrowProjectile.ws, attackAction.ws, axiiEntity.ws, axiiGuardMe.ws, alchemyMenu.ws, btTaskCriticalState.ws, btTaskCSEffect.ws, burningEffect.ws, damageManagerProcessor.ws, definitionsManager.ws, gameParams.ws, guiPlayerInventoryComponent.ws, guiTooltipComponent.ws, inventoryComponent.ws, knockdownTypeApplicator.ws, locomotionDirectController.ws, playerTypes.ws, playerWitcher.ws, quenEntity.ws, signEntity.ws, stagger.ws, wmkQuickInventory.ws, W3EE - Combat.ws, W3EE - Effects.ws, W3EE - Options.ws, yrdenHealthDrain.ws

1.22f
- Swapped the bleed restore of Swallow and White Raffard (Swallow now heals bleed faster than WR).
- White Raffard now has 100/80/60 toxicity like most other potions.
- Fixed being able to parry during finishers.
- Fixed the White Raffards Decoction recipe not being added at the start of the game.
- If you've already started the game and don't want to find it yourself, it can be added with the command additem('Recipe for White Raffards Decoction 1')
- Re-enabled the crafting schematic for the Order of the Flaming Rose sword, found in a chest alongside the Ofieri Trouser schematics.
- If you've already looted that chest, it can be added with the command additem('Crafted Burning Rose Sword schematic')
- Edited Scripts: player.ws, W3EE - Alchemy.ws

1.22e
- The ability of Inis and Naevde Seidhe is now: critical hits fully restore Poise and heal an injury.
- Fixed Axii causing Sirens to lie down in midair; they now hover in place.
- Hopefully fixed Poise not regenerating after losing a fistfight.
- Edited Scripts: r4Player.ws, axiiEntity.ws, W3EE - Effects.ws

1.22d
- Updated Huntsman Perk to work with RER contract/bounty targets (most recent RER version+).
- Fixed Redux issue where double-tapping the 'Call Roach' button lost its ability to open the saddlebags.
- Edited Scripts: playerInput.ws, W3EE - Combat.ws

1.22c
- Update your Enemies > Aggression & Dodging mod option settings after installing this update.
- Fixed Yrden radius not scaling properly with Sign Intensity.
- Fixed the 'Aggression - Enemy Behavior' mod option being tied to the wrong variable.
- Counterattacks also provide 50% more Defense EXP (like perfect parries do).
- Edited Scripts: yrdenEntity.ws, W3EE - Experience.ws

1.22b
- Update your "Toxicity" mod option settings after installing this update.
- Added a 'Toxicity - Multiplier' mod option slider.
- Thanks to plasticmetal, fixed late-game character screen lag and poor fps with many buffs active. Requires drinking a Clearance Potion (if you want the fix).
- Attempted to give quest NPC durability to 'Knight for Hire' PoI knights.
- Edited Scripts: actor.ws, playerWitcher.ws, PlayerAbilityManager.ws, W3EE - Options.ws

1.22a
- Fixed a vanilla attack power modifier reducing the damage of slash counters.
- Swapped the tiers of the 'Acceleration' and 'Disintegration' Glyphwords.

1.22
- Added an Inventory mod option to hopefully 'debug' fixed stashes and allow you to retrieve items hidden in them.
- Inverted the damage formula of passive Quen Exploding Shield. A high health shield does less damage rather than more (50% less if at full hp).
- Fixed several bugs with the Counterattack skill either not working, not working as advertised, or applying twice.
- Slash counters now ignore armor and apply 2 bleedstacks instead of dealing inconsistent bonus damage.
- The bleed chance from the Counterattack skill has been rescaled, and it now ignores the targets bleed resist (not immunity).
- Reduced Brewing EXP gain by 20%.
- Moved some of the Manticore bonus values around and removed stagger effects from the list of status conditions.
- Gave Olgierd the +100% Poise normally given to bosses.
- Reduced the speed and health of the living statue mages in the quest 'Extreme Cosplay'.
- Poisebreak will no longer cause Rotfiends to stagger if they're below 50% health. Should see less of them running about while exploding.
- Fixed numerous small loot issues with quest monsters (mostly vampires). Certainly missed many more.
- Fixed not getting enough paintballs during 'The Man from Cintra'.
- Adjusted the crafting ingredients of the Ofieri saber.
- Edited Scripts: playerWitcher.ws, attackAction.ws, characterMenu.ws, damageManagerProcessor.ws, petard.ws, quest_function.ws, vitalityRegen.ws, guiBaseInventoryComponent.ws, W3EE - Combat.ws, W3EE - Effects.ws, W3EE - Options.ws

1.21d
- Added Polish translation. Thanks to smartykoi.

