Tried this guide, but no matter what i did always got "System.IndexOutOfRangeException: Index was outside the bounds of the array" error, both in W3Oven and in Modkitchen. I don't understand what i did wrong, found no information on the internet too, can somebody help me fix this issue?
If I have 5 gwent card mods and want to pick and choose which textures i want from each mod. Is there a way to open them all up and copy paste, then repack?
############ All files are in the correct folder and in PNG format
... D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\dlc\dlc8\data\gameplay\gui_new\icons\gwint\neu_villen_dlc.png D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\dlc\dlc8\data\gameplay\gui_new\icons\gwint\neu_yennefer_dlc.png D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\dlc\dlc8\data\gameplay\gui_new\icons\gwint\neu_zoltan_dlc.png D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\gameplay\gui_new\icons\gwint\nil_albrich.png D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\gameplay\gui_new\icons\gwint\nil_archer_support.png D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\gameplay\gui_new\icons\gwint\nil_archer_support_1.png D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\gameplay\gui_new\icons\gwint\nil_assire.png D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\gameplay\gui_new\icons\gwint\nil_black_archer.png .... My make Bat ( from User Gopher )
cd /d "C:\_Steam\steamapps\common\The_Witcher_3_Mod_Tools\bin\x64"
So sorry to be posting a reply so late in the year 2019, I just decided to give witcher 3 a go as it was one of those games that I always kind of left on the back burner until recently. Anyway I'm extremely new to modding and I'm just a little bit confused as to how to do this correctly. Firstly I have downloaded and installed the latest modkit. The part that confuses me is where do I place the cards that I have customised and edited, where I'm supposed to place the original cards downloaded in this mod for this process to work, and then lastly how to personally customise the bat file folder locations as I use an E drive and not a D or J drive.
So sorry if that's too many questions in one post, I tried following your png guides but I'm still lost about a lot of stuff. Is there perhaps a video tutorial available on this exact process? Again, sorry for the random post out of the blue and if you do manage to get around to answering that would be awesome otherwise it's cool if you are too busy or don't play witcher 3 anymore.
I keep getting this error [Warning][WCC] Failed to compress neu_vesemir.png 309x444 When i use a smaller scale like 300x400 i get no failures or errors but the mod it creates doesnt have anything in it.
holy hell, thank you so much, its been eating at me for so long and nothing had worked till this, i took a little bit from you and others, my bat file had this
Another User here who doesn't know how to do this. The commented Tutorials here are not realy helping me at all too, tbh. I'm not a modder. I downloaded the .rar-files with the cards. What do i have to do so I can edit them and get them working in my mods folder?
I am an expert girl modifying textures of games. And I can modify the textures of this game without problems using ModKitchen. But in regards to this cards, there is something that '@mordek113' is not saying or he is saying it wrong.
I have tried different ways with ModKitchen or without ModKitchen but nothing works.
Just got this to work myself, so I'll share what I did for anyone else who is still interested.
Step 1: Install ModKit and W3Oven. (https://www.nexusmods.com/witcher3/mods/3173) & (https://forums.cdprojektred.com/index.php?threads/w3-oven-an-alternative-gui-to-modkit-1-3.7004360/)
Step 2: On your computer somewhere, desktop is fine, create a folder and name it whatever you like. Ex: GwentRetextures. Inside that Folder create the following subfolders as so: GwentRetextures\Modded\gameplay\gui_new\icons\gwint(the gwint file is where you will place all your edited non-DLC Gwent Card png images). -For edited DLC-Gwent Card images create the following: GwentRetextures\Modded\dlc\dlc8\data\gameplay\gui_new\icons\gwint
Note: Your png image must be 309x444 pixels. If you edit or save via Photoshop, do NOT compress the image when you go to save as png. Load transparency as well.
Step 3: With your edited files setup in the the correct folder sequence; COPY the entire Modded Folder and Paste it in your GwentRetextures and Rename it Uncooked. When you click on your GwentRetexture folder now you should see two folders: Modded and Uncooked. They should be identical in all other aspects.
