This page was last updated on 19 November 2017, 6:48PM
Changelogs
Version 1.40
- Hunger and everything food related has been removed since i made Primal Needs mod which covers that and much more in greater detail. They are compatible
Version 1.30
- Hunger: The biggest change is the hunger mechanics. As time goes on Geralt will get hungrier and hungrier.
- now it goes form -50% (overate) to 100% (starving)
- hunger is changing by 1%
- many things affect hunger rising like :
- current vitality - lower it is faster hunger rises
- current stamina - same as vitality
- current adrenaline - higher it is slower hunger rises
- current toxicity - same as adrenaline
- are you in combat or not - if in combat hunger rises quicker
note: that being said it's better to keep high adrenaline or high toxicity to keep hunger from rising quickly, therefore this mechanics make you to keep your health at max as long as possible, makes you to be more aggressive for adrenaline, and to drink more potions for toxicity
note2: if you put 0 on any on those settings they will be ignored when rising hunger.
- Amount of hunger restored by certain food mostly depends on food quality and is show in the tool tip
- stamina regen change based on how much hungry you are if you keep it low you will gain additional stamina regen, if hunger is too big it regen will fall, and same if hunger is negative number. All increasings and decreasings are scaled with current hunger level
- vitality is taking damage only when reaching certain threshold, and after that damage increases.
- hunger rises on fast travel but only within same area, when you travel to different one, it's paused because a lot of time passes then.
- hunger rises on meditation but much less ( 10 times slower then normal can be adjusted - 0 disables hunger on meditate )
- added sliders to change and adjust all of the things above in the settings
- during cut scenes or long fast travels hunger cannot rise for more then 25%
- Food Quality: there are 3 food qualities even in vanilla. The bigger quality of the food the more it will feed you for example if on 75% hunger and eat one food with level 2 quality, it will get you 2 levels above or to 25% hunger.
- Food redesign: Food is no longer explosion healing method, now it heals much less per second, but it lasts much longer
- Most of the things here can be changed or fine tuned or disabled
Version 1.24
Food heal amount has been greatly reduced, but duration greatly increased
Due to request 3 new sliders have been added: repair cost, remove upgrade cost and disassemble cost
Version 1.23
Fixed problems with NG+
Added automatic presets loading
Version 1.22
Fixed bug that would show 0 price for every item instead of swords and armor
Version 1.21
Added options to disable expiration and hunger completely
Optimized code for better performance and compatibility
Version 1.20
Food can no longer be looted anywhere except on monsters. Must be bought from the inns
New expiration system on food, every food has defined how many days it will stay fresh, after that it will be removed from inventory if not used. Merchants sell always fresh food, can store in stash to preserve. Same food stack based on freshness.
Hunger - 5 levels of hunger, on lowest Geralt will refuse to eat more, on biggest Geralt will slowly lose healt
3 food qualities, bigger quality more vitality restore, more hunger level restore
Added 2 new sliders for tweaking new options
Version 1.12
Added russian translation. Done and translated by WiperDarK
Version 1.11
Fixed localization
Tweaked food prices
Changed the behavior of the merchants so that you can't even sell if they offer 0 crowns for item
Version 1.1
Fixed costs of many things through dialogs like Runewright shop upgrade, rebuild of Corvo Bianco etc
Added slider for tweaking the values of costs from previous point
Added slider for tweaking crafting prices
Crafting, Rewards panels merged into one Miscellaneous panel as well added dialog multiplier cost slider in it