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- The Witcher 3
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- (Classic Edition) Friendly HUD
(Classic Edition) Friendly HUD
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Version13.7
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- Manual
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wghost81 aka Wasteland GhostUploaded by
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This page was last updated on 22 May 2024, 4:04PM
- Changelogs
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Version 13.7
- Fixed a fix for the modules fade out: now it does indeed work properly without causing flickering.
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Version 13.6
- Fixed an old issue with modules fading out exponentially instead of linearly (kudos to Epyxoid for pointing this one out).
- Removed outdated Czech, Arabic, French, Hungarian and Polish localizations - those are now available as separate downloads and supported directly by their respective authors.
- Changed UPatch requirement to Community Patch - Base requirement. Note that you can continue using UPatch if none of your other mods require CPB.
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Version 13.5.1
- Added an option to show normal HP bar with level and hardlock icon for bosses.
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Version 13.5
- Fixed a problem with 3D markers disappearing and not appearing until you save and reload after playing "Ciri's Story" quest.
- Fixed a problem with quest markers not being updated properly when a quest NPC moves around.
- Added a separate option for max distance to show NPC names in combat.
- Expanded hide enemy levels option, it now has three presets: Show (vanilla), Hide (hides level and red skull indicator completely), Red Skull Only (hides level by replacing it with '*' symbol and keeps red skull indicator for deadly enemies).
- Portuguese translation updated (by TheGamerFox).
- Czech translation updated (by Mazii).
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Version 13.4.1
- fixed a problem with quest 3D markers not working properly in Velen.
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Version 13.4
- added an option to hide 3D markers disabled in area map filter;
- added an option to make 3D markers transparent (0-100% slider).
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Version 13.3
- - fixed the problem with markers not being updated when switching between playable characters;
- removed "proxy" quest markers from sign posts;
- hopefully fixed FPS drop problems that occurred for some players;
- made user-pinned markers an option;
- added explanations about 3D markers visibility options into the readme.
- - fixed the problem with markers not being updated when switching between playable characters;
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Version 13.2
- - fixed a problem with sign post 3D markers not appearing properly;
- - fixed weird behavior of 3D markers for additional user map markers.
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Version 13.1
- - fixed a problem with NPC chatter subtitles "randomly" becoming transparent.
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Version 13
- WARNING! Huge update, install by removing previous version first!
- 3D markers are fully redone: icons, description, new configuration options;
- added proper fading out for 3D markers and HUD modules;
- added an option to show item recycling parts;
- categories to reset new item flag for are added into in-game options menu;
- removed sword sheathe option and witcher sense toggle option (see my TW3 Gameplay Tweaks file).
- WARNING! Huge update, install by removing previous version first!
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Version 12.7.1
- (minor changes)
- missing Polish translation restored, still incomplete (from older mod version);
- Japanese and French translations updated;
- fixed an issue with true item price and percentage ratio calculations, numbers should be more precise now.
- (minor changes)
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Version 12.7
- - 1.31 non-GOTY and 1.31 GOTY compatibility (sorry for the inconvenience with double-update).
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Version 12.6
- - options added to select main menu animation and to hide installed DLC icons.
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Version 12.5
- - 1.31GOTY compatibility.
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Version 12.4
- - fixed a bug with "Pin Module" modifier not working properly.
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Version 12.3
- - Japanese translation and readme updated;
- French translation updated;
- fixed a bug with Cat effect not triggering properly after saving and reloading;
- default setting for pausing Cat when not in dark place is set to false (won't affect your current settings).
- - Japanese translation and readme updated;
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Version 12.2
- Version 12.2
- Interaction menu options were changed considerably to allow for more flexible configuration:
* can now configure the distance to show NPC names;
* can now disable animal and/or herb names;
* can now configure display mode for all interaction hints;
* separate option added to disable interaction hints in witcher senses.
Important! Menu options file was updated, so you need to repeat modFHUDConfig.xml copying step (see the readme) and also initialize new options in game menu!
- Version 12.2
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Version 12.1
- - fixed a problem where menu hotkeys stopped working after reassigning default hold-to-see keys;
- fixed a problem with not being able to assign overlapping hold-to-see and menu hotkeys (make sure you switch "Unlock bindings" on first if you want to do this).