1.21c
- Added Czech translation. Thanks to Lord Mazour, fufec, and PredatorV
- Fixed the drop tables of the Foglets (Tangalores) during Isle of Mists
- Reduced the chance of finding mutagens in a certain chest template

1.21b
- Added a damage penalty slider to the Stamina & Speed mod options. Redux settings default to 20.
- Overexerted now doubles whatever 'Speed' and 'Damage' penalty settings you have (still doubles received poise damage).
- Added a mod option in Stamina & Speed to re-disable distance modifiers when Overexerted.
- Added a damage penalty display to the Stamina stats screen.
- Edited Scripts: combat.ws, W3EE - Combat.ws, W3EE - Options.ws
- Please rememeber to update your W3EnhancedEdition.xml config as well as your Mod Options (Stamina & Speed)

1.21a
- Adrenaline drain begins after 4 seconds, down from 5.
- Humans take 10% less poise damage when parrying.
- Attempted to fix Spriggans and named Leshens still being immune to burning.
- Attempted to buff the scavengers in the quest 'Bitter Harvest'.
- Fixed Character Stats DPS displays being broken without a sword drawn.
- Made Character Stats Speed start at 100%.
- Edited Scripts: playerWitcher.ws, actor.ws, CharacterStatsPopup.ws, W3EE - Combat.ws, W3EE - Effects.ws

1.21
- Overexertion no longer prevents the use of distance modifiers.
- Fixed actions sometimes being prevented while overexerted.
- Replaced overexertion's 15% damage reduction with a 10% speed reduction (total -20% speed accounting for penalties from empty stamina bar).
- Overexertion doubles your received poise damage.
- The Redux 'Stamina & Speed' preset now sets the speed penalty from low vitality to 0.
- The Resolve skill lowers the speed penalties from low stamina (and overexertion) instead of low vitality.
- Adrenaline generation is increased by 20% for each nearby enemy after the first.
- Adrenaline now increases all stamina efficiencies by +0.2% per point.
- Reduced the stamina regeneration bonus from adrenaline from +0.5% per point to +0.2% per point.
- The timeslow from adrenaline now scales with your health percentage, but can reach 30% at low health.
- Adjusted some base adrenaline rates.
- Immaterial specters take reduced poise damage.
- Edited Scripts: r4Player.ws, r4Game.ws, combat.ws, regenEffect.ws, tutorial.ws, CharacterStatsPopup.ws, W3EE - Combat.ws, W3EE - Effects.ws

1.20b
- Finally fixed an issue where secondary damage types were being applied twice.
- This fix isn't widely tested so let me know if you find any (non-elemental sword) instances of low damage.
- Edited Scripts: playerWitcher.ws

1.20a
- Aerondight is a silver sword again, and its charging fx are restored.
- Added a mod option to disable special sword fx (some Runewords, Aerondight, Arbitrator/Negotiator; can add more).
- Fixed an issue where firing a crossbow would pause repair buffs on silver swords.
- Edited Scripts: playerWitcher.ws, playerWeaponHolster.ws, aerondight.ws, combat.ws, inventoryComponent.ws, W3EE - Effects.ws, W3EE - Options.ws

