The Witcher 3
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julianovento7

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julianovento7

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About this mod

Equip your sword with the enchantment Replenishment without needing the enchantress of runes!

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One of the enchantments I most enjoy is Replenishment because I think it fits very well with the character's construction by transmitting the signal damage to the swords. However I believe it should be a standard property and not an odd incantation!

That way I have edited 2 simple WS files to be replaced in the game and they will give new properties to any sword that the character wields, so when you cast a signal, you will use an adrenaline rush for your next attack to be loaded with that signals, as a power to Geralt and not to the sword:

damageManagerProcessor - which should replace what's in:
content / content0 / scripts / game / gameplay / damage

playerWitcher - which should replace what is in:
content / content0 / scripts/ game / player

Thus, for example, when casting Igni, his sword will be on fire and will have fire damage. When using Axii, your sword will have ice damage and freeze opponents for 3 seconds. When using Aard, the opponent will feel an extra hit and receive 25% elemental damage. Active Quen will cause sword damage to heal you and still give you 10% more attack damage and use Yrden to carry the sword with 35% of electrical damage.

That way you can still enchant the sword with any other enchantment and use in conjunction with it. It should not conflict with other MODS. Do not forget to back up the original files.