The Witcher 3

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NexusBouncyKnight

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NexusBouncyKnight

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Changes Witcher Gear's class based on look and common sense, so base clothed tiers are lighter than advanced, leathered and armored tiers.
Supports Vanilla and Ghost Mode

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Changes Witcher Gear's class based on look and common sense, so base clothed tiers are lighter than advanced, leathered or armored tiers. No longer is base
clothed Bear heavier class than full-leathered GM Cat, no longer is base clothed Wolf as restricting as much heavier GM Wolf. All base (cheap and light looking)
tiers are now classified as light armor and as you upgrade them, with more armor comes more stamina restriction.

Gives 2 light, 2 medium and 2 heavy armor classes in late game, instead of 4 medium and 1 for light and heavy.

No other stats changed (except of adjusting a weight a little for Ghost Mode version - vanilla weights are untouched and quite messy, unfortunately), so for example even through base Bear is now Light armor, it still has its own stamina penalty and later tiers of Cat still have its own stamina bonuses. Different armor class however should make these penaltys/bonuses smaller for reclassed armors and some armors will even gain advantages from this.

Armor changed like this, from number 1 representing Light Armor to number 3 representing Heavy Armor. Position means tier, starting with base version and ending with Grandmaster version.

Cat  1-1-1-2-2
Wolf1-1-1-2-2
Gryphon 1-1-2-2-3
Bear1-2-2-3-3
Manticore         1-1
Viper         2-1