1.20
- Replaced 'Rotation' Glyphword.
- Immolation: Release a wave of flame when taking 15% maximum Vitality in damage, being poise-broken, or when perfect parrying at full poise.
- Replaced 'Propagation' Glyphword.
- Possession: Puppet has infinite duration, your attacks will not harm your Puppets, and if the effect is removed they take massive damage.
- Replaced 'Hallucination' Glyphword.
- Conjunction: Enemies linked by Axii also share a portion of the damage they receive.
- The 'Acceleration' Glyphword now works with the basic cast and no longer reduces your damage.
- Renamed Levity (Elation) and Heft (Protection).
- Rearranged the Runewright tier and components required for many Glyphwords.
- Tier 1: Deflection, Acceleration, Absorption, Invigoration
- Tier 2: Retribution, Conjunction, Eruption, Disintegration, Electrocution
- Tier 3: Elation, Protection, Immolation, Negation, Possession
- Axii now overrides (replaces) the Puppet effect.
- Doubled value of 'Chernobog' Rune to 02/06/10% attack power.
- Reduced Rubedo regeneration to 15.
- Fixed some detailed stat screen attack speed displays.
- Edited Scripts: playerWitcher.ws, r4Player.ws, actor.ws, npc.ws, aardEntity.ws, axiiEntity.ws, axiiGuardMe.ws, confusedEffect.ws, igniEntity.ws, vitalityRegen.ws, alchemyMenu.ws, CharacterStatsPopup.ws, W3EE - Combat.ws, W3EE - Effects.ws

1.19c
- Fixed the Apiarian Phantom dropping a generic mutagen.
- Re-added Residual Toxicity Degeneration slider. Increases Toxicity Drain when there is no Toxicity Gain.
- Edited Scripts: toxicity.ws

1.19b
- Finally fixed an issue where Drowners and Harpies would quickly break out of stuns.
- Edited Scripts: btTaskCSEffect.ws

1.19a
- Fixed numerous issues with Axii chance/duration calculations.
- Light special attack has increased blend time allowing for easier followup. Credit to Lazarus Project.
- Edited Scripts: axiiEntity.ws, W3EE - Combat.ws

1.19
- Delusion skill removed, and the first four levels (dialogue, cast time, stagger, Puppet slow) are now intrinsic to the sign.
- Lethargy: When Axii ends, targets lose 10/20/30/40/50% of their max stamina and poise and are slowed for 02/04/06/08/10 seconds. These effects are reduced based on the max health of the target.
- Axii has less chance of success but longer duration as the target loses health.
- Quen Active Shield has less vigor drain against high damage attacks, more against low damage attacks.
- Various disables now halt the regeneration of poise.
- While interacting with a chest stash, items on Roach are now hidden.
- Removed a tutorial about stashes.
- Edited Scripts: playerWitcher.ws, axiiEntity.ws, axiiGuardMe.ws, confusedEffect.ws, quenEntity.ws, effectManager.ws, characterMenu.ws, guiBaseInventoryComponent.ws, inventoryMenu.ws, tutorial.ws, W3EE - Effects.ws

1.18g
- Added an option to disable Witcher Senses toggle (W3EE > Exploration).
- Changed some Runeword components to be more thematic.
- Runeword components no longer upgrade to max level (a lesser Zoria will provide a 1% chill chance).
- Re-added the White Orchard chest stash.
- Edited Scripts: W3EE - Options.ws

1.18f
- Made it easier to cancel out of an attack animation via dodging or parrying.
- Fixed poisebroken enemies being immune to perfect parry stagger.
- Edited Scripts: r4Player.ws, player.ws, playerWitcher.ws

1.18e
- Fixed the player getting stuck during some animation sequences.
- Fixed the player restarting attack animations.
- Edited Scripts: r4Player.ws, player.ws

1.18d
- Hotfix for target lock getting stuck if an enemy stopped being hostile.
- Edited Scripts: r4Player.ws

1.18c
- Increased Defense EXP for Perfect Parries by 50%.
- You should no longer be able to lock on to non-hostile targets during combat.
- Removed unused sliders from the mod option Toxicity page and altered the Redux default settings.
- Restored the player stash map pins.
- Edited Scripts: r4Player.ws, actor.ws, toxicity.ws, mapMenu.ws, commonMapManager.ws, FHUD - Markers.ws

1.18b
- Morvudd the Fiend: take 3.
- He's now fully invulnerable upon hitting 50% health, and you just have to let him hypnotize you.
- This feels very gamey, but not much I can do about it.
- I think it's better than the alternative where you can kill him too early and softlock your game.

