The Witcher 3

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Novaposhta kayjay

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Novaposhta

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About this mod

The mod rebalances items added in "More Robes" mod so that they:
1) fit Ghost Mode rules better
2) stay true to their "The Witcher 2" origins

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
This mod is a rebalance of the great "More Robes" by ScoutBr0.

It aims to:
1) alter basic damage resistances of the new items so that they follow Ghost Mode rules
2) change stats of the items to be exact copies of original The Witcher 2 items (or resemble them as close as possible)

If you find out you like the mod, please head to over to Scoutbr0's, wghost81's and Karpfenfrosch's page and give em kudos, likes, downloads... MONEY.
They helped a lot and the sole existance of this mod is based on their amazing work.

Some of the changes:
1. Different items have different amount of glyph sockets.
2. Hoods/capes/helmets are no longer considered armor, so you don't get armor set bonuses without actually wearing full light/heavy/medium armor set.
3. Herbalist gloves ("Hunte'rs Gloves") now give you +1 herb just as they did in TW2.
4. Raven's Armor has got unique stats.
5. Oathbreaker and Kinslayer armor sets now heal you for dealing damage, almost as in TW2.

INSTALLATION
-1. DO NOT USE WITCHER 3 MOD MANAGER
0. Become a man and install the latest version of "Ghost Mode" https://www.nexusmods.com/witcher3/mods/992 . (For Dev builds, use optional file with Corresponding Dates)
1. Install "More Robes" https://www.nexusmods.com/witcher3/mods/2144
2. Download the "MRRebalance" file. Unzip the archive. There should be two folders. modMRRebalance and modGhostMode.
3. Drop the modMRRebalance folder in your mods folder.
4. Drop modGhostMode in to your mods Folder, Replace files when Prompted.This is just a reworked Folder to include the new armor sets. It wont affect any other Ghost Mode Functions in any way.
5. Run "Witcher Script Merger" to check for conflicts. Prioritize MRR over GM - it's the same files just with few additional lines.
6.Make sure you are using the main file for the Nexus version of the GhostMode and optional dated files for the Dev builds(or else there will be Red Engine script compilation errors and the game won't start).
7. Enjoy :)

ADVICE
1. LevelUpEquippedItems
I highly recommend using this mod in conjuction with "LevelUpEquippedItems" from https://www.nexusmods.com/witcher3/mods/2205.
Right now all items are of level 1 so that each player is able to wear BEAUTIFUL armor anytime he wants to.
By installing "LevelUpEquippedItems", you increase the level of any lvl 1 item you bought to your current level by just equipping it. Keep in mind that this mod will prove useful with any other armor/weapon you equip.
If you're a perv fan of IMMERSION, you can use special master kits introduced in GM to increase item levels.

2. Be a good boy
Some of these items are great for the new fresh game and a low-level Geralt.
Some of them are EXTREMELY powerful, contesting grandmaster gear.
As there are no level requirements and items cost little right now, it's up to you to play fair and not use gear that is probably OP for your current level or stage in the game.

If you have ideas on how to make the mod better, please share them in the comments or join our discussion in Discord! :)
Have a great day!
https://discord.gg/66QqJ9q

CHANGELOG
Patch 0.9
Items that Yessica sells now scale to Geralt's level. Although they can still be 1-2 levels higher.

Patch 0.85
Oathbreaker and Kinslayer set bonuses introduced.
Upon equipping full Oathbreaker or Kinslayer armor set, gain healing equal to 4% of your Vitality pool per every successful hit.
Sign damage counts too. Not sure of bomb/crossbow damage.

Patch 0.8:
1. Bonus stamina regeneration removed from Raven's armor.
Stamina (energy) regeneration rate is tied to it's maximum value. By increasing maximum stamina we increase it's regeneration.
2. Encumbrance bonuses removed from all items.
In TW2 Geralt had no Roach. The only items giving him ability to carry more things were certain armor pieces. Potions, oils and bombs(!) weighed something back then, so increasing encumbracing could affect combat performance.
Now that Geralt has Roach and horse gear, and alchemy items don't weigh anything, and Geralt can't carry 100 grapeshot bombs, there's really no need for additional encumbrance - it only clutters the screen and gives fake feeling of "damn this armor got so many cool bonuses".
Plus chads use unlimited encumbreance mods anyway.

Patch 0.75:
Vitality bonuses nerfed by 25%.
Mage's Trousers got +5% Yrden Intensity.
Herbalist's Gloves got +20% Potion Duration.

Patch 0.7:
Raven's Armor changes:
  • High medium armor resistances
  • +25% Resistance to burning/poison/bleeding/frost
  • +500 Vitality
  • +10% Sign Damage
  • +10% Attack Power
  • +10 Energy
  • +10% Energy Regeneration