The latest NGE version of the mod is now compatible with Glowing Witcher Eyes and Modular Eyes mods! Read the easy instructions and download the appropriate compatibility files from the "Optional Files" in the Downloads section!
Notice to all mod creators that would like to use the Framework Package:
The "Framework" package (like in my earlier Kaer Morhen Byzantine Interior mod) is now released to allow other users to create their own unique colored eyes for the game's NPC Witchers which can be used in conjunction with the main mod o this page. Read instructions carefully and have fun with creating your own eye packs!
Whoever wants to share his/her creation with others, just follow this: You can create your own page on Nexus mentioning that the main mod of this page is a requirement pointing here and simply crediting me as the author of original mod OR message me directly and I will add your addon (with accompanying pictures preferably in a horizontal striped format) to this mod page crediting you!
So, what are you waiting for? Unleash your creativity and share your mods with our lovely community !!!
Just a little feed back : I'm using this mod on NG 4.01 since several months/playtroughs and I can not play without it anymore. It gives immersion, depth and goes pretty well with modular eyes , Glowing eyes and young Geralt
how did u manage to make them work together? can you send me a pic of your mod priority list? and also, did u delete any texture inside them? thank you in advance!
Hello, I simply used script merger 0.65 and no, I did not delete anything in order to make mods work. Here is my mod list priorities (script merger/file/open/load order files)
I'm going absolutely insane. I keep getting this damn error from the script compilation error screen:
Error [content0]game\player\playerinput.ws(1387): Could not find function 'GetRadialPopupShown' Error [content0]game\player\playerinput.ws(1394): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1396): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1410): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1412): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1495): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1498): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1501): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1504): Could not find function 'PotionSelectionPopup' Error [content0]game\player\playerinput.ws(1526): Could not find function 'OilSelectionPopup' Error [content0]game\player\playerinput.ws(1530): Could not find function 'OilSelectionPopup' Error [content0]game\player\playerinput.ws(1554): Could not find function 'GetRadialPopupShown' Error [content0]game\player\playerinput.ws(1588): Could not find function 'GetRadialPopupShown' Error [content0]game\player\playerinput.ws(1620): Could not find function 'GetRadialPopupShown' Error [content0]game\player\playerinput.ws(1649): Could not find function 'GetRadialPopupShown' Error [content0]game\gui\popups\itemselectionpopup.ws(289): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(300): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(311): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(322): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(333): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(345): Could not find function 'EnableRadialInput' Error [content0]game\gui\popups\itemselectionpopup.ws(394): Could not find function 'EnableRadialInput' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
You're using an outdated mod on Next Gen 4.04. Make sure each mod confirm to work on 4.04 in the description or mod files, or was updated since 19th July 2023.
How to make this mod work with Glowing Witcher Eyes (for other witchers) + a separate texture and glow (only for Geralt) with the Witchers Eyes Lore Friendly mod? I end up with a mess of too bright eyes and the uniform color of all the witchers
Hello! Have you looked at the mod's description page or the pinned/top comments where other users describe exactly how they got all these mods to work together?
Hey, you haven't said what mod files are you using and whether you are using any other witcher mods. I suggest taking a look in the comments to see some alternative installation instructions you could try ;)
Hey! Any idea what might be causing Vesemir to have a solid red eyes texture outside cutscenes? I use a ton of mods but none of them effect Vesemir's model and i don't use any Geralt eyes mods either. Naturally, there's no conflict in Merger otherwise i wouldn't have bothered you ;p
No idea tbh, but it must be some kind of conflict somehow, somewhere. Best starting point is to play the game with only the unique eyes mod installed, see what happens and then try bringing back, one-by-one or a few at a time, your other mods to identify the issue.
My thoughts were exactly! Yet again, i've got about a hundred mods installed, which will be quite an ordeal to go through. Since it seems to be totally on my end, gotta figure it out somehow. Thanks for the involvement, regardless ;p
For starters, to make it easier I would take out together all/any other character mods you have, because sometimes mod authors forget unneeded files in there. If that doesn't fix the issue, next I would remove all improved/upscaled texture mods, check again, and if the issue is still there I would start looking into the remaining mods more closely. So hopefully this "batch approach" may make this debugging process a bit less boring.
