Really hoping this gets updated soon and we get the standard game appearance change too. Weird how out of all the mods on here there isn't one to turn all Witcher gear into their Grandmaster Crafted appearance
Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+
I'm experiencing some weirdness with this mod, I think. The first Witcher set I crafted on my current NG+ was the Griffin set. Everything worked great. Even got the bonus for having multiple pieces worn. But next I crafted the Feline set, it appears as GM BUT, I'm actually still getting the bonus from the Griffin set, meaning I can still cast two signs within 3 seconds of each other. And I'm not getting the Feline set bonuses.
Mod hasn't had an update in 2 years, so we're likely SOL...just wanted to put this out there in case. Then again it may have nothing to do with the mod?
Oh I didn't realize that YOU are actually the mod author! I thought you were just a helpful user haha. What do you think about that issue I described? You seen it before?
Yeah, something weird seems to be going on with this mod as of late. Another user reported an issue in 1.32 where the bonuses wouldn't be applied at all, and now this. Are you playing on 4.0+ or 1.32?
<div class="sibling-post"><i>In response to post <a href="?showtopic=9871713&p=122404029">#122404029</a>. <a href="?showtopic=9871713&p=122405406">#122405406</a>, <a href="?showtopic=9871713&p=122407167">#122407167</a>, <a href="?showtopic=9871713&p=123376254">#123376254</a>, <a href="?showtopic=9871713&p=123376299">#123376299</a>, <a href="?showtopic=9871713&p=123376749">#123376749</a> are all replies on the same post.
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<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+</i></blockquote> <blockquote class="ipsBlockquote"><b>TheFreddman wrote: </b> <i><div class="sibling-post"><i>In response to post <a href="?showtopic=9871713&p=122404029">#122404029</a>.
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Spoiler:
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<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+</i></blockquote>
</div>Yeah, if you don't have a mods folder, just create it. And yes, this works with next gen.</i></blockquote> <blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i><div class="sibling-post"><i>In response to post <a href="?showtopic=9871713&p=122404029">#122404029</a>. <a href="?showtopic=9871713&p=122405406">#122405406</a> is also a reply to the same post.
</i>
Spoiler:
Show
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+</i></blockquote> <blockquote class="ipsBlockquote"><b>TheFreddman wrote: </b> <i>Yeah, if you don't have a mods folder, just create it. And yes, this works with next gen.</i></blockquote>
</div>Awesome to hear, thanks brother!</i></blockquote> <blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i><div class="sibling-post"><i>In response to post <a href="?showtopic=9871713&p=122404029">#122404029</a>. <a href="?showtopic=9871713&p=122405406">#122405406</a>, <a href="?showtopic=9871713&p=122407167">#122407167</a> are all replies on the same post.
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<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+</i></blockquote> <blockquote class="ipsBlockquote"><b>TheFreddman wrote: </b> <i>Yeah, if you don't have a mods folder, just create it. And yes, this works with next gen.</i></blockquote> <blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Awesome to hear, thanks brother!</i></blockquote>
</div>I'm experiencing some weirdness with this mod, I think. The first Witcher set I crafted on my current NG+ was the Griffin set. Everything worked great. Even got the bonus for having multiple pieces worn. But next I crafted the Feline set, it appears as GM BUT, I'm actually still getting the bonus from the Griffin set, meaning I can still cast two signs within 3 seconds of each other. And I'm not getting the Feline set bonuses.
Mod hasn't had an update in 2 years, so we're likely SOL...just wanted to put this out there in case. Then again it may have nothing to do with the mod?</i></blockquote> <blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i><div class="sibling-post"><i>In response to post <a href="?showtopic=9871713&p=122404029">#122404029</a>. <a href="?showtopic=9871713&p=122405406">#122405406</a>, <a href="?showtopic=9871713&p=122407167">#122407167</a>, <a href="?showtopic=9871713&p=123376254">#123376254</a> are all replies on the same post.
</i>
Spoiler:
Show
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+</i></blockquote> <blockquote class="ipsBlockquote"><b>TheFreddman wrote: </b> <i>Yeah, if you don't have a mods folder, just create it. And yes, this works with next gen.</i></blockquote> <blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Awesome to hear, thanks brother!</i></blockquote> <blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>I'm experiencing some weirdness with this mod, I think. The first Witcher set I crafted on my current NG+ was the Griffin set. Everything worked great. Even got the bonus for having multiple pieces worn. But next I crafted the Feline set, it appears as GM BUT, I'm actually still getting the bonus from the Griffin set, meaning I can still cast two signs within 3 seconds of each other. And I'm not getting the Feline set bonuses.
