fixed. If you only merged 2 mod mmersive cam- alternative horse controls and Ultimate Roach Improvement, you can replace this file to "The Witcher 3\Mods\mod0000_MergedFiles\content\scripts\game\vehicles\horse\states" after merged with script merger. Link: https://drive.google.com/file/d/1eclhOWQABk8_PRNsf1NLpreSCPGbA1MI/view?usp=sharing
Can someone please help me? This is literally the only mod that I have installed so it can only be this one causing the problem but after running script merger and everything else, when I start the game, it gives me this error.
Error [content0]game\gameplay\items\throwables\petards\petard.ws(21): Unknown type 'SPetardParams' for property 'impactParams'. Error [content0]game\gameplay\items\throwables\petards\petard.ws(22): Unknown type 'SPetardParams' for property 'loopParams'. Error [content0]game\gameplay\items\throwables\petards\petard.ws(60): Unknown type 'array:2,0,SPetardShownDecals' for property 'decalRemainingTimes'. Error [content0]game\gameplay\items\throwables\petards\petard.ws(697): Unknown type 'SPetardParams' for property 'params'. Error [content0]game\gameplay\items\throwables\petards\petard.ws(858): Unknown type 'SPetardParams' for property 'params'. Error [content0]game\gameplay\items\throwables\petards\petard.ws(916): Unknown type 'SPetardParams' for property 'params'. Error [content0]game\gameplay\items\throwables\petards\petard.ws(986): Unknown type 'SPetardParams' for property 'params'. Error [content0]game\vehicles\boat\boatdestructioncomponent.ws(15): Unknown type 'array:2,0,SBoatPartsConfig' for property 'partsConfig'. Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
So, the script has a ton of developer comments (400+, seemingly made by CDPR), that are not present in the vanilla script for me. This made it a nightmare to merge with other scripts. I thought I'd clean it up, so that other people won't also suffer the same nightmare. Here: https://drive.google.com/file/d/1Ly50qYjK3Yhb7Hi3a67Zc-9PEPyEEbNZ/view As a backup, I uploaded just the script file to Pastebin: https://pastebin.com/raw/XEKVeRgB
I haven't tested it yet. Hope I didn't miss anything! If the author (deleted78673528) would like to update the mod with this file, go ahead!
There is a conflict between Friendly Stash and Ultimate Roach Improvement (modMine). I think this is because URI allows galloping in cities, and FS blocks galloping when over-encumbered(?). Here is my guess on a solution: private function CanCanter() : bool { //return ( thePlayer.m_SettlementBlockCanter < 1 ) || ( thePlayer.GetIsHorseRacing() ); // #B shouldn't be also here speedRestriction <= // Vanilla //return true; // modMine (Ultimate Roach Improvement) //return thePlayer.IsActionAllowed( EIAB_RunAndSprint ) && ( ( thePlayer.m_SettlementBlockCanter < 1 ) || thePlayer.GetIsHorseRacing() ); //modSigns/modFriendlyStash return thePlayer.IsActionAllowed( EIAB_RunAndSprint ); //modSigns/modFriendlyStash+modMine }
File: content\scripts\game\vehicles\horse\states\exploration.ws Line 1967 in Vanilla script.
If you read the description you'd know this is a merge of 2 mods, one of them being galloping in cities. Therefore, you just need the other one - https://www.nexusmods.com/witcher3/mods/2000
56 comments
I recommend this mod instead, it's provide some improvement but better: Improved Horse Controls
Error [mod0000_mergedfiles]game\vehicles\horse\states\exploration.ws(706): syntax error, unexpected '*', near '*'
Error [mod0000_mergedfiles]game\vehicles\horse\states\exploration.ws(793): syntax error, unexpected '}', expecting $end, near '}'
Error [mod0000_mergedfiles]game\vehicles\horse\states\exploration.ws(818): syntax error, unexpected '}', expecting $end, near '}'
fixed. If you only merged 2 mod mmersive cam- alternative horse controls and Ultimate Roach Improvement, you can replace this file to "The Witcher 3\Mods\mod0000_MergedFiles\content\scripts\game\vehicles\horse\states" after merged with script merger.
Link: https://drive.google.com/file/d/1eclhOWQABk8_PRNsf1NLpreSCPGbA1MI/view?usp=sharing
Error [content0]game\gameplay\items\throwables\petards\petard.ws(21): Unknown type 'SPetardParams' for property 'impactParams'.
Error [content0]game\gameplay\items\throwables\petards\petard.ws(22): Unknown type 'SPetardParams' for property 'loopParams'.
Error [content0]game\gameplay\items\throwables\petards\petard.ws(60): Unknown type 'array:2,0,SPetardShownDecals' for property 'decalRemainingTimes'.
Error [content0]game\gameplay\items\throwables\petards\petard.ws(697): Unknown type 'SPetardParams' for property 'params'.
Error [content0]game\gameplay\items\throwables\petards\petard.ws(858): Unknown type 'SPetardParams' for property 'params'.
Error [content0]game\gameplay\items\throwables\petards\petard.ws(916): Unknown type 'SPetardParams' for property 'params'.
Error [content0]game\gameplay\items\throwables\petards\petard.ws(986): Unknown type 'SPetardParams' for property 'params'.
Error [content0]game\vehicles\boat\boatdestructioncomponent.ws(15): Unknown type 'array:2,0,SBoatPartsConfig' for property 'partsConfig'.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
So, the script has a ton of developer comments (400+, seemingly made by CDPR), that are not present in the vanilla script for me. This made it a nightmare to merge with other scripts. I thought I'd clean it up, so that other people won't also suffer the same nightmare. Here:
https://drive.google.com/file/d/1Ly50qYjK3Yhb7Hi3a67Zc-9PEPyEEbNZ/view
As a backup, I uploaded just the script file to Pastebin: https://pastebin.com/raw/XEKVeRgB
I haven't tested it yet. Hope I didn't miss anything!
If the author (deleted78673528) would like to update the mod with this file, go ahead!
I think this is because URI allows galloping in cities, and FS blocks
galloping when over-encumbered(?). Here is my guess on a solution:
private function CanCanter() : bool
{
//return ( thePlayer.m_SettlementBlockCanter < 1 ) || (
thePlayer.GetIsHorseRacing() ); // #B shouldn't be also here
speedRestriction <= // Vanilla
//return true; // modMine (Ultimate Roach Improvement)
//return thePlayer.IsActionAllowed( EIAB_RunAndSprint ) && ( (
thePlayer.m_SettlementBlockCanter < 1 ) ||
thePlayer.GetIsHorseRacing() ); //modSigns/modFriendlyStash
return thePlayer.IsActionAllowed( EIAB_RunAndSprint ); //modSigns/modFriendlyStash+modMine
}
File: content\scripts\game\vehicles\horse\states\exploration.ws
Line 1967 in Vanilla script.
I haven't tried it yet.