Perhaps someone (including the author) will be interested. In gameplay, this mod gives an impressive vein pulsing effect. It doesn't work in cutsсene... but I was able to make it work. And right away I say this is NOT adapted for the game 4.0 - I do not do this shit.
Hi, I somehow managed to combine these two mods, that my game did not start to crash. I'm not sure that everything works as it should, but I haven’t had any problems so far That's my toxicity file https://drive.google.com/file/d/1tqYFTVee5qzWIZpMyx3-NrERC3D3HRDa/view?usp=sharing
actually its yes and no. GM fixes : - Fixed a bug with toxicity critical effect (green screen border) being triggered on 50% toxicity and not on actual overdose. - Fixed a bug with toxicity effects on player's face not being properly updated when Quen is active as well as a bug with toxicity visuals being removed after fast travel.
while this mod did the same with the addition of different toxicity face in different percentage of toxicity -> and this dude is the actual selling point of this very mod
I'm recording my gameplay for personal use, and I found really immersion breaking that effect was gone during cutscenes, specially after having a hard fight. I tried some other mods to fix the bug, but yours seems to be the only one that worked. So Thank you.
i'm curious, what does the mod do exactly, does it just make you take dmg from decoction toxicity, or does it also chang ethe fact that decoction induced toxicity was not counting toward toxicity-based skills in the "green" skill tree ?
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although i havent tried merging it yet lol anyone tried it yet?
okayyyy did it myself might as well share it.. here Toxicity Decotion Critical Fix NG version 4.01
i also included the "cutscenes fix" by Akatoshka7 just below me here on comments
but 4.01hotfix not working...
I get this error
https://i.imgur.com/NUUo1Zl.png
I'm not sure that everything works as it should, but I haven’t had any problems so far
That's my toxicity file
https://drive.google.com/file/d/1tqYFTVee5qzWIZpMyx3-NrERC3D3HRDa/view?usp=sharing
much apreciated
- Fixed a bug with toxicity critical effect (green screen border) being triggered on 50% toxicity and not on actual overdose.
- Fixed a bug with toxicity effects on player's face not being properly updated when Quen is active as well as a bug with toxicity visuals being removed after fast travel.
while this mod did the same with the addition of different toxicity face in different percentage of toxicity -> and this dude is the actual selling point of this very mod
I tried some other mods to fix the bug, but yours seems to be the only one that worked. So Thank you.
cheers thx in advance
with modular eyes