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Partoutatix

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About this mod

No more random food in containers and enemies. You might have to actually buy some meals or hunt the wildlife for meat in famine-stricken Velen.

Food-shaped containers will only have a single food item..

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Part of the Hand-Placed Items mod.

No more random food in containers and enemies. You might have to actually buy some meals or hunt the wildlife for meat in famine-stricken Velen. 
Food-shaped containers will only have a single food item.

You will feel the famine in Velen versus the bonne vivance of Toussaint.

How it works:
Replaces and/or removes the food entries in the randomized loot lists. Preserves the food entries in the non-random loot lists but reduces their amount to 1 per entry/container.

To prevent issues with empty containers the loot list entries for containers and npc enemies were replaced with a a coin(crowns in the base game, florens in b&w) set with a lower priority than the other items on those lists. 



Installation:
Just extract the contents into your The Witcher 3 - Wild Hunt\Mods folder. Run Script Merger to merge the files if you have other mods.

Uninstallation: 
Unmerge the files if you merged them before. Delete the extracted folder. 

Compatibility:
Ghost Mode: Not Compatible
Witcher Book Collection : Not Compatible


Changed files:
\gameplay\items\def_loot_animals.xml
\gameplay\items\def_loot_containers.xml
\gameplay\items\def_loot_livingworld.xml
\gameplay\items\def_loot_quest.xml
\gameplay\items\def_loot_monsters.xml
\gameplay\items\def_loot_unique.xml
\gameplay\items_plus\def_loot_animals.xml
\gameplay\items_plus\def_loot_containers.xml
\gameplay\items_plus\def_loot_livingworld.xml
\gameplay\items_plus\def_loot_quest.xml
\gameplay\items_plus\def_loot_monsters.xml
\gameplay\items_plus\def_loot_unique.xml
\dlc\ep1\data\gameplay\items\def_loot_monsters.xml
\dlc\ep1\data\gameplay\items_plus\def_loot_monsters.xml
\dlc\bob\data\gameplay\items\def_loot_containers.xml
\dlc\bob\data\gameplay\items\def_loot_livingworld.xml
\dlc\bob\data\gameplay\items\def_loot_monsters.xml
\dlc\bob\data\gameplay\items_plus\def_loot_containers.xml
\dlc\bob\data\gameplay\items_plus\def_loot_livingworld.xml
\dlc\bob\data\gameplay\items_plus\def_loot_monsters.xml

TODO:
-Figure out a way to preserve the vanilla game file's prettyprint repeating whitespaces between node attributes for easier merging.

Fat Geralt pic by Risto-licious


Part of a larger looting experience (where and how the player finds items)  overhaul.

Looting overhaul mods(in progress):
No Duplicate Relics
Well Stocked Craftsmen
No Decorative Container Looting
Rare Items Glow
Hand-placed Rare Items
No Junk Weapon Drops
No Junk Food (included in optional version of handplaced rare items)


Related itemization mods:

Gear progression overhaul(in progress):
No Higher Level Items in Shops (included in optional version of Item Levels Normalized)
Crafting Witcher and Relic Gear Requires Master Craftsmen 
No random item stats 
Full Combat Rebalance 3 (highly recommended)
Item Levels Normalized
No Level Requirements for 1.31

Economy overhaul (in progress):
Craft Alchemical Bases
Preparations
No Infinite Bolts
Deleveled Gear Prices
Lore Friendlier Shop Prices
Cheaper Repair
REPORT BUG
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