When a use one of your LEGO mods, it is under the Options/Mods/LEGO. When I use more than one of your LEGO mods, the mods are there under the space for LEGO, but there is no actual LEGO text. Been trying to figure out how to have "LEGO" show in my mod list.
I like the approach of the new version. Do you think it would benefit from including dyes as well? I realize this is mostly for those using Reduced Lore Friendly Loot and/or No Decorative Looting but as a standalone that one item sticks out as probably benefiting from that .185 modifier.
I somehow missed that they're in a weightless category of their own and could be sold for a significant amount of cash. I'll make them sell for less or not at all once I get around to updating this. I'm hoping it's not an actual problem/they're almost never found as loot when paired with the Reduced Loot mod anyway. Thanks.
Tweaked version for 4.04: - Updated script for 4.04 - Fixed blank menu - Changed the menu structure, so it'll be Mods -> LEGO -> No Junk Sale instead of Mods -> LEGO -> Price -> No Junk Sale (changed all w3strings files and xml config) - Added Russian translation
is there a mod that makes vendors not buy your alchemy ingredients? I's pretty cheaty to be able to sell them and I thought this mod here would include that
Well, for me this mod is absolutely essential for a lore-friendly play.
Writing the following to the ones who possibly frequent the page here (as the mod author is aware of my experience and gameplay preference).
I'm using even a modded version which negates selling items in entirety. I started with that from scratch a while ago (with almost all Partoutatix' gameplay mods). Yes, no single item selling from the getgo, and items in the world are just rare, except the ones from quests.
And it works, not only technically, but i have still enough money and feel a lore-friendly immersion-plus which i never experienced before. A must-have gameplay addition for me, that NoSale approach. Pretty sure, that Partoutatix would release that NoSale as optional edition (as the file editing is quick done), in case others would like to try that.
But seeing here not a single comment even on the mod's basic release, only 39 unique dl's and just only 3 endorsements from which 1 is from me is pretty disappointing ( even to me who didn't the mod work ). Conclusion could be: An actual lore-friendly play is not desired.
32 comments
- Updated script for 4.04
- Fixed blank menu
- Changed the menu structure, so it'll be Mods -> LEGO -> No Junk Sale instead of Mods -> LEGO -> Price -> No Junk Sale (changed all w3strings files and xml config)
- Added Russian translation
Will there be an update for the latest patch?Unfortunately the mod doesn't work anymore and I miss it.
https://i.imgur.com/BUIS2Mm.png
Well, for me this mod is absolutely essential for a lore-friendly play.
Writing the following to the ones who possibly frequent the page here (as the mod author is aware of my experience and gameplay preference).
I'm using even a modded version which negates selling items in entirety. I started with that from scratch a while ago (with almost all Partoutatix' gameplay mods). Yes, no single item selling from the getgo, and items in the world are just rare, except the ones from quests.
And it works, not only technically, but i have still enough money and feel a lore-friendly immersion-plus which i never experienced before. A must-have gameplay addition for me, that NoSale approach.
Pretty sure, that Partoutatix would release that NoSale as optional edition (as the file editing is quick done), in case others would like to try that.
But seeing here not a single comment even on the mod's basic release, only 39 unique dl's and just only 3 endorsements from which 1 is from me is pretty disappointing ( even to me who didn't the mod work ). Conclusion could be: An actual lore-friendly play is not desired.
Can you share your modded version with no selling items?