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jadugarr

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jadugarr

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12 comments

  1. Angrysalami
    Angrysalami
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    Error [modfixtoxicfacequen]game\gameplay\effects\effects\drain\toxicity.ws(85): Could not find function 'IsFaceToxic'
    Error [modfixtoxicfacequen]game\gameplay\effects\effects\drain\toxicity.ws(99): Could not find function 'ResetFaceToxic'

    help me please..
  2. nability
    nability
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    Sadly this doesn't seem to work with Modular Eyes https://www.nexusmods.com/witcher3/mods/3890?tab=files
    Even after merging the scripts, she effect still disappears after ques explosion :(

    EDIT:
    Okay....it seems to come back during cut scenes but will again disappear on quen explode....strange.
  3. lordmoke
    lordmoke
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    just use console command and ur beard setting to reset toxicity
  4. LeelooMinai
    LeelooMinai
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    I was in such a relief to 1. find that mod and 2.seeing its from 2017....means it should probably work with all DLCs. I hope its working with realistic sweat, I don't know why, but I really love and got used to my sweaty Geralt. xD

    Edit: Thus it does work...nice, Thank you! I have a stupid question, because I focused on the effects, testing the mod. The whole decoction and potion percentage face trigger system is fucked up, isn't it?!?! Thus, if I start with decoctions, I pass 25%, 50%,...but nothings triggers in the face, finally when I use a potion at last, and hit my threshold my face BURSTS into intoxication. xD If I am using potions(who does that?!?!?) first or only, triggerin the 25%,50,bla bla...the face intoxication is changing perfectly. O_o WTF....

    My question is, you already fixed the QUEN issue with your mod, and it works fine, is it possible to fix that decoction, potion trigger problem, too? I just use the 2 alchemy skills. For every recipe a toxicity point and mutagenes slot increase!

    I highly appreciate any help or enlightment! ^^

    2. edit: Oh yeah, endorsed your mod, because that bug really annoyed me!

    3. edit: MAKERS BREATH...sorry for that edit spam...BUT I found a MOD dealing with the intoxication decoction bug:

    https://www.nexusmods.com/witcher3/mods/1712/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fwitcher3%2Fajax%2Fmoddescription%2F%3Fid%3D1712%26preview%3D&pUp=1

    Just saying..^^

    Edit 4:I didnt needed yours, merged everything without yours, and now my crossbow mod is broken. I made backups...but...doesnt work anymore. Yours conflicted with the crossbow, too. I guess it alrrady broke the script. Damned.....I dont know how to fix that mess.

    edit 5:Alright, managed to merge ALL damned scripts together. I didn't used yours, but it's working, thus I keep the endorsment. The custom toxicity mod, which I used after all, works well and is fixing the existing bugs! -_-

    If someone has a problem with my monologe here....eff off...s#*! happens, life sucks...move on!
  5. epn113
    epn113
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    Incompatible with this mod https://www.nexusmods.com/witcher3/mods/2621/?

    the 4.3 HotFix version
    1. epn113
      epn113
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      Nvm, I downloaded the old version instead the new version
  6. aarondarkhawk
    aarondarkhawk
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    You sir, are a gem. Thank you for this <3
  7. 3x0skelet0n
    3x0skelet0n
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    This mod is an absolute must, thank you!
  8. moonknight1993
    moonknight1993
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    Great mod, endorsed.
  9. gogozzzz
    gogozzzz
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    aard bug - the hit sound persists.

    reproduce:
    cast aard hit enemy > then cast alternate yrden, you will hear the weird sound when enemies get hit

    1. jadugarr
      jadugarr
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      Can you confirm this does not happen without the mod installed?

      It really does not touch anything regarding signs, all it does it reset toxicity graphics.
    2. gogozzzz
      gogozzzz
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      a vanilla bug needs fix