***ATTENTION*** All projects are currently suspended and will remain so for the foreseeable future due to personal circumstances. I intend to return to my work when I am able.
Thanks for all your support. ******************
Announcements: 23/08/20 Please read the description page thoroughly before downloading, thank you.
***ATTENTION*** Please try your utmost to resolve any installation issues you have. If you can't make sense of the installation instructions provided there are plenty of tutorials available with a simple search which cover everything you'll need to know in order to install this mod.
-------------------------------- --- Content Plan --- Note: The below content plan does not include patches and bug fixing updates, it is also subject to change and may be cancelled at any time. > First content update: Name: Variants Description: Adds 10 more guns (colour/material adjusted versions of the 10 gun models from V1) as new firearms with different abilities. More ammunition types are also planed for this update. Status: Planned, Not Started. ETA: Unknown.
> Second content update: Name: Ultimates Description: Adds a new 'ultimate' firearm to every category. Status: Planned, Not Started. ETA: Unknown. - should release around the same time as Exotic Arsenal Ultimates.
Hi! I updated the mod for 4.04: Firearms404 I also recommend using my add-on - modFirearmsX3 (added to the archive): - damage increased 2-3 times - ammo is created in 100 pieces - components in diagrams are cheaper and simple - reduced weight of weapons and ammo - for ammo with effects, the chance of their activation has been increased Enjoy :)
DanielVector, the original shop addon works, but I don't see much point in it. It needs to redo so that the ammo are sold there for 50-100 pieces and everything costs reasonable money.
Hey OP, there is something I can't wrap my head around. So I can craft normal bullet, high grade bullet and silver bullet but I can't use them because they are in materials tab, not in weapons tab.
Edit: Nvm, I need gunpowder recipe which I still haven't stumble upon yet somehow.
PS: So far I found the diagrams from the shops, including the bullet molds but haven't seen anyone selling gunpowder recipe yet.
The following merchants are listed in the configuration files: store__Magic_Stuff_Merchant store__Keira_Metz store__Alchemist_Turned store__Crematory_Hidden_Mage store__Master_Alchemist store__Oxenfurt_Herbalist EP2_store__Alchemist The levels are also indicated: "highgrade_gunpowder_d" player_level_min="20" "infused_gunpowder_d" player_level_min="35" Yes, the problem is that the availability of recipes on sale is not 100% guaranteed, but if you several times meditate and bypass the merchants again, they will definitely appear. The basic diagrams use Zerrikanian powder. It is available in the alchemical substances tab in the alchemy menu.
I merged Firearms with the firearms belt holster mod and the shop addon and the firearms x10 damage increase mod posted here in this thread.
I then updated the scripts to 4.03. I haven't tested it yet, but it merges fine with my other mods in script merger, and I'm not getting any compilation errors, so it can't be all wrong.
I keep getting this when I try to merge, not sure if it's incompatible with magicspells and that's why or if it's something else entirely? I tried messing with the merge file to fix it but I didn't really understand any of it.
UPDATE: I tested without magicspells and got the same issue so they're def not incompatible.
Magic spells often throws warnings when there is a compilation error. Always goes away when the error is fixed, so you are right, that they can be merged.
Unfortunately I'm not really good at witcher scripts, I just compare old an new one and use that the fact that most mod authors mostly mark //modname begin and //modname end, where they add their script.
But from what I can see, your compilation error saying that there is something it can't understand about how Firearms belt holster mod is defining a variable in line 21 of playerWitcher.ws. It's most likely because of a bad merge somewhere else in the files. Sorry I can't help you more than that.
You can look in script merger window, and see what other mods changes
Gotcha, I'll keep looking into it and see if I can figure it out and I'll post an update if I find something, just incase someone else has the same issue.
Despite the issues I'm personally having I appreciate the patch you've made! Hopefully I can figure out the issue.
Update: Found out it's conflicting with Shades of Iron but that's as much as I can do lol, maybe some day someone will find a solution.
hey man! For some reason I can craft all the parts needed for the ammunition and can craft the guns but there are no ammunition itself craftable in the crossbow bolt section. Any guess what is the problem or am I doing smth wrong?
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(21): Unknown type 'CFBH' for property 'FBH'. Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
u have an error on this merge man how do u fix this? its the same as Aniflexes issue. theres no conflict it auto merged with other options blank spaces. if i delete it it creates other issues.