Step 4: Open W3Oven. At the top you it'll ask where your wcc_lite.exe is located. You will find this where you installed the modkit. Most likely it will look something like this: C:\Program Files (x86)\Witcher 3 Mod Tools\bin\x64 - While in W3Oven the second line will ask where your Uncooked folder is. Select the Uncooked folder pathway you just created in step 3. - Click on Cook Mod; and you will see two more lines to fill out. The top will ask where your 'Modded' folder is. You'll want to select your GwentRetextures Folder. (Do NOT just select your 'Modded' folder, it has to be one folder higher) - Finally name your mod. (Ex: ModGwentRetexture)
Step 5: At this point in W3Oven you should see your png files listed. To the right there will be a box that says 'skip import'. Make sure to check that.
Step 6: Click burn, and wait a while. You may see some errors like 'failed to find collision cache' or 'failed to compress ...', continue waiting until it says complete.
Step 7: Once completed, go back to your GwentRetexture folder and you should see two new folders along side your 'Modded' and 'Uncooked' folders, called Cooked and Packed. Click on Packed and you should see the name of your mod with the proper contents inside it: metadata.store and texture.cache.
Step 8: Place your newly created mod in your Witcher 3 Mod folder.
Step 9: Enjoy!
Anyway this is what I did and it works for me with 1.31 GOTY. Hope it helps.
I can't believe that after 5 years since this guide has been released somebody still cares and posts a detailed foolproof description. I can't believe it even more that it actually worked.
"unhandled exception has occured" when i press burn in w3oven anyone now a work around? it gives you a continue option or a quit option but continueing seems to take you back to where you where
I followed Jon2x5's instructions and at step 5 when I click "burn" I get a "System.IndexOutOfRangeException" ?error. Anyone know how to fix this?
It's not the image that's causing trouble: I tried using just one edited texture alone or amidst the complete unedited gwent set, and also one single non-edited gwent card and the complete set. So I conclude my image is not the problem.
If don't check "skip import", I don't get this error, however I get an emtpy cooked package and an error that tells me "[Error][WCC] Failed to import data from (file directory)"
Hello, a query, does anyone know how to change the textures of gwent (they use wolvenkit)- because it doesn't work for me. If you can I would appreciate if you tell me what program you used
Powie mi ktoś jak to ogarnąć ? Ostatnio na wolven kit zmieniałem sobie punkty postacie to tam własnie trzeba zmieniac ? I to są wgl tylko zdjecia postaci czy jak ?
Does anybody know how to add more alternative card textures to a gwent card mod, which are to be selectable in the menu? I can't find anything on the web that would point me in the right direction.
?Specifically, I need some help linking item description strings, as contained in the w3string file, to the item. Where does the w3strings id come into play? I don't find any file that accesses the id contained in the w3string file.
I want to add alternative gwent card textures to the GwentRedux Mod (after having edited some of the textures already), which should then be selectable in the configuration menu. I don't see how the menu description for a given card's alternative look (e.g. Geralt alternative look: Aard, coded in the menu config xml als "<Option id="1" displayName="gwint\_geralt\_alt1">") is linked to the w3string file, even though I see the corresponding entry (e.g. "2114287606|f599efe4||Aard")
79 comments
gameplay\gui_new\icons\gwint\gog_roach.png
to compile the cards
############
All files are in the correct folder
and in PNG format
...
D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\dlc\dlc8\data\gameplay\gui_new\icons\gwint\neu_villen_dlc.png
D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\dlc\dlc8\data\gameplay\gui_new\icons\gwint\neu_yennefer_dlc.png
D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\dlc\dlc8\data\gameplay\gui_new\icons\gwint\neu_zoltan_dlc.png
D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\gameplay\gui_new\icons\gwint\nil_albrich.png
D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\gameplay\gui_new\icons\gwint\nil_archer_support.png
D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\gameplay\gui_new\icons\gwint\nil_archer_support_1.png
D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\gameplay\gui_new\icons\gwint\nil_assire.png
D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked\gameplay\gui_new\icons\gwint\nil_black_archer.png
....
