ABOUT NEXT GEN There is a NextGen version available in the Files tab, it's v2.0.0 and supports v4.04 of the game.
If you're still using old gen v1.32 of the game don't worry, there's still the v1.3.0 version of the mod for you, it still works and is still supported!
The game considers a few of the beers and raspberry juice as potions for some reason. You'll notice those ones with no weight can't go into your stash.
It would be fun if you made a version for W3EE Redux. It seems to me that the weight of the items there is too hardcore. Of course, I can just unscrew the weight limits of Geralt and Roach at 1000 or even 9000, but this breaks the dive. With the help of your mod, I could just change the weight of the objects themselves a little bit to give a little more freedom.
Just wanna say much respect for this line! One of the primary issues affecting the Witcher 3 economy is the fact that Geralt, despite being just one man and his horse, is somehow able to pickup and transports multiple tons of equipment and supplies. (CDPR made the right commercial choice, most players would have hated only being able to carry a couple of swords at a time).
I'm too familiar with mod authors (but mostly users) touting the changes as superior (ie, finally done right, why couldn't CDPR, you should be dev, blah blah) with no respect for the process or understanding that part of the reason such specialized (and often niche) mod changes made are great is because they're available & utilized by the specific subset of people who'd find that idea idea great in the first place. It's a whole universe between modifying a work largely completed and the confines of building everything from the ground up with the balancing acts of accessibility (and profitability!) pressuring the appeal to EVERYONE as best reasonable within realizing their vision. Anyway, not to go off an rant or anything, I was just encouraged seeing this prespective that I feel isn't always represented. :-)
Thanks for the comment! I agree :) I'm actually in the midst of a replay on vanilla PS5 version of the game and making notes about what I'd change/mod/etc for if/when I get a PC again and yeah, it's ALL about choices, CDPR (and all dev studios) get a lot of hate for choices they make but at the end of the day they're selling this game to like 30 million people, most of them don't give a flying crap about whether the "gold ring" can be sold "for a significant sum" is true or not, they just want to play the game. That's why in both my mods, and any in the future, I make sure to add big options/settings menus so that people can adjust the mods to their own choices. In my mind the great liberation of modding is in letting the individual player tweak things to their own personal liking, not just imposing a new but different orthodoxy. Giving options that the studios making their commercial decisions for millions of players are never going to be free to make. Thanks again for your thoughts! :)
It works. I can confirm. However, the difference is too high to the vanilla scripts, so it might cause potential problems when using Script Merger. Thankfully you put "//" comment to find it, and after edit and testing, the new script works and is very friendly mergeable.
Contact me by DM elquikiri, so I can share to you.
Awesome! Thanks for confirming, really appreciated.
OMG just realised you're the absolute legend that put together that Github repo & the next-gen changelog - thank you so much for all your hard work on that, discovered it today it's exactly what I've been looking for for months!
I couldn’t figure out how to DM you on NexusMods so I’ll just write reply here…
Is the "difference too high" because of whitespace & line-endings changes etc? Just realised I used VS Code to do the edits and it probably auto "cleaned up" the line endings etc causing massive red flags for script merger - if you can confirm that's the issue I'll do a new version where it just changes the single one line hook-in for clean mergers.
Since this has worked out, next up - Real Economy! :)
Thanks again ElementaryLewis, there's a barrel of ale waiting for you at Kaer Trolde ;)
So that was MY Github Next-Gen Patch Changelog 1.32 vs 4.04. AH! I thought every modder looks to it. Well you can track this page whenever there is new patch.
I just send you Direct Message. Nexus remade their forum so the DM system is note quite ready per say. There I put the new codes using Notepad++ so it won't remove white spaces and all.
Haha I nearly leapt for joy when I found your Github! Amazing work, thank you!
I've updated Files tab with a new v2.0.0 which should cleanly merge.
Thanks again for all your help, even though I can't currently personally enjoy using my mods in the game I really appreciate your help in getting them working for others!
