If you want a side-by-side comparison video - watch the clips below. Note Priscilla's hair, Geralt's necklace, and of course Geralt's hair (which this mod doesn't cover, however my Geralt Hair Physics mod does). 30fps PS4 --> https://youtu.be/XMG8Sm4YGfM?t=6h1m46s 60fps PC --> https://youtu.be/38PMp1oBnTw?t=53m32s
My mod(s) enable the 30fps physics for 60fps gameplay.
As of today (July 2nd, 2023), I can confirm the mod still works with the next-gen version, patch 4.03. And yes, it is still necessary, CDPR didn't fix the bug in the next-gen patch. I should note that this mod (and the hair one) simply "replaces" the default physics speed to 60 fps, which means that if your game is running at a higher or lower fps than that, the physics will still behave strangely, but the degree of which depends on how "far" you are from 60fps.
For example, if you have the mod installed and your game is running at, say, 65 fps, you shouldn't really see any noticeable difference, since 65 is still pretty close to 60. But if its running at 120, then yeah, very little physics movement for you. Same goes for lower than 60. The rule of thumb is this: If it goes higher than 60fps, physics objects will move less, and if goes lower than 60, they will move more (locking the fps to 30, for example, causes things to move like they're in a low gravity, lmao).
As for me, I have vsync on, so the fps is capped to 75 (my monitor's refresh rate) and its still pretty close to how the physics should behave, and most importantly, dangling objects don't go haywire in cutscenes anymore (no more jittering medallions and hairs!). I'm using both this and the one for Geralt's hair btw, working perfectly.
Thanks for the mod!
P.S: Even if you're running the game at a very high framerate (120+ or whatever), I still recommend using this mod. Dangling objects/hairs might not move as much as they should, but it still seems to fix the jittering in cutscenes, which is quite distracting. I did some tests by turning vsync off and using FSR 2 with the performance preset so I could get as much fps as possible (I got like 150 in an inn), and Geralt's medallion wasn't acting out when interacting with an NPC. Might need some further testing, but still. Use it.
Latency is probably the biggest factor why people like higher framerates, like response time of key inputs for dodging ect... It really comes down to your personal preference.
One example being, comfort. It's easy to overlook but, once you're trained or used to one thing, it's comforting to keep using what works for you. Like framerate, if you're used to a certain amount of frames, any deviation can become jarring. Most people cannot play games at 30fps today. If you train yourself for a long enough period of time, anyone can play at any framerate, it'll simply take time for your eye's to adjust. In short, yes. There's absolutely a benefit...If it's your preference.
Is it possible for someone to tell me where to find the physics related to the medallion? It's causing my medallion to always bounce around and never sit straight since installing this mod.
Hi there! I just wanted to say that this mod conflicts with Triss Glorified Wardrobe. It makes Triss's necklace stretchy during cutscenes. I had to give that mod higher priority to avoid that issue, even though your description page said to give this mod higher instead. I hope it's OK. Thank you.
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30fps PS4 --> https://youtu.be/XMG8Sm4YGfM?t=6h1m46s
60fps PC --> https://youtu.be/38PMp1oBnTw?t=53m32s
My mod(s) enable the 30fps physics for 60fps gameplay.
For example, if you have the mod installed and your game is running at, say, 65 fps, you shouldn't really see any noticeable difference, since 65 is still pretty close to 60. But if its running at 120, then yeah, very little physics movement for you. Same goes for lower than 60. The rule of thumb is this: If it goes higher than 60fps, physics objects will move less, and if goes lower than 60, they will move more (locking the fps to 30, for example, causes things to move like they're in a low gravity, lmao).
As for me, I have vsync on, so the fps is capped to 75 (my monitor's refresh rate) and its still pretty close to how the physics should behave, and most importantly, dangling objects don't go haywire in cutscenes anymore (no more jittering medallions and hairs!). I'm using both this and the one for Geralt's hair btw, working perfectly.
Thanks for the mod!
P.S: Even if you're running the game at a very high framerate (120+ or whatever), I still recommend using this mod. Dangling objects/hairs might not move as much as they should, but it still seems to fix the jittering in cutscenes, which is quite distracting. I did some tests by turning vsync off and using FSR 2 with the performance preset so I could get as much fps as possible (I got like 150 in an inn), and Geralt's medallion wasn't acting out when interacting with an NPC. Might need some further testing, but still. Use it.
One example being, comfort. It's easy to overlook but, once you're trained or used to one thing, it's comforting to keep using what works for you. Like framerate, if you're used to a certain amount of frames, any deviation can become jarring. Most people cannot play games at 30fps today. If you train yourself for a long enough period of time, anyone can play at any framerate, it'll simply take time for your eye's to adjust. In short, yes. There's absolutely a benefit...If it's your preference.
Also it works only if your run your game at +60FPS, not below.