The Witcher 3

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darkavatar7

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  1. darkavatar7
    darkavatar7
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    Uploaded new patch for Tweaks users.
    It will prevent Tweaks to reset ProShadows values. You can also use Tweaks sliders and presets to choose ProShadows settings.

    Low & Medium = Lite
    High & Ultra = Main File
    Supreme = Spiced
    Ultimate = Firehawk

    Screenshots attached if you want to use the sliders instead presets. In case you already configured Tweaks and want to keep your settings.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------

    Now we also have a compatible version with More Shadows and other similar mods.
    I don't recommend to use it. This version won't fix the buggy shadow blend between shadow steps (cascades).
    Only for people who want to use mods that increase light occlusion sources and doesn't mind the glitchy blend.
  2. FullMetalWitcher
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    Hi Darkavatar,

    I just want to be sure I am installing the mod correctly.

    I have: TWEAKS + More Shadows/More Shadows in Toussaint.

    So,
    1) I downloaded only the version of your mod in the miscellaneous section: Proshadow - More Shadows (TWEAKS Patch)
    2) Copied the bin in the game directory, (rendering file overwritten)
    3) changed the values in the in game menu as shown in your screenshoots (Ultimate)

    that's it?

    P.S.: before changing the values, i had

    Cascade shadow map size set to 8192 (like max spot shadow)
    Cascade shadow distance scales were: 8,6,4,2

    Should I still use the ones indicated in your screenshoot or the ones i had were "better"

    sorry if it is a stupid question
    1. darkavatar7
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      Hey, there!
      Yep, everything installed right.

      You can increase or decrease cascade shadow map as you please. It will only affect shadows smoothness.
      I recommend you to use 6144 instead 8192. Quality-wise is almost the same for a cascade0 in 8, but you can save performance for other things.

      About cascade distances, it's better to leave X, 3, 3, 2 for any settings. Cascade0 is the one you will notice the most.
      The other cascades only need to be increased if your FOV is above 75. But increasing FOV further in this game causes a lot of visual glitches due to its engine.

      Spot shadows always must be equal or above (better above) than cascade shadow map. It helps with shadow flickering in long range and on Geralt and NPCs faces. Doesn't have much impact in performance or quality anyways, it's an extra.

      ProShadows focuses on achieving the best quality-performance relation while fixing those bloody buggy shadows.
      There are several versions for users with different hardware caliber but, even with a hulky PC, i don't recommend values above Firehawk.
      You can get better quality for sure, but the performance loss would be enormous compared to the visual benefit.
      Is always better to put some juicy ReShade or any graphic mod available on Nexus.
    2. FullMetalWitcher
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      thank you for the quick reply...now it is clear!
    3. ConstantinEE
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      It should be better to make this post Sticky-Locked for Future reference tip.
    4. darkavatar7
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      Nah, it's fine. We talked about how it works more than how make it work. Not really interesting if you only want the results.
      Those very few interested in such things can scroll down a bit and find it.
      I'll make it sticky if we end with too many pages after this one.

      EDIT.: We have few pages by now. Here comes the pushpin!
  3. lulaby212
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    I installed the Tweaks version but I don't see any slider for Shadow Quality , what did I do wrong?:))
  4. lulaby212
    lulaby212
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    Does this conflict in any way , shape or form with Better Light Sources?
  5. Dorian36
    Dorian36
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    Can anyone tell me what "CascadeShadowmapSize" means and whether I need to increase it or only increase "CascadeShadowDistanceScale0"?
  6. daftshadow
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    I'm assuming next-gen hasn't fixed these shadow issues so this mod is still applicable today?

