The Witcher 3

About this mod

Its composed of 2 mods and 1 dlc for Corvo Bianco. dlc_morePaintings makes more paintings/shields/tapestries available for mounting in picture slots & is required. modWitchersLair_PixAndSwords adds picture and sword slots & is required. modWitchersLair_Armor adds armor stands & is optional.

Requirements
Permissions and credits
Changelogs
Thanks to Drynk for finding a bug in new game plus of WitchersLair_PixAndSwords. It's fixed in v1.4 & above.

First things first


It's best practice to make a save before making any changes to your game. Then you have something to fall back on if things go sideways or if at some point in the process you realize you're over it & just want to go back to what you had. For this mod you should make another save after removing everything you have mounted in Corvo Bianco, all the pix, swords, & armor. This 2nd save is the one you'll start play on after installing this mod. In the 'Previous Description' section below there's more detail about what might work if you dont do the above and end up having left things mounted in slots that no longer exist.

The update workflow

  1. Read the Update v1.3 Description below (there are more descriptions below that about earlier versions of this mod)
  2. Refer to the files section of this mod, each file description specifies which screenshots from the Images tab are relevant to it
  3. Download dlc_morePaintings
  4. Choose 1 version of modWitchersLair_PixAndSwords & download it
  5. If you want more armor stands than the vanilla game has choose a version of modWitchersLair_Armor and download it
  6. Make a current save (I do this before I install or change any mod), consider it the save you can always fall back on.
  7. Take down all the pictures, swords, and armors you have currently mounted in Corvo Bianco. Make a save. This will be the save you start on after installing v1.3 of this mod.
  8. If you have a previous version of this mod installed, uninstall it, that is remove modWitchersLair from the mods directory of your Witcher 3 installation
  9. Install this mod
      
    • Extract the dlc_morePaintings folder from the archive you downloaded for it & drop it in the dlc directory of your witcher 3 installation
    • Extract the modWitchersLair_PixAndSwords folder from the archive you downloaded for it & drop it in the mods directory of your witcher 3 installation
    • If you've downloaded an archive for it extract the modWitchersLair_Armor folder from the archive & drop it in the mods directory of your witcher 3 installation. Give it higher priority than modWitchersLair_PixAndSwords (see the readme in the Armor archive you downloaded for 1 way to do this)
    • Use the save from step 7 to continue play with v1.3 of this mod is installed.


Update v1.3 Description

This update to modWitchersLair is composed of 2 mods & 1 dlc.

dlc_morePaintings is required for this mod to work. It makes 49 more paintings/shields/tapestries available to be mounted in pic slots. These are all taken directly from or made by me using Witcher 3 game files. Screenshots 101 - 147 in the Images tab show these added hangable items.

modWitchersLair_PixAndSwords is required for this mod to work. It adds between 26 & 28 picture slots and between 5 & 48 sword slots. There are 7 basic layouts & 2 versions per basic layout, 1 with & 1 without 3 sword slots at the entrance for the Wild Hunt weapons. Every version slightly mods the Caretakers Spade and has a sword slot outside for it. So 14 versions of modWitchersLair_PixAndSwords are available, you need to choose 1. There are screenshots of each version in the Images tab. The specific screenshots for a given version are specified in the file description for that version in the Files section.

modWitchersLair_Armor is optional, it adds between 3 & 16 armor stands. There are 18 versions available. Choose 1 version if you want more armor stands. The versions have been split up into 3 groups a, b, & c where each version in a group contains all the armor stands the previous version did plus some more, so each group has a sort of flow. The groups dont imply any restrictions, you can choose any version from any group & jump around between versions & groups as you will. There are screenshots of each version in the Images tab. The specific screenshots for a given version are specified in the file description for that version in the Files section. DJ_Kovrik's OG armor stand mod Additional Armor Stands is another option instead of modWitchersLair_Armor.

If you do use a version of modWitchersLair_Armor it's best to give it higher priority than modWitchersLair_PixAndSwords since they have a couple of files in common and the ones in modWitchersLair_Armor need to be the ones the game uses in this case. It may not be strictly necessary to do this, I've run it without assigning priorities to these 2 mods and it seems that the Armor mod is given higher priority anyway, but it's not a bad idea to assign priorities. 

If you try to use modWitchersLair_Armor as a standalone, screenshot 62 in the Images tab shows how it will look wrong in the chaise lounge room

Some general things to take note of

  1. All the images of the modWitchersLair_PixAndSwords versions have only the vanilla armor stands present. Similarly, all the images of modWitchersLair_Armor versions are with the 1.WHunt.WitchersLair_PixAndSwords version installed. You'll have to get a sense of the PixAndSwords and Armor mods separately & then combine them to get the look you prefer. There's too many combinations possible to have images for them all.
  2. This mod uses a small decal of a chimera to indicate an empty pic slot instead of the large grey square used by the vanilla game. Screenshot 37 in the Images tab shows 2 of these at the entrance.
  3. Not all pictures can be put everywhere. A pic slot will only hold the pictures that are not too big to be put there.
  4. When interacting with a pic slot, a picture/shield/tapestry will show up as mountable there only if it fits there & it's in your inventory. An extreme example of this is the pic slot on the night stand by the door in the bedroom, shown in screenshot 52 in the Images tab. It's a very small space so only Millie's Note will show up as mountable there no matter how many other pics/shields/tapestries you have in your inventory & it'll show up only if it's in your inventory.
  5. Only four of the pic slots will accept tapestries. Three of these are for tapestries only, a picture in any of them would look like it's floating in mid-air.
  6. The pic slot over the dining room table will accept tapestries, 3 of the shields, & the 2 biggest pictures since it's on a bit of wall extending down from the ceiling.
  7. There is a pic slot at the top of the stairs that looks comically bad with a candle holder in the middle of it until the final guest room update is done. It ends up looking great so it was kept. Screenshot 95 in the Images tab shows that it's an abomination prior to the final guest room update.
  8. Some of the candle interaction prompts no longer show up due to nearby interaction prompts from modded-in pic and/or sword slots.


