The Witcher 3

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Sahir26

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Sahir26

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189 comments

  1. hiimgun2000
    hiimgun2000
    • member
    • 0 kudos
    Can you make for toussaint bro! 
  2. cubbyman1
    cubbyman1
    • member
    • 17 kudos
    is there a way to use this mod to reduce the NPC's loaded up in the game, i'm playing the new gen version of the game and for some reason, they added a s#*! load of NPC's into the cities and i want to reduce them so my game can at the very least run at a higher fps, because right now it runs like dog s#*!, 30 to 20fps most of the time while in novigrad. 

    before the upgrade i used to get 50 to 45fps in this location consistently, but now it's unplayable and actually makes me physically ill to play that low all the time. 
  3. AngryChicken0619
    AngryChicken0619
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    • 1 kudos
    Do we give brothers in arms priority over this? 
  4. gibbothegracious
    gibbothegracious
    • supporter
    • 6 kudos
    Maybe I am not looking hard enough, but even with this mod installed I have NPCs dropping out of the literal sky to appear in front of me. I am also seeing hanged corpses T-posing in the background... anyone know if this is a side effect of this mod?
  5. Sakatsuky
    Sakatsuky
    • member
    • 20 kudos
    hi, sorry to disturb but, should i give priority to HD Reworked Project or LOD NPC(modAioNPCforIDD main version) to win the conflict ?
    1. BarnieBarble
      BarnieBarble
      • BANNED
      • 4 kudos
      LOD last.
    2. bignickm27
      bignickm27
      • premium
      • 4 kudos
      This mod didn't work for me until I gave it a HIGHER priority than the mods it conflicted with, including HD Reworked.
  6. dRaGoNbOrN617
    dRaGoNbOrN617
    • member
    • 0 kudos
    What does this mod do exactly? I'm sorry to be rude but the English in the description is..... bad..... and it does not give me a clear explanation. Does this mod fix NPC pop in? Yes or no. The description says all this other stuff but not that exactly. What does this mod fix?
    1. pacolovac
      pacolovac
      • member
      • 0 kudos
      To be honest, I also don't know what it does. The picture are all over the place - that's not how you do screenshot comparisons! The pictures shouldn't be different, they should be identical with clear view of what's happening. So in my case, the picture comparison is also... bad.
    2. pacolovac
      pacolovac
      • member
      • 0 kudos
      Actually, this mod changes the number of NPCs spawned at any given time. That's it. Basically changes game too much for me. No thanks.
    3. BlurredNotions
      BlurredNotions
      • supporter
      • 50 kudos
      That's not true. It simply increases LOD distance, maybe even autoHideDistance (distance at which an object is automatically hidden to save on performance).
    4. perradb
      perradb
      • member
      • 0 kudos
      It increases the view range of certain things related to npc. For example, in vanilla first the guard spawns/is visible. If you walk a bit close, his helmet will spawn. (So when guard spawns it looks like he inst wearing the helmet). This mod fixes that
  7. teiji25
    teiji25
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    • 133 kudos
    It seems the modAioNPCforIDD is more updated. But I don't use the IDD mod, do I still use modAioNPCforIDD or modAioNPCLod?
    1. Moahofer30
      Moahofer30
      • member
      • 28 kudos
      Yeah, would like to know that too, as I would like to use latest version but without IDD mod.
    2. Amoch
      Amoch
      • member
      • 2 kudos
      Well, you should definitely try IDD, as it greatly improves the visuals for W3, with almost no performance hit (just avoid the ultra distance function).
    3. LiloLila
      LiloLila
      • member
      • 19 kudos
      what is idd?
    4. perradb
      perradb
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      • 0 kudos
      I would advise to use the lod for IDD, and also use increased draw distance. I would recommend the toissant version.  https://www.nexusmods.com/witcher3/mods/3425

      Even if you set increased draw distance to a lower value (for example if your frame rate drops to much with the super distance on) it still seems to fix thing better when used together with this mod for npc lod
  8. perradb
    perradb
    • member
    • 0 kudos
    So far, this mod seems to work great.
    The issues people have with whole Buildings/Bridges/etc not loading in seems related to Bootstrap. You need to use the sccripthooked version instead of the normal one.
    I wrote a small guide on how i made it work on the Increased DRaw Distance mod page.
    1. dianediamond
      dianediamond
      • member
      • 0 kudos
      Where can I find the scripthooked version?
    2. perradb
      perradb
      • member
      • 0 kudos
      Sorry for late reply. You can find it on the normal bootstrap page. At files there is different versions of that fix. The first is the normal version, there is a version that does not alter the map, and there is the scripthooked version.
      The lod mods and other range mods all seem to work better with scripthooked version of bootstrap.
  9. pheabus2009
    pheabus2009
    • member
    • 0 kudos
    Sometimes there are additional NPCs spawn during cutscenes before they are promptly removed by game, most noticeable when doing Novigrad quests, kinda annoying when it happens (immersion breaking).
    Otherwise a solid mod, significant improvement over vanilla. Endorsed.
    If the cutscene NPC bug could be fixed (maybe there's a way to force vanilla LOD in cutscenes instead of using increased LOD), this would be perfect.
    1. matthews815
      matthews815
      • member
      • 0 kudos
      I think this also happens in vanilla but I could be wrong.
    2. JulianGroove
      JulianGroove
      • premium
      • 6 kudos
      just download and install "immersive cutscene"
  10. farmland1995
    farmland1995
    • member
    • 6 kudos
    This mod is having a lot of conflicts with mods such as HD Rework Project, Nitpicker No Armor and mods that change NPC look such as Triss Masquerade Dress, New Clothes for Ciri, Shani Long Hairstyle and Simple NPC Sword. It's sad that I won't be able to use this amazing mod.
    1. Jope91
      Jope91
      • member
      • 1 kudos
      Set them above this mod in priority.
    2. naro1080P
      naro1080P
      • member
      • 2 kudos
      Those arent conflicts per se.... its that the different packages all give textures to the same file.... yet the game will only read the top texture.... its like a stack and only the top card is visable.... so make sure the texture mod you want to see is higher in the load order... the rest will be ignored.