The Witcher 3

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FaramH

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FaramH

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About this mod

A lighting mod for B&W which focuses on fantasy inspired atmospherics while maintaining realism. Warm sunlight, cinematic tonemapping, shaded foliage, pastel skies, vivid sunsets and sunrises all the while trying to keep the original vision and warm fairytale like feel of the DLC intact.

Requirements
Permissions and credits
Changelogs

SERENITY LIGHTING MOD







IMPORTANT:
BEFORE USING THE MOD MAKE SURE YOUR MONITOR AND WINDOWS COLOR PROFILE ARE CALIBRATED. MOST USERS WHO POST SCREENSHOTS AND VIDEOS SKIP THIS STEP AND AS A RESULT THE IMAGE DOES NOT LOOK AS INTENDED (LOOKS TOO DARK).

WITCHER 3 IS TERRIBLE IN THIS REGARD AS IT OVERRIDES YOUR COLOR PROFILE WHEN YOU ADJUST THE IN-GAME GAMMA SLIDER (YOU CAN EVEN SEE THE WHITES CHANGE WHEN YOU MOVE THE GAMMA SLIDER) IF YOU HAVE A CALIBRATED COLOR PROFILE AS MOVING THE SLIDER DEFAULTS TO THE DEFAULT COLOR PROFILE.

THE MOD SCREENS WERE TAKEN WITH THE 'PRESERVE SYSTEM GAMMA' SETTING ENABLED AND A CALIBRATED GAMMA AND WINDOWS COLOR PROFILE. IF YOU SKIP THIS STEP YOUR GAME WILL NOT LOOK AS INTENDED AND LIKE THE SCREENS SHOWN. THANK YOU.


PROLOGUE
I love Blood and wine and I absolutely love the region of Toussaint. It's one of my favourite DLCs of all time and one of my favourite regions in an open world game. A fantasy amalgamated version of Southern France and Italy with knights, fair maidens, fairy tale esque castles all the while hiding dark secrets and higher vampires to slay, what's not to love right?

I actually enjoyed blood and wine more than the base game (fight me) but one thing I sorta didn't like was how the DLC looked in general (though I don't like how the Witcher 3 looks as a whole #E3NeverForgetti). When it comes to B&W, if it's not the ugly yellow tint, it's the blue dense fog inversion layer similar to something you'd find over industrial areas in China.  If it's not the ugly LOD trees which are so translucent they glow in the distance, it's the awful overexposed bloom. Everything is then covered in this god awful yellow tint  or 'piss filter'. The DLC is drenched and soaked in it (pun intended) and don't even get me started on the guards and their overexposed pure white torches at night. Their torches give off this overexposed white light, what the hell CDPR? That's not how fire looks. 

So, I decided to look up modding envs online and downloaded the tools needed to do something about it and after some tinkering, I give you a fairly simple and humble attempt at trying to improve B&W's lighting while trying to keep it's heart and soul intact.

FEATURES
Days are bright and sunny, sunrises are golden and sunsets are 
drenched in pastel hues of orange and purple. Colorful Witcher 2 inspired bloom. Dark, shaded and no longer bleached foliage with realistic fog and no more white torches and fires at night. And before you go 'but it's supposed to look like that, all piss covered and hazy because it's supposed to invoke a fairy tale like atmosphere'. A yellow piss filter =/= Fairy Tale (I do agree that it should sorta look hazy and bloomy though, to an extent). If you think it looks like it's actual RL inspiration, look up photos of rural southern France and Italy (which were the inspiration of Toussaint) and tell me how those look. You can always use vanilla if you like but to call B&W's vanilla lighting that of a fairy tale and invoking a fairy tale infused atmosphere reminiscent of Tuscany and the Bordeaux countryside is a stupid claim in my book.

Foggy and rainy weathers should look more realistic and grey without any exaggerated colours that CDPR seems to love.  The wight mansion has also been reworked so it is more atmospheric with thick fog and mist to further heighten the mood. In foggy weathers, lights will have this foggy diffused glow like they do in real life.

A new rain shower weather was added, basically a Mediterranean rain shower. No longer will you only see rain storms when it rains in Toussaint. Apparently when it rains in Toussaint, it has to be a storm, always.

Interiors will be bright in the day and dark in the night, as they should be. Catacombs will be realistically dark and brooding. Pack a torch, or two.

The cursed elven ruins have been totally overhauled with dark lighting and fog. Overall they should feel more atmospheric and foreboding.

Anyway, rant over. Hope you like the mod and enjoy. I made this for personal use but decided to share. Don’t forget to endorse if you like the mod.

MOD TECHNICAL DETAILS
I do plan to add some new features to the mod so keep it tracked. Open to comments and suggestions. 

Make sure your display calibrated. By default, Witcher 3 overrides your gamma and makes the game look red. I use the 'Preserve System Gamma' as it keeps your calibrated Windows color profile in-game.

GIVE THIS MOD PRIORITY OVER MY HD TREE BILLBOARDS MOD!

INSTALLATION
Simply unzip into your mod folder.

COMPATIBILITY
Not compatible with other lighting mods that edit B&W.
Might not be compatible with mods that edit night vision or cat vision. 

BUGS
Report any bugs you come across. Before reporting a bug please check to see if you can recreate the bug in the vanilla game with the mod disabled. 

If it is a confirmed Serenity related bug mention the location, time of day and if there was a weather transition and if so which weathers.

CREDITS
WolvenKit
CDProjektRed for the Witcher game series
EnvUI by rmemr
The guys from the GudMods Witcher Discord for their invaluable help
TookaFace, Majime and Nudel for his cloud files