Everyone who downloaded Gageo repack: Rename folder modFirearmsPlus(4.03) to modFirearmsPlus If you have mod0000_MergedFiles in your mods, this use of characters in the name (4.03) leads to an error: Error [mod0000_mergedfiles]game\player\playerwitcher.ws(21): Unknown type 'CFBH' for property 'FBH'. And if there are no mergedfiles, the game will start, but part of the Firearms+ fuctions will not work.
Might just be me but one thing I noticed is getting 50 crows after completing side quests after using this file and merging it with my mods (EE Redux, Magic spells, Gwent Redux and Random encounter reworked)
Thanks for all of your work to update it. It works with 4.04 but the sound is the default crossbow sound. Not sure if that's something to be fixed but thanks all the same!
Was anyone able to find out how to fix the error when merging the firearms mod (provided by SpongyVirus)? Saw other people also having this problem for 4.04 but there seems to be no public solution... I would be super grateful is anyone has any tips on how to solve this!
Can confirm. Took a break from W3 for awhile, came back to CD Projekt Red's big update, and now this mod won't work. Mod dev doesn't seem to be returning to fix it. Guns won't appear anywhere in the game.
I updated the mod for next-gen and tested out some of the pistols, and they work just fine; edit: the diagrams do appear at blacksmiths. I haven't played much with it but I didn't run into any problems while using it; I'm also not a modder by any means so I don't think I'd be able to help if you do encounter any issues but post them nonetheless in case someone can.
I tried and I don't know if it's only on my side but my game freeze when I pull a gun (Bear Pistol) and aim. It becomes unresponsive and nothing can bring it back normally, Ctr-Alt-Tab is the only way:$ I noticed it's because I forgot my Crossbow bolt equiped. So we have to absolutely avoid having Crossbow bolts equipped while going to shoot with a gun or freeze without any way to get out of the aiming stance unless we quit. But thank you for doing your best
Hmmm, when I have bolts equipped along with a gun, all it does is just not fire; it doesn't freeze. So it might be a mod conflict on your end or something. Do you use any mods that alter crossbows or their ammo (or anything to do with projectiles)?
Edit: I tried to replicate the issue, and I didn't run into it, even with the bear pistol. If it's working fine for me, it could be a merge issue for you? Though it merged automatically with all the mods I'm using as far as I remember.
I noticed that the damage is really low and I can't find all diagrams, for example "High-Grade gunpowder". Maybe I need to go to another blacksmith and/or wait for restock. Do you know where the values for the the different projectiles are defined? If I know where, I'll try upping the damage, to see if it helps.
First of all, many thanks guys for the excellent mod and next gen adaptation! I want to make a small contribution to the development of this project. I offer 2 mod add-ons: modFirearmsX6 - damage increased 6 times modFirearmsX10 - damage increased by 10 times Both mods craft 90 or 100 ammo at a time. Links: https://www.mediafire.com/file/aa0002fl5of25fg/modFirearmsX6.rar/file https://www.mediafire.com/file/mdkts6fp0lpnaik/modFirearmsX10.rar/file To work, you need an original (updated) mod. Installation is performed in the usual way. You need to use the X6 and X10 mods one at a time.
Hello! Thank you so much for your mod! You inspired a second life in him as well! Let me ask you, could you make a version with 50 damage increase? I can sound crazy, just at high ranks, enemies are like sponges, they can withstand several hits as well, especially spiders in the Beauclerk...
Download GOD MOD and installed it and merge it, from that you can add any damage you want to crosbow and firearms with a slider, it has been updated so merging is not an issue.
Thanks SpongyVirus for Firearms Belt Holster - Next Gen AlexWinter15122000, sorry, but I don't see any point in increasing the damage even more, swords will become completely unnecessary. Also, in some scenarios, the game does not allow you to kill the enemy with one shot, regardless of the damage level. About God Mod. I'm glad that damage adjustment is already implemented in it. But there are peculiarities. Advantages of my supplement: -no original game files changed, no merge needed -added crafting of 100 bullets instead of 2-3
I really appreciate you guys for updating the mods but can somebody help me with this script issue?
