The game engine cannot handle displaying so many 4k textures (as all NPC's are concerned). So I can only advise to use the 2k version. And if I ever update this mod, I will remove the 4k version and only continue to support the 2k one.
My only issue with these eyes is that they are EXTREMELY bright. Especially the whites. It's funny people think this looks more natural than other vivid eye mods, it looks the most unnatural. The bright colors are insane against pure white scleras. But the quality looks 10x better than the vanilla eyes for sure. Just can't mix and match without it being obvious.
Thanks for this mod, it really gives a nice touch to a lot of characters.
Especially some of the main ones, like Triss, Yen and Ciri, that in other mods are given an eye color that is too vibrant and saturated, while yours has a very natural vibe!
I have to report a problem though, there are some issues when used together with Brothers in Arms, especially its LOD part. It is more evident with characters like Triss and Shani, that keep their green eyes instead of having blue and hazel.
If I give your mod priority over BiA the issue is not present, but I would like not to have to resort to this, BiA is usually better kept with priority over almost everything to prevent issues.
Would you check this and maybe provide a version compatible with BiA that could be safely loaded after it?
If I look at BiA LOD folder name, I see that it is modZBrothersInArms_LOD. That "Z" means that if I don't give it any priority, it will load with the lowest priority of all basically.
Is it right? The main BiA is meant to have precedence over everything, while the LOD bundle is meant to give precedence to everything?
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And if I ever update this mod, I will remove the 4k version and only continue to support the 2k one.
you have to set the priority in "Mod Manager", not "Script Merger".
The script merger doesn't show any conflict between them.
However, the conflict is real.
Especially some of the main ones, like Triss, Yen and Ciri, that in other mods are given an eye color that is too vibrant and saturated, while yours has a very natural vibe!
I have to report a problem though, there are some issues when used together with Brothers in Arms, especially its LOD part. It is more evident with characters like Triss and Shani, that keep their green eyes instead of having blue and hazel.
If I give your mod priority over BiA the issue is not present, but I would like not to have to resort to this, BiA is usually better kept with priority over almost everything to prevent issues.
Would you check this and maybe provide a version compatible with BiA that could be safely loaded after it?
Thanks!
Knowing Ard, Realistic Eyes has higher LoD than BiA LOD.
Is it right? The main BiA is meant to have precedence over everything, while the LOD bundle is meant to give precedence to everything?
But it's also fine to overwrite the main Brothers In Arms if it confirm to be BiA Compatible.