Combat Preset v2.2 is tweaked to be compatible with my other mod, Quick Apply Oil If you have the previous version, just copy the "modGpadAlternateInput.ws" of v2.2 and replace the old "modGpadAlternateInput.ws"
I wish this could be fully updated to NG. I managed to update it myself to the new scripts, but the only thing that doesn't work is the bomb switching feature. Such a shame. I wish the author would come back and update it or if someone from the community could do it, that would be awesome :)
Hey may I know what scripts/features of the mod you got working? I've been trying to swap lockandguard and focus through messing with input.settings but quick casting messed something up and I can't get it to work. Could you or anyone help me on this? I parry/counter a lot and LT is seriously make my fingers hurt. I just want to swap LT and RT and that's all.
Are you also using L2/LT as a modifier, or only L1/LS? If you are, then you can enable LT to guard as well by going into the mod's local file and adding a setting there to enable lockandguard/focus as default like this: DefaultAction('GpadFocus');
This allowed me to use Focus/Lockandguard with LT while also having the modifier still active. If you want to completely separate the two, then just remember that focus is when you're out of combat and lockandguard is when you're in combat. So you can set either one to RT if you like by just mass replacing all instances of lockandguard/gpadlockandguard to RightTrigger in your input.settings.
Also don't enable the game's alternate casting feature, since this mod already has something like that. So just set it to default in game and use this mod's quick casting as it's much better IMO.
Hi. Thank you for this mod and for your efforts. I kindly ask you if you can create a mod that only has Instant Sign Casting. Thank you very much. I’ve endorsed this because it’s one of the best mods for controls.
Hello Jaeh. I'm using Gamepad Alternate as a base to create mods that improve the game's controls. Could you give me permission to publish the mods I created on NEXUS? Gamepad Alternate is an excellent mod, so it would be a waste if it was abandoned without being updated. I hope this message reaches you.
Probably no one will reading this, but I'll ask anyway:
version - gamepad alternate (second one, without quicksave bind) game version - 1.31 GOTY
Once delusion perk active, in combat state - sword drawn and against humans (in this situation i noticed) pressing LS and holding RS (for example executing "puppet" sign) doesn't work, it just cast base axii sign, but once sword sheated (in combat still), it acts as it should. Casting axii by holding RT still works everytime though.
Any thoughts?
Edit: turns out this is actually vanilla bug i never encountered before. It is easily fixable, details in this link: https://www.youtube.com/watch?v=VN8DcgDstk4
The item switching function included in this MOD is wonderful, but there were problems such as the default cast sign being unusable, so I had to give up using it.
There is special software for controller keybindings, so it's better to use that.
This issue was resolved by removing the code "DisableArrActionName(actionsToDisable);" in ”modGpadAlternateInput.ws”. I'm using this mod to use Cycle Ammo and PauseSetting, and it's very convenient.
This was bothering me as well, and it turns out that TWMM failed to update my input.settings properly. Several sections were missing the bomb-aiming binding:
Check your input.settings and ensure that the entry above is present in [BASE_Items], [Combat], [Combat_Replacer_Ciri], [Diving], [Exploration], [Exploration_Replacer_Ciri], [Swimming], and [ThrowHold].
Hi, When I use Lshoulder + select for quick save, the defult action (ingame menu) trigger too, and i cant assign hold uption for action, both tap and hold trigger at same time
If anyone is still having problems with not being able to cast alternate signs, try this. it worked for me 1. open: C:\Users\<user>\Documents\The Witcher 3\input.setting 2. ctrl+f search for: (Action=CastSignHold,State=Duration,IdleTime=0.2) 3. replace all of them with: (Action=CastSignHold,State=Duration,IdleTime=0.1)
83 comments
If you have the previous version, just copy the "modGpadAlternateInput.ws" of v2.2 and replace the old "modGpadAlternateInput.ws"
This allowed me to use Focus/Lockandguard with LT while also having the modifier still active.
If you want to completely separate the two, then just remember that focus is when you're out of combat and lockandguard is when you're in combat. So you can set either one to RT if you like by just mass replacing all instances of lockandguard/gpadlockandguard to RightTrigger in your input.settings.
Also don't enable the game's alternate casting feature, since this mod already has something like that. So just set it to default in game and use this mod's quick casting as it's much better IMO.
I'm using Gamepad Alternate as a base to create mods that improve the game's controls. Could you give me permission to publish the mods I created on NEXUS?
Gamepad Alternate is an excellent mod, so it would be a waste if it was abandoned without being updated.
I hope this message reaches you.
version - gamepad alternate (second one, without quicksave bind)
game version - 1.31 GOTY
Once delusion perk active, in combat state - sword drawn and against humans (in this situation i noticed) pressing LS and holding RS (for example executing "puppet" sign) doesn't work, it just cast base axii sign, but once sword sheated (in combat still), it acts as it should. Casting axii by holding RT still works everytime though.
Any thoughts?
Edit: turns out this is actually vanilla bug i never encountered before. It is easily fixable, details in this link:
https://www.youtube.com/watch?v=VN8DcgDstk4
There is special software for controller keybindings, so it's better to use that.
I'm using this mod to use Cycle Ammo and PauseSetting, and it's very convenient.
IK_Pad_RightShoulder=(Action=GpadThrowItemHold,State=Duration,IdleTime=0.2)
Check your input.settings and ensure that the entry above is present in [BASE_Items], [Combat], [Combat_Replacer_Ciri], [Diving], [Exploration], [Exploration_Replacer_Ciri], [Swimming], and [ThrowHold].
1. open: C:\Users\<user>\Documents\The Witcher 3\input.setting
2. ctrl+f search for: (Action=CastSignHold,State=Duration,IdleTime=0.2)
3. replace all of them with: (Action=CastSignHold,State=Duration,IdleTime=0.1)