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sc0urge

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sc0urge

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21 comments

  1. pepasgaona
    pepasgaona
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    • 6 kudos
    perfect, thank you (1.32)
  2. RatboyW
    RatboyW
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    Works like a charm! All I had to do was manually edit a line in my merge (dunno which mod it conflicted with but I had zero issues merging them myself). Added the "IK_Pad_LeftThumb=(Action=Stop)" line to my ini as well, worked just fine. If you managed to find a way to have Roach follow roads without holding A, it would be fully 100% perfect, but that might be a hard-coded thing, not sure
    1. Spartamerican
      Spartamerican
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      Thanks very much for this comment, I had the same wandering issue!
  3. lucassra
    lucassra
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    Love this mod so much. It's still working on next gen version for those wondering
  4. JonnyAugust
    JonnyAugust
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    Did this mod break with next gen?  I can't get the toggle to work at all.
  5. SilverforHuman
    SilverforHuman
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    I was looking for so many thanks for share.
  6. em4mer
    em4mer
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    How do i install, i'm very confused im new to tihs
  7. zsadik52
    zsadik52
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    Exactly what i was looking for. thx for the mod!!

    EDIT: playing with a controller, I changed the canter/gallop bindings to left stick and kept auto follow on the A button, for some reason auto follow only works when i press and hold left stick eventhough its bind to A button.. any ideas why thats happening ?
  8. chimpoforevah
    chimpoforevah
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    Works nicely.
  9. lucassra
    lucassra
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    Thank you so much for this, it worked well on the controller (plus the stop function on the left trigger)
  10. ThiagoXX
    ThiagoXX
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    the toggle option works but I cant make a bind key to stop the horse

    In the input.settings file, change "IK_Pad_Y_TRIANGLE=(Action=VehicleAttack)" to  "IK_Pad_Y_TRIANGLE=(Action=Stop)" under the sections "[Horse]" and "[Horse_Replacer_Ciri]".

    i did this but it wont work, actually any changes I do for the controller it doesnt change in game

    any ideas?
    1. sc0urge
      sc0urge
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      Try the solution below for the thumbpad down: 

      "I ended up adding the line:
      IK_Pad_LeftThumb=(Action=Stop)
      left thumb stick click wasn't being used for anything else and works great for that." (thanks @evilbenjo!)

      There are some things that are hard-coded or have overlapping functions (some inside the game's script files) that make rebinding some controls more complicated. That's why I went with the toggle mode to simplify things -- I'm only modifying specifically the downward keystroke of that keybind in the script. There are other keyboard listener events for holding, and theoretically you could add an onRelease listener if you were so inclined too. I don't think anybody has fully deciphered where all of these things happen yet, but I'll see what I can do in my spare time soon.

      I don't have a controller at the moment but I'll try to test it when I do.