The Witcher 3
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  1. lexo1000
    lexo1000
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    In order to improve this list, we searching for people with modding knowledge that could help us to solve problem meet with some mods. Please PM me if you want help :)

    Blurry dialogues
    For now we don't know if the problem comes from a particular mod or the consequence of too many mods installed...

    More Quick Slot, Sort Everything and 60 FPS GUI
    Sort Everything mod have a special version compatible with More Quick Slots (the one we use in this list) but 60 fps GUI mod author never release a version for this one. It results in few conflicts in Script Merger that avoid these 2 mods to works as intend when 60 fps GUI is installed. Compatibility patch available thanks to banmenot

    T-Pose bug
    We actually encounter the annoying T Pose bug. You can see what it is in this video.
    At present, it is still hard to determine what cause this (a mod, bad settings...) so please share your own experience with the mod list and if you also met this bug. Any suggestions to avoid it are welcome.
    It seems that this bug only appear in Toussaint and more precisely in Beauclair. Set SpawnedLimit=130 in user.settings should fix the problem.

    No More Glowing & Ghost Mod
    Glowing effect on monster is really disturbing. Sadly No More Glowing mod is not compatible with Ghost Mod. So we need a compatibility patch for it. Compatibility patch available thanks to banmenot

    Subtitles for monster only
    For those who like to play with the subtitles off, they can't understand what Trolls, Elvish, Nilfgaard etc have to say. There is two mods that exist to fix the problem but none of them works with current version of the game.
    - Trollonly Subtitles Compatibility patch available thanks to banmenot
    - Subtitles for Foreign Languages Compatibility patch available thanks to banmenot

    Ghost Mod and New Triss & More
    There are several instances of the Ghost Mode having direct priority over the New Triss changes in Script Merger.Give Ghost Mode the priority makes Yennefer appears naked for example. Give priority to New Triss fix the problem but we lose important changes made by Ghost Mode. The solution is to create a patch that include changes made by these two mods. Compatibility patch available thanks to banmenot
  2. mjalvarez117
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    the horse whistles and galloping drive links are not found
  3. Royeen
    Royeen
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    btw this modlist page is outdated in case anyone were wondering. For example the toxicity crit fix mod is already included in GM now.  
    1. Kunjo
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      The author provided the GM version that work with this list.
      He can't handle all the updates of every mods so you have to download the version corresponding to the moment this list was made.
    2. Royeen
      Royeen
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      it's only ONE example. There are other lists better than this outdated one. Such as yet another and immersive mod list. 
    3. chihime
      chihime
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      What exactly does this mod do? The mod author lists a bunch of immersion mods to install alongside this yet doesn't say what their own mod does x.x
    4. Royeen
      Royeen
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      what are you smoking. 
    5. darthvorr
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      Would you say that Immersive Mod List is the most *up-to-date* list that focuses on immersion?
    6. Ferroxius
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      Its the most up to date alongside yet another but it does focus more on being less true to vanilla and has a few lore breaking mods like magic spells and shades of iron
  4. fjorgar
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    Hey guys, I'm using ibaifern's Immersive Cam fix from the list, and while it merges nicely, I get a messed-up cam in-game: https://imgur.com/a/wQ4aqrY
    Any clues how to fix it? Immersive Cam seems hopeless to merge.

    EDIT: one of the sliders were out of place by default, it needs to be adjusted with a mouse. Now it works.
  5. light6486
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    I'm not installing anything from here but just saw you don't know why your dialogues gets blurry, it's caused by animation mods.
    Even if you have mod limit fix installed it will not help, it seems like there is an animation limit or something like that which causes blurry dialogues.
  6. feeks555
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    Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(539): Function 'UpdateHorseEncumbrance' is already defined in class 'W3HorseManager'.
    Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(564): Function 'OnMountHorse' is already defined in class 'W3HorseManager'.
    Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(569): Function 'OnDismountHorse' is already defined in class 'W3HorseManager'.
    Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(574): Function 'GetEncumbrance' is already defined in class 'W3HorseManager'.
    Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(595): Function 'GetMaxEncumbrance' is already defined in class 'W3HorseManager'.
    Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(600): Function 'IsOverencumbered' is already defined in class 'W3HorseManager'.
    Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(842): Function 'MonitorFollow' is already defined in class 'W3HorseManager'.
    any fix for this? 
    1. gionsen
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      yeah... theres no way that a new player will make this work. he really helped but he really didnt. did exactly everything he said every step by step and every time a tried to fix it only made it worse. it was a waste of my time. spent 5 hours downloading and installing/ following  instructions.
    2. ConstantinEE
      ConstantinEE
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      I guess requires some basic common sense IQ to figure out and understand that some parts of the Modlist are outdated. Last time it got an update back in 06 April 2020. So dont blame Lexo for been inactive like a year for whatever reasons he choosed to for your own mistake to follow strictly outdated source material. 
  7. feeks555
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    getting the below error, think its due to a conflict on the hud/radial script merge between more quick slots and friendly hud

    Error [modmorequickslots]wmkquickslotsinventory.ws(2): Class 'CR4InventoryMenu' already defined.

    more quick slots has the higher priority in the load list....how should i resolve this?
  8. Garrold
    Garrold
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    Great guide, but found an issue that basically negates one of the mods in the list.