My make Bat ( from User Gopher )
cd /d "C:\_Steam\steamapps\common\The_Witcher_3_Mod_Tools\bin\x64"
call wcc_lite cook -platform=pc -mod=D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked -basedir=D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked -outdir=D:\___TW3__MyMods\ModHOGwintAnimeBodys\Cooked
call wcc_lite buildcache textures -basedir=D:\___TW3__MyMods\ModHOGwintAnimeBodys\Uncooked -platform=pc -db=D:\___TW3__MyMods\ModHOGwintAnimeBodys\Cooked\cook.db -out=D:\___TW3__MyMods\ModHOGwintAnimeBodys\Packed\ModHOGwintAnimeBodys\content\texture.cache
call wcc_lite pack -dir=D:\___TW3__MyMods\ModHOGwintAnimeBodys\Cooked\ -outdir=D:\___TW3__MyMods\ModHOGwintAnimeBodys\Packed\ModHOGwintAnimeBodys\content\
call wcc_lite metadatastore -path=D:\___TW3__MyMods\ModHOGwintAnimeBodys\Packed\ModHOGwintAnimeBodys\content\
Ignore my previous comment and just do this.
https://i.imgur.com/X2XYrBg.png
This is how your folders should be set up.
Then make sure all the PNGs are in the 'Modded' folder. They should be in the 'Uncooked' folder too but it's not as important.
Create the Packed and Cooked folders, they should be empty.
Make sure pathes are correct for the PNG destinations:
https://i.imgur.com/iqiMwFk.png
https://i.imgur.com/fc9Lci6.png
So for me, I am working in the 'NewCards' folder in my J drive.
So may BAT file will look like this:
"cd /d J:\Witcher3ModTools\bin\x64
call wcc_lite cook -platform=pc -mod=J:\Witcher3ModTools\MergedMods\NewCards\Uncooked -basedir=J:\Witcher3ModTools\MergedMods\NewCards\Uncooked -outdir=J:\Witcher3ModTools\MergedMods\NewCards\Cooked
call wcc_lite buildcache textures -basedir=J:\Witcher3ModTools\MergedMods\NewCards\Uncooked -platform=pc -db=J:\Witcher3ModTools\MergedMods\NewCards\Cooked\cook.db -out=J:\Witcher3ModTools\MergedMods\NewCards\Packed\ModNewCards\content\texture.cache
call wcc_lite pack -dir=J:\Witcher3ModTools\MergedMods\NewCards\Cooked\ -outdir=J:\Witcher3ModTools\MergedMods\NewCards\Packed\ModNewCards\content\
call wcc_lite metadatastore -path=J:\Witcher3ModTools\MergedMods\NewCards\Packed\ModNewCards\content\"
Copy and paste into notepad, save as a .bat, and run it. Should be fast and it should work.
Works for me with over 85 gwent card modifications.
Thanks to this user above me and the user made the Gwent card dumps.
Thanks, feel free to ask me questions.
Anyway I'm extremely new to modding and I'm just a little bit confused as to how to do this correctly.
Firstly I have downloaded and installed the latest modkit.
The part that confuses me is where do I place the cards that I have customised and edited, where I'm supposed to place the original cards downloaded in this mod for this process to work, and then lastly how to personally customise the bat file folder locations as I use an E drive and not a D or J drive.
So sorry if that's too many questions in one post, I tried following your png guides but I'm still lost about a lot of stuff.
Is there perhaps a video tutorial available on this exact process?
Again, sorry for the random post out of the blue and if you do manage to get around to answering that would be awesome otherwise it's cool if you are too busy or don't play witcher 3 anymore.
When i use a smaller scale like 300x400 i get no failures or errors but the mod it creates doesnt have anything in it.
@echo offset modDir=Y:\mods\Gwent\GwentRetexturesset gameDir=F:\SteamLibrary\steamapps\common\The Witcher 3set modKitDir=Y:\mods\Gwent\Witcher 3 Mod Toolsset modName=modGwindolyncd /d "%modKitDir%\bin\x64".\wcc_lite cook -platform=pc -mod="%modDir%\Modded" -basedir="%modDir%\Modded" -outdir="%modDir%\Cooked".\wcc_lite buildcache textures -basedir="%modDir%\Modded" -platform=pc ^-db="%modDir%\Cooked\cook.db" -out="%modDir%\Packed\%modName%\content\texture.cache".\wcc_lite pack -dir="%modDir%\Cooked" -outdir="%modDir%\Packed\%modName%\content".\wcc_lite metadatastore -path="%modDir%\Packed\%modName%\content"robocopy "%modDir%\Packed" "%gameDir%\mods" /Spause
I downloaded the .rar-files with the cards. What do i have to do so I can edit them and get them working in my mods folder?