Mod hasn't had an update in 2 years, so we're likely SOL...just wanted to put this out there in case. Then again it may have nothing to do with the mod?</i></blockquote>
</div>Oh I didn't realize that YOU are actually the mod author! I thought you were just a helpful user haha. What do you think about that issue I described? You seen it before? </i></blockquote> <blockquote class="ipsBlockquote"><b>TheFreddman wrote: </b> <i><div class="sibling-post"><i>In response to post <a href="?showtopic=9871713&p=122404029">#122404029</a>. <a href="?showtopic=9871713&p=122405406">#122405406</a>, <a href="?showtopic=9871713&p=122407167">#122407167</a>, <a href="?showtopic=9871713&p=123376254">#123376254</a>, <a href="?showtopic=9871713&p=123376299">#123376299</a> are all replies on the same post.
</i>
Spoiler:
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<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+</i></blockquote> <blockquote class="ipsBlockquote"><b>TheFreddman wrote: </b> <i>Yeah, if you don't have a mods folder, just create it. And yes, this works with next gen.</i></blockquote> <blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Awesome to hear, thanks brother!</i></blockquote> <blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>I'm experiencing some weirdness with this mod, I think. The first Witcher set I crafted on my current NG+ was the Griffin set. Everything worked great. Even got the bonus for having multiple pieces worn. But next I crafted the Feline set, it appears as GM BUT, I'm actually still getting the bonus from the Griffin set, meaning I can still cast two signs within 3 seconds of each other. And I'm not getting the Feline set bonuses.
Mod hasn't had an update in 2 years, so we're likely SOL...just wanted to put this out there in case. Then again it may have nothing to do with the mod?</i></blockquote> <blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Oh I didn't realize that YOU are actually the mod author! I thought you were just a helpful user haha. What do you think about that issue I described? You seen it before? </i></blockquote>
</div>Yeah, something weird seems to be going on with this mod as of late. Another user reported an issue in 1.32 where the bonuses wouldn't be applied at all, and now this. Are you playing on 4.0+ or 1.32?</i></blockquote>
</div>I'm playing on latest 4.02 patch. And the Griffin bonuses still work. It's just that they keep working even when the armor is unequipped lol. THen when I equip the Feline set I just crafted it doesn't apply those bonuses and it doesn't even register that I'm wearing any pieces of it. Also, when I equip the sun glasses (or a mask) it doesn't put the feline hood down like it should.
Ok, that's definitely a compatibility thing. I'll remove the next gen tag from this mod for the time being. I'll try to upload a next gen version of this mod as soon as possible.
I think I know why it's not compatible. I don't know if you know this but CDPR added Witcher armor bonuses for all Witcher armors in NG+ in the next gen update. So maybe your mod is causing issues by also enabling it?
Cool) I would be very grateful) Otherwise, I always play a regular game, it's more interesting to go through a new one without pumping and blueprints. But I like the look of grandmasters more. And on the site, unfortunately, there are no such mods as you have. Thank you in advance)
Heyo,man! Dude, could you please explain how I can change the skin? I have the ursine armor, but I'd like to change to Wolf's one. Just don't know how to do it.
Thanks, man. I still couldn't figure it out because when I try to uncook the files, they simply don't extract, although it takes time like it was all fine. Anyways. Thanks o/
I would really like a version that retains the set behavior but not the appearance. The changing appearance is part of the charm for me. Still, thank you for making this.
24 comments
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+
Mod hasn't had an update in 2 years, so we're likely SOL...just wanted to put this out there in case. Then again it may have nothing to do with the mod?
</i>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+</i></blockquote>
<blockquote class="ipsBlockquote"><b>TheFreddman wrote: </b> <i><div class="sibling-post"><i>In response to post <a href="?showtopic=9871713&p=122404029">#122404029</a>.
</i>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+</i></blockquote>
</div>Yeah, if you don't have a mods folder, just create it. And yes, this works with next gen.</i></blockquote>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i><div class="sibling-post"><i>In response to post <a href="?showtopic=9871713&p=122404029">#122404029</a>. <a href="?showtopic=9871713&p=122405406">#122405406</a> is also a reply to the same post.
</i>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+</i></blockquote>
<blockquote class="ipsBlockquote"><b>TheFreddman wrote: </b> <i>Yeah, if you don't have a mods folder, just create it. And yes, this works with next gen.</i></blockquote>
</div>Awesome to hear, thanks brother!</i></blockquote>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i><div class="sibling-post"><i>In response to post <a href="?showtopic=9871713&p=122404029">#122404029</a>. <a href="?showtopic=9871713&p=122405406">#122405406</a>, <a href="?showtopic=9871713&p=122407167">#122407167</a> are all replies on the same post.