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(6253): 'TAG_FIREARM' is not a member of 'handle:W3GameParams' Error [mod0000_mergedfiles]game\player\playerwitcher.ws(6619): 'TAG_FIREARM' is not a member of 'handle:W3GameParams' Error [mod_fbh]local\fbh.ws(8): 'TAG_FIREARM' is not a member of 'handle:W3GameParams' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Idk what I'm doing wrong but neither of the damage boost mods get up to that kind of damage with the same setup in the image, also both mods are the same damage. Unless it's just me
Edit - I'm on new game plus if that might be why. Edit 2 - it's definitely because of new game plus, for whatever reason the damage goes down once you start a new game plus. An update would be nice for ngp.
The mod is working for me with NG 4.01 and latest script merger (important), I'm enjoying it a lot IG :) Thanks for your work my good sir and kudo well deserved ;)
Can anyone send a mirror link? When I went to the mediafire link, it always stuck on "generating new download link" over and over again. It didn't happen with other mediafire link I tried after that, just this specific link
Hopefully someone can help, Mod doesn't work and conflicts with Item Levels Normalized as of Version 4.03. Works fine without it. gives this error when scripts are merged:
Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(2042): I dont know any 'itemInvComponent'
trying to find sources on how to update it but my google search game is weak.
I tried updating to version 4.04. Thanks to ElementaryLewis for doing a great job and making it possible for regular players to do the update themselves. If it doesn't work, that means it's beyond my reach,sorry. Recommended for use with 6x (10x) damage created by va129. Firearms
I keep getting the error when using SpongyVirus' file. Every other mod works fine it's just this one. I'm next gen v4.04
Error [modfriendlyhud]game\player\playerinput.ws(1674): Could not find function 'GetRadialPopupShown' Error [modfriendlyhud]game\player\playerinput.ws(1681): Could not find function 'PotionSelectionPopup' Error [modfriendlyhud]game\player\playerinput.ws(1683): Could not find function 'PotionSelectionPopup' Error [modfriendlyhud]game\player\playerinput.ws(1697): Could not find function 'PotionSelectionPopup' Error [modfriendlyhud]game\player\playerinput.ws(1699): Could not find function 'PotionSelectionPopup' Error [modfriendlyhud]game\player\playerinput.ws(1782): Could not find function 'PotionSelectionPopup' Error [modfriendlyhud]game\player\playerinput.ws(1785): Could not find function 'PotionSelectionPopup' Error [modfriendlyhud]game\player\playerinput.ws(1788): Could not find function 'PotionSelectionPopup' Error [modfriendlyhud]game\player\playerinput.ws(1791): Could not find function 'PotionSelectionPopup' Error [modfriendlyhud]game\player\playerinput.ws(1813): Could not find function 'OilSelectionPopup' Error [modfriendlyhud]game\player\playerinput.ws(1817): Could not find function 'OilSelectionPopup' Error [modfriendlyhud]game\player\playerinput.ws(1847): Could not find function 'GetRadialPopupShown' Error [modfriendlyhud]game\player\playerinput.ws(1887): Could not find function 'GetRadialPopupShown' Error [modfriendlyhud]game\player\playerinput.ws(1925): Could not find function 'GetRadialPopupShown' Error [modfriendlyhud]game\player\playerinput.ws(1960): Could not find function 'GetRadialPopupShown' Error [content0]game\gui\popups\itemselectionpopup.ws(289): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(300): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(311): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(322): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(333): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(345): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(394): Could not find function 'EnableRadialInput'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Error [content0]game\player\playerinput.ws(1387): Could not find function 'GetRadialPopupShown' Error [content0]game\player\playerinput.ws(1394): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1396): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1410): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1412): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1495): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1498): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1501): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1504): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1526): Could not find function 'OilSelectionPopup' Error [content0]game\player\playerinput.ws(1530): Could not find function 'OilSelectionPopup' Error [content0]game\player\playerinput.ws(1554): Could not find function 'GetRadialPopupShown' Error [content0]game\player\playerinput.ws(1588): Could not find function 'GetRadialPopupShown' Error [content0]game\player\playerinput.ws(1620): Could not find function 'GetRadialPopupShown' Error [content0]game\player\playerinput.ws(1649): Could not find function 'GetRadialPopupShown' Error [content0]game\gui\popups\itemselectionpopup.ws(289): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(300): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(311): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(322): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(333): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(345): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(394): Could