Just let me know when you find the issue so I can include a warning for it on the mod's description.
Feregorn, I used to have the same problem and installing version 2.0 (now archived) instead of the new one solved it, so the culprit must be in something introduced in 3.0. For the record, it affects the other witchers as well, it's just more immediately noticeable with Vesemir since you interact with him a lot in early game.
Hey, thanks for the information. I can't do much investigation now into this, but I will reinstate that file with a disclaimer so it will be easier for people to download it if needed in such cases. Cheers!
Can't seem to get the 3 mods to work no matter what i do, all the witchers have the same eye color (extrabright yellow), i've tried deleting texture.cache from glowing eyes mod, also tried deleting it from eye color only too and i tried only using the 3 mods with the patch which results in the glow not working on the unique eyes. here's my load order, followed all the instructions:
also gave the same priorities of this load order in script manager. edit: got the glow to work on geralt but the unique eyes on the rest don't glow like on geralt's :(.
Did as you said, even removed it from the custom eye too but from testing there was no difference between deleting texture.cache and keeping it, here's what other witchers look like compared to my geralt: https://i.imgur.com/6NXvUUS.jpeg https://i.imgur.com/bATIChM.jpeg https://i.imgur.com/KMMEhWc.jpeg
as you can see there's a huge difference in glow between geralt and other witchers, is that how the mod is supposed to look?
Ok, let's try another thing. This time, delete entirely the file in position 1) glowing eyes yellow extra bright and see if the mods work together as they should afterwards. Just let me know how it goes either way!
Removed it as you said, tried with 2glowingmodulareyes tex.cache file and without it, eyes still look the same only geralt lost his glow, lamberts eyes for example still don't glow: https://i.imgur.com/Gqocm1r.jpeg
What could the problem be? :/
This is what the priorities look like in script merger with everything installed: https://i.imgur.com/NgXWueT.png https://i.imgur.com/jVvy9Yl.png (if i let glowingyellowbright overwrite your mod every witcher gets the same eyes as geralt)
There is one more thing to try: Remove the glowingmodulareyes mod and let's see what happens.
After that, the only other thing I can think of is that you must be having some other mods that affect Geralt and Witcher eyes somehow.
In that case, I would suggest moving all other mods to another folder and then just trying the game with the eye mods only and installing them one at a time. For instance, start with only glowing and unique eyes or modular and unique eyes. Do they work together? Then add the third eye mod and let me know what happens.
EDIT: i think i got it to work, this is what they should look like correct?: https://i.imgur.com/09CjISw.jpeg https://i.imgur.com/2PjlhI3.jpeg https://i.imgur.com/zC112PD.jpeg
1- modular eyes should go AFTER glowingmodulareyes mod, not before, else it doesn't work. 3- the custom eye of choice should be below the patch and should be overwritten by unique eyes mod in script merger else all witchers get the same eye. 2- your patch of all three mods doesn't work for some reason, but the glowing eyes mod+unique eyes (non modular eyes) patch you provided works for all three mods, you should look into this.
Hey, just follow that mod's instructions and replace my texture.cache with it or create a new mod folder, add it in there keeping the right structure and have it load over the other mods.
Your instruction says "B) Addon Eye Pack of your choice". but the one made by Sarina28 only contains texture.cache
So the order should be: A. mod1CompatUniqueGlowingModularEyes B. sarina eyes that only contains texture.cache (?) >> Ok, suppose we put that on folder name mod2 C. mod3glowingeyes by Scoutbr0 D. mod4UniqueAllWitcherEyes
Your mod is only on order A & D right? I assure you with this setup other witcher eyes will glow but the glowing color same as Geralt. Contrary, we want other witcher glow color different to each other (if using sarina eyes).
