Just posting to say, that as of 9/30/2024 and the CURRENT patch in Steam, this addon still does work. If you're having trouble with it, make sure you read the description. This only activates when you open the Bestiary. It definitely silently dismantles and sells the items it describes doing it to.
I confirm this mod is Next Gen 4.04 Compatible. There is only one indent change in the "game/gui/menus/glossaryBestiaryMenu.ws" script, and that make no difference at all.
i dont know, i never touch this game more than 2 years just install it, if the script merger do not produce error and you can access main menu, then it "still hold up in 2024"
I have not installed the mod yet because it does some things that I don't want. I have a couple of suggestions. It would be nice if there was a in-game menu that allows you to choose what items you want the mod to take care of. I would like the mod to take care of non-weapon and non-armor items only. For the weapon and armor items, I would like a setting that allows the mod to equip the highest stat weapon or armor but NOT dismantle anything or sell anything. I wanna dismantle and sell when I want. I envision having three menu options: (1) Sell only non-weapon/non-armor items, (2) Sell Weapon items, (3) Sell armor items. The default will have all 3 checked. There can also be a menu option to allow the mod to sell relics/weapon sets. There can be another option to not sell weapons/armor with glyphs installed. I currently have some lower level weapons that have glyphs installed that I keep for special uses. Without an option, they would be sold because your best weapon check doesn't consider glyph buffs. I guess I can put them in storage, but then they are not available if I suddenly need them. It would also be nice if there was an in-game slider to set the selling percent (default 20%). I know this is asking a lot, but this would greatly enhance the usability of the mod. Thank you.
Q1:"It would be nice if there was a in-game menu that allows you to choose what items you want the mod to take care of" Q2: "It would also be nice if there was an in-game slider to set the selling percent (default 20%)." A: creating a menu is not simple in this game, it doable in elder scrolls or Fallout series, but not in this game, even if that is doable for me, the script for the menu alone is longer than the game mod script, so to make it simple but working, that why I created "Auto Manage Items mod",
Q: "I would like the mod to take care of non-weapon and non-armor items only. For the weapon and armor items, I would like a setting that allows the mod to equip the highest stat weapon or armor but NOT dismantle anything or sell anything. I wanna dismantle and sell when I want. I envision having three menu options: (1) Sell only non-weapon/non-armor items, (2) Sell Weapon items, (3) Sell armor items. The default will have all 3 checked. There can also be a menu option to allow the mod to sell relics/weapon sets. There can be another option to not sell weapons/armor with glyphs installed. I currently have some lower level weapons that have glyphs installed that I keep for special uses. Without an option, they would be sold because your best weapon check doesn't consider glyph buffs. I guess I can put them in storage, but then they are not available if I suddenly need them. It would also be nice if there was an in-game slider to set the selling percent (default 20%)."
A: exclude the menu they are really doable, but currently I not playing the witcher 3 these days, I added it to the "to do list", so when I play this game again I will edit it
it just for your future reference, if you request a lot of tasks, please request using number list and new line, like this: 1. request 1 2. request 2 3. request 3
it will help me who not a native English speaker to understand the points of requests
I took a look at the files and it doesn't look like CDPR made any changes to the modified one (the bestiary UI file), so it should be compatible. I've been using it for a couple of hours and haven't run into any issues yet - hopefully it stays that way.
yes, I ask to @chimpoforevah before (you can see my previous reply), my solution is: if (money < 1) { money = 0; }but I did not update it because currently, I do not play this game, and my to-do list is to change this mod into "auto dismantle worse equipment", and "auto-sell" when the barter menu opened, i will update it when i play this game again someday
you need to edit the script by yourself, look for this function all() { d_j(); s_a(); s_b(); s_c(); e_g(); } add // to disable a feature, lets said you like disable sell alchemy ingredients, edit the above script to become like this function all() { //d_j(); s_a(); s_b(); s_c(); e_g(); } save, them rerun the script merger note: -d_j = dismantle junk, -s_a = sell alchemy ingredient, -s_b = sell (read"ed") book, -s_c = sell crafting ingredient -e_g = enchant gear
for "yellow Armor/weps to be dismantled", you can use console ebdr (equipbestdestroyrelic)
78 comments
There is only one indent change in the "game/gui/menus/glossaryBestiaryMenu.ws" script, and that make no difference at all.
