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JMD

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jmd2015

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  1. jmd2015
    jmd2015
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    [25/6/2024] UPDATE!
    Mod updated for Next Gen version 4.04. I used the new RedKit to create and test the mod.
  2. baldalpaca
    baldalpaca
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    I know it's asking a lot, but would you be able to make a patch for EE Redux? I tried merging myself but ran into some issues.
    1. darkmatrixxx
      darkmatrixxx
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      maybe it's not relevant anymore, but here's how I did it:
      https://drive.google.com/file/d/1HAoSTD51zAY8JQX2vkcQv3aR73bhvMZi/view?usp=drive_link
      https://drive.google.com/file/d/1-8rU_nN8kIW2DcUv3nNi1Woc4ChAyBzf/view?usp=drive_link
      https://drive.google.com/file/d/1I64oENkwnXUBEXDZvnMa7h-NWvwyaCGK/view?usp=drive_link
      https://drive.google.com/file/d/1iJtCdqUcM_VHUoEkuGiGL8Pp_fhCHGG3/view?usp=drive_link
      https://drive.google.com/file/d/1iB0tw41gtHmNbE2AORiWHPxhdHLiXy_A/view?usp=drive_link
    2. Vb233
      Vb233
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      Thanks a lot, it worked
    3. baldalpaca
      baldalpaca
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      LOL this is excellent, thank you! A pin with these screenshots would be great.
  3. MajorCyco
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    I love the concept, but am having an issue with the implementation.  I leave Roach in a location while I go off to do something.  When I return, Roach has despawned and I have to move to a Sign Post to have him respawn.  I saw some previous comments about range, but didn't see anything about how far you can actually go.  It feels like I have traded one issue (magical appearance) for another (magical despawning and having to travel to a respawn point).
    1. jmd2015
      jmd2015
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      As i explained in the mod description if you move too far away from where you left Roach it despawns.
  4. ElementaryLewis
    ElementaryLewis
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    Oups! I forgot to tell this mod need to update for 4.04 patch.

    The script "playerInput.ws" has been changed according to Next-Gen Patch Changelog 1.32 vs 4.04.
  5. spyda2012
    spyda2012
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    Very inconvenient.

    I like it. 👍
  6. OiMickey
    OiMickey
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    Thank you so much for posting this. Simple. No nonsense. I play with a controller and accidentally whistle for Roach in combat almost every time. Problem solved! Brilliant mod!
  7. mirellanmal
    mirellanmal
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    Friendly HUD modifies the same function here. Will this be a problem?

    Screenshot:
    Spoiler:  
    Show


    EDIT: This is my attempt to solve it:
    Spoiler:  
    Show

    //LMR - BEGIN
    if( playerNearSignPost() || playerNearCamp() || playerNearFireSource() || playerNearHorse())
    {
    if( doubleTap || theInput.LastUsedPCInput() )
    {
    if ( thePlayer.IsHoldingItemInLHand () )
    {
    thePlayer.OnUseSelectedItem(true);
    thePlayer.SetPlayerActionToRestore ( PATR_CallHorse );
    }
    else
    {
    theGame.OnSpawnPlayerHorse();
    }
    }
    }
    else

    {
    thePlayer.DisplayHudMessage("Roach is out of hearing range.");
    }
    //LMR - END
    }
    //---=== modFriendlyHUD ===---
    else if( doubleTap || theInput.LastUsedPCInput() )
    //---=== modFriendlyHUD ===---


    Paste this here:
    Spoiler:  
    Show
    1. jmd2015
      jmd2015
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      i think you can safely just remove or comment out the friendly hud entry. 
    2. Accipiter13Nisus
      Accipiter13Nisus
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      Thanks!
  8. mirellanmal
    mirellanmal
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    Thanks for this great mod!

    I recommend the mod Teleport Commands to go with it, which adds the commands bringRoach() and goToRoach(). Might be useful for testing or cheating.
  9. Deathneko11
    Deathneko11
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    "The range might seem a bit small but this is the furthest it can be without having Roach despawn and respawn when called."
    So what is the limiting factor here?  Is it distance NPCs in general can spawn?  Or is this a very ROACH specific thing?  I wonder if there's another edit that can be made to change the distance that Roach despawns.
  10. fjorgar
    fjorgar
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    What's the difference between this and Immersive Horse Whistling?
    1. jmd2015
      jmd2015
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      This mod is based on that but without all the bloat and incompatibles (only a single file is edited). I also added additional check for fire sources in a separate version that is better suited for the Blood and Wine area where fire camps are more scarce. 
    2. fjorgar
      fjorgar
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      Thank you for the explanation!
  11. bargainsale
    bargainsale
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    I;m having an issue where roach will despawn even with the small distance. Every time I whistle, she just respawn somwehre close

    edit: just testing it out, I found out that she despawn no matter how close I am when I whistle. Make is some other mod that is affecting this one, because I remember it not being like this before

    Edit2:
    SOrry, Has nothing to do with this mod. Remerging thoughtful roach scripts made the problem go away