The Witcher 3

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TheRealArdCarraigh

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TheRealArdCarraigh

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274 comments

  1. TheRealArdCarraigh
    TheRealArdCarraigh
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    The game engine cannot handle displaying so many 4k textures (as all NPC's are concerned). So I can only advise to use the 2k version.
    And if I ever update this mod, I will remove the 4k version and only continue to support the 2k one.
  2. Gideon111
    Gideon111
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    My favourite eye mod! But unfortunately unusable with other overriding eye mods :"(
  3. Arthyom99
    Arthyom99
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    Hello. Is it compatible with Glowing Witcher Eyes ?
  4. Dyvalas
    Dyvalas
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    Thanks for this mod, it really gives a nice touch to a lot of characters.

    Especially some of the main ones, like Triss, Yen and Ciri, that in other mods are given an eye color that is too vibrant and saturated, while yours has a very natural vibe!

    I have to report a problem though, there are some issues when used together with Brothers in Arms, especially its LOD part. It is more evident with characters like Triss and Shani, that keep their green eyes instead of having blue and hazel.

    If I give your mod priority over BiA the issue is not present, but I would like not to have to resort to this, BiA is usually better kept with priority over almost everything to prevent issues.

    Would you check this and maybe provide a version compatible with BiA that could be safely loaded after it?

    Thanks!
    1. ElementaryLewis
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      BiA LOD must be in lower priority, it only fix very low LoD value to some mesh.
      Knowing Ard, Realistic Eyes has higher LoD than BiA LOD.
    2. Dyvalas
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      If I look at BiA LOD folder name, I see that it is modZBrothersInArms_LOD. That "Z" means that if I don't give it any priority, it will load with the lowest priority of all basically.

      Is it right? The main BiA is meant to have precedence over everything, while the LOD bundle is meant to give precedence to everything?
    3. ElementaryLewis
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      Yes, you stand right.
      But it's also fine to overwrite the main Brothers In Arms if it confirm to be BiA Compatible.
    4. Dyvalas
      Dyvalas
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      Thanks, you are a mentor for the whole W3 modding community, you should have "Vesemir" as a nickname :D
  5. ProjectFireFly
    ProjectFireFly
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    I have the problem that this mod changes the eyes of Geralt even though I already have a mod for that. Script Merger doesn't detect any conflicts with these two mods so I don't really know how to fix this/give my other mod the priority. Does somebody have any suggestions?
    1. Kezangk
      Kezangk
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      put the geralt eye mod in higher priority
    2. ProjectFireFly
      ProjectFireFly
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      But how do I do that when I don't get a conflict in script merger? Without that I can't give one mod priority over another, can I?
    3. ElementaryLewis
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      Your "Geralt eyes" probably use a tricky way to not replace the vanilla texture.
      So I suggest to try another Geralt Eyes that clearly Script Merger detect the conflict.
    4. AlinGeorgian
      AlinGeorgian
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      I have the same problem. It keeps changing the glowing eyes.
    5. Lolzzl
      Lolzzl
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      I exported the mod and found no direct links to Geralt himself. No idea how this mod changes his eyes to be honest. Probably some different non-direct method

      EDIT: I used the wrong methods. The mod changes the eye texture for Geralt directly thru texture.cache as he is one the few characters with individual texture paths. Simply open the mod with wolvenkit and remove the textures you want then repackage and enjoy. There are also textures for Ciri and Yennefer on top of textures for Modular Eyes etc. No idea why the author refuses to make a version without them as it only took me 5 minutes to change the mod.
    6. Fevaweva
      Fevaweva
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      Hey just wanted to say that I followed your advice I think it has worked perfectly, thanks. Although as I am a newbie when it comes to this sort of things I am unsure if I can fucked it as a Texture.cache file was not generated. Have I inadventently uninstalled this mod do you think?
  6. SantiagoVI
    SantiagoVI
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    Which mod should I give priority to yours or BortherInArms_LOD?
    1. ElementaryLewis
      ElementaryLewis
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      BiA_LOD should always have the lower priority.
  7. TOLiHo
    TOLiHo
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    It would be cool if Geralt not only had a dilated pupil, but also the iris glowed in the dark
  8. doodftw
    doodftw
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    Love the mod, now my yen and triss looks much better. and i have to ask if this mod affects other witchers as well. if not, well i'd like to install another eye mod for witchers.
  9. AlinGeorgian
    AlinGeorgian
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    For some reason, this mod keeps changing the eye textures for Geralt, but only in the next gen. I use glowing eyes, and each time I enter a conversation, my glowing eyes are replaced by the ones from your mod. And yes, I have them with higher priority than your mod. 
  10. Daythin
    Daythin
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    Is it possible to leave out Detlaff from this list? Like can I edit the file to remove him from it?

    I have a mod that already changes his appearance, including different eyes. If script merger detects a conflict, I dont want his standalone mod to disable all the other eyes.
    1. ElementaryLewis
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      Because Script Merger detect a conflict doesn't mean one little mod will disable the entire huge mod.
      It only detect which identical files they affect and you have to set a load order to choose which of them you want for the specific file.

      In your case, you should put the standalone Detlaff mod in higher priority than Realistic Eyes. So that you will get your Detlaff texture change, but other character eyes will get from the Realistic Eyes.
      How to set load order? On Script Merger, right-click on the mod and put a number: The Lower is the Number. The Higher is the Priority.
    2. Daythin
      Daythin
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      Thanks! It worked!
  11. Adacho1331
    Adacho1331
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    !!!WARNING!!!
    If you experience long loading times with the 4k version, use the 2k version instead
    1. vraelian
      vraelian
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      I spent 4 days wondering which mod causes this.

      Thank god, you confirmed it!
    2. Adacho1331
      Adacho1331
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      Your welcome!