Works like a charm! All I had to do was manually edit a line in my merge (dunno which mod it conflicted with but I had zero issues merging them myself). Added the "IK_Pad_LeftThumb=(Action=Stop)" line to my ini as well, worked just fine. If you managed to find a way to have Roach follow roads without holding A, it would be fully 100% perfect, but that might be a hard-coded thing, not sure
EDIT: playing with a controller, I changed the canter/gallop bindings to left stick and kept auto follow on the A button, for some reason auto follow only works when i press and hold left stick eventhough its bind to A button.. any ideas why thats happening ?
the toggle option works but I cant make a bind key to stop the horse
In the input.settings file, change "IK_Pad_Y_TRIANGLE=(Action=VehicleAttack)" to "IK_Pad_Y_TRIANGLE=(Action=Stop)" under the sections "[Horse]" and "[Horse_Replacer_Ciri]".
i did this but it wont work, actually any changes I do for the controller it doesnt change in game
"I ended up adding the line: IK_Pad_LeftThumb=(Action=Stop) left thumb stick click wasn't being used for anything else and works great for that." (thanks @evilbenjo!)
There are some things that are hard-coded or have overlapping functions (some inside the game's script files) that make rebinding some controls more complicated. That's why I went with the toggle mode to simplify things -- I'm only modifying specifically the downward keystroke of that keybind in the script. There are other keyboard listener events for holding, and theoretically you could add an onRelease listener if you were so inclined too. I don't think anybody has fully deciphered where all of these things happen yet, but I'll see what I can do in my spare time soon.
I don't have a controller at the moment but I'll try to test it when I do.
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EDIT: playing with a controller, I changed the canter/gallop bindings to left stick and kept auto follow on the A button, for some reason auto follow only works when i press and hold left stick eventhough its bind to A button.. any ideas why thats happening ?
In the input.settings file, change "IK_Pad_Y_TRIANGLE=(Action=VehicleAttack)" to "IK_Pad_Y_TRIANGLE=(Action=Stop)" under the sections "[Horse]" and "[Horse_Replacer_Ciri]".
i did this but it wont work, actually any changes I do for the controller it doesnt change in game
any ideas?
"I ended up adding the line:
IK_Pad_LeftThumb=(Action=Stop)
left thumb stick click wasn't being used for anything else and works great for that." (thanks @evilbenjo!)
There are some things that are hard-coded or have overlapping functions (some inside the game's script files) that make rebinding some controls more complicated. That's why I went with the toggle mode to simplify things -- I'm only modifying specifically the downward keystroke of that keybind in the script. There are other keyboard listener events for holding, and theoretically you could add an onRelease listener if you were so inclined too. I don't think anybody has fully deciphered where all of these things happen yet, but I'll see what I can do in my spare time soon.
I don't have a controller at the moment but I'll try to test it when I do.