1.18a
- Removed the additional stamina cost for medium and long distance attacks. They already "cost" more due to longer animation time.
- Spending skill points, slotting mutagens, and socketing runes/glyphs now requires a fire source (or the appropriate mod option for leveling/upgrading anywhere).
- Another attempt at making Morvudd the Fiend escape earlier.
- Edited Scripts: r4Player.ws, inventoryMenu.ws, characterMenu.ws

1.18
- Poison and bleed overflow deals the stack's full potential damage immediateley, rather than 10 seconds of every stack. About ~40% less damage.
- Poison stack overflow also staggers the target.
- Drowner variants 'Mucknixer' and 'Drowned Dead' have increased stats.
- Harpy variant 'Erynia' has increased stats.
- Siren variant 'Ekhidna' has increased stats.
- Wights, Hags and Foglings have slightly increased poise and resists.
- Increased stat bonuses of some unique monster variants.
- Fixed Imlerith dropping his shield when hit by Firestream.
- Edited Scripts: npc.ws, bleedingEffect.ws, poisonEffect.ws, W3EE - Effects.ws, W3EE - Scaling.ws

1.17
- Rebalanced bleed and poison effects. Less passive damage, more active damage. Bleed is damage and stamina focused, poison is debuff focused.
- Old bleed stack: 15 max, 6 damage (7.5 when stacks > 10), -1% damage, -1 stamina regen (much higher on enemies)
- Old poison stack: 10 max, 12 damage, -2% speed, -2% damage, -3 stamina regen (much higher on enemies), -2% sign intensity, +5% graze damage (?)
- New bleed stack: 10 max, 5 damage (up to 10 based on missing stamina), -5% stamina regen, -10% adrenaline gain (player only)
- New poison stack: 10 max, 5 damage, -2% speed, -2% damage, -5% vigor regen (player only)
- New mechanic: stacks applied over the cap immediately deal 10 seconds worth of damage.
- Increased the base chance of the player receiving a bleed stack from any attack.
- Fixed the detailed stats tooltip for regen reduction from low vitality.
- Edited Scripts: bleedingEffect.ws, poisonEffect.ws, CharacterStatPopup.ws, W3EE - Combat.ws

1.16b
- Fixed an issue where Zerrikanterment's ability did less damage than it should.
- Fixed an issue where passive Quen incorrectly factored in armor to reduce the damage it took.
- Adjusted the Quen durability formula so the shield takes more damage from weak hits and less damage from big hits.
- Edited Scripts: quenEntity.ws, W3EE - EFfects.ws

1.16a
- Fixed an issue where poisebreak would cause big flyers to drop their shields (wings).
- Increased Ghoul target tracking during their attacks.
- Increased Black Unicorn and Weeper lifesteal to 10%.
- Fixed the Heft Glyphword not increasing poise values.
- Updated some Secondary Substance tooltips.
- Edited Scripts: alchemyMenu.ws, W3EE - Effects.ws

1.16
- Perfect parries have reduced stamina cost and regen delay.
- Reduced the default Redux dodge regen delay from 2s to 1.5s.
- Aard Stamina drain is now reduced by the target's force resistance.
- Increased the chance enemies won't react to being hit. This chance falls quickly as they lose health and poise.
- Reduced the number of Grapehsot bombs carried by Jad Karadin from 10 to 3.
- Edited Scripts: npc.ws, W3EE - Combat.ws

1.15b
- Fixed being able to skip from tier 1 Archmutagens to tier 3.
- The Wild Hunt wraiths during 'The Sunstone' should now be Specters instead of Elementals.
- Adjusted the loot in the quest 'Coast of Wrecks' to hopefully prevent it from despawning.
- Fixed some herbs failing to respawn.
- Fixed Friendly HUD meditation module not working with W3EE's meditation state.
- Edited Scripts: alchemyMenu.ws, W3EE - Scaling System.ws, W3EE - States.ws

1.15a
- Fixed chest stash weightless tags being removed on save/load.
- Items in chest stashes are now hidden on Roach and only visible when interacting with chest stashes.
- Glyphwords and Runewords now confer the stats of their components, but treated as if they were max level.
- For instance a Glyphword including a Lesser Glyph of Yrden would grant +5% Yrden Intensity.
- For Runewords, only the current level's components are considered.
- Edited Scripts: inventoryComponent.ws, guiBaseInventoryComponent.ws

1.15
- More slash counter adjustments.
- Restored pseudo-stashes in Crow's Perch, Rosemary & Thyme, New Port Inn, Kaer Morhen, and Corvo Bianco.
- Weapons and armor placed "in" them will not encumber Roach.
- For now, you can still withdraw items normally, but they will stop being weightless.
- Hopefully I can expand their functionality over time.
- Edited Scripts: r4Player.ws, playerstash.ws, commonMenu.ws, inventoryComponent.ws

