Will you one day release a mod pack with all your mods? Because you have so many, and I dont know what is the best combination for a balanced playtrought
This corvo bianco mod is supposed to be the last piece in balancing out the economy and the loot+economy+gear progression itemization overhaul list shouldn't get any bigger. All that's missing is fixing a couple of minor bugs in the glowing containers+ item levels normalized mods and maybe an alternate take on Preparations' "refill with corresponding base" concept, and some playtesting.
As for the best combination, I obviously planned for them all to be used together except for the ones that ended up being included in larger mods (due to script merger turning out to be unable to merge dlc xml files that well) and I also use the optional version of Crafting Witcher & Relic Gear that buffs the kaer moren set.
The mods on the list are supposed to fit together and merge automatically (last time I checked) so you don't have to use any you don't like. The only effective difference an eventual packed overhaul will make is fewer mods to download. Mods made independently by other authors like FCR3 or Preparations likely wouldn't end up included, though they too are supposed to automerge with the other mods on the list.
I'd like to move on to the next aspect of the game once itemization is packed up and done.
Could you please tell me which strings should I edit in order to change prices in default_butler.w2scene? I looked into the file, but I'm a loss. I don't nessessary need extensive explanation, just the general idea of where to look.
Don't have the tool to check it atm, but with wkit or tw3edit just sort all those chunks by chunk type instead of chunk number. The chunks that contain the values you want to change should be labeled something as payblocking or check amount, something that implied a value was going to be tested.
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This corvo bianco mod is supposed to be the last piece in balancing out the economy and the loot+economy+gear progression itemization overhaul list shouldn't get any bigger. All that's missing is fixing a couple of minor bugs in the glowing containers+ item levels normalized mods and maybe an alternate take on Preparations' "refill with corresponding base" concept, and some playtesting.
As for the best combination, I obviously planned for them all to be used together except for the ones that ended up being included in larger mods (due to script merger turning out to be unable to merge dlc xml files that well) and I also use the optional version of Crafting Witcher & Relic Gear that buffs the kaer moren set.
The mods on the list are supposed to fit together and merge automatically (last time I checked) so you don't have to use any you don't like. The only effective difference an eventual packed overhaul will make is fewer mods to download. Mods made independently by other authors like FCR3 or Preparations likely wouldn't end up included, though they too are supposed to automerge with the other mods on the list.
I'd like to move on to the next aspect of the game once itemization is packed up and done.
Your mods are very good, so thanks for your hard work. In my setup I only use Item Levels Normalized and it is extremely useful.