1.32 works. Don't mind the insane demand for recipes, though that would be something to work forward since already got most decoctions anyway and like the idea, since I exactly don't find killing these fun, it goes against Geralt's morals if you've read the books.
Checked the wrong alchemist initally. HERE is a proper one.
Is anyone able to update this mod to work with v1.32?
Edit: I was just being stupid, I meant to say ghost mode, not 1.32 Anyway, I made a patch for ghost mode e re balanced things a bit. Price and ingredients. If anyone wants it and the author allows it I can post it here
Which Alchemist has the items? I went to the one near the Elector's Square fast travel point, is this not correct?
For anyone looking, the Alchemist is near Oxenfurt Gate, here. FYI - ?the bug where you can't talk to the Alchemist is not caused by your mod. It happened to me before I installed it. Generally you can fix it by meditating in front of him.
It's a lovely concept. I've downloaded and it's working fine on 1.32. Endorsed, most sincerely and I have just a single reservation...
First though, praise. I love the idea. I too, could have added these mutagens via the console. I also don't like doing so. I sometimes go through vanilla and NG+ without getting any of these decoctions, even though they suit my play style. Sometimes I get 'Troll Decoction' via rabid trolls... sometimes I don't even after NG+. It's a lottery. I never get doppler or succubus. Sometimes I get 'Ancient Leshen'. I think that comes from the HoS leshen in the woods searching for treasure, though I couldn't swear to it. Occasionally, I opt for Sven in Skellige, rather than Harald. I still hate that quest and play it differently depending more on my mood at the time... logic doesn't cut it, all outcomes are bad!
With this mod you have the chance of getting them all!
This mod is something I've wanted for a long time, but didn't see it. Heartfelt thanks for it! I love it when modders address these sort of things.
For any reading this, take my praise into account before reading further... the pluses for this mod far outweigh my nit-picking minus, which could just be my opinion and preference!
The reservation?
I think the recipes are too demanding, especially on a vanilla playthrough. The demands on lesser mutagens are too high imo. To get all four needs the equivalent of 2 greater red mutagens and 4 each of greater blue and green. That plus other monster mutagens, a high level alchemy ingredient like rubis plus white gull is just too much. More on this in the spoiler text, which is for anyone, but mainly for the author.
Never mind that. Download and play! Give the author constructive feedback! This is a great mod.
Spoiler:
Show
I've just run around half of Skellige, ironically on a monster hunt! I was seeking out locations of neckers, insectoids and drowners that drop random mutagens. After 4 hours, even on NG+ I had enough for only one of the mutagens (though I'm homing in on the second). To get enough for the other 2 is a massive effort. The other 2? Surely you mean the other 3, Cumbrianlad, you fool? No. I'd got 'Ancient Leshen' somehow on my vanilla playthrough.
On the vanilla play, I'd not have wanted to dedicate that many mutagens to these 4 decoctions. I'd want them for the vanilla skill tree and with a view to making greater mutagens after the 'Turn And Face The Strange' quest. For me, that makes these decoctions unavailable until NG+.
I like to play close to vanilla and only download mods like yours that address aspects of the game that I personally feel CDPR may have got a bit wrong.
My suggestion is this:
For each mutagen, require 2 lesser mutagens in the recipe for the ultimate colour of that mutagen and 1 each of the other lesser mutagens. So for a red mutagen, 2 reds and 1 each of blue and green. I get that it needs to be hard, so I've no real objection to white gull and one high level alchemy ingredient. I think that after all of that, just one other named mutagen would be sufficient rather than 2.
As things stand, there is still too much temptation to slaughter a troll, ancient leshen, succubus or doppler!
If this was a scripted mod, I'd have edited the scripts to suit my taste, but I don't know how to edit these files. (I'd love to know how to edit the metadata and bundle)
This is just my opinion, but I hope you see that I'm just trying to be constructive.
Any author likes these kinds of comments, not only they show that the author was on the right track while making the mod, but also it points out potential weaknesses.
It is only fare that I write my reasons for making those recipes. First of all the balance issue. I can't comment on that one, I've played the Witcher game 3 years ago and have no memory of the balance in the game right now. However, from the screenshots I see that I had no problems with the mutagens, except for the red ones, which is why I used 5 in the recipes instead of 10. It also fare to mention that you really need only two recipes for the succubus and the dopel, others can be obtainable from rabid creatures. Finally the concept of the mod was based on my preferences. I play on hardcore difficulties and with mods that make games even more difficult, but fare. In other words I don't like getting stuff without effort, so if you don't want to kill a dopel or a succubus now you've got an alternative that requires some effort. As for the NG+, I've only played a couple of hours in NG+, so this mod was made with vanilla game in mind.