1.14c
- Fixed an issue where Explosive Bolts could hit enemies multiple times.
- Edited Scripts: playerBoltProjectile.ws

1.14b
- Slightly reduced how much Quen Intensity increases the durability of the passive shield (not the shield hp, but how much damage is done to it).
- Rebalanced some mutagens, mostly by narrowing the roll range (doc on mod details page is updated).
- Edited Scripts: quenEntity.ws

1.14
- Improved slash counter behavior. Thanks to Aeltoth and his Combat Skills mod. Should hit more often against small monsters, with less teleporting.
- Broke up the 'Aggression' mod options into two: 'Aggression - Stamina' and 'Aggression - Behavior'.
- Compared to the previous version, Aggression - Stamina provides less maximum stamina and far more stamina regen. Indirectly nerfs the Shockwave and Frostbite skills.
- Aggression - Behavior globally lowers the AI's delay between choosing combat actions. Ranges from 75% more delay at 'Very Low' to 75% less delay at 'Very High'.
- The effect is subtle, as most delays averaged half a second. If you run into strange behavior during boss/scripted fights, put the option back to 'Normal'.
- Humanoid heavy attacks deal additional poise damage to the player.
- Hits on the player while poisebroken do increased damage rather than staggering a second time.
- Yrden 'Binding Glyphs' skill only increases maximum snare duration.
- Fixed Quen Active Shield counters having reduced Vigor cost even before rank 3 'Warding Shield'.
- Removed built-in vanilla immunity to Chilled and Frozen effects from Wyverns, Forktails, and Dracolizards.
- Repair kits with the 'Advanced Maintenance' perk can be used on 100% durability items.
- Decoction recipes now allow Refined and Evolved Archmutagens.
- Paralysis now has a pop-up message.
- Edited Scripts: alchemyMenu.ws, btTaskDelay.ws, btCondAttackedDelay.ws, btCondTargetAttackedDelay.ws, playerWitcher.ws, r4Player.ws, characterMenu.ws, hudModuleEnemyFocus.ws, staminaRegen.ws, quenEntity.ws, yrdenHealthDrain.ws, W3EE - Combat.ws, W3EE - NPC System.ws, W3EE - Options.ws

1.13b
- Fixed issues with Vitality and Armor mutagens interacting with Impregnation skill.
- The Fiend in the quest 'Missing Son' should attempt to escape earlier, hopefully preventing hangs if he dies in the first phase.

1.13a
- Reverted change to enemy hit reaction while burning.
- Reduced Igni Combustion spread chance to 10% per level.
- Fixed issues with interaction between different sources of armor reduction.
- Removed a random 'Electroshock' message from appearing over neutral animals.
- Edited Scripts: npc.ws, characterMenu.ws, signProjectiles.ws, burningEffect.ws, hudModuleEnemyFocus.ws, W3EE - Combat.ws

1.13
- Reduced the effectiveness of stacking Stamina Efficiency.
- Increased the minimum Stamina Regen delay at high Stamina %.
- Potential fix for Werewolves hanging cutscenes.
- Potential fix for inconsistencies with Aerondight damage vs monsters.
- If you already had Aerondight and displayed damage seems very low (max damage should be 882), you may need to add a new one with additem('Aerondight EP2')
- Reduced stagger ignore chance from the Whirl skill.
- Reduced cost and added some attributes to the Nilfgaardian and Skellige DLC armor sets.
- Added the old Bear Quen visual effects to maxed-skill Quen.
- Reduced target tracking of Troll charge attack.
- Reduced target tracking of Cyclops charge attack and it now knocks back throughout the charge.
- Increased speed of Golem charge attack and it now knocks back.
- Edited Scripts: playerWitcher.ws, CharacterStatsPopup.ws, knockdownTypeApplicator.ws, quenEntity.ws, W3EE - Combat.ws, W3EE - Scaling System.ws

1.12c
- Reduced Cold Blood damage from +30% per level to +20% per level.
- Potential fix for Warding Glyph not shooting down projectiles.
- Potential fix for Nidas dying quickly in the quest 'Black Pearl'.
- In cases where set item counts were incorrectly sticking around, unequipping all armor and swords should now clear them.
- Edited Scripts: actor.ws, playerWitcher.ws, characterMenu.ws, yrdenEntity.ws, W3EE - Damage System.ws

