File information

Last updated

Original upload

Created by

Aleks Vuckovic

Uploaded by

floppypig

Virus scan

Safe to use

1391 comments

  1. floppypig
    floppypig
    • member
    • 19 kudos
    Locked
    Sticky
    NEXT-GEN UPDATE NOTE: Considering the next gen version of W3 has FCR3 inbuilt, it is definitely not going to be compatible with Redux.

    My current plan for W3 Redux support is:

    • With the release of 4.9, I consider Redux now complete for 1.3x versions of The Witcher 3.
    • I will still fix any critical or major bugs if they come up.
    • I will be taking an extended break from modding. I may come back to it to create a next gen version of Redux in a few months. However, no promises. If anyone wants to convert Redux themselves, they are welcome to.

    All of this is subject to change, but figured I'd just give everyone a heads up that next gen support won't be coming any time soon.
  2. floppypig
    floppypig
    • member
    • 19 kudos
    Locked
    Sticky
    To anyone who is still playing this mod, I've just released v4! It's been almost 2 years since the last update of the main file and I've made a few substantial changes. 

    Please check the changelog for more detail, but in summary:
    -A number of modules (such as Fatigue and the Vampire changes) have now been made configurable through an all new mod menu!
    -Decoctions have been completely overhauled and now reflect the original design idea I had when envisioning this mod. 15 new mutagens and decoctions based on monsters in "Hearts of Stone" and "Blood and Wine" have also been added. 
    -Total redesign of the Side Effects alchemy skill (now Intoxication). I felt like the Combat and Sign trees both had a sort of "ultimate skill" (Wolven Storm/Flood of Anger and Supercharged Glyphs, respectively). This was missing from the Alchemy tree, so I've added it!. Give it a whirl. 
    -A number of gameplay and FX improvements and some bug fixes!

    If you're playing version 3.3, delete the following modules:

    • Redux
    • Total Armor Rebalance (has now been integrated with Redux v4)
    • Descriptive Levels (has now been integrated with Redux v4)
    • Less Regen (has now been integrated with Redux v4)
    • Gwent Redux Compatibility (Redux v4 version has been uploaded under "Optional Files")

    Now just download v4 and merge it with your mods folder and run script merger if using other mods.

    Also, v4+ are currently only supported in a few languages. The 3.3 translation packs will likely still work for 50% of the mod, but some things, like Decoctions, the mod menu and some recently reworked skills won't have the correct text.

    Happy monster hunting!
  3. Coffeepotion
    Coffeepotion
    • supporter
    • 8 kudos
    I would love to use this mod with next-gen W3 :/

    If anyone has a working port please let me know.
    1. AlxMachine
      AlxMachine
      • member
      • 1 kudos
      +1.

      Really, it's a shame such a fantastic overhaul remains unconverted... the changes to the monsters and the combat system, alone, deserve an update to next gen, not to speak of the rest of the mod. It's among the best I saw, and considered my 2.600+ hours of play with W3, I can say I' ve seen and tried a lot when it comes to mods (virtually everything worth trying in a decade).
      Please, don't let it die...
  4. mpileon
    mpileon
    • member
    • 0 kudos
    Hello, I downloaded Redux along the better starting weapons optional files, everything seems to work fine except for the better starting weapons : I still start the game with the standards steel/silver swords.
    I'm using v1.32 with community patch installed (not using v1.31 patch because of the lips animations issues) with no other major gameplay mod. Ran script merger and no conflict detected.
  5. Mustang052484
    Mustang052484
    • premium
    • 3 kudos
    Can't get Preparations to merge with Redux. I added the content folder (from your patch) overwriting the files, chose B(Preparations) for all 3 conflicts and still get this 

    Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(2417): Unexpected end of file found after '{' at line 14

    I am using the Unification patch(1.1) for v1.31/1.32 with Preparations v6.2 and version 1.32 on Steam.

    Any help would be appreciated
    1. floppypig
      floppypig
      • member
      • 19 kudos
      Hmmm, I'm using GOTY from GOG 1.31, so could be something to do with unification.