I'm not sure I follow, are you still having a problem with using all the mods together? And my detailed instructions didn't help solve it? Then in that case, try to delete the texture.cache file from inside scoutbro's glowing eyes mod and let me know if this fixed the problem. Cheers
171 comments
The latest NGE version of the mod is now compatible with Glowing Witcher Eyes and Modular Eyes mods! Read the easy instructions and download the appropriate compatibility files from the "Optional Files" in the Downloads section!
Whoever wants to share his/her creation with others, just follow this:
You can create your own page on Nexus mentioning that the main mod of this page is a requirement pointing here and simply crediting me as the author of original mod OR message me directly and I will add your addon (with accompanying pictures preferably in a horizontal striped format) to this mod page crediting you!
So, what are you waiting for? Unleash your creativity and share your mods with our lovely community !!!
Just a little feed back : I'm using this mod on NG 4.01 since several months/playtroughs and I can not play without it anymore. It gives immersion, depth and goes pretty well with modular eyes , Glowing eyes and young Geralt
Merci à toi et bonjour de la Bretagne
I simply used script merger 0.65 and no, I did not delete anything in order to make mods work.
Here is my mod list priorities (script merger/file/open/load order files)
[mod0000_MergedFiles]
Enabled=1
Priority=0
[mod__hoods]
Enabled=1
Priority=1
[mod_0UniqueGlowingEyesCompatPatchNGE]
Enabled=1
Priority=1
[mod_ACS]
Enabled=1
Priority=1
[mod_GlowingEyes_Red_Bright]
Enabled=1
Priority=1
[mod_sharedutils_dialogChoices]
Enabled=1
Priority=1
[mod_sharedutils_npcInteraction]
Enabled=1
Priority=1
[mod00MarlenaTheCook]
Enabled=1
Priority=1
[modAbilitiesRestore]
Enabled=1
Priority=1
[modAccessorySlotModNextGen]
Enabled=1
Priority=1
[modArdDhuStable]
Enabled=1
Priority=1
[modBaWHorseRaceLonger]
Enabled=1
Priority=1
[modBetterMovement]
Enabled=1
Priority=1
[modBetterSecondaryWeapons]
Enabled=1
Priority=1
[modBrothersInArms]
Enabled=1
Priority=1
[modColoredMapMarkers_AQO]
Enabled=1
Priority=1
[modCriSlowMoCR]
Enabled=1
Priority=1
[modExtraSlotsKucz]
Enabled=1
Priority=1
[modFirearms]
Enabled=1
Priority=1
[modGwentRedux]
Enabled=1
Priority=1
[modMagicSpells]
Enabled=1
Priority=1
[modMagicSpellsQuestRewards]
Enabled=1
Priority=1
[modMergeSlotsAndSortEverything]
Enabled=1
Priority=1
[modNTakHorse]
Enabled=1
Priority=1
[modPreparations]
Enabled=1
Priority=1
[modQuestItemEquipment]
Enabled=1
Priority=1
[modRestoredBuffedMonsters]
Enabled=1
Priority=1
[modRuneSlotsSafewithDLC]
Enabled=1
Priority=1
[modStackYourItems]
Enabled=1
Priority=1
[modTheTwoGwentStoresGwentReduxEditionNG]
Enabled=1
Priority=1
[modTurnOnTheLights]
Enabled=1
Priority=1
[modUnlimitedEnchantingNG]
Enabled=1
Priority=1
[modUnstoppableRoachRework]
Enabled=1
Priority=1
[modOmd_BiA_MT_CompatibilityMod]
Enabled=1
Priority=2
[modYellowMutagenPanelAddon60fps]
Enabled=1
Priority=2
[modShowroomChandeliersWhite]
Enabled=1
Priority=1
Hope this helps
Error [content0]game\player\playerinput.ws(1387): Could not find function 'GetRadialPopupShown'
Error [content0]game\player\playerinput.ws(1394): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1396): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1410): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1412): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1495): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1498): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1501): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1504): Could not find function 'PotionSelectionPopup'
Error [content0]game\player\playerinput.ws(1526): Could not find function 'OilSelectionPopup'
Error [content0]game\player\playerinput.ws(1530): Could not find function 'OilSelectionPopup'
Error [content0]game\player\playerinput.ws(1554): Could not find function 'GetRadialPopupShown'
Error [content0]game\player\playerinput.ws(1588): Could not find function 'GetRadialPopupShown'
Error [content0]game\player\playerinput.ws(1620): Could not find function 'GetRadialPopupShown'
Error [content0]game\player\playerinput.ws(1649): Could not find function 'GetRadialPopupShown'
Error [content0]game\gui\popups\itemselectionpopup.ws(289): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(300): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(311): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(322): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(333): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(345): Could not find function 'EnableRadialInput'
Error [content0]game\gui\popups\itemselectionpopup.ws(394): Could not find function 'EnableRadialInput'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Someone please help me.