I confirm that it is very slow to merge this into Next Gen due to the change in spaces. I recommend redoing the scripts for a more friendly merge. Great mod, it makes the game more difficult. I would like there to be an option where the number of weapons and armor that can be carried in the inventory in addition to the already equipped ones is limited or can be changed. I have searched for a mod that does that but have not found one
Many thanks for the report, I've uploaded a new version 2.0.0 that should merge cleanly, it just changes two lines in two files, without touching anything else. Please do let me know if you have issues, but hopefully this clean merges for you without problems.
When/if I get access to a PC again I might look at limiting the number of weapons able to be carried, I had the same thought on my recent vanilla play-through on PS5, would be way more challenging & interesting if you could only carry say 3 or 4 swords! but can't promise anything, sadly I have no plans or funds to have new gaming PC anytime soon!
Thanks to your great participation in Nexus, Elementary, I have learned a lot about modding and have been able to update this and several other mods myself. I infinitely appreciate your contributions to the community. If I could, I would donate a lot of money to you.
59 comments
There is a NextGen version available in the Files tab, it's v2.0.0 and supports v4.04 of the game.
If you're still using old gen v1.32 of the game don't worry, there's still the v1.3.0 version of the mod for you, it still works and is still supported!
Good luck on the path all!
One of the primary issues affecting the Witcher 3 economy is the fact that Geralt, despite being just one man and his horse, is somehow able to pickup and transports multiple tons of equipment and supplies. (CDPR made the right commercial choice, most players would have hated only being able to carry a couple of swords at a time).
I'm too familiar with mod authors (but mostly users) touting the changes as superior (ie, finally done right, why couldn't CDPR, you should be dev, blah blah) with no respect for the process or understanding that part of the reason such specialized (and often niche) mod changes made are great is because they're available & utilized by the specific subset of people who'd find that idea idea great in the first place. It's a whole universe between modifying a work largely completed and the confines of building everything from the ground up with the balancing acts of accessibility (and profitability!) pressuring the appeal to EVERYONE as best reasonable within realizing their vision. Anyway, not to go off an rant or anything, I was just encouraged seeing this prespective that I feel isn't always represented. :-)
I will immediately look inside the files and test it if everything is good.
However, the difference is too high to the vanilla scripts, so it might cause potential problems when using Script Merger. Thankfully you put "//" comment to find it, and after edit and testing, the new script works and is very friendly mergeable.
Contact me by DM elquikiri, so I can share to you.
OMG just realised you're the absolute legend that put together that Github repo & the next-gen changelog - thank you so much for all your hard work on that, discovered it today it's exactly what I've been looking for for months!
I couldn’t figure out how to DM you on NexusMods so I’ll just write reply here…
Is the "difference too high" because of whitespace & line-endings changes etc? Just realised I used VS Code to do the edits and it probably auto "cleaned up" the line endings etc causing massive red flags for script merger - if you can confirm that's the issue I'll do a new version where it just changes the single one line hook-in for clean mergers.
Since this has worked out, next up - Real Economy! :)
Thanks again ElementaryLewis, there's a barrel of ale waiting for you at Kaer Trolde ;)
I just send you Direct Message. Nexus remade their forum so the DM system is note quite ready per say. There I put the new codes using Notepad++ so it won't remove white spaces and all.
I've updated Files tab with a new v2.0.0 which should cleanly merge.
Thanks again for all your help, even though I can't currently personally enjoy using my mods in the game I really appreciate your help in getting them working for others!
Mucho gracias ElementaryLewis :)
When/if I get access to a PC again I might look at limiting the number of weapons able to be carried, I had the same thought on my recent vanilla play-through on PS5, would be way more challenging & interesting if you could only carry say 3 or 4 swords! but can't promise anything, sadly I have no plans or funds to have new gaming PC anytime soon!
Good luck on the path!
https://drive.google.com/file/d/19ZOUb7rOdrwevGIPu-dTgyUQROTjEA5D/view?usp=sharing
Go to the mod content, you should find a "Bin" folder and copy/past to the game's "Bin" folder.