is there a way I can rewrite the code of the friendlyFocus.ws to make it work without annotations? I know about "update the game", unfortunately that is not the option for me. Or maybe you have a pre-annotation version? Thanks
I'm looking for this aswell! Witcher senses should be used to track clues, not farm herbs. Too much yellow glowing items anywhere when it would be more useful if it really focused on important elements of the game
would it be possible to lower the opacity for the glow in general? I find the glow overall to be too strong in vanilla but i think it would be perfect if they were like 25% opacity.
Glad i found this mod, its very good. Though its kind of difficult following tracks without red glow, is there a way to remove keep the red glow in important situations? Thx
Thx for replying, i tried that mod, sadly didnt work for me. Could you make an optional version, where tracks remain red? Like what you did with the red scents. I couldnt find other mods capable of selectively disabling these glowing effects. Thx for your effort!
I haven't really messed with this like that in years, I just updated it for the most recent update, I don't have the game installed and unless the game comes out with more updates forcing me to update them again I'm pretty much done with modding this game.
Having tried it, I now get it! Actually a really nice change from the sensory overload of things getting highlighted. But I notice it also removes the screen "fish eye" effect? Was this intentional? Is there a way I can put this back? If you could point me to where in the script file, I would appreciate it.
Hello love the mod. Question, is it possible to just lessen the brightness/intensity of the witcher sense glows? Like make it dimmer or something for it not be so glaringly obvious. But the glow is still there, just a bit minimized. Do you get what im saying? No glow, while realistic, is just too inconvenient, especially for dark lighting. Yet the vanilla glow is too bright for my taste. Can you upload a version of this, or can somebody tell me if its possible and if so how to do it myself? Thankyou.
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But I notice it also removes the screen "fish eye" effect? Was this intentional? Is there a way I can put this back? If you could point me to where in the script file, I would appreciate it.
some people just don't get it.
My settings:
Quest Color - #390a08 // 0.2 Opacity
Interact Color - #222222 / 0.2 Opacity
It comes out looking like these screenshots, and herbs don't glow at all.