About this mod
Fix for NPC character physics (hair, fur, clothing, medallions, weapons, etc.) when playing at 60fps. Physics only work "correctly" at 30fps. This mod attempts to fix this issue.
- Requirements
- Permissions and credits
- Changelogs
- Donations
IMPORTANT:
The mod is meant for ~60fps and above. Do not use it if you're playing at 30fps or physics will be exaggerated.
This mod changes physics for the following things:
--> Hair on NPSs in the game (main/secondary/common). It's most noticable on NPCs with long hair such as Priscilla or Keira.
--> Dangling objects on all characters, enemies etc., meaning necklaces, medallions, weapons, saddles, saddlebags, etc.
All dangling objects ( ͡° ͜ʖ ͡°) on NPCs and on Geralt's armors will now move as if playing at 30fps. Geralt's wolf medallion will move more. Any necklaces or medallions, bells, daggers, whatever an NPC is wearing - will respond to movement more. NPC Hair will move and bounce more.
The mod works by changing the nodeMasses values inside the .w3dyng files. It definitely is a crude "solution" to the problem, but it works (I think).
Installation: Extract with winrar, then drop "modPhysicsForAll" into your mods folder (or install with Witcher 3 Mod Manager).
Compatibility Disclaimer:
1.) My other mod (E3 Geralt Hair Physics 60FPS FIX) will conflict with this mod, but it doesn't matter. They will work just fine together no matter which one has priority.
2.) If you're using the "Animal and Monsters Wind Enhancement" mod by zultre, give that mod priority over mine.
3.) If you're using "modTrissDLCHair" (the clipping fix) by Feregorn, give my mod priority to benefit from both mods.
My other mods:
Han Fix
E3 Geralt Hair Physics 60fps Fix
Hairworks Hair Physics 60fps Fix
Credit and thanks:
Creators of WolvenKit