About this mod
Adds warm winter clothing to all Skellige NPCs who were not properly dressed for the cold.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Sleeves, pants, shoes, socks and sometimes gloves, handwraps and fur cloaks have been added to all background Skellige characters who were not previously dressed for winter.
No more fishermen in cutoff shorts working by the icy water. No more shirtless bandits charging at you in their skivvies. No more adults dressed up in heavy furs while their little girls run around in nothing but a sleeveless frock. Everyone finally looks like they belong in the same environment.
The only characters that I left alone were the berserkers, since I figured werebears would not mind the cold, and the three Skellige fistfight opponents, because they're probably drunken nutjobs anyway.
COMPATIBILITY
Ghost Mode - use the GM version and give it priority over Ghost Mode.
W3EE - main file is compatible.
FCR3 - main file is compatible.
Skellige Ice Breath - both main and GM versions are compatible; give this mod priority.
INSTALLATION
If you install the mod mid-game: load your game, save, fast travel to Vizima, then return to where you were and save again. This simple action will reset the active clothing meshes and allow them to display correctly. I don't want to hear about invisible body parts if you haven't done this.
REQUESTS
The new update should cover pretty much every NPC to be found on the isles, but if you see any characters who are still missing sleeves, pants or shoes, please send me a message with a screenshot, the entity path and appearance name, and I'll re-clothe them and add it to the mod.
Please be sure to list the template path and appearance of the character. You can look up this info by facing the character and using console commands gettemplate and getapp (you must have Skacik's extended debug script for those commands to work, but it's a good mod to have, and doesn't conflict with anything, so I suggest you go download it either way).