- - fixed a problem where menu hotkeys stopped working after reassigning default hold-to-see keys;
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Version 12.0
- - real time meditation feature moved to separate but fully compatible mod - Friendly Meditation (merge with Script Merger);
- block inventory access in combat option moved to Preparations mod, which is now fully compatible (merge with Script Merger);
- fixed a bug with witcher senses toggle mode: witcher senses modules were not always properly removed from HUD when using it;
- fixed an issue with gamepad binding for toggle essential modules on/off: it no longer causes "you cannot do this now" message to appear when used indoors;
- added an option to hide journal updates HUD module - the one that shows updated quest name, quest items received, books received, level up and other quest related messages;
- added an option to disable sound notifications on journal updates;
- added an option to pause Cat effect outside of caves and to unpause it at night;
- presets added to all configuration section to quickly revert to default or vanilla settings;
- additional presets added to 3D markers section to quickly switch to compass mode or immersive mode;
- added README.pdf - a guide with lots of screenshots.
- - real time meditation feature moved to separate but fully compatible mod - Friendly Meditation (merge with Script Merger);
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Version 11.0
- Version 11.0
- patch 1.30 compatibility;
- quantity popup is now displayed when transferring items from stash to player's inventory;
- inventory item tooltip now shows how many you already have in stash (left of weight data);
- shop item tooltip now shows how many you already own (left of weight data);
- tabs collapsed feature was removed as since patch 1.30 your tabs and filters get saved.
- Version 11.0
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Version 10.8
- - can now buy missing alchemy ingredients from alchemist/herbalist directly from alchemy menu by right clicking on them (same as crafting ingredients since patch 1.21).
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Version 10.7
- - potions sorting feature moved to Sort Everything mod (by DJ_Kovrik);
- - "Potions tab opens by default" menu switch changed to "Default inventory tab" slider.
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Version 10.6
- - quick oils in radial menu internal tweak;
- - new option added under Misc section - "Witcher senses hotkey behaves like toggle" (off by default);
- - some of the translations updated.
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Version 10.5
- - patch 1.22 compatibility.
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Version 10.4
- - controller: reintroduced long lost controller binding - hold back button to quickly access your inventory;
- - keyboard/mouse: vanilla quick item hotkeys are no longer disabled in radial menu;
- - 3D markers: fixed a bug with "complete X out of Y objectives" quest markers not being disabled properly;
- - with author's permission added "show true item price" feature from unsupported Enhanced Menus mod;
- - fixed a bug with new recipes and crafting schematics marks disappearing after reloading.
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Version 10.3
- - modified 3D markers toggle behavior (F2 and menu option): there are now three display modes for 3D markers - witcher senses, always show and never show. You can set default mode in menu and temporarily switch current mode with F2;
- - Spanish translation added;
- - Japanese readme added.
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Version 10.2
- - fixed a bug with "Jump to potions tab on inventory opened" option not working properly;
- - fixed a bug with "Toggle essentials" default controller binding interfering with "Call horse" binding;
- - with author's permission added "mark new recipes and crafting schematics" feature from Enhanced Menus mod, which is no longer supported.
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Version 10.1
- - reset new item flag feature is reworked to fix problems with new categories;
- - new key binding for toggle essential HUD modules on/off (F10 for KB and Left Thumb for controller);
- - Japanese translation updated.
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Version 10.0beta
- - patch 1.21 compatibility;
- - default key bindings were changed slightly;
- - Japanese translation added.
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Version 9.2.5
- added Chinese translation of new menu items by mbcz123.
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Version 9.2.4
- cumulative localization pack.
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Version 9.2.3
- added Italian translation of new menu items by aeN.
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Version 9.2.2
- added Brazilian Portuguese translation of new menu items by triskl3.
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Version 9.2.1
- added German translation of new menu items by Yesin.
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Version 9.2
- fixed overlapping items in quick items menu;
- as a result of the above fix, currently equipped bombs are now highlighted and show current/max charges;
- also sound is now playing when equipping a bomb.
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Version 9.1
- - no longer need to reload after changing quen buff visibility;
- no longer need to reload after disabling conditional modules in menu while they're active;
- moved around pieces of the code inside playerInput.ws file for less merging conflicts.