not find function 'EnableRadialInput' Warning [modmagicspells]local\spells_execs\lukatiel_sword_ring.ws(81): Adding state 'abso_fucking_lutely_necessary_bolt_hack_ignore_that' to class 'W3BoltProjectile' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Error [content0]game\player\playerinput.ws(1387): Could not find function 'GetRadialPopupShown' Error [content0]game\player\playerinput.ws(1394): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1396): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1410): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1412): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1495): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1498): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1501): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1504): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1526): Could not find function 'OilSelectionPopup' Error [content0]game\player\playerinput.ws(1530): Could not find function 'OilSelectionPopup' Error [content0]game\player\playerinput.ws(1554): Could not find function 'GetRadialPopupShown' Error [content0]game\player\playerinput.ws(1588): Could not find function 'GetRadialPopupShown' Error [content0]game\player\playerinput.ws(1620): Could not find function 'GetRadialPopupShown' Error [content0]game\player\playerinput.ws(1649): Could not find function 'GetRadialPopupShown' Error [content0]game\gui\popups\itemselectionpopup.ws(289): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(300): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(311): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(322): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(333): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(345): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(394): Could not find function 'EnableRadialInput' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Hey fellas, playing on the v4 / NEW GEN update, I know its been years but I gotta know, where do I craft the bullets, I found the gun blueprints, and the bullet molds, and made the Zerrikinian gunpowder, but the crafting recipe doesn't show up, and what does it mean " alchemy shops after reaching the first level of a new tier " how do i know what Tier alchemy I am? where do I find the Ammunition blueprints ,because it's not appearing in the Craft menu, (I already made High-grade bullets + high-grade gunpowder.)
421 comments
All projects are currently suspended and will remain so for the foreseeable future due to personal circumstances.
I intend to return to my work when I am able.
Thanks for all your support.
******************
Announcements:
23/08/20
Please read the description page thoroughly before downloading, thank you.
***ATTENTION***
Please try your utmost to resolve any installation issues you have. If you can't make sense of the installation instructions provided there are plenty of tutorials available with a simple search which cover everything you'll need to know in order to install this mod.
--------------------------------
--- Content Plan ---
Note: The below content plan does not include patches and bug fixing updates, it is also subject to change and may be cancelled at any time.
> First content update:
Name: Variants
Description: Adds 10 more guns (colour/material adjusted versions of the 10 gun models from V1) as new firearms with different abilities. More ammunition types are also planed for this update.
Status: Planned, Not Started.
ETA: Unknown.
> Second content update:
Name: Ultimates
Description: Adds a new 'ultimate' firearm to every category.
Status: Planned, Not Started.
ETA: Unknown. - should release around the same time as Exotic Arsenal Ultimates.
I updated the mod for 4.04:
Firearms404
I also recommend using my add-on - modFirearmsX3 (added to the archive):
- damage increased 2-3 times
- ammo is created in 100 pieces
- components in diagrams are cheaper and simple
- reduced weight of weapons and ammo
- for ammo with effects, the chance of their activation has been increased
Enjoy :)
Edit: Nvm, I need gunpowder recipe which I still haven't stumble upon yet somehow.
PS: So far I found the diagrams from the shops, including the bullet molds but haven't seen anyone selling gunpowder recipe yet.
store__Magic_Stuff_Merchant
store__Keira_Metz
store__Alchemist_Turned
store__Crematory_Hidden_Mage
store__Master_Alchemist
store__Oxenfurt_Herbalist
EP2_store__Alchemist
The levels are also indicated:
"highgrade_gunpowder_d" player_level_min="20"
"infused_gunpowder_d" player_level_min="35"
Yes, the problem is that the availability of recipes on sale is not 100% guaranteed, but if you several times meditate and bypass the merchants again, they will definitely appear. The basic diagrams use Zerrikanian powder. It is available in the alchemical substances tab in the alchemy menu.
Edit: A bit of reinstalling fix things up. Thx for the amazing mod m8.
I then updated the scripts to 4.03. I haven't tested it yet, but it merges fine with my other mods in script merger, and I'm not getting any compilation errors, so it can't be all wrong.
Firearms+
I tried messing with the merge file to fix it but I didn't really understand any of it.
UPDATE: I tested without magicspells and got the same issue so they're def not incompatible.