      Upload the guitooltipcomponent.ws script somewhere and send me a download link. I should be able to fix it pretty quickly.
    2. Mustang052484
      Mustang052484
      • premium
      • 3 kudos
      I just dropped Preparations....really wanted to run your mod! Anyway, you need the guitooltipcomponent.ws script from 1.32, where would I find that? I found one in the The Witcher 3\content\content0\scripts\game\gui\_old\components folder, is that it? Didn't see any others in the gui sub folder.
    3. floppypig
      floppypig
      • member
      • 19 kudos
      No, the merged one here that has the issue: [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws
    4. veskoandroid
      veskoandroid
      • member
      • 1 kudos
      So we need Unification patch for this? GOG 1.31/32?
    5. DonProtein
      DonProtein
      • supporter
      • 451 kudos
      No.
    6. raven1818
      raven1818
      • member
      • 1 kudos
      I also got this error
      Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(2417): Unexpected end of file found after '{' at line 14
      1.31 GOG version
      Maybe someone has dealt with it?
    7. raven1818
      raven1818
      • member
      • 1 kudos
      https://drive.google.com/file/d/1PxSQtL3Ois_2CWUm9seeXqYT7Q5KnWsR/view?usp=share_link
      I have no idea how to fix it :)
    8. JHPeyper
      JHPeyper
      • premium
      • 7 kudos
      Hi,

      It may be abit late but I finally figured out the Issue!

      When Merging Redux and the Preparations(With the redux files dropped in), after you have done your 3 merges, the very next line under your latest merge where is says <no src line>, right click the line and merge it with preparations, the <no src line> should now be a }.

      Now I can finally play Redux with Preparations!
    9. AhriSenpai
      AhriSenpai
      • member
      • 3 kudos
      im going to kiss you on the f*#@ing mouth. just spent like 4 f*#@ing hours trying to fix this.
  6. JHPeyper
    JHPeyper
    • premium
    • 7 kudos
    Any chance of this mod being ported to the Next Gen Update now that Witcher 3 REDkit has released?
    1. floppypig
      floppypig
      • member
      • 19 kudos
      Heya. Sorry, no plans to do anything further for this mod.

      If I do end up messing around with REDkit, I'd likely design entirely new mods.

    2. JHPeyper
      JHPeyper
      • premium
      • 7 kudos
      Damn, XD

      Hopefully one day someone that knows what they're doing manages to port this mod to the Next Gen Update.

      I tried and failed.
  7. aleks160996
    aleks160996
    • member
    • 2 kudos
    Hi! Tell me please how to write the code in the console for the sword so that it appears in the inventory in W3Redux or W3EE?
    In the original game, swords are added, but in W3EE or W3Redux not.

    • Thanks!
  8. Mrvnukabomb
    Mrvnukabomb
    • supporter
    • 0 kudos
    I love the mod, but I've been trying a bomb build and the efficiency perk does not seem to be working as described, it only adds one extra bomb instead of three. does anyone know a fix
  9. Alastor19224017
    Alastor19224017
    • member
    • 0 kudos
    Does anyone know how to enable back parrying bolts? I mean parrying back to attackers
    1. JHPeyper
      JHPeyper
      • premium
      • 7 kudos
      This mod removes it entirely due to how stupid the concept is
  10. 1Lightning1
    1Lightning1
    • member
    • 0 kudos
    how to defeat shaelmaars? mfckers burrow in the ground when at low hp and regen to fullhp, i'm kinda stuck at the Tufo Monster contract 
    1. 1Lightning1
      1Lightning1
      • member
      • 0 kudos
      okay, switching regen values to vanilla in mod's menu helps, although that's a cheaty way
    2. JHPeyper
      JHPeyper
      • premium
      • 7 kudos
      If I recall right bleeding will stop the Shaemler from regenerating at all
    3. DonProtein
      DonProtein
      • supporter
      • 451 kudos
      By reading the mod page.
  11. Matthew2787
    Matthew2787
    • supporter
    • 0 kudos
    hey guys any idea how i would merge this conflict, manual merges still confuse me to no end


  12. Vykytory
    Vykytory
    • member
    • 5 kudos
    Algum brasileiro(a) ou que fale português gostaria da tradução desse mod em pt?