The game engine cannot handle displaying so many 4k textures (as all NPC's are concerned). So I can only advise to use the 2k version. And if I ever update this mod, I will remove the 4k version and only continue to support the 2k one.
Thanks for this mod, it really gives a nice touch to a lot of characters.
Especially some of the main ones, like Triss, Yen and Ciri, that in other mods are given an eye color that is too vibrant and saturated, while yours has a very natural vibe!
I have to report a problem though, there are some issues when used together with Brothers in Arms, especially its LOD part. It is more evident with characters like Triss and Shani, that keep their green eyes instead of having blue and hazel.
If I give your mod priority over BiA the issue is not present, but I would like not to have to resort to this, BiA is usually better kept with priority over almost everything to prevent issues.
Would you check this and maybe provide a version compatible with BiA that could be safely loaded after it?
If I look at BiA LOD folder name, I see that it is modZBrothersInArms_LOD. That "Z" means that if I don't give it any priority, it will load with the lowest priority of all basically.
Is it right? The main BiA is meant to have precedence over everything, while the LOD bundle is meant to give precedence to everything?
I have the problem that this mod changes the eyes of Geralt even though I already have a mod for that. Script Merger doesn't detect any conflicts with these two mods so I don't really know how to fix this/give my other mod the priority. Does somebody have any suggestions?
Your "Geralt eyes" probably use a tricky way to not replace the vanilla texture. So I suggest to try another Geralt Eyes that clearly Script Merger detect the conflict.
I exported the mod and found no direct links to Geralt himself. No idea how this mod changes his eyes to be honest. Probably some different non-direct method
EDIT: I used the wrong methods. The mod changes the eye texture for Geralt directly thru texture.cache as he is one the few characters with individual texture paths. Simply open the mod with wolvenkit and remove the textures you want then repackage and enjoy. There are also textures for Ciri and Yennefer on top of textures for Modular Eyes etc. No idea why the author refuses to make a version without them as it only took me 5 minutes to change the mod.
Hey just wanted to say that I followed your advice I think it has worked perfectly, thanks. Although as I am a newbie when it comes to this sort of things I am unsure if I can fucked it as a Texture.cache file was not generated. Have I inadventently uninstalled this mod do you think?
Love the mod, now my yen and triss looks much better. and i have to ask if this mod affects other witchers as well. if not, well i'd like to install another eye mod for witchers.
For some reason, this mod keeps changing the eye textures for Geralt, but only in the next gen. I use glowing eyes, and each time I enter a conversation, my glowing eyes are replaced by the ones from your mod. And yes, I have them with higher priority than your mod.
Is it possible to leave out Detlaff from this list? Like can I edit the file to remove him from it?
I have a mod that already changes his appearance, including different eyes. If script merger detects a conflict, I dont want his standalone mod to disable all the other eyes.
Because Script Merger detect a conflict doesn't mean one little mod will disable the entire huge mod. It only detect which identical files they affect and you have to set a load order to choose which of them you want for the specific file.
In your case, you should put the standalone Detlaff mod in higher priority than Realistic Eyes. So that you will get your Detlaff texture change, but other character eyes will get from the Realistic Eyes. How to set load order? On Script Merger, right-click on the mod and put a number: The Lower is the Number. The Higher is the Priority.
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And if I ever update this mod, I will remove the 4k version and only continue to support the 2k one.
Especially some of the main ones, like Triss, Yen and Ciri, that in other mods are given an eye color that is too vibrant and saturated, while yours has a very natural vibe!
I have to report a problem though, there are some issues when used together with Brothers in Arms, especially its LOD part. It is more evident with characters like Triss and Shani, that keep their green eyes instead of having blue and hazel.
If I give your mod priority over BiA the issue is not present, but I would like not to have to resort to this, BiA is usually better kept with priority over almost everything to prevent issues.
Would you check this and maybe provide a version compatible with BiA that could be safely loaded after it?
Thanks!
Knowing Ard, Realistic Eyes has higher LoD than BiA LOD.
Is it right? The main BiA is meant to have precedence over everything, while the LOD bundle is meant to give precedence to everything?
But it's also fine to overwrite the main Brothers In Arms if it confirm to be BiA Compatible.
So I suggest to try another Geralt Eyes that clearly Script Merger detect the conflict.
EDIT: I used the wrong methods. The mod changes the eye texture for Geralt directly thru texture.cache as he is one the few characters with individual texture paths. Simply open the mod with wolvenkit and remove the textures you want then repackage and enjoy. There are also textures for Ciri and Yennefer on top of textures for Modular Eyes etc. No idea why the author refuses to make a version without them as it only took me 5 minutes to change the mod.
I have a mod that already changes his appearance, including different eyes. If script merger detects a conflict, I dont want his standalone mod to disable all the other eyes.
It only detect which identical files they affect and you have to set a load order to choose which of them you want for the specific file.
In your case, you should put the standalone Detlaff mod in higher priority than Realistic Eyes. So that you will get your Detlaff texture change, but other character eyes will get from the Realistic Eyes.
How to set load order? On Script Merger, right-click on the mod and put a number: The Lower is the Number. The Higher is the Priority.
If you experience long loading times with the 4k version, use the 2k version instead
Thank god, you confirmed it!