1.12b
- Ginter de Lavirac from 'Walk on the Waterfront' now properly tagged as Quest NPC (takes reduced damage).
- Fixed Toxicity damage being reduced by Quen.
- Fixed crafting requirements of Princess Xenthia's sword.
- Edited Scripts: actor.ws, quenEntity.ws

1.12a
- Updated crafting ingredients of a few relic swords to better match their theme.
- Replaced all 'Maximum Poise' attributes on relic swords with 'Poise Efficiency'.
- Edited Scripts: CharacterStatsPopup.ws, W3EE - Effects.ws

1.12
- NOTE: To stay on the safe side, unequip any equipped Relic swords before this update. There's also a DWS update for this version.
- Relic swords rebalanced/rearranged. List found on the mod details page.
- Increased Whirl cost and made it consider armor and efficiency.
- Adjusted 'Manual Sword Drawing / Sheathing' to always draw tagged Quest items.
- Removed many cheap materials from "armorsmith", "weaponsmith", and "mine" chests. Hopefully more meteorite found over a playthrough.
- Updated Thunderbolt poise damage and slightly reduced its armor-piercing.
- Edited Scripts: playerWitcher.ws, quest_function.ws, W3EE - Effects.ws, W3EE - Items.ws

1.11a
- Fixed an issue with quest archer accuracy.
- Fixed issues with vitality regen not always applying out of combat.
- Fixed issue with Undying vitality regen not applying.
- Fixed issue with Gourmet Food buff duration on save/load.
- Edited Scripts: btTaskShoot.ws, PlayerAbilityManager.ws, regenEffect.ws, vitalityRegen.ws, wellFed.ws, wellHydrated.ws

1.11
- Stamina regen now pauses during actions, separate from regen delay which begins after the action.
- Stamina regen delays now scale with your Stamina percentage. They are much lower when at high stamina.
- Remember to update your 'Stamina & Speed' options menu.
- Made it harder to dodge out of stagger effects.
- If the 'Manual Sword Drawing / Sheathing' option is enabled, Geralt will not draw swords at the beginning of scripted fights. Needs testing.
- Made Spectre-type enemies more effective against flat armor and less effective against Ethereal Resist.
- Increased the minimum damage enemies can do.
- Reduced Leshen melee attack hitboxes.
- Edited Scripts: damageManagerProcessor.ws, r4Player.ws, quest_function.ws, stagger.ws, W3EE - Combat.ws

1.10
- Note: be sure to check your script merges after this update. If you use Dynamic Witcher Schematics, there's an update for that mod.
- Adjusted fast-attack poise-break. Rather than 12 bleedstacks, 5 bleedstacks + guaranteed injury.
- If a poise-broken enemy is immune to both bleeding and injury, fast-attacks are a guaranteed critical.
- The stacking Axii resistance for enemies hit while affected by Axii is now reduced by 1 each time you fail a cast.
- Added set abilities to Tesham Mutna and Hen Gaidth sets.
- Tesham Mutna:
- 4p) Enemies damaging you in melee have a chance to bleed.
- 6p) Enemies slain in melee restore your Vitality by 200 per bleed stack.
- Hen Gaidth:
- 4p) Enemies damaging you in melee have a chance to be confused or charmed.
- 6p) Axii removes all bleeding from the target to restore your Vitality by 500 per bleed stack.
- Gave both sets new stats and attributes.
- Removed the abilities from both swords. The swords are required for the second set bonus, and the abilities will be repurposed in the near future.
- Swapped the color schemes of both sets.
- Edited Scripts: axiiEntity.ws, damageManagerProcessor.ws, inventoryComponent.ws, guiTooltipComponent.ws, gameParams.ws, playerWitcher.ws, playerTypes.ws, r4Player.ws, npc.ws, W3EE - Combat.ws

1.09a
- Fixed Cyclopse and Gargoyle mutagens.
- Reduced Wyvern mutagen values by 20% to fix a bug with the Impregnation skill.
- Finally fixed a vanilla bug that gave Tawny Owl much longer duration.
- Fixed an issue where Superior Swallow/Tawny Owl could pause other potions toxicity gain.
- Fixed Gourmet not applying to Well-Hydrated buff.
- Edited Scripts: TawnyOwl.ws, toxicity.ws, wellHydrated.ws