Unfortunately I'm not really good at witcher scripts, I just compare old an new one and use that the fact that most mod authors mostly mark //modname begin and //modname end, where they add their script.
But from what I can see, your compilation error saying that there is something it can't understand about how Firearms belt holster mod is defining a variable in line 21 of playerWitcher.ws. It's most likely because of a bad merge somewhere else in the files. Sorry I can't help you more than that.
You can look in script merger window, and see what other mods changes
Despite the issues I'm personally having I appreciate the patch you've made! Hopefully I can figure out the issue.
Update: Found out it's conflicting with Shades of Iron but that's as much as I can do lol, maybe some day someone will find a solution.
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(21): Unknown type 'CFBH' for property 'FBH'.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Mod doesn't work bro
Rename folder modFirearmsPlus(4.03) to modFirearmsPlus
If you have mod0000_MergedFiles in your mods, this use of characters in the name (4.03) leads to an error:
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(21): Unknown type 'CFBH' for property 'FBH'.
And if there are no mergedfiles, the game will start, but part of the Firearms+ fuctions will not work.
Might just be me but one thing I noticed is getting 50 crows after completing side quests after using this file and merging it with my mods (EE Redux, Magic spells, Gwent Redux and Random encounter reworked)
Forget I sais anything I figured it out
Edit: It does not work and caused a script compilation error sadly :)
Please have a nice day nonetheless!
I haven't played much with it butI didn't run into any problems while using it; I'm also not a modder by any means so I don't think I'd be able to help if you do encounter any issues but post them nonetheless in case someone can.Here's the updated version (don't forget to use script merger):
https://drive.google.com/file/d/1tqJph3FQTQ6v1WhvzSuDMi_wy3icak9R/view?usp=share_link
I'll remove it if @Roenaxx requests it or the mod is updated on the nexus.
I tried and I don't know if it's only on my side but my game freeze when I pull a gun (Bear Pistol) and aim. It becomes unresponsive and nothing can bring it back normally, Ctr-Alt-Tab is the only way:$
I noticed it's because I forgot my Crossbow bolt equiped. So we have to absolutely avoid having Crossbow bolts equipped while going to shoot with a gun or freeze without any way to get out of the aiming stance unless we quit. But thank you for doing your best
Edit: I tried to replicate the issue, and I didn't run into it, even with the bear pistol. If it's working fine for me, it could be a merge issue for you? Though it merged automatically with all the mods I'm using as far as I remember.
I noticed that the damage is really low and I can't find all diagrams, for example "High-Grade gunpowder".
Maybe I need to go to another blacksmith and/or wait for restock.
Do you know where the values for the the different projectiles are defined?
If I know where, I'll try upping the damage, to see if it helps.
I want to make a small contribution to the development of this project.
I offer 2 mod add-ons:
modFirearmsX6
- damage increased 6 times
modFirearmsX10
- damage increased by 10 times
Both mods craft 90 or 100 ammo at a time.
Links:
https://www.mediafire.com/file/aa0002fl5of25fg/modFirearmsX6.rar/file
https://www.mediafire.com/file/mdkts6fp0lpnaik/modFirearmsX10.rar/file
To work, you need an original (updated) mod.
Installation is performed in the usual way.
You need to use the X6 and X10 mods one at a time.
Firearms Belt Holster - Next Gen
I deleted folder "projectile" and everything started working fine
AlexWinter15122000, sorry, but I don't see any point in increasing the damage even more, swords will become completely unnecessary. Also, in some scenarios, the game does not allow you to kill the enemy with one shot, regardless of the damage level. About God Mod. I'm glad that damage adjustment is already implemented in it. But there are peculiarities. Advantages of my supplement:
-no original game files changed, no merge needed
-added crafting of 100 bullets instead of 2-3
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(6253): 'TAG_FIREARM' is not a member of 'handle:W3GameParams'
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(6619): 'TAG_FIREARM' is not a member of 'handle:W3GameParams'
Error [mod_fbh]local\fbh.ws(8): 'TAG_FIREARM' is not a member of 'handle:W3GameParams'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Edit - I'm on new game plus if that might be why.
Edit 2 - it's definitely because of new game plus, for whatever reason the damage goes down once you start a new game plus. An update would be nice for ngp.