</i>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+</i></blockquote>
<blockquote class="ipsBlockquote"><b>TheFreddman wrote: </b> <i>Yeah, if you don't have a mods folder, just create it. And yes, this works with next gen.</i></blockquote>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Awesome to hear, thanks brother!</i></blockquote>
</div>I'm experiencing some weirdness with this mod, I think. The first Witcher set I crafted on my current NG+ was the Griffin set. Everything worked great. Even got the bonus for having multiple pieces worn. But next I crafted the Feline set, it appears as GM BUT, I'm actually still getting the bonus from the Griffin set, meaning I can still cast two signs within 3 seconds of each other. And I'm not getting the Feline set bonuses.
Mod hasn't had an update in 2 years, so we're likely SOL...just wanted to put this out there in case. Then again it may have nothing to do with the mod?</i></blockquote>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i><div class="sibling-post"><i>In response to post <a href="?showtopic=9871713&p=122404029">#122404029</a>. <a href="?showtopic=9871713&p=122405406">#122405406</a>, <a href="?showtopic=9871713&p=122407167">#122407167</a>, <a href="?showtopic=9871713&p=123376254">#123376254</a> are all replies on the same post.
</i>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+</i></blockquote>
<blockquote class="ipsBlockquote"><b>TheFreddman wrote: </b> <i>Yeah, if you don't have a mods folder, just create it. And yes, this works with next gen.</i></blockquote>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Awesome to hear, thanks brother!</i></blockquote>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>I'm experiencing some weirdness with this mod, I think. The first Witcher set I crafted on my current NG+ was the Griffin set. Everything worked great. Even got the bonus for having multiple pieces worn. But next I crafted the Feline set, it appears as GM BUT, I'm actually still getting the bonus from the Griffin set, meaning I can still cast two signs within 3 seconds of each other. And I'm not getting the Feline set bonuses.
Mod hasn't had an update in 2 years, so we're likely SOL...just wanted to put this out there in case. Then again it may have nothing to do with the mod?</i></blockquote>
</div>Oh I didn't realize that YOU are actually the mod author! I thought you were just a helpful user haha. What do you think about that issue I described? You seen it before? </i></blockquote>
<blockquote class="ipsBlockquote"><b>TheFreddman wrote: </b> <i><div class="sibling-post"><i>In response to post <a href="?showtopic=9871713&p=122404029">#122404029</a>. <a href="?showtopic=9871713&p=122405406">#122405406</a>, <a href="?showtopic=9871713&p=122407167">#122407167</a>, <a href="?showtopic=9871713&p=123376254">#123376254</a>, <a href="?showtopic=9871713&p=123376299">#123376299</a> are all replies on the same post.
</i>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Is this mod compatible with next gen update? I don't currently see a mods folder in my game files...do I just create one? Sorry for my ignorance.
It always bothered me the amount of work, orens and effort required to upgrade all armors to grandmaster just to basically start from scratch in NG+. I found myself wondering if a mod like this existed and I was glad that it does! Just hope it works on version 4.0+</i></blockquote>
<blockquote class="ipsBlockquote"><b>TheFreddman wrote: </b> <i>Yeah, if you don't have a mods folder, just create it. And yes, this works with next gen.</i></blockquote>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Awesome to hear, thanks brother!</i></blockquote>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>I'm experiencing some weirdness with this mod, I think. The first Witcher set I crafted on my current NG+ was the Griffin set. Everything worked great. Even got the bonus for having multiple pieces worn. But next I crafted the Feline set, it appears as GM BUT, I'm actually still getting the bonus from the Griffin set, meaning I can still cast two signs within 3 seconds of each other. And I'm not getting the Feline set bonuses.
Mod hasn't had an update in 2 years, so we're likely SOL...just wanted to put this out there in case. Then again it may have nothing to do with the mod?</i></blockquote>
<blockquote class="ipsBlockquote"><b>CoryG85 wrote: </b> <i>Oh I didn't realize that YOU are actually the mod author! I thought you were just a helpful user haha. What do you think about that issue I described? You seen it before? </i></blockquote>
</div>Yeah, something weird seems to be going on with this mod as of late. Another user reported an issue in 1.32 where the bonuses wouldn't be applied at all, and now this. Are you playing on 4.0+ or 1.32?</i></blockquote>
</div>I'm playing on latest 4.02 patch. And the Griffin bonuses still work. It's just that they keep working even when the armor is unequipped lol. THen when I equip the Feline set I just crafted it doesn't apply those bonuses and it doesn't even register that I'm wearing any pieces of it. Also, when I equip the sun glasses (or a mask) it doesn't put the feline hood down like it should.