    EDIT: Hmm, it appeared to fix the shadow flickering I was experiencing at certain areas in the game. Need to play the game more to see if it indeed fix this issue but so far so good. Although the Shadow Quality slider in-game didn't revert to Low. It's still on Ultra+. Is this supposed to happen? I followed the instructions installing this manually.
    1. darkavatar7
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      I'm gonna guess the Next-Gen version now have an extra shadow preset called Ultra+, so now it can show that option instead of bugging the slider in settings. If you follow the instructions it must work. Some users however reported issues in Next-Gen, even if you installed right.
  7. d3Ita7
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    No matter what I do shadows on character related meshes looks incredibly bad and low-res - Only way to fix this is by using Ray-Traced shadows.

    I don't know if the mod isn't supposed to fix the type of issue I have to begin with -  I tried to fool around with the listed ProShadow settings without any luck.

    For reference the picture is using the Firehawk 1.5 preset).

    Hopefully someone more educated with the shadows in this game and this specific mod can help me out, cheers <3 !
    1. darkavatar7
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      This mod is for the original version, you can expect issues in Next-Gen.
  8. Wreck3rr
    Wreck3rr
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    I can confirm this works with NextGen update. Just had to add/edit these settings in "dx12user.settings" file since I'm playing on DX12.
  9. Rudlee
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    Will this get updated for next-gen?
    Even with the new Ultra+ settings, I still see shadows pop in.
    1. darkavatar7
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      Someday it will. Not gonna play the Next-Gen version for now.
    2. Rudlee
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      Oh sick! Looking forward to it.
    3. RebornZA
      RebornZA
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      This already works on nextgen lol
      And thank goodness it does, the shadows in this game, without this fix, are a yikes.

      Edit: (Full disclosure) I'm using DX11(Nextgen), I manually installed it following the instructions here. Working.
    4. darkavatar7
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      Good to know. Thanks for the report.
    5. Rudlee
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      On the DX12 next-gen version, the setting "MaxCubeShadowSize=4096" makes the shadows disappear, when you get too close to them.
      I don't know if messing around with that setting would fix it, but as is, it shadows deletus.

      What is that setting for anyway?
    6. darkavatar7
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      Try More Shadows version. Maybe the Next-Gen version uses the dynamic shadows/light occlusion for all the shadows.
    7. Rudlee
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      Yeah that works.

      However, I've noticed that sometimes the game renders some shadows that are further away before rendering shadows that are closer.
      Is this just some fault of TW3 engine, or is this fixable?
    8. darkavatar7
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      Check again that spot ingame. To me it looks like in the first picture that house is 2D and it's rendered to 3D getting closer.
      I can remember that the engine handle some terrain this way to improve performance. Could be this case.
    9. Rudlee
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      As I walk slowly towards that house, to me it looks like as if a "shadow curtain" is being slowly pulled from left, to right.
    10. darkavatar7
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      How curious... To be honest, i was expecting many more issues than this without an update.
      The Next-Gen version could (and should) handle shadows different than the original version.
    11. Rudlee
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      I kinda sorta made it work by removing the adjustments that weren't in the dx12user.settings to begin with, and only changing the ones that were.
      But I still see some problems here and there.
  10. zardsk86
    zardsk86
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    NO.1 Shadow mod and Thank you for your effort
    im very satisfied
    1. darkavatar7
      darkavatar7
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    2. zardsk86
      zardsk86
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      my favorite Proshadow mod and Enhanced Graphics Settings mod+wiedzmin lighting mod

      is it compatible? Which version should I install correctly?

      Sorry for my poor English

      Im install main standard version, the problem is that the shadow of the brazier is visible from a distance and disappears when i get close.

      now i use Proshadow -More Shadows-
  11. Nicolo2524
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    i have a problem when i put the "Cascade Shadow Distance Scale 0" to a valute higher than 1 the shadow start flickering, On character face and on wall more higher i put the setting and more flickering i get how do i fix this?
  12. kamikad3e123
    kamikad3e123
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    Will there be a version for the latest "Tweaks"?
    1. darkavatar7
      darkavatar7
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      No need for it really. Tweaks 2.1 and 2.21 are essentially the same at visual level if you use ProShadows.
      ProShadows patch already fixes the shadows mentioned in Tweaks 2.21.