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Hendelsohn

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OtukimiDango

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23 comments

  1. matosjohn
    matosjohn
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    AN OPTION TO INCREASE THE PERCENTAGE OF DAMAGE CAUSED BY ALLIES
  2. arthelinus
    arthelinus
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    doesn't work. Maybe incompatible with sign overhaul. mod

    edit: change durTimeDiff to be anything over 0 in ;axiientity.ws in sign overhaul for it to work
  3. CakeBandit
    CakeBandit
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    Nevermind
  4. darxnero
    darxnero
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    Hi there, wanted to ask what reshade or lighting mod u are using?
  5. gogozzzz
    gogozzzz
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    hi, a similar question

    alternate igni is a channeling spell, it's stamina cost is calculated by second, but if your stamina is lowerd than 100, you can't cast alternate igni. this is unreasonable.
    do you know how to make it possible to cast alternate igni when stamina is higher than 0?
    1. Hendelsohn
      Hendelsohn
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      Thank you for asking!
      I tried making it, is this like?
    2. gogozzzz
      gogozzzz
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      can you upload it as an optional file? i can't visit youtube due to the location.

      i find a problem about axii, things is:
      persolly, i modify axii's stamina cost from 100 to 50 in XML, so i can cast axii when stamina is between 50 to 100. now the trouble is, for example:
      i set mod stop = stamina <= 50, if Geralt's current stamina remain is 60, so casting an axii sign only consumes 60-50=10 stamina. any idea?


    3. gogozzzz
      gogozzzz
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      ...
    4. Hendelsohn
      Hendelsohn
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      First of all, I am a beginner in English, so it takes time to translate. I'm sorry.

      What you want to say is,
      1. Can you upload the Mod you made?
      2. I can not see Youtube.
      3. I found a problem with Axii. Is there an idea for solving it?
      Is it OK?

      Is No. 3 a possibility of my Mod problem?
    5. Hendelsohn
      Hendelsohn
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      Or, the meaning of 1
      "Can I upload as an optional Mod of EasyPuppetSkill?"
    6. gogozzzz
      gogozzzz
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      oh, i will explain more clearly and make it easy to understand.

      -about alternate igni, upload file, thanks

      -about alternate axii,
      in vanilla game, casting sign costs 100 stamina, mod is fine.
      if we modify the stamina value, mod can't work correctly.

      if Geralt has 51/100 (current stamina/max stamina), and i set "stop = (player.GetStat( BCS_Stamina ) <= 50);", what will happen? casting sign only cost 1 stamina(51-50), because the channeling action is stopped when stamina is below 50. any idea to fix it?
    7. Hendelsohn
      Hendelsohn
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      Easy to understand! Thank you!
      About alternate igni:
      It is currently being readjusted as it found that there are some problems in the state at the time of reporting. I will upload in a few minutes! If so, I'm happy.

      About alternate axii:
      alternate axii will be activated when the contents of Stop are True. Therefore, when reproducing the state of the sample, I think that alternate axii will be invoked with only 1 stamina consumption.
      It is my guess.
    8. Hendelsohn
      Hendelsohn
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      Can you see Gif in imgur?
      this gif is state of alternate igni after Modification.
      like this gif you want?
      imgur
    9. Hendelsohn
      Hendelsohn
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      Actually, the specification changed considerably during adjustment.
      It is natural that alternate igni can be used even if the stamina is less than 100, but it was understood that Quen, yrden, Axii had problems with the initial modification.
      In order to solve these problems, it is certain that you need to repeat if statements, but it is not a smart way.
      For that reason, the current specifications allow the user to adjust the cost of consumption in addition to being able to use alternate igni even if the stamina is less than 100.
      By setting this specification, there is a possibility of conflict with other Mod.
      If you are dissatisfied with the uploaded Mod, you will tell you how to alter when you make the alternate igni available even if the stamina is less than 100.
    10. Hendelsohn
      Hendelsohn
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      I made a mistake. It was not a problem, only alternate igni and alternate aard operated at less than 100. For that reason, we made the above changes and made axii, yrden, quen's alternate to operate at less than 100.
    11. gogozzzz
      gogozzzz
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      yeah, the igni is what i mean. can you upload script? so i can see how it works.
    12. gogozzzz
      gogozzzz
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      about axii, is it possible to modify channeling duration directly (such as 1second, 1.5s, 2s) ?

      or,

      if i set axii stamina cost 50, set "stop = (player.GetStat( BCS_Stamina ) <= 50)
      Geralt current stamina is 53/100, he casts sign at this moment, then his stamina remain should be 3/100.(53-50=3)

      is it possible to calculate Geralt's stamina before casting in Update() function, then reduce axii's stamina cost from this value?
    13. Hendelsohn
      Hendelsohn
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      about axii, is it possible to modify channeling duration directly (such as 1second, 1.5s, 2s) ?
      >can not. because Axii confirms not the casting time but the amount of the current Geralt stamina.

      is it possible to calculate Geralt's stamina before casting in Update () function, then reduce axii's stamina cost from this value?
      >Although this is speculation, if you obtain Geralt's current stamina amount at the beginning of the Update () function and get the difference from when the Update function was executed the last time, you can start Axii with arbitrary stamina consumption.
    14. gogozzzz
      gogozzzz
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      thanks for the discussion, it helps much to solve problems. axii works as i want now.
      i'll be glad to see your igni mod.
    15. Hendelsohn
      Hendelsohn
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      congratulations! I am glad that you are useful!
      and I uploaded it!
      mod
    16. gogozzzz
      gogozzzz
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      thanks, 1 kudo for your hard work.
  6. Dexiant
    Dexiant
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    Awesome mod. Such a little change but makes a big difference for people who use axii! Thanks a ton!
    1. Hendelsohn
      Hendelsohn
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      thx!