NEXT-GEN UPDATE NOTE: Considering the next gen version of W3 has FCR3 inbuilt, it is definitely not going to be compatible with Redux.
My current plan for W3 Redux support is:
With the release of 4.9, I consider Redux now complete for 1.3x versions of The Witcher 3.
I will still fix any critical or major bugs if they come up.
I will be taking an extended break from modding. I may come back to it to create a next gen version of Redux in a few months. However, no promises. If anyone wants to convert Redux themselves, they are welcome to.
All of this is subject to change, but figured I'd just give everyone a heads up that next gen support won't be coming any time soon.
To anyone who is still playing this mod, I've just released v4! It's been almost 2 years since the last update of the main file and I've made a few substantial changes.
Please check the changelog for more detail, but in summary: -A number of modules (such as Fatigue and the Vampire changes) have now been made configurable through an all new mod menu! -Decoctions have been completely overhauled and now reflect the original design idea I had when envisioning this mod. 15 new mutagens and decoctions based on monsters in "Hearts of Stone" and "Blood and Wine" have also been added. -Total redesign of the Side Effects alchemy skill (now Intoxication). I felt like the Combat and Sign trees both had a sort of "ultimate skill" (Wolven Storm/Flood of Anger and Supercharged Glyphs, respectively). This was missing from the Alchemy tree, so I've added it!. Give it a whirl. -A number of gameplay and FX improvements and some bug fixes!
If you're playing version 3.3, delete the following modules:
Redux
Total Armor Rebalance (has now been integrated with Redux v4)
Descriptive Levels (has now been integrated with Redux v4)
Less Regen (has now been integrated with Redux v4)
Gwent Redux Compatibility (Redux v4 version has been uploaded under "Optional Files")
Now just download v4 and merge it with your mods folder and run script merger if using other mods.
Also, v4+ are currently only supported in a few languages. The 3.3 translation packs will likely still work for 50% of the mod, but some things, like Decoctions, the mod menu and some recently reworked skills won't have the correct text.
Really, it's a shame such a fantastic overhaul remains unconverted... the changes to the monsters and the combat system, alone, deserve an update to next gen, not to speak of the rest of the mod. It's among the best I saw, and considered my 2.600+ hours of play with W3, I can say I' ve seen and tried a lot when it comes to mods (virtually everything worth trying in a decade). Please, don't let it die...
Hello, I downloaded Redux along the better starting weapons optional files, everything seems to work fine except for the better starting weapons : I still start the game with the standards steel/silver swords. I'm using v1.32 with community patch installed (not using v1.31 patch because of the lips animations issues) with no other major gameplay mod. Ran script merger and no conflict detected.
Can't get Preparations to merge with Redux. I added the content folder (from your patch) overwriting the files, chose B(Preparations) for all 3 conflicts and still get this
Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(2417): Unexpected end of file found after '{' at line 14
I am using the Unification patch(1.1) for v1.31/1.32 with Preparations v6.2 and version 1.32 on Steam.
I just dropped Preparations....really wanted to run your mod! Anyway, you need the guitooltipcomponent.ws script from 1.32, where would I find that? I found one in the The Witcher 3\content\content0\scripts\game\gui\_old\components folder, is that it? Didn't see any others in the gui sub folder.
I also got this error Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(2417): Unexpected end of file found after '{' at line 14 1.31 GOG version Maybe someone has dealt with it?
It may be abit late but I finally figured out the Issue!
When Merging Redux and the Preparations(With the redux files dropped in), after you have done your 3 merges, the very next line under your latest merge where is says <no src line>, right click the line and merge it with preparations, the <no src line> should now be a }.
Hi! Tell me please how to write the code in the console for the sword so that it appears in the inventory in W3Redux or W3EE? In the original game, swords are added, but in W3EE or W3Redux not.
I love the mod, but I've been trying a bomb build and the efficiency perk does not seem to be working as described, it only adds one extra bomb instead of three. does anyone know a fix
1391 comments
My current plan for W3 Redux support is:
All of this is subject to change, but figured I'd just give everyone a heads up that next gen support won't be coming any time soon.
Please check the changelog for more detail, but in summary:
-A number of modules (such as Fatigue and the Vampire changes) have now been made configurable through an all new mod menu!
-Decoctions have been completely overhauled and now reflect the original design idea I had when envisioning this mod. 15 new mutagens and decoctions based on monsters in "Hearts of Stone" and "Blood and Wine" have also been added.
-Total redesign of the Side Effects alchemy skill (now Intoxication). I felt like the Combat and Sign trees both had a sort of "ultimate skill" (Wolven Storm/Flood of Anger and Supercharged Glyphs, respectively). This was missing from the Alchemy tree, so I've added it!. Give it a whirl.
-A number of gameplay and FX improvements and some bug fixes!
If you're playing version 3.3, delete the following modules:
Now just download v4 and merge it with your mods folder and run script merger if using other mods.
Also, v4+ are currently only supported in a few languages. The 3.3 translation packs will likely still work for 50% of the mod, but some things, like Decoctions, the mod menu and some recently reworked skills won't have the correct text.
Happy monster hunting!
If anyone has a working port please let me know.
Really, it's a shame such a fantastic overhaul remains unconverted... the changes to the monsters and the combat system, alone, deserve an update to next gen, not to speak of the rest of the mod. It's among the best I saw, and considered my 2.600+ hours of play with W3, I can say I' ve seen and tried a lot when it comes to mods (virtually everything worth trying in a decade).
Please, don't let it die...
I'm using v1.32 with community patch installed (not using v1.31 patch because of the lips animations issues) with no other major gameplay mod. Ran script merger and no conflict detected.
Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(2417): Unexpected end of file found after '{' at line 14
I am using the Unification patch(1.1) for v1.31/1.32 with Preparations v6.2 and version 1.32 on Steam.
Any help would be appreciated
Upload the guitooltipcomponent.ws script somewhere and send me a download link. I should be able to fix it pretty quickly.
Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(2417): Unexpected end of file found after '{' at line 14
1.31 GOG version
Maybe someone has dealt with it?
I have no idea how to fix it :)
It may be abit late but I finally figured out the Issue!
When Merging Redux and the Preparations(With the redux files dropped in), after you have done your 3 merges, the very next line under your latest merge where is says <no src line>, right click the line and merge it with preparations, the <no src line> should now be a }.
Now I can finally play Redux with Preparations!
If I do end up messing around with REDkit, I'd likely design entirely new mods.
Hopefully one day someone that knows what they're doing manages to port this mod to the Next Gen Update.
I tried and failed.
In the original game, swords are added, but in W3EE or W3Redux not.