More Presets for Swords on the Hip My "mod" for this mod which replaces the presets file with my own added presets: + cloaked + caped + samurai (2 variations) (each for steel, silver and crossbow positions) + exotic sword presets
So, as many may have noticed, in some cutscenes with this mod, swords can become invisible. I seem to be able to solve this problem. You can download the modified files here. You need to replace the files of the original mod, and if necessary run a merge for the scenePlayer.ws I added.
Also fixed display of weapons under the invisibility spell in the first stage of the battle for Kaer Morhen.
An additional fix for ?invisibility so that swords do not disappear after removing it in the cutsсen.
If anyone is interested in the technical details, I made it so that the mod pauses a few seconds after the cutscene / dialogue starts, so that the swords stop flickering. However, this would lead to bugs when Geralt draws his sword in the cutscene, so I also turned on the sword draw check 2 times per second, which will turn the mod on as soon as the sword is drawn and off as soon as the sword is sheathed. I haven't tested this in every possible situation, just a few. For example, a test in the cutscene, in which the swords flicker and Geralt draws the sword, would not hurt. But such a scene still needs to be remembered.
Small update: I found that if swords are removed from slots during a scene (e.g. barbers), they don't disappear properly. So, I've added a sword equip check: if at least one of the two sword slots is empty, the mod will be enabled in the scene, and the unequip sword(s) will disappear. True, when re-equipping during the scene, the swords may not be displayed quite correctly, but this is not a problem of my code, but of the original mod, which I can hardly solve. In any case, there are very few scenes where swords are equip during scenes - so you can live with that, in my opinion.
At your discretion, O great author. And just to clear my conscience, I’ll clarify - in your mod, if you equip swords in a scene, only the scabbard is displayed for a while, and the swords appear after a few (about 5) seconds (if this is a dialogue, and not a scene where the swords became invisible ). With my code, this appearance after 5 seconds will not happen, but I can hardly do anything about it. However, when exiting the scene, everything works fine. And yes, I really love the criss-cross swords on my back and the crossbow on my hip!
Akatoshka7, since you're know a bit about this mod, i'd appreciate if you make a compatible patch, you can release it as a standalone version, or if you want, i can give you an access to this mod page, so you can upload the patch here. I'd prefer the second variant, coz i don't want to see the nexus bloated by my mods. What do you think?
"Compatible patch" for what? If you are talking about the Next-Gen - I'm not going to switch to it or even port my mods to it, not to mention other people's. I don't see any point in this. As they say, I'm too old for this shit.
Nope, believe it or not, i haven't had the time to check it out. Since now the mod is for every version i'd appreciate if you add your edit in the new mod's version, all the core functions are still the same there.
Regarding the combat - there was a missing entity tag somehow in the new version, it's fixed now anyway.
Bit off topic but is a mod responsible for the encounter with the Wild Hunt warrior in the 3rd pic? I don't recall Geralt facing them in that backdrop in game.
It doesn't work on v4.04. The dedicated Options menu isn't showing up. I've tried re installing the mod and doing the required steps over and over again but the dedicated options menu just isn't showing up.
Sadly It's not always good usable with Aerondight. When you got the Aerondight Effect with the glowing, the effect of said glowing is on the back when sheated, while the sword is on the hip. Guess there is no way to made it better.
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My "mod" for this mod which replaces the presets file with my own added presets:
+ cloaked
+ caped
+ samurai (2 variations)
(each for steel, silver and crossbow positions)
+ exotic sword presets
Also fixed display of weapons under the invisibility spell in the first stage of the battle for Kaer Morhen.
An additional fix for ?invisibility so that swords do not disappear after removing it in the cutsсen.
And just to clear my conscience, I’ll clarify - in your mod, if you equip swords in a scene, only the scabbard is displayed for a while, and the swords appear after a few (about 5) seconds (if this is a dialogue, and not a scene where the swords became invisible ). With my code, this appearance after 5 seconds will not happen, but I can hardly do anything about it. However, when exiting the scene, everything works fine.
And yes, I really love the criss-cross swords on my back and the crossbow on my hip!
I'd prefer the second variant, coz i don't want to see the nexus bloated by my mods.
What do you think?
No problem then
And by the way, what's the problem with hand-to-hand combat? I didn't notice anything...
Since now the mod is for every version i'd appreciate if you add your edit in the new mod's version, all the core functions are still the same there.
Regarding the combat - there was a missing entity tag somehow in the new version, it's fixed now anyway.
To be honest, I'm afraid to work with code without the ability to check the correctness of its work.
Oops, that's not a change in the new version, is it? I just thought it was some new fix.
Error [modweaponscarrying]game\player\playerweaponholster_1.ws(6): Class 'WeaponHolster' already defined.Error [modweaponscarrying]game\player\playerweaponholster_1.ws(479): Class 'WeaponHolsterStateSelectingWeapon' already defined.Error [modweaponscarrying]local\weapons_carrying_1.ws(181): Class 'W3InvisibleWeapons' already defined.
Options -> Mods -> Weapons carrying -> Main -> Disable Mod -> Off
Options -> Mods -> Weapons carrying -> Swords -> Main -> Enable changes
The "Main" section is different after entering the "Swords" section 🤦♂️
I like this Mod and the Submod from lufusol
Sadly It's not always good usable with Aerondight. When you got the Aerondight Effect with the glowing, the effect of said glowing is on the back when sheated, while the sword is on the hip. Guess there is no way to made it better.
Thanks for this mod