Source: Next Gen Changelog 1.32 vs 4.04
just install it, if the script merger do not produce error and you can access main menu, then it "still hold up in 2024"
I envision having three menu options: (1) Sell only non-weapon/non-armor items, (2) Sell Weapon items, (3) Sell armor items. The default will have all 3 checked. There can also be a menu option to allow the mod to sell relics/weapon sets. There can be another option to not sell weapons/armor with glyphs installed. I currently have some lower level weapons that have glyphs installed that I keep for special uses. Without an option, they would be sold because your best weapon check doesn't consider glyph buffs. I guess I can put them in storage, but then they are not available if I suddenly need them.
It would also be nice if there was an in-game slider to set the selling percent (default 20%).
I know this is asking a lot, but this would greatly enhance the usability of the mod.
Thank you.
Q1:"It would be nice if there was a in-game menu that allows you to choose what items you want the mod to take care of"
Q2: "It would also be nice if there was an in-game slider to set the selling percent (default 20%)."
A: creating a menu is not simple in this game, it doable in elder scrolls or Fallout series, but not in this game, even if that is doable for me, the script for the menu alone is longer than the game mod script, so to make it simple but working, that why I created "Auto Manage Items mod",
Q: "I would like the mod to take care of non-weapon and non-armor items only. For the weapon and armor items, I would like a setting that
allows the mod to equip the highest stat weapon or armor but NOT dismantle anything or sell anything. I wanna dismantle and sell when I
want.
I envision having three menu options: (1) Sell only non-weapon/non-armor items, (2) Sell Weapon items, (3) Sell armor items. The default will have all 3 checked. There can also be a menu option to allow the mod to sell relics/weapon sets. There can be another option to not sell weapons/armor with glyphs installed. I currently have some lower level weapons that have glyphs installed that I keep for special uses. Without an option, they would be sold because your best weapon check doesn't consider glyph buffs. I guess I can put
them in storage, but then they are not available if I suddenly need them.
It would also be nice if there was an in-game slider to set the selling percent (default 20%)."
A: exclude the menu they are really doable, but currently I not playing the witcher 3 these days, I added it to the "to do list", so when I play this game again I will edit it
it just for your future reference, if you request a lot of tasks, please request using number list and new line, like this:
1. request 1
2. request 2
3. request 3
it will help me who not a native English speaker to understand the points of requests
Will it be updated for the next-gen version?
https://www.nexusmods.com/witcher3/mods/4391?tab=posts
in the "glossaryBestiaryMenu.ws", All lines matching below
thePlayer.inv.AddAnItem('Crowns', (int)(money * 0.2) );
edit to
if ((money * 0.2) > 1)
{
thePlayer.inv.AddAnItem('Crowns', (int)(money * 0.2) );
}
thank you, kucingkucing!
It''s so awesome, fantastic mod for me.
my solution is:
if (money < 1)
but I did not update it because currently, I do not play this game,{
money = 0;
}
and my to-do list is to change this mod into "auto dismantle worse equipment",
and "auto-sell" when the barter menu opened,
i will update it when i play this game again someday
look for this
function all()
add // to disable a feature,{
d_j();
s_a();
s_b();
s_c();
e_g();
}
lets said you like disable sell alchemy ingredients, edit the above script to become like this
function all()
save, them rerun the script merger{
//d_j();
s_a();
s_b();
s_c();
e_g();
}
note:
-d_j = dismantle junk,
-s_a = sell alchemy ingredient,
-s_b = sell (read"ed") book,
-s_c = sell crafting ingredient
-e_g = enchant gear
for "yellow Armor/weps to be dismantled", you can use console ebdr (equipbestdestroyrelic)