I have tried different ways with ModKitchen or without ModKitchen but nothing works.
Step 1: Install ModKit and W3Oven. (https://www.nexusmods.com/witcher3/mods/3173) & (https://forums.cdprojektred.com/index.php?threads/w3-oven-an-alternative-gui-to-modkit-1-3.7004360/)
Step 2: On your computer somewhere, desktop is fine, create a folder and name it whatever you like. Ex: GwentRetextures. Inside that Folder create the following subfolders as so: GwentRetextures\Modded\gameplay\gui_new\icons\gwint(the gwint file is where you will place all your edited non-DLC Gwent Card png images).
-For edited DLC-Gwent Card images create the following: GwentRetextures\Modded\dlc\dlc8\data\gameplay\gui_new\icons\gwint
Note: Your png image must be 309x444 pixels. If you edit or save via Photoshop, do NOT compress the image when you go to save as png. Load transparency as well.
Step 3: With your edited files setup in the the correct folder sequence; COPY the entire Modded Folder and Paste it in your GwentRetextures and Rename it Uncooked. When you click on your GwentRetexture folder now you should see two folders: Modded and Uncooked. They should be identical in all other aspects.
Step 4: Open W3Oven. At the top you it'll ask where your wcc_lite.exe is located. You will find this where you installed the modkit. Most likely it will look something like this: C:\Program Files (x86)\Witcher 3 Mod Tools\bin\x64
- While in W3Oven the second line will ask where your Uncooked folder is. Select the Uncooked folder pathway you just created in step 3.
- Click on Cook Mod; and you will see two more lines to fill out. The top will ask where your 'Modded' folder is. You'll want to select your GwentRetextures Folder. (Do NOT just select your 'Modded' folder, it has to be one folder higher)
- Finally name your mod. (Ex: ModGwentRetexture)
Step 5: At this point in W3Oven you should see your png files listed. To the right there will be a box that says 'skip import'. Make sure to check that.
Step 6: Click burn, and wait a while. You may see some errors like 'failed to find collision cache' or 'failed to compress ...', continue waiting until it says complete.
Step 7: Once completed, go back to your GwentRetexture folder and you should see two new folders along side your 'Modded' and 'Uncooked' folders, called Cooked and Packed. Click on Packed and you should see the name of your mod with the proper contents inside it: metadata.store and texture.cache.
Step 8: Place your newly created mod in your Witcher 3 Mod folder.
Step 9: Enjoy!
Anyway this is what I did and it works for me with 1.31 GOTY. Hope it helps.
I can't believe it even more that it actually worked.
Thx Jon for sharing!
~thankyou
it gives you a continue option or a quit option but continueing seems to take you back to where you where
It's not the image that's causing trouble: I tried using just one edited texture alone or amidst the complete unedited gwent set, and also one single non-edited gwent card and the complete set. So I conclude my image is not the problem.
If don't check "skip import", I don't get this error, however I get an emtpy cooked package and an error that tells me "[Error][WCC] Failed to import data from (file directory)"
?Specifically, I need some help linking item description strings, as contained in the w3string file, to the item. Where does the w3strings id come into play? I don't find any file that accesses the id contained in the w3string file.
I want to add alternative gwent card textures to the GwentRedux Mod (after having edited some of the textures already), which should then be selectable in the configuration menu. I don't see how the menu description for a given card's alternative look (e.g. Geralt alternative look: Aard, coded in the menu config xml als "<Option id="1" displayName="gwint\_geralt\_alt1">") is linked to the w3string file, even though I see the corresponding entry (e.g. "2114287606|f599efe4||Aard")
https://www.nexusmods.com/witcher3/mods/4946?tab=description