This page was last updated on 25 May 2024, 10:09PM
Changelogs
Version 4.04.2
No ingredient sale: alternate version of the mod where shops don't pay for non-monstrous non-jewel crafting and alchemy ingredients (weightless items) and pay reduced rates on junky junk, monster parts and runes/glyphs. The reduced rates are set so that the cheapest and most ubiquitous of these items sell for only a coin or two, but the more expensive ones are still noticeably more valuable. This was done to complement the changes in the new version of the Lore Friendlier Loot mod.
Version 4.04.1
by 01DarkLord04
- Updated script for 4.04
- Fixed blank menu
- Changed the menu structure, so it'll be Mods -> LEGO -> No Junk Sale instead of Mods -> LEGO -> Price -> No Junk Sale (changed all w3strings files and xml config)
- Added Russian translation
Version 4.03.1
Updated for game version 4.03.
Version 4.02.2
Made it so junky junk item icons only appear grayed out while the player is shopping and only for the items in the player's inventory. This way when you first loot junky junk items their icons aren't grayed out and won't appear so crappy.
Version 4.02.1
Updated for game version 4.02.
Fixed a rounding error when selling stacks of junky items.
To take into account the changes in the Reduced Lore Friendlier Loot mod this mod now not only affects non-valuable non-precious junk category items, but also non-precious non-monstrous crafting ingredients, non-valuable non-monstrous alchemy ingredients, herbs, runes & glyphs. Herbs sell for only zero, the other categories remain mod menu configurable.
Included the functionality of Greyed Out Junky Junk to this mod so all these items appear greyed out (and with these changes it would have little use as a standalone mod).
Version 1.6
Restored the mod menu strings/localization that was missing from 1.5.
Version 1.5
Alternate nojunkherbcraftingsale version for lego: By default shops pay zero for junky junk, herbs (except corvo bianco ones), non-monstrous crafting ingredients (unless tagged as valuable such as magical metals or tagged as precious such as diamonds, emeralds, silver etc).
Version 1.4
Paintings should no longer count as junky junk.
Increased the default price multiplier from 0 to 0.01 so that shops pay at least 1 crown per junky junk item by default.
Version 1.3
Added a mod menu. How can now enable/disable the mod through it and set the junk sale price multiplier.
Version 1.2
Changed if so that instead of shops not buying junk from the player outright, they simply don't pay anything for it.