- - no longer need to reload after changing quen buff visibility;
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Version 9.0
- - patch 1.12 compatibility;
- in-game menu options to configure the mod;
- fixed problems with apply oil to drawn sword options;
- added new options to remove numbers (distance from markers, damage, enemy levels);
- added new option for less intrusive 3D marker;
- timescale for real time meditation is gone for good as it got buggier with the new patch;
- no more options for campfire-only meditation, use Preparations mod instead.
- - patch 1.12 compatibility;
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Version 8.5
- crafting menu: added player level requirements to crafted item name (showed in parentheses);
- alchemy menu: added alcohol and components count to crafted item name (showed in parentheses);
- integrated minor patches into main version.
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Version 8.4.5
- removed bugged show quest HUD module on journal update feature, introduced in 8.4.3.
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Version 8.4.4
- fixed a bug with companion module showing up when there's no companion.
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Version 8.4.3
- added an option to show quests HUD module on quest update (off by default)
- added companions HUD module to combat modules list
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Version 8.4.2
- rearranged settings inside configurations file and added more comments to make it easier to read and configure
- replaced Killer Whale with White Honey in potionsOrderStr
- added and option to disable all interaction prompts and not just talk button/text (off by default)
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Version 8.4.1
- applied patch 1.11 changes to journalQuestMenu.ws script
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Version 8.4
- patch 1.11 compatibility
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Version 8.3.2
- fixed a bug with 3D Markers feature going mad and displaying 555 quest markers at once in some rare cases
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Version 8.3.1
- vanilla functionality of D-Pad arrows is restored when quick items in radial menu feature is disabled
- added more options to hide/show talk button/text
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Version 8.3
- - temporarily shown modules no longer disappear when changing graphics settings in game menu;
- added an option to disable oil indicator in buffs module;
- oil indicator code reworked for better compatibility with other mods;
- integrated no talk icon mod by AnotherSymbiote (with an option to disable it via config);
- masks are moved to misc items inventory tab to prevent HoS masks from interfering with potions sorting;
- integrated quen duration mod by Sab44 (with an option to disable it via config);
- integrated compass mod by ExtravagantAardvark (disabled by default);
- fixed a bug with available mini-quest exclamation markers not showing properly for NPCs.
- - temporarily shown modules no longer disappear when changing graphics settings in game menu;
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Version 8.2
- unnecessary bak files removed
- fixed bugs and overlapping settings for controller inputs in radial menu
- integrated oil indicator mod by SheepDarklord
- integrated tabs collapsed by default mod by TheLastWitcher
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Version 8.1
- fixed old input.xml file
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Version 8.0
- compatibility with patch 1.10
- added and option to disable quest markers for NPCs
- added an option to disallow auto sword sheathe/auto sword switch
- changed default controller bindigs for mod's features due to patch 1.10 modified input
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Version 7.3
- added config option to apply oils to drawn sword only (to fix compatibility issues with mods that allow applying the same oil to different sword types)
- fixed bug with wolf head appearing after entering/exiting character skills menu (if wolf head on vitality changed was enabled)
- time acceleration for realtime meditation now starts only after Geralt has assumed final meditation pose
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Version 7.2.3
- fixed a bug with infinite crossbow ammo not displayed properly (infinity symbol was broken)
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Version 7.2.2
- added an option for better control over enableWolfModuleOnVitalityChanged switch behavior;
- by default healthbar is not shown for natural vitality regeneration.
