The Witcher 3
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julianovento7

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julianovento7

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19 comments

  1. DecadentDescent
    DecadentDescent
    • supporter
    • 0 kudos
    Seems this needs an update for 4.0.4
  2. none100p
    none100p
    • supporter
    • 2 kudos
    So, in case if any1 needs it - fully restored functionality for next gen 4.0.3, now also doesn't consume focus.

    download link
  3. YeungChiLongtimyeung
    YeungChiLongtimyeung
    • supporter
    • 0 kudos
    米m
  4. Charly10SF
    Charly10SF
    • member
    • 0 kudos
    Doesnt work in 4.01
  5. asdron777
    asdron777
    • member
    • 2 kudos
    Cool! From the very beginning of the new game, you can charge the sword with the power of signs, without a visit to the rune master. It's great. I made a mod for myself according to the instructions:
    ______________________
    If there is no error but it does not work, it may be because some of the installed mods have modified the same file as the author's. You can try this (make the author's file to be a MOD):
    1. Create a new folder and name it what you want, such as "modReplenishment".
    2. Embed the directory "\ content \ scripts" under this folder.
    3. Unpack the author's files and place the entire unzipped directory under the "scripts" directory created above. The complete directory at this time is: "modReplenishment \ content \ scripts \ game \ gameplay \ damage \ damageManagerProcessor.ws" and: "modReplenishment \ content \ scripts \ game \ player \ playerWitcher.ws"
    4. Now put the entire "modReplenishment" folder into the game's Mods folder.
    5. Run the "Script Merger" to merge script.
    __________________
    Everything works fine. Thank you.
    1. malhjason
      malhjason
      • premium
      • 0 kudos
      This worked well, thank you.

      If anyone else ran into the bug where the enchanting tab disappeared from the blacksmith, what fixed it for me was travelling to another blacksmith. Encountered this once I installed the mod and not sure if anyone else experienced it.
    2. riceballl9797
      riceballl9797
      • member
      • 9 kudos
      Thank You for this!
  6. ZMxSlayeR
    ZMxSlayeR
    • member
    • 0 kudos
    Dont work. some help?
    1. julianovento7
      julianovento7
      • BANNED
      • 29 kudos
      I tested it on 1.32. What happens?
    2. ZMxSlayeR
      ZMxSlayeR
      • member
      • 0 kudos
      I have use Vortex or just replace, still dont work.
      Game from steam
    3. julianovento7
      julianovento7
      • BANNED
      • 29 kudos
      https://www.nexusmods.com/witcher3/mods/3664?tab=description

      Try this alternative.
    4. dpcoo
      dpcoo
      • member
      • 0 kudos
      If there is no error but it does not work, it may be because some of the installed mods have modified the same file as the author's. You can try this (make the author's file to be a MOD):
      1. Create a new folder and name it what you want, such as "modReplenishment".
      2. Embed the directory "\ content \ scripts" under this folder.
      3. Unpack the author's files and place the entire unzipped directory under the "scripts" directory created above. The complete directory at this time is: "modReplenishment \ content \ scripts \ game \ gameplay \ damage \ damageManagerProcessor.ws" and: "modReplenishment \ content \ scripts \ game \ player \ playerWitcher.ws"
      4. Now put the entire "modReplenishment" folder into the game's Mods folder.
      5. Run the "Script Merger" to merge script.
      Tested in "1.32 Steam GOTY" and worked well.
      Thanks for author and please excuse my poor English.
  7. liu95412huang4571
    liu95412huang4571
    • member
    • 0 kudos
    Hey,bro.I just downloaded your replenishment mods,and they are all cool,andI have a suggestion,why not let Replenishment rune effect last longer,in origin game,the effect last a short time,only in one combat,then,we have to reuse it,will you make the replenishment rune effect last longer,or like a buff? thx a lot
    1. julianovento7
      julianovento7
      • BANNED
      • 29 kudos
      Good ideia, I will start tests.
    2. dpcoo
      dpcoo
      • member
      • 0 kudos
      I think the same. When I looked at the effect of "Replenishment", I was thinking, why can't it be maintained forever?
      Looking forward to your great results.
  8. Manthalion69
    Manthalion69
    • member
    • 0 kudos
    Could some talented modder fix a bug? It's about Reginald statue in Corvo Bianco, if you finish the quest "Goodness, Gracious, Great Balls of Granite!" having fully upgraded Corvo Bianco, then you can no longer set the figurine in front of the house, because there is a vase on the pedestal. Please help
    1. EelKat
      EelKat
      • member
      • 18 kudos
      I'm on my 11th playthrough and I've never seen this bug. I could probably fix it if I could recreate it in my own game. Do you know if you have any mods that are effecting the files for it? Possibly it needs a bug fix for a mod and not the game? Not sure. I'd have to be able to recreate the error in my own game to figure out how to fix it. The vase should be there only during the Bruxa part of the Corvo Bianco quest, then be gone once you own the house. I'm not sure what could be causing the vase to reappear later.
    2. deleted46298287
      deleted46298287
      • account closed
      • 0 kudos
      stop spamming about this bug everywhere. The only place you should post things like this is Besserwisser's patch mod.
  9. Zinnnnnn
    Zinnnnnn
    • premium
    • 103 kudos
    https://www.nexusmods.com/witcher3/mods/2707?tab=description