The Witcher 3
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Partoutatix and 01DarkLord04

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Partoutatix

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29 comments

  1. 01DarkLord04
    01DarkLord04
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    Tweaked version for 4.04:
    - Updated script for 4.04
    - Fixed blank menu
    - Changed the menu structure, so it'll be Mods -> LEGO -> No Junk Sale instead of Mods -> LEGO -> Price -> No Junk Sale (changed all w3strings files and xml config)
    - Added Russian translation
  2. 01DarkLord04
    01DarkLord04
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    Version for 4.04, menu is also fixed (I think)
  3. delular100
    delular100
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    • 3 kudos
    I'd enjoy an option to not have the icons be greyed out
  4. Schimmelreiter65
    Schimmelreiter65
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    Will there be an update for the latest patch?Unfortunately the mod doesn't work anymore and I miss it.
    1. Ikoniq
      Ikoniq
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      • 0 kudos
      +1
    2. JarinTheGreat
      JarinTheGreat
      • supporter
      • 2 kudos
      +1
  5. ligonflarius
    ligonflarius
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    is there a mod that makes vendors not buy your alchemy ingredients? I's pretty cheaty to be able to sell them and I thought this mod here would include that
    1. Partoutatix
      Partoutatix
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      • 196 kudos
      Shops no longer pay much for alchemy ingredients that aren't monstrous or tagged as valuable/precious.
  6. shadow85
    shadow85
    • supporter
    • 1 kudos
    are you updating your mdos for NG 4.0+?
    1. Partoutatix
      Partoutatix
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      • 196 kudos
      Yeah.
    2. Partoutatix
      Partoutatix
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      Done.
  7. dragon083
    dragon083
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    • 3 kudos
    has conflicts with Friendly Hud
    https://i.imgur.com/BUIS2Mm.png
    1. Partoutatix
      Partoutatix
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      I don't think it's compatible with the next gen edition yet.
    2. dragon083
      dragon083
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      • 3 kudos
      friendly hud or this mod?
    3. Partoutatix
      Partoutatix
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      • 196 kudos
      This mod.
  8. DaVincix
    DaVincix
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    • 41 kudos
    Nobody commented here ... ? Ugh!

    Well, for me this mod is absolutely essential for a lore-friendly play.

    Writing the following to the ones who possibly frequent the page here (as the mod author is aware of my experience and gameplay preference).

    I'm using even a modded version which negates selling items in entirety. I started with that from scratch a while ago (with almost all Partoutatix' gameplay mods). Yes, no single item selling from the getgo, and items in the world are just rare, except the ones from quests.

    And it works, not only technically, but i have still enough money and feel a lore-friendly immersion-plus which i never experienced before. A must-have gameplay addition for me, that NoSale approach.
    Pretty sure, that Partoutatix would release that NoSale as optional edition (as the file editing is quick done), in case others would like to try that.

    But seeing here not a single comment even on the mod's basic release, only 39 unique dl's and just only 3 endorsements from which 1 is from me is pretty disappointing ( even to me who didn't the mod work ). Conclusion could be: An actual lore-friendly play is not desired.

    1. gs11
      gs11
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      Hi

      Can you share your modded version with no selling items?
  9. DonProtein
    DonProtein
    • supporter
    • 446 kudos
    Thank you for this nice little gem! It also greatly plays together with Real Economy after a simple manual script merging, adding a feature that mod doesn't have :)
  10. hasegawaeito
    hasegawaeito
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    This mod is great for immersion, but I think you should add paintings to the exception, as paintings are luxurious goods in the same manner as jewels in a medieval setting. As it is, I had to turn off the mod to sell the painting I received from the forgers (after rescuing Dandelion).
    1. Partoutatix
      Partoutatix
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      • 196 kudos
      I'll look into it.
  11. DovakinIzSkyrima
    DovakinIzSkyrima
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    Hi! What i need to do to open mod menu? I just don't have it.
    1. Partoutatix
      Partoutatix
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      • 196 kudos
      Tried following the install instructions? I just updated them, see if it helps.
    2. DovakinIzSkyrima
      DovakinIzSkyrima
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      I'm using NMM to install mods. Is it better/worse than TW3MM?
      edit: I don't know why, but when i place mods by yourself, mod menu is working. And yeah, thank you for instructions!
  12. deleted34106890
    deleted34106890
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    So if I set the price multiplier for junk sale prices to say 0.12 does that mean all the junk items (including vials, rakes, deer hides, ashes etc.) sell for 12 crowns? Regardless of which merchant I sell it to?
    1. Partoutatix
      Partoutatix
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      No, a multiplier of 0.12 means that you sell junky junk items for about 12% of the amount you'd get for them in vanilla. If you got 10 crowns selling a specific junky junk item in vanilla, with a 0.12 multiplier you'd now only get 1 crown. If you got 100 crowns in vanilla you'd now only get 12 crowns etc. Set the multiplier to 1 (=100%) and you can sell junky junk items for the same price you'd sell them for in vanilla.

      Different merchants buy the same junk items for different prices(prices vary depending on merchant type, faction, location, quests done, faction alignment etc), that's unchanged by this mod.