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Version 7.2.1
- fixed problem with incorrect input.xml file in "modFriendlyHUD hotkeys definition"
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Version 7.2
- bugfixes:
- 3D markers for quests with multiple tracked objectives are now properly hidden when you enter quest area of any of those objectives; user map marker is also properly hidden in this case (to prevent markers from cluttering the screen when you search for clues);
- fixed a bug when rapid buttons clicking and/or rapid state transition could cause relevant HUD modules to disappear;
tweaks:
- quick items in radial menu module is slightly repositioned to prevent its overlapping with signs ("Buffs repositioned" mod is still compatible after merging);
- added an option to enable controller-like quick items navigation with WASD keys;
- added an option to include active buffs into quick items cycling with Q key/Y button;
- wolf medallion module is now shown whenever Geralt's health is changed (i.e. when received any damage or when restored health with potions/food) - can be disabled in configuration file;
- added an option to disable default hold-to-see and hold-to-meditate bindings;
- added separate actions (not bound to anything by default) for hold-to-see and hold-to-meditate features;
- added markerMinDistance variable to configuration file that sets min radius for hiding current quest 3D marker;
new features:
- added "Pin modules" modifier to hold-to-see keys: when you press the modifier and then press the hotkey relevant modules are "pinned" and stay visible until you hide them by pressing modifier + hotkey again;
- oils are now added to quick items in radial menu;
- quick oils are inaccessible when in combat by default, but there is an option to enable them;
- NPCs that are quest targets of any of the currently active quests are now show their quest icons regardless of whether their quest is currently tracked or not.
- bugfixes:
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Version 7.1
- - lot of minor tweaks to mod's code to allow for better configurability;
- you can now define sets of HUD modules for every condition;
- fade-out time added for HUD modules (thanks to FreeSergey for the idea);
- default display mode and potions/bombs sort order for quick items menu are now configurable;
- quick item menu displays short bomb names;
- controller support added for quick items menu;
- options to configure new items markers appearance per inventory tab added (thanks to FreeSergey for the idea);
- a hotkey to switch between crossbow and selected bomb added (thanks to FreeSergey for the idea);
- an option to show combat modules on sword unsheathe added (thanks to FreeSergey for the idea);
- an option to show wolf head module on falling damage added.
- - lot of minor tweaks to mod's code to allow for better configurability;
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Version 7.0
- added quick-equip bombs in radial menu feature
- added hotkeys to switch between potions, bombs and active buffs in radial menu
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Version 6.2
- added new feature to consume potions while in radial menu with hotkeys
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Version 6.1
- Main menu is accessible from anywhere (read Configuration section)
- Pause hotkey added to pause game at any time (read Configuration section)
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Version 6.0
- small code re-arrangements for less annoying merging with other mods
- potions tab is set to default in inventory
- potions new sorting orded is implemented
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Version 5.0
- configurable options moved to separate class;
save lock is added to real time meditation;
fixed a bug with real time meditation not ending properly when interrupted;
added new option to enable accelerated animations while meditating in real time (off by default);
default time acceleration values were lowered;
an option to show tracked quest data in journal menu when opened is added (on by default);
an option to block inventory access in combat is added (off by default);
all the UI options should also work for Ciri now.
- configurable options moved to separate class;
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Version 4.3
- fixed bug with minimap zoom values not being initialized properly
- added more comments to configurable values explaining how they work
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Version 4.2
- fixed a bug with displayCharStatsInCombat breaking healthbar display logic when fighting on horse
- added new config options for minimap zoom and arear map zoom levels
- area map unlimited zoom enabled by default
- added back an option to enable true campfire only meditation
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Version 4.1
- fixed bug with controller D-Pad down action hiding the HUD in combat
- added new option to reset auto-refil setting to default after meditation
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Version 4.0
- fixed a bug with quest objective markers module showing both fast travel location and off-world quest location for tracked quests in another areas;
altitude markers changed to ^ and v for compatibility reasons;
camp fire only meditation mode now searches for any burning interactive light source nearby;
real time meditation improved to update buffs and regenerate stats in real time;
hotkey for switching potions auto-refill while meditating is added;
a number of configurable options added to control HUD modules appearance;
all configurable options moved to playerWitcher.ws;
XBOX 360 controller support is added
- fixed a bug with quest objective markers module showing both fast travel location and off-world quest location for tracked quests in another areas;
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Version 3.0
- items in hands are now properly unequipped when starting meditation with hotkey;
new feature added by request of thibaudv: an option to allow meditation only when near campfire;
new feature added by request of swebb69: holding K hotkey displays character related hud modules;
new feature added: holding Enter displays all hold-to-see modules at once;
new feature added: you can now enable health regen by meditation for any difficulty;
you can now switch quest marker off completely;
you can now adjust meditation time acceleration;
health and potions only refill when meditating for certain amount of time (one hour by default).