1.09
- Meditating doubles Vitality regeneration.
- Archers are less accurate over long distances.
- If a poise-broken enemy recovers without being hit, it regains 25% poise instead of 100%.
- Increased NPC poise regeneration by 25%.
- Bear set bonus now properly affects poise-break duration.
- Edited Files: btTaskShoot.ws, regenEffect.ws, CharacterStatsPopup.ws, W3EE - Combat.ws, W3EE - Effects.ws

1.08
- Adjusted base potion toxicity (100/80/60) and duration (flat 300s). This leaves Contaminated potions with the same Tox gain, but nerfs Superior potions scaling with skills.
- Swapped White Honey's drain values. It now drains more future Toxicity and less current Toxicity.
- Increased Swallow's bleed timer reduction.
- Lowered White Raffard's toxicity.
- Reverted change to efficiency modifiers and regen delays (for now, offensive only).
- Altered attack speed calculation. Small bonuses are slightly more effective, but stacking attack speed bonuses has diminishing returns.
- Increased the attack penalties from armor to match movement penalties and what was displayed in Character Stats.
- The Strong Back perk now also reduces armor penalties by 20%.
- Reduced Nigredo Dominance from +15% to +10% Damage.
- Glyphs of Warding also increase poise (only 1 attribute will be displayed on the armor, but all apply).
- Glyphs of Binding also increase poison resistance.
- Glyphs of Reinforcement also increase damage resistance.
- Glyphs of Mending have their full vitality regeneration (1/3/5) in combat.
- Significantly reduced the cost (and some stats) of the DLC Temerian armor so you can afford it before leaving White Orchard.
- Poise damage modifiers are now multiplicative rather than additive.
- Updated some bestiary vulnerability tags.
- Edited Files: attackAction.ws, playerWitcher.ws, characterMenu.ws, CharacterStatsPopup.ws, regenEffect.ws, W3EE - Combat.ws

1.07
- Restored a pre-5.0 mechanic where enemies could shrug off hit reaction based on their Poise and HP%
- Added more variation to NPC Poise values
- Increased Defense EXP gain by 20%
- Lowered Raw Meat drop chance on Wild Dogs and Wolves
- Noonwraiths et al.: When corporeal, passively slow and drain the life of targets near them. Blocked by Quen, Moondust, Silverburn, Negation Glyphword.
- Noonwraith: Drain effect also deals fire damage. Increased damage during the 'Day' (10am-4pm)
- Nightwraith: Drain effect has additional slow. Increased damage during the 'Night' (10pm-4am)
- Pesta: Drain effect also adds toxicity
- Edited Files: btTaskManageSpectralForm.ws, btTaskWraithDrainDance.ws, vitalityDrain.ws, damageManagerProcessor.ws, W3EE - Combat.ws, W3EE - Effects.ws, W3EE - Experience.ws, W3EE - Scaling System.ws, def_loot_monsters.xml

1.06b
- Fixed an issue with Arachas web applying even when blocked
- Edited Files: btTaskArachasPull.ws

1.06a
- Fixed an issue where the Toxicity effect could be removed with potions still active
- Fixed an issue with minute amounts of Toxicity not going away
- Fixed an issue with secondary effects not being removed by White Honey
- Fixed an issue with secondary resistances being too high
- Fixed an issue with Bandages not working without drinking animations being enabled
- Edited Files: playerWitcher.ws, PlayerAbilityManager.ws, toxicity.ws, WhiteHoney.ws, CharacterStatsPopup.ws

1.06
- The Viper swords found in White Orchard now have similar attributes to the HoS Viper swords
- Werewolves: now immune to knockdown
- Werewolves: Increased base speed, sped up a few select animations, and reduced delay between actions
- Katakans: Increased base speed and sped up a few select animations
- Fixed issues with Griffin Grandmaster set bonus
- Fixed Character Menu Quen description
- Edited Files: characterMenu.ws, signEntity.ws, signOwner.ws, r4Player.ws, W3EE - Scaling System.ws, def_item_crafting_weapons.xml, monster_werewolf_combat.w2beh, monster_werewolf_logic.w2behtree