    - Lip Movement and HiRes Shadows on NPCs in gameplay, kieranh7 v0.1 fix version. In the DLC folder, the underlying folder should be called DLCEnableMimics not as is currently: modEnableMimics.
  9. hernannavarroj
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    I absolutely followed the entire guide to the letter but this is the only error I have:

    Error [mod0000_mergedfiles]game\gameplay\effects\effects\drain\toxicity.ws(351): Unexpected end of file found after '{' at line 63

    apparently, it comes from the toxicity mod. I tried to uninstall this unique mod but instead of improving it only throws me more errors, I feel that I am very close but I am frustrated, it only throws me this error.
    1. Aventinus
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      I experience the same error. Have you had any luck with it?
    2. Torreboy
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      Yeah, this happens to me too. Idk how to fix this. Can anyone help?
    3. walbjorn
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      Hi,
      I managed to get Toxocitiy fix mod to work with Ghost Mode (and this mod list). I looked in the comments for the Toxicitiy fix mod and found that someone (MedusaUser) had uploaded his/her toxicity.ws file (https://drive.google.com/file/d/1tqYFTVee5qzWIZpMyx3-NrERC3D3HRDa/view?usp=sharing - PS, this is not my file) which was a result of a manual merge between the two files. I ended up replacing the toxicity file in the original Toxicity mod with this one. Script Merger found no conflicts hereafter, and I can now boot my game up just fine with both mods. I hope that this helps someone.
    4. Torreboy
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      Hey walbjorn, that doesnt work for me. After replacing the mod I Script Merger still finds conflicts and I still get the same error  after launching: 
      Error [mod0000_mergedfiles]game\gameplay\effects\effects\drain\toxicity.ws(352): Unexpected end of file found after '{' at line 65
    5. Torreboy
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      I also don't understand this error. Obviously the file doesn't end after line 65 and the scripts seems fine.
    6. walbjorn
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      Hmm, then sadly I'm out of ideas as to why mine is (seemingly) working. Apologies :-S
    7. Torreboy
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      where do you replace the toxicity mod?
    8. walbjorn
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      I took the toxicity fix mod (https://www.nexusmods.com/witcher3/mods/3924), extracted it and replaced the toxicity.ws file with the modified version of the file (https://drive.google.com/file/d/1tqYFTVee5qzWIZpMyx3-NrERC3D3HRDa/view?usp=sharing), then i re-zipped it and installed it with W3MM. Then I used script merger - there were no conflicts.
      (You would hopefully get the same result by replacing the toxicity.ws file in mod0000_MergedFiles with the modified version, but I'd rather do it the first way)
    9. Torreboy
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      after i do that it gives me this error:

      Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(537): Function 'UpdateHorseEncumbrance' is already defined in class 'W3HorseManager'.
      Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(562): Function 'OnMountHorse' is already defined in class 'W3HorseManager'.
      Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(567): Function 'OnDismountHorse' is already defined in class 'W3HorseManager'.
      Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(572): Function 'GetEncumbrance' is already defined in class 'W3HorseManager'.
      Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(593): Function 'GetMaxEncumbrance' is already defined in class 'W3HorseManager'.
      Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(598): Function 'IsOverencumbered' is already defined in class 'W3HorseManager'.
      Error [mod0000_mergedfiles]game\vehicles\horse\horsemanager.ws(840): Function 'MonitorFollow' is already defined in class 'W3HorseManager'.
      Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    10. walbjorn
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      Sorry Torreboy, afraid I'm out of ideas. Don't know why it (seems to) work for me. :/
    11. NotDaveStrider
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      Some mods seem to be duplicating functions on merge. You can go into the file itself and delete the second lot of functions, usually surrounded by comments. It's fairly easy to find
  10. deleted71316483
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    Is this project still alive?
  11. jamseedjam1
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    How to fix with  Immersive Cam standalone & Fixes by ibaifern get error code Error [mod0000_mergedfiles]game\player\r4player.ws(4358): I dont know any 'fmedCameraRequestTimeStamp'
    Error [mod0000_mergedfiles]game\player\r4player.ws(4360): I dont know any 'fmedCameraRequestTimeStamp'
    Error [mod0000_mergedfiles]game\player\r4player.ws(4362): Could not find function 'fmedResetCameraRequest'