The Witcher 3
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SgtBaker843

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SgtBaker843

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117 comments

  1. SgtBaker843
    SgtBaker843
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    Note: This mod is not compatible with Realistic Weather or Immersive lighting
  2. SgtBaker843
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    Bloom / light shafts bug occuring for some people making the sun far too bright. So far only able to reproduce the bug with the versions using custom weather tables.

    People experiencing this bug should use one of the versions with the vanilla weather table or by turning either bloom or light shafts off.
  3. sosoxia
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    hey friend how can i edit the wind?
    1. SgtBaker843
      SgtBaker843
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      You will need to extract the weather table from the base game files, edit them and then bake them into a mod using xtcmodkit.

      That's the simplified version. If you want to learn to mod look up a tutorial for xtc and go from there.

      Not sure how the process works with the new updates. I haven't worked on it for some time as you can see.

      Apologies for the late reply, I know you are probably not playing anymore.
  4. Animositisomina
    Animositisomina
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    Is this compatible with the Next Gen update?
    1. zsadik52
      zsadik52
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      Some of the files that this mod uses have gotten some changes after the next gen patch. This mod needs an update.
  5. ZombieGodTM
    ZombieGodTM
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    If it's not too much trouble, could you post the list of the weather related commands please? Thank you
    1. SgtBaker843
      SgtBaker843
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      Not sure what you are referring to.
  6. LegolasGaming
    LegolasGaming
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    Could you make a version 3 base game but without the wind reduction so the trees sway like in vanilla? And a toussaint version with more clouds but still no wind reduction? Other than that this mod works great and I love the little changes it brings.
    1. SgtBaker843
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      Aaaaand we've come full circle! =D

      The original mod cut the rain out, I then took it one step further and reduced the wind. At some point someone asked me for more rain, and now someone wants more wind too!

      I'll upload it when I have some time.
    2. LegolasGaming
      LegolasGaming
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      That's funny. I guess people have very different tastes :))
      I'll be waiting!
    3. SgtBaker843
      SgtBaker843
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      Uploaded as Overhaul V6.

      I don't have the vanilla Toussaint files anymore and can't remember what the default values were. There is honestly isn't a big difference between the vanilla and custom Toussaint weather tables so I reccomend you just leave as standard.

      Enjoy!
    4. LegolasGaming
      LegolasGaming
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      Thanks, SgtBaker! Appreciate the effort!!
  7. laka26
    laka26
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    Is it compatible with this mod? https://www.nexusmods.com/witcher3/mods/2985  need answer pls
    1. SgtBaker843
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      Sorry mate I haven't played in ages and totally forgot about these mods.

      I have a feeling they may clash both being weather mods but I can't figure out how to unpack and check his files to see if they are both trying to modify the same table.

      If you're still playing you could try asking SilentM00n as I am new to modding and this mod is based off his, which was "No More Rain"

      You could also ask Hyadum27 on the off chance he's familiar with Silentmoons original mod and can tell you if it's compatible.

      Apologies for talking an eternety to answer but no one had posted any questions on here for two years lol
  8. Sweater3110
    Sweater3110
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    Hi
    Can you make the mod vanilla weather, vanilla clouds, no rain, but on Skellig the probability of snow is higher?
    1. SgtBaker843
      SgtBaker843
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      Let me know if you are still keen for this version and I will make it.
  9. rivailleakkaman
    rivailleakkaman
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    Any chance to get this mod with vanilla winds? I mean, I get that it seems annoying how it looks like the world is trapped in a constant hurricane, but I do like it that way. Thanks in advance.
    1. SgtBaker843
      SgtBaker843
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      Uploaded a version with only the probability of rain reduced, for you, sir.

      "Reduced Rain - Base Game" is the one you're after.

      If you are still playing, I hope you enjoy!
  10. PhoenixWry
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    I recommend turning Light Shafts Off in Postprocessing if you find the sunlight too bright with this mod installed. Here's a comparison to show you what I'm talking about. Good thing I checked my settings before uninstalling, because the sunlight was my only complaint with this mod. Everything else is great. :)
    1. SgtBaker843
      SgtBaker843
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      I made one using the vanilla weather table with rain and wind reduced. So far I have found that the bloom issue only occured with the versions using custom weather tables. Let me know if this solves the problem for you.
  11. cynicalincorporated
    cynicalincorporated
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    Even with rain reduced It still rains like crazy in White Orchard. Maybe even more than in Vanilla
    1. SgtBaker843
      SgtBaker843
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      Despite the mods reducing the chance of weather it is still randomly generated and rain may occur for some more than others.  You could just be getting a series of unlikely dice rolls essentially. I just reduced the probability in the tables and used the Friendly Meditation mod to test how often it rained.
    2. SgtBaker843
      SgtBaker843
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      Try the new version I added which uses the vanilla weather table with rain and wind reduced. I haven't added extra types of rain so the probability should be less again. Let me know how it goes.
  12. p357mag
    p357mag
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    What are your criteria for frequent rains?
    I also tested with Friendly Meditation, but it rains unconditionally at least once a day.
    In my tens of days of meditation, I have never seen 24 hours pass without rain.
    Normally, it rains a few times a month, unless you're in the tropics or in summer. not a day
    Does this mod really reduce the chance of rain?
    How do you reduce the odds, and I'm curious about the exact number of the corrected odds.
    1. SgtBaker843
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      Hi P357mag,

      It all revolves around an excel table. You assign a value from .01 to 1 to give each weather type a chance of occuring. Then there are a number of special effects (ie cloud type) that have a chance of being applied to each type of weather. I used the meditation to test the freqency just as you did but in the end each person will get different results as the weather is still randomly generated. Using the mod myself I got far less rain than vanilla but it doesn't appear to be the case with everyone as you can see from some of the comments below.
    2. SgtBaker843
      SgtBaker843
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      Try the version I added which uses the vanilla weather table with the probability of rain and wind reduced.