Make sure each mod confirm to work on 4.04 in the description or mod files, or was updated since 19th July 2023.
I suggest reddish orange pupil.
1. Unique Glowing Eyes Compatibility patch
2. Unique Witcher Eyes
3. Glowing Eyes Yellow Bright
4. Glowing Eyes
5. Real Witcher Eye
6. Realistic Eyes 2k or 4k
Do I need to change folder name? Because all Witchers have red eyes but Geralt with yellow eyes
No idea tbh, but it must be some kind of conflict somehow, somewhere. Best starting point is to play the game with only the unique eyes mod installed, see what happens and then try bringing back, one-by-one or a few at a time, your other mods to identify the issue.
For starters, to make it easier I would take out together all/any other character mods you have, because sometimes mod authors forget unneeded files in there. If that doesn't fix the issue, next I would remove all improved/upscaled texture mods, check again, and if the issue is still there I would start looking into the remaining mods more closely. So hopefully this "batch approach" may make this debugging process a bit less boring.
Just let me know when you find the issue so I can include a warning for it on the mod's description.
mod_____0CompatUniqueGlowingModularEyes
mod_____1GlowingEyes_Yellow_ExtraBright
mod_____2glowingmodulareyes
mod_____2modulareyes
mod_____3UniqueAllWitcherEyes_v3NGE
also gave the same priorities of this load order in script manager. edit: got the glow to work on geralt but the unique eyes on the rest don't glow like on geralt's :(.
any help is appreciated.
as you can see there's a huge difference in glow between geralt and other witchers, is that how the mod is supposed to look?
Thanks in advance.
What could the problem be? :/
This is what the priorities look like in script merger with everything installed: https://i.imgur.com/NgXWueT.png https://i.imgur.com/jVvy9Yl.png
(if i let glowingyellowbright overwrite your mod every witcher gets the same eyes as geralt)
After that, the only other thing I can think of is that you must be having some other mods that affect Geralt and Witcher eyes somehow.
In that case, I would suggest moving all other mods to another folder and then just trying the game with the eye mods only and installing them one at a time. For instance, start with only glowing and unique eyes or modular and unique eyes. Do they work together? Then add the third eye mod and let me know what happens.
1- modular eyes should go AFTER glowingmodulareyes mod, not before, else it doesn't work.
3- the custom eye of choice should be below the patch and should be overwritten by unique eyes mod in script merger else all witchers get the same eye.
2- your patch of all three mods doesn't work for some reason, but the glowing eyes mod+unique eyes (non modular eyes) patch you provided works for all three mods, you should look into this.
Thanks for the help.
And thanks for your perseverance as well as your helpful feedback. Also, sending you some kudos with luv :)
I will definitely look into why that triple compatibility file is acting up strange!
So the order should be:
A. mod1CompatUniqueGlowingModularEyes
B. sarina eyes that only contains texture.cache (?) >> Ok, suppose we put that on folder name mod2
C. mod3glowingeyes by Scoutbr0
D. mod4UniqueAllWitcherEyes
Your mod is only on order A & D right? I assure you with this setup other witcher eyes will glow but the glowing color same as Geralt.
Contrary, we want other witcher glow color different to each other (if using sarina eyes).
I'm not sure I follow, are you still having a problem with using all the mods together? And my detailed instructions didn't help solve it? Then in that case, try to delete the texture.cache file from inside scoutbro's glowing eyes mod and let me know if this fixed the problem. Cheers