Thanks for your work my good sir and kudo well deserved ;)
Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(2042): I dont know any 'itemInvComponent'
trying to find sources on how to update it but my google search game is weak.
Thanks to ElementaryLewis for doing a great job and making it possible for regular players to do the update themselves.
If it doesn't work, that means it's beyond my reach,sorry.
Recommended for use with 6x (10x) damage created by va129.
Firearms
Error [modfriendlyhud]game\player\playerinput.ws(1674): Could not find function 'GetRadialPopupShown'
Error [modfriendlyhud]game\player\playerinput.ws(1681): Could not find function 'PotionSelectionPopup'
Error [modfriendlyhud]game\player\playerinput.ws(1683): Could not find function 'PotionSelectionPopup'
Error [modfriendlyhud]game\player\playerinput.ws(1697): Could not find function 'PotionSelectionPopup'
Error [modfriendlyhud]game\player\playerinput.ws(1699): Could not find function 'PotionSelectionPopup'
Error [modfriendlyhud]game\player\playerinput.ws(1782): Could not find function 'PotionSelectionPopup'
Error [modfriendlyhud]game\player\playerinput.ws(1785): Could not find function 'PotionSelectionPopup'
Error [modfriendlyhud]game\player\playerinput.ws(1788): Could not find function 'PotionSelectionPopup'
Error [modfriendlyhud]game\player\playerinput.ws(1791): Could not find function 'PotionSelectionPopup'
Error [modfriendlyhud]game\player\playerinput.ws(1813): Could not find function 'OilSelectionPopup'
Error [modfriendlyhud]game\player\playerinput.ws(1817): Could not find function 'OilSelectionPopup'
Error [modfriendlyhud]game\player\playerinput.ws(1847): Could not find function 'GetRadialPopupShown'
Error [modfriendlyhud]game\player\playerinput.ws(1887): Could not find function 'GetRadialPopupShown'
Error [modfriendlyhud]game\player\playerinput.ws(1925): Could not find function 'GetRadialPopupShown'
Error [modfriendlyhud]game\player\playerinput.ws(1960): Could not find function 'GetRadialPopupShown'
Error [content0]game\gui\popups\itemselectionpopup.ws(289): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(300): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(311): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(322): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(333): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(345): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(394): Could not find function 'EnableRadialInput'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Any help would be appreciated
Error [content0]game\player\playerinput.ws(1394): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1396): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1410): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1412): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1495): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1498): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1501): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1504): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1526): Could not find function 'OilSelectionPopup'
Error [content0]game\player\playerinput.ws(1530): Could not find function 'OilSelectionPopup'
Error [content0]game\player\playerinput.ws(1554): Could not find function 'GetRadialPopupShown'
Error [content0]game\player\playerinput.ws(1588): Could not find function 'GetRadialPopupShown'
Error [content0]game\player\playerinput.ws(1620): Could not find function 'GetRadialPopupShown'
Error [content0]game\player\playerinput.ws(1649): Could not find function 'GetRadialPopupShown'
Error [content0]game\gui\popups\itemselectionpopup.ws(289): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(300): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(311): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(322): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(333): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(345): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(394): Could not find function 'EnableRadialInput'
Warning [modmagicspells]local\spells_execs\lukatiel_sword_ring.ws(81): Adding state 'abso_fucking_lutely_necessary_bolt_hack_ignore_that' to class 'W3BoltProjectile' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Error [content0]game\player\playerinput.ws(1387): Could not find function 'GetRadialPopupShown'
Error [content0]game\player\playerinput.ws(1394): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1396): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1410): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1412): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1495): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1498): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1501): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1504): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1526): Could not find function 'OilSelectionPopup'
Error [content0]game\player\playerinput.ws(1530): Could not find function 'OilSelectionPopup'
Error [content0]game\player\playerinput.ws(1554): Could not find function 'GetRadialPopupShown'
Error [content0]game\player\playerinput.ws(1588): Could not find function 'GetRadialPopupShown'
Error [content0]game\player\playerinput.ws(1620): Could not find function 'GetRadialPopupShown'
Error [content0]game\player\playerinput.ws(1649): Could not find function 'GetRadialPopupShown'
Error [content0]game\gui\popups\itemselectionpopup.ws(289): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(300): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(311): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(322): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(333): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(345): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(394): Could not find function 'EnableRadialInput'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.