- items in hands are now properly unequipped when starting meditation with hotkey;
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Version 2.0
- renamed to Friendly HUD, as it doesn't about quest markers only anymore;
added forced HUD flash display when entering radial menu and dialogs;
objective marker is now removed upon entering active quest area;
added new "hold do see" feature to minimap and quests HUD modules: you can now hold 'M' key to temporarily see minimap and 'J' key to temporarily see active quest;
you can now meditate while holding 'N' key;
pressing (not holding) 'M', 'J' and 'N' keys still brings map, journal and meditation menus respectively
- renamed to Friendly HUD, as it doesn't about quest markers only anymore;
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Version 1.0
- user map pins added
- multiple objectives issue resolved, all the objective markers are now shown
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Version 0.5
- mod was almost completely rescripted to allow for new features and iHUD compatibility;
should be iHUD compatible;
has "always show" mode;
can switch between "always show"/"witcher senses only" modes;
can switch currently active HUD modules on/off without affecting user configuration;
should not force NPC chatter display on anymore.
- mod was almost completely rescripted to allow for new features and iHUD compatibility;
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Version 0.4
- added html font face, size and color
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Version 0.3
- fixed an issue with map marker and disabled NPC chatter option
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Version 0.2
- fixed bug with tracking moving objective
- changed rounding method to match distance with that shown by minimap
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- Author's activity
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May 2024
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22 May 2024, 4:04PM | Action by: wghost81
Changelog added
'Change log added for version 13.7'
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22 May 2024, 4:03PM | Action by: wghost81
File added
'modFriendlyHUD [version 13.7]'
December 2022
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18 Dec 2022, 1:28PM | Action by: wghost81
Attribute change
'Name changed to \'(Classic Edition) Friendly HUD\'.
Description changed.'
May 2020
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02 May 2020, 7:02AM | Action by: wghost81
Attribute change
Description changed.
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02 May 2020, 7:02AM | Action by: wghost81
Attribute change
Description changed.
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02 May 2020, 6:58AM | Action by: wghost81
File added
modFriendlyHUD [version 13.6]
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02 May 2020, 6:56AM | Action by: wghost81
Readme file added
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02 May 2020, 6:56AM | Action by: wghost81
Changelog added
Change log added for version 13.6
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02 May 2020, 6:54AM | Action by: wghost81
Attribute change
Description changed.
April 2020
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09 Apr 2020, 3:08PM | Action by: wghost81
Permission change
Users can no longer convert this file.
Users have permission to modify this file as long as they credit the original creator.
Users have permission to use assets from this file as long as they credit the owner.
January 2020
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21 Jan 2020, 7:52AM | Action by: wghost81
Mod video added
User pinned markers
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21 Jan 2020, 7:46AM | Action by: wghost81
Attribute change
Description changed.
July 2019
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05 Jul 2019, 12:41PM | Action by: wghost81
File added
French localization update by lexo1000 [version 13.5.1]
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05 Jul 2019, 12:39PM | Action by: wghost81
File added
Arabic localization update by kiseryouuta [version 13.5.1]
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05 Jul 2019, 12:38PM | Action by: wghost81
Attribute change
Description changed.
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05 Jul 2019, 12:34PM | Action by: wghost81
File added
Simplified and Traditional Chinese localization update by xiaokuii [version 13.5.1]
May 2019
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17 May 2019, 7:51AM | Action by: wghost81
File added
Hungarian localization update by VikMorroHun [version 13.5.1]
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17 May 2019, 7:50AM | Action by: wghost81
File added
Czech localization update by Mazii and Philos2236 [version 13.5.1]
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17 May 2019, 7:48AM | Action by: wghost81
File added
Spanish localization update by Juan Manuel Martinez [version 13.5.1]
April 2019
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26 Apr 2019, 5:21AM | Action by: wghost81
Changelog added
Change log added for version 13.5.1
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- Mod page activity
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April 2025
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30 Apr 2025, 11:39PM | Action by: mamadys
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29 Apr 2025, 11:42PM | Action by: alkofribas
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26 Apr 2025, 10:20PM | Action by: nurettin1453
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26 Apr 2025, 3:43PM | Action by: linkoln33
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