Tweaked version for 4.04: - Updated script for 4.04 - Fixed blank menu - Changed the menu structure, so it'll be Mods -> LEGO -> No Junk Sale instead of Mods -> LEGO -> Price -> No Junk Sale (changed all w3strings files and xml config) - Added Russian translation
is there a mod that makes vendors not buy your alchemy ingredients? I's pretty cheaty to be able to sell them and I thought this mod here would include that
Well, for me this mod is absolutely essential for a lore-friendly play.
Writing the following to the ones who possibly frequent the page here (as the mod author is aware of my experience and gameplay preference).
I'm using even a modded version which negates selling items in entirety. I started with that from scratch a while ago (with almost all Partoutatix' gameplay mods). Yes, no single item selling from the getgo, and items in the world are just rare, except the ones from quests.
And it works, not only technically, but i have still enough money and feel a lore-friendly immersion-plus which i never experienced before. A must-have gameplay addition for me, that NoSale approach. Pretty sure, that Partoutatix would release that NoSale as optional edition (as the file editing is quick done), in case others would like to try that.
But seeing here not a single comment even on the mod's basic release, only 39 unique dl's and just only 3 endorsements from which 1 is from me is pretty disappointing ( even to me who didn't the mod work ). Conclusion could be: An actual lore-friendly play is not desired.
Thank you for this nice little gem! It also greatly plays together with Real Economy after a simple manual script merging, adding a feature that mod doesn't have :)
This mod is great for immersion, but I think you should add paintings to the exception, as paintings are luxurious goods in the same manner as jewels in a medieval setting. As it is, I had to turn off the mod to sell the painting I received from the forgers (after rescuing Dandelion).
I'm using NMM to install mods. Is it better/worse than TW3MM? edit: I don't know why, but when i place mods by yourself, mod menu is working. And yeah, thank you for instructions!
So if I set the price multiplier for junk sale prices to say 0.12 does that mean all the junk items (including vials, rakes, deer hides, ashes etc.) sell for 12 crowns? Regardless of which merchant I sell it to?
No, a multiplier of 0.12 means that you sell junky junk items for about 12% of the amount you'd get for them in vanilla. If you got 10 crowns selling a specific junky junk item in vanilla, with a 0.12 multiplier you'd now only get 1 crown. If you got 100 crowns in vanilla you'd now only get 12 crowns etc. Set the multiplier to 1 (=100%) and you can sell junky junk items for the same price you'd sell them for in vanilla.
Different merchants buy the same junk items for different prices(prices vary depending on merchant type, faction, location, quests done, faction alignment etc), that's unchanged by this mod.
29 comments
- Updated script for 4.04
- Fixed blank menu
- Changed the menu structure, so it'll be Mods -> LEGO -> No Junk Sale instead of Mods -> LEGO -> Price -> No Junk Sale (changed all w3strings files and xml config)
- Added Russian translation
Will there be an update for the latest patch?Unfortunately the mod doesn't work anymore and I miss it.
https://i.imgur.com/BUIS2Mm.png
Well, for me this mod is absolutely essential for a lore-friendly play.
Writing the following to the ones who possibly frequent the page here (as the mod author is aware of my experience and gameplay preference).
I'm using even a modded version which negates selling items in entirety. I started with that from scratch a while ago (with almost all Partoutatix' gameplay mods). Yes, no single item selling from the getgo, and items in the world are just rare, except the ones from quests.
And it works, not only technically, but i have still enough money and feel a lore-friendly immersion-plus which i never experienced before. A must-have gameplay addition for me, that NoSale approach.
Pretty sure, that Partoutatix would release that NoSale as optional edition (as the file editing is quick done), in case others would like to try that.
But seeing here not a single comment even on the mod's basic release, only 39 unique dl's and just only 3 endorsements from which 1 is from me is pretty disappointing ( even to me who didn't the mod work ). Conclusion could be: An actual lore-friendly play is not desired.
Can you share your modded version with no selling items?
edit: I don't know why, but when i place mods by yourself, mod menu is working. And yeah, thank you for instructions!
Different merchants buy the same junk items for different prices(prices vary depending on merchant type, faction, location, quests done, faction alignment etc), that's unchanged by this mod.