P.S. I remember thinking that maybe my recipes are a bit too much, but ultimately decided to leave the recipes as they were. Modding The Witcher 3 is a fu@#!ing chore, it is one of the worst games I modded. After each mod editing I always had problems with game not loading because of the mod number restrictions. P.P.S. Thanks for the comment.
25 comments
And yes, I'm at the right spot
Checked the wrong alchemist initally. HERE is a proper one.
Edit:
I was just being stupid, I meant to say ghost mode, not 1.32
Anyway, I made a patch for ghost mode e re balanced things a bit. Price and ingredients. If anyone wants it and the author allows it I can post it here
Which Alchemist has the items? I went to the one near the Elector's Square fast travel point, is this not correct?
For anyone looking, the Alchemist is near Oxenfurt Gate, here. FYI - ?the bug where you can't talk to the Alchemist is not caused by your mod. It happened to me before I installed it. Generally you can fix it by meditating in front of him.First though, praise. I love the idea. I too, could have added these mutagens via the console. I also don't like doing so. I sometimes go through vanilla and NG+ without getting any of these decoctions, even though they suit my play style. Sometimes I get 'Troll Decoction' via rabid trolls... sometimes I don't even after NG+. It's a lottery. I never get doppler or succubus. Sometimes I get 'Ancient Leshen'. I think that comes from the HoS leshen in the woods searching for treasure, though I couldn't swear to it. Occasionally, I opt for Sven in Skellige, rather than Harald. I still hate that quest and play it differently depending more on my mood at the time... logic doesn't cut it, all outcomes are bad!
With this mod you have the chance of getting them all!
This mod is something I've wanted for a long time, but didn't see it. Heartfelt thanks for it! I love it when modders address these sort of things.
For any reading this, take my praise into account before reading further... the pluses for this mod far outweigh my nit-picking minus, which could just be my opinion and preference!
The reservation?
I think the recipes are too demanding, especially on a vanilla playthrough. The demands on lesser mutagens are too high imo. To get all four needs the equivalent of 2 greater red mutagens and 4 each of greater blue and green. That plus other monster mutagens, a high level alchemy ingredient like rubis plus white gull is just too much. More on this in the spoiler text, which is for anyone, but mainly for the author.
Never mind that. Download and play! Give the author constructive feedback! This is a great mod.
On the vanilla play, I'd not have wanted to dedicate that many mutagens to these 4 decoctions. I'd want them for the vanilla skill tree and with a view to making greater mutagens after the 'Turn And Face The Strange' quest. For me, that makes these decoctions unavailable until NG+.
I like to play close to vanilla and only download mods like yours that address aspects of the game that I personally feel CDPR may have got a bit wrong.
My suggestion is this:
For each mutagen, require 2 lesser mutagens in the recipe for the ultimate colour of that mutagen and 1 each of the other lesser mutagens. So for a red mutagen, 2 reds and 1 each of blue and green. I get that it needs to be hard, so I've no real objection to white gull and one high level alchemy ingredient. I think that after all of that, just one other named mutagen would be sufficient rather than 2.
As things stand, there is still too much temptation to slaughter a troll, ancient leshen, succubus or doppler!
If this was a scripted mod, I'd have edited the scripts to suit my taste, but I don't know how to edit these files. (I'd love to know how to edit the metadata and bundle)
This is just my opinion, but I hope you see that I'm just trying to be constructive.
It is only fare that I write my reasons for making those recipes.
First of all the balance issue. I can't comment on that one, I've played the Witcher game 3 years ago and have no memory of the balance in the game right now. However, from the screenshots I see that I had no problems with the mutagens, except for the red ones, which is why I used 5 in the recipes instead of 10. It also fare to mention that you really need only two recipes for the succubus and the dopel, others can be obtainable from rabid creatures.
Finally the concept of the mod was based on my preferences. I play on hardcore difficulties and with mods that make games even more difficult, but fare. In other words I don't like getting stuff without effort, so if you don't want to kill a dopel or a succubus now you've got an alternative that requires some effort.
As for the NG+, I've only played a couple of hours in NG+, so this mod was made with vanilla game in mind.
P.S. I remember thinking that maybe my recipes are a bit too much, but ultimately decided to leave the recipes as they were. Modding The Witcher 3 is a fu@#!ing chore, it is one of the worst games I modded. After each mod editing I always had problems with game not loading because of the mod number restrictions.
P.P.S. Thanks for the comment.