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Changelogs
Version 4.1
-New cook mehthod: Uncachable files will get moved before building cache, uncookable files (.tga etc.) will not get cooked at all.
-New progress bar
-New CMD Window (no more CMD popup everytime)
-Bugfixes
-Merge "cooked" mod\s not only "uncooked" mod\s.
Version 4.0
-Mod Merging (beta)
Version 3.3
-added option to turn off tooltips and the question (Open cooked/uncooked folder?) due to request from RovanFrost.
Version 3.2
-intented to fix a vanilla files uncooking bug
-Rewrote some functions for more speed.
-Revert tooltips
Version 3.1
-fixed a typo.
-new tool tip style.
Version 3.0
-jumped to 3.0 because of the huge changes.
-add scripts to your mod.
-change export format for .xbm files.
-assign texture group per texture file.
-choose to launch with default app or to open with "open with dialog"
-Choose mesh export fbx version.
-gui overhaul.
-added tips to almost every button/label etc.
-changed tip time from 5 secs to 30 secs.
-added option to look for updates, just click on the "Written by xTcisLove @ Nexusmods.com" label.
-changed the gui a lot.
-probably many things i forgot.
Version 2.1
-UI change
-Added auto texture cook mode
-Removed uncooking with quickbms only
-Build mod from scratch
-Tooltips for almost any option
Version 1.4
-Drastic code change (removed 500 lines.) [you never notice]
-Added warnings if added wrong directory
-Added warning for empty mods
-Changed some terms (thanks @DaVincix)
Version 1.3
-added way faster ModKit executable as download option.
-Improved log files.
Version 1.2
-UI Change
Version 1.1
-Slightly changed the GUI.
-Improved log files.
This project is Discontinued - Read Sticky Post for more Info.
Consider using version 4.1. It still works great and im pretty satisfied with it. Im using it myself today and its great for quick edits.
If someone is cracy enough to pick up this project i added the sources to the sticky post.
xTcModKit My second attempt of building a proper Modkit for The Witcher 3.
This Tool is far away from finished! Report Bugs and give Feedback, please!
-Drag and Drop multiple mods! -Uncooking mods. -Cooking mods. -Build your own mod. -Build Script mods. -Literally every function get explained if u hover with your mouse over the text or button u dont understand.
Future: Merging with DiffView. 4.0 added Merging!
Future depends on feedback, since i dont know if W3 modding is already dead.
How to install: Password: xtc
Extract xTcModKit.exe for example to: D:\xTcModKit\xTcModKit.exe
Run xTcModKit.exe
Avoid using white spaces in your Directorys! Put xTcModKit.exe in something like: C:\xTcModKit\xTcModKit.exe Put Witcher 3 and the Official Mod Kit also on the same drive.
Vanilla folder: If u like to cook with texture.cache file. Whis will pack some of the xbm and w2mesh files into a faster loading texture.cache file.
U also need this folder if u like to build a mod from scratch!
So if u uncook the vanilla files (drag&drop empty folder) it will uncook the entire game, as a resource for cooking with texture cache (this will take 80gb of space if u have the goty version).