1.05
- Attacking a target affected by Axii reduces further Axii success chance by 25%
- Poisebroken enemies drop their shields
- Reduced Huntsman bonus damage to 10%
- Reduced Positioning bonus flank damage to 10%
- Reduced Chilling Bolt chill chance from 100% to 40%
- Arachnomorph webbing now prevents parrying
- Arachas web duration increased by 2 seconds
- Arachas poison spray damage reduced, like other poison attacks
- Added two options in the Stamina & Speed section: Stamina Costs - Global, Stamina Regen - Global
- Edited Files: abilityManager.ws, actor.ws, r4Player.ws, attackAction.ws, damageManagerProcessor.ws, axiiEntity.ws, btTaskArachasPull.ws, characterMenu.ws, CharacterStatsPopup.ws, regenEffect.ws, pullEffect.ws, W3EE - Combat.ws, W3EE - Effects.ws, W3EE - Options.ws, W3EE - Scaling System.ws, W3EnhancedEdition.xml, def_item_bolts.xml

1.04
- Quen shield reduces damage before armor rather than after it. Increased shield base from 600 to 1000.
- Adjusted Quen Active Shield Explosion. Now explodes if hit by sufficient damage. Explosion upon ending the channel is modified by the length of the channel (min .5s, max 2s).
- Slightly restored Quen Active Shield stamina recovery.
- Removed Puppet target limit. Instead each existing Puppet reduces success chance by 10%.
- Added a new mechanic to Puppet. When the Puppet attacks or gets hit, it reduces the morale of enemies around it. Value is increased by the Puppet skill.
- Puppets do not react to being hit. However, there is a chance on hit the Puppet effect will be broken, modified by skill level and their remaining health.
- Reduced the alchemical richness of Fool's Parsley (Quebrith) from moderate to weak (very common herb, and Verbena is already moderate).
- Increased the alchemical richness of Wolfsbane (Vermillion) from weak to moderate.
- Edited files: playerWitcher.ws, actor.ws, npc.ws, damageManagerProcessor.ws, characterMenu.ws, quenEntity.ws, axiiEntity.ws, W3EE - Combat.ws, def_item_herbs.xml

1.03a
- Restored Drowner and Waterhag Poison Immunity so they stop dying in swamps

1.03
- More Toxicity Drain adjustments
- Adjusted Aard knockdown chance. More random, but knockdown can show up earlier than previous thresholds.
- Aard knockdown chance now modified by the target's current Poise %.
- Whirlwind now affects knockdown chance multiplicatively rather than additively, and reduced to 25% + 5% per level.
- Significantly reduced stamina restored by Quen Active Shield. Now scales with Active Shield level.
- Adjusted Active Shield Adrenaline gain. Scales positively with Quen Counter and Active Shield levels rather than negatively, and now affected by Adrenaline gain modifiers.
- Increased Sign stamina cost for Inner Strength from 25 to 35.
- Superior Tawny Owl pauses duration from 10pm-4am rather than 4pm-4am
- Fixed Detailed Character Stats Toxicity Fever penalties

1.02
- Rebalanced food and drink values to offset higher Vitality totals and make tier 3 recipes more desirable.
- Moved some Toxicity drain from Meditation to the base value. Albedo should be more effective as a result.
- Fixed Argentia Silver Burn being applied to non-supernatural monsters.
- Updated Russian translation

1.01b
- Added Russian translation

1.01a
- Replaced unfinished Frost Resistance modifier on Ursine Armor with Injury Resistance

1.01
- Undid the change to finishers and poise-broken human enemies. Added a mod menu option in the 'Finishers' section to disable them.
- Buffed the burning effect by altering burnout mechanic. Each burn effect reduces further burn chance by 10% to a minimum of 50%. Previous values were 33% to a minimum of 0%.
- Enemy resistances can now be negative for purposes of direct damage calculations (they already could for DoT and status). Mostly affects Signs, but also Riving Blast bombs.
- Altered Griffin Set Bonus. Increased values, made it scale better against low health enemies, and allowed it to reduce resistances below 0.
- Reduced Griffin swords Ethereal damage
- Replaced Griffin steel sword +Attack power trait with a +Adrenaline trait

1.0b
- Fixed Stamina regen delays being too low

1.0a
- Adjusted mod presets

1.0
- Initial Release