This page was last updated on 31 August 2020, 11:02AM
Changelogs
Version 0.85
Oathbreaker and Kinslayer set bonuses introduced. Upon equipping full Oathbreaker or Kinslayer armor set, gain healing equal to 4% of your Vitality pool per every successful hit. Sign damage counts too. Not sure of bomb/crossbow damage.
Version 0.75
1. Bonus stamina regeneration removed from Raven's armor. Stamina (energy) regeneration rate is tied to it's maximum value. By increasing maximum stamina we increase it's regeneration. 2. Encumbrance bonuses removed from all items. In TW2 Geralt had no Roach. The only items giving him ability to carry more things were certain armor pieces. Potions, oils and bombs(!) weighed something back then, so increasing encumbracing could affect combat performance. Now that Geralt has Roach and horse gear, and alchemy items don't weigh anything, and Geralt can't carry 100 grapeshot bombs, there's really no need for additional encumbrance - it only clutters the screen and gives fake feeling of "damn this armor got so many cool bonuses". Plus chads use unlimited encumbreance mods anyway.
Raven's Armor changes: High medium armor resistances +25% Resistance to burning/poison/bleeding/frost +500 Vitality +10% Sign Damage +10% Attack Power +10 Energy +10% Energy Regeneration