Hidden sword slots & how to get their interaction prompts

  • Every PixAndSwords version has 4 hidden sword slots at the entrance, 2 per side. There's also 1 pic slot per side there. Screenshot 38 in the Images tab shows a picture mounted on each side of the entrance. Screenshot 39 shows crossed swords behind a shield on each side of the entrance. There could just as easily be a picture (or anything else mountable in that pic slot) on one side and crossed swords behind a shield on the other side, or just a shield with no swords behind it. Screenshots 40 - 45 show getting the interaction prompts for the 4 hidden sword slots.
  • Every PixAndSwords version has a hidden sword slot at the bottom of the steps outside the entrance for the Caretakers Spade. Screenshot 50 in the Images tab shows its location & getting the interaction prompt for it.


Picture slots that aren't visible & how to get their interaction prompts

  • Every PixAndSwords version has 2 pic slots that aren't visible if empty (ie the chimera doesnt show). One is in the arch between the 2 small rooms near the kitchen, screenshots 47 - 49 in the Images tab shows getting the interaction prompt for this pic slot. The other is over the dining room table, screenshot 46 shows getting the interaction prompt for this pic slot.


Getting some of the trickier interaction prompts

  • One of the tapestry-only pic slots is over the arch between the dining room & the room off the kitchen. Video 1 in the Videos tab shows getting its interaction prompt from a nearby vase, video 2 shows getting it from the armor stand that may replace that vase. Another is above the bedroom door, as seen in screenshot 51 in the Images tab its interaction prompt can be accessed by jumping on the small table beside the door.
  • To access the interaction prompts of the 3 high-up pic slots at the stairway end of the dining room jump up on the candelabras or vanilla armor stand beneath them. Screenshots 53 & 54 in the Images tab show this for the pic slot over the stairway. It works similarly for the others.
  • To access the interaction prompts of the 2 high-up pic slots in the chaise lounge room 1st jump up on the small table between the bookshelves then jump up on the southern bookshelf. Both interaction prompts can be accessed from there. Screenshots 55 - 57 in the Images tab show this.
  • If you have high-up sword slots on the east wall of the dining room & no armor stands under them you can access their interaction prompts by edging out onto the closest dining room chair while standing on top the dining room table. Screenshots 58 - 60 in the Images tab show this for one of these high up sword stands. It works similarly for the others.
  • If you have the center sword on the east wall of the dining room & no armor stand underneath it you can access its interaction prompt while on top of the dining room table as shown in screenshot 61 in the Images tab.


How to obtain the pix, swords, shields, armors, & tapestries


The vanilla game items you get from quests & vendors as you play the game. The Original Mod Description section has the codes needed to add some of these items via debug console if you missed them during gameplay.

Nearly all the items made hangable by dlc_morePaintings can be bought at the shop (not the herbalist) closest to the Grandmaster Smith in Beauclair. A few items seem like they shouldn't be buyable, these must be added via the debug console. The 'tag' (for example dlc_ciri_sketch_07) for each item made hangable by dlc_morePaintings, except quest items, has been added to the screenshot of that item in the Images section, screenshots 101 - 147

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Two bugs in the unmodded game can affect Corvo Bianco

  • One of these bugs makes the breakfast table in the chaise lounge room disappear once the epilogue of Blood & Wine has been reached. This leaves a candle & mug that should be on that table floating in mid-air (it may leave some other stuff too, it's been a long time that since I did this part, if so I removed the other stuff). This mod has a fix that prevents that bug if the mod is used with a save from before the epilogue is reached. But it cant bring the table back in any save in which it's already gone. In all my screenshots of this room this table is missing. The PixAndSwords part of this mod moves the candle that may float to a nearby low table but I couldn't find the floating mug in the files to get rid of or move it. Screenshot 15 in the Images tab has the floating mug (it's difficult to see but it's there) & shows the moved candle. This bug may also be affecting your game.
  • The Wolven swords and Teigr are also bugged such that if the sword is mounted in a sword stand its scabbard floats in the air near it. There's a mod Fix Wolf And Teigr Floating Scabbards that fixes it for these two swords. The Zireael sword, Silver Sword 3, NPC Vesemir swords (steel & silver), NPC Vesemir silver sword q403 upgrade, NPC Witcher swords (steel & silver), & NPC Witcher silver sword q403 upgrade also have this bug but arent included in this fix yet.


Potential Conflicts


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Previous Description


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Original Description


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