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Evgen Hyadum KamehamehaNudel Lim3zer0 Linas MrMoonshoes Paulscott Stronghim Erxv

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KamehamehaNudel

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  1. deleted33790460
    deleted33790460
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    Read: Incompatible Mods

    As a general rule of thumb ANY GUI mod or HUD mod will be incompatible with this one.
    There is no way I will be able to list all of them, but here are some of them.

    - AllQuestObjectives
    - SlotSlotsSlots
    - MoreQuickSlots
    - More Skill Slots and Mutations
    - Colored Map Markers
    - W1 Style Medallion
    - Sort Everything
    - Action Log
    - W3EE

    To answer the most common question: Friendly HUD MAY be compatible, do not use script merger when doing so, merge it manually by hand!

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    FAQ

    Q) Help!?
    A) Please do not post unhelpful and vague questions when asking for help, such as my game doesn't start etc... If there actually is a problem, first make sure that it is this mod causing it, Remove ALL other mods and try again. If the problem persists go to installation problems in the forum tab.
    Also make sure you have all the latest files that address some of the bugs.

    Q)Where are the map icons?
    A)Read the description!

    Q)I have this monster icon next to my mini-map, why?
    A)Read the description!

    Q) Is this compatible with mod blah blah?
    A) If its anything to to the the UI or HUD most likely no, anything that isn't, most likely yes.

    Q) Can you provide a patch for mod blah blah?
    A) Depends on the mod, if the changes needed are minimal then maybe, but for mods like AQOOM then no.

    Q) I do not have mod options?
    A) Did you copy the bin folder into your w3dir?

    Q) Black Screen?
    A) Mod Limit or incompatible mods.

    Q) Can you change this thing about the mod?
    A) Anything that is not a very small and easy change - no.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    READ: Guidelines for Reporting Bugs

    1) Use the Bugs Section! Do not post bugs here, they will be moved.

    2) Make sure this is a your ONLY installed mod.

    3) SCRIPT COMPILING ERRORS ARE NOT BUGS, and will immediately be marked as not a bug, please use the 'Installation Problems' discussion under the forum tab for such things.

    4) When reporting bugs provide the following:
    - Mod version, and any patches.
    - DETAILED steps to recreate it.
    - Game version (GOTY or not), Platform (Steam, GOG etc..).
    - Installed vanilla DLC.

    5) Do not use Nexus Mod Manager, it does not handle DLC installation correctly.

    6) DETAILED steps to recreate it.

    7) (Optional) Take screenshots or a video.

    8) Any other details you think may be helpful.
  2. rfuzzo
    rfuzzo
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    If someone wants them, merged scripts for E3HUD + Ghost Mode + FHUD are in the forum section. Install instructions (easy) are included.
  3. KamehamehaNudel
    KamehamehaNudel
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    Optional FIle added which reverts the map filter default setting to "All" >> the question marks are back. Tho they are not question marks, they are the e3 icon for undiscovered locations.
  4. Lenoks1998
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    I am using E3 UI and HUD, ASM, Default Map Filter set to All instead of General, hoods, Immersive Cam, E3ARP, E3 Colored Regional Loadingscreen - along with modBootstrap-v.0.4.1 - CLASSIC. In Script Merger, I am prompted to choose a priority in conflicts (between E3 UI and HUD and modBootstrap). On the E3 UI and HUD page, it says that modBootstrap should be prioritized below E3 UI. If I choose to prioritize E3 UI, the other add-ons (ASM and stuff - break, it automatically prioritizes E3 UI when merged). Can this be solved or do I need to uninstall modBootstrap-v.0.4.1 - CLASSIC?
    I also added the “x” symbol for modBootstrap as stated in the recommendation for the E3 HUD. Doesn't that affect anything?
    1. MeveOfLyriaa
      MeveOfLyriaa
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      E3 UI mode is not compatible with Boostrap, delete the bundle and meta file in original ASM mode, this will be a burden for you, if you are using Patch there is no need for bundle meta data files in original ASM mode, I connected the ASM scripts to the E3 HUD mode, I also connected the swf in the same way, only the E3 HUD mode is sufficient for me, I will do this in classic gen as well.
  5. Lenoks1998
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    Hi! The problem is as follows: there is a black line through the interface icons (where the bestiary is) - as I understand the gap in the texture. Can this be fixed?
    1. MeveOfLyriaa
      MeveOfLyriaa
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      this is not a bug
  6. Lenoks1998
    Lenoks1998
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    Hi. I have a question. Are some mods not compatible at all? I just want to merge E3 UI and HUD + Accessory Slot Mod +All Quest Objectives On Map + Hoods. Made the merge through the merge script - the game starts, does not crash. But the mods do not work correctly. For example, not displayed slots for Accessory Slot Mod, of=which cloaks from the mod Hoods can be put on, but dick to take off - because there is no slot. All quests on the map from All Quest Objectives On Map are displayed correctly, but black bars are visible on the map. Sometimes the pointers disappear completely
    1. MeveOfLyriaa
      MeveOfLyriaa
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      Since All Map Objects touches the UI and HUD part, it will be incompatible with the E3 UI mod, so I do not recommend using mods such as All Map Objects, Colored Map Marker, 100% not compatible
  7. Lenoks1998
    Lenoks1998
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    Hi, should I move the files from the default map filter to the mods or dlc folder?) I just press the f key and the legend does not open for me (only food is applied)
  8. Lenoks1998
    Lenoks1998
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    Hi. Who knows how to fix this? Appeared after the merger with the Immersive Cam mod
    1. MeveOfLyriaa
      MeveOfLyriaa
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      the original mod is an outdated mod, so install the E3 HUD mod I updated instead of the original mod https://www.nexusmods.com/witcher3/mods/9855
    2. Lenoks1998
      Lenoks1998
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      is your mod suitable for the classic version? I'm just playing the old gen
    3. MeveOfLyriaa
      MeveOfLyriaa
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      my mod is for the new generation but you may have done something wrong, if you want to try my mod you need to switch to Next Gen, all the problems in the original mod have been solved
  9. MeveOfLyriaa
    MeveOfLyriaa
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    I ran the E3 HUD mod, I must say I'm about to release it, I'm having crashes in the Radial and Meditation menu, I need help with this, I'll give credit to whoever helps me with this, my mod is about to move on to the final testing part and this video shows that the mod is in beta
  10. MeveOfLyriaa
    MeveOfLyriaa
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    I'm looking for help with Radial and Meditation crashes, technical help needed, I've been trying for a long time
  11. SimiaEternum
    SimiaEternum
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    Update this mod please.
    1. MeveOfLyriaa
      MeveOfLyriaa
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      I have completed updating the mod, I am trying to solve the crashing problems in the mod section and the mod seems ready, I am looking for someone to help me with the crashing problems, if I overcome these problems I will publish the mod
  12. MeveOfLyriaa
    MeveOfLyriaa
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    Next Gen release of the mod needs to be done, I'm working on it, I'm working on getting the mod working, I'll wait for someone to contact me if anyone knows how to write the scripts
  13. pliskin4893
    pliskin4893
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    Is there any way I can get the Wolf Medalliion loading icon like in the screenshot? Loading Screen
    I downloaded E3 Regional Loading Screen optional file but that doesn't have it. Which file do I need to get from the main package to just get the full loading screen?
    1. MeveOfLyriaa
      MeveOfLyriaa
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      The way this map works is special for E3HUD, because it can be active when used with E3HUD mod, but your loading screen will change but the function will not work, you may need to give high priority to E3 Regional Loading Load mod