The Witcher 3
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Thibaudv

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thibaudv

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53 comments

  1. stalkerrr777
    stalkerrr777
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    when i walk/run, camera covers more then half of screen, ffs. I'm off to try next camera mod i find, thanks anyway.
  2. SageOfIce
    SageOfIce
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    Thank you! With a bit of editing I was able to replicate my version of the Witcher 2's camera. The biggest change this mod offers is that Geralt always stay in the middle of the camera like in W2.
  3. scottyus1
    scottyus1
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    Hi, could you please make a menu for this so I can change the 'exploration' camera to a distance that suits my style? Also would it be possible to add a 'first person perspective' view too? :)

    Many thanks brother
  4. leon6548
    leon6548
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    Error V.1.21

    Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined.
    Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined.
    Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined.
    Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined.


  5. sandisrd
    sandisrd
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    Hi, first of all thank you for this mod, now I want to change horse riding camera, which line is it in r4Player?...
    1. sandisrd
      sandisrd
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      Help, I'm still trying to figure out how to change horse riding camera, please help?!...
  6. jimseek
    jimseek
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    So, I installed it but... What buttons do I use to zoom in and out?
    1. thibaudv
      thibaudv
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      There's no zooming in and out in this mod. There's other mods for that.
    2. jimseek
      jimseek
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      You think you can link me to one? -thanks!
    3. dakic1983
      dakic1983
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      hey Thib. Any chance you getting around to update your Immersive combat style camera ? cheers
    4. thibaudv
      thibaudv
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      This is it Did I miss anything?
    5. dakic1983
      dakic1983
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      Hey thib.. tbh .. If you look on the videos where you showcase Immersive combat .. and compare it to this camera .. they are indeed different. or i am a bit cray cray >
      I went into the code as well and looked into the different values and they seem differnt as well.


      There is a lot more zoom in and zoom out *camera movment* when you do different actions with this camera compared to immersive combat, where immersive camera was always locked in one position and never zoomed out or in.



  7. tzh28
    tzh28
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    Amazing! Thanks! It's the real thing!
  8. kejo10
    kejo10
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    Hi, I edited the camera to my preferences, but in the combat with giant at the beggining of Blood and Wine it zooms in more if I am closer to giant. It zooms so much, that it looks like 1st person. Is it possible to disable zooming during some combat situations? I would like to have same fixed camera zoom level during combat no matter I am fighting one big or 10 small enemies.
  9. colbeech84
    colbeech84
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    Could someone please tell me what file you have to open to change the settings? Absolutely no proper instructions are in the ReadMe file for people who haven't got much of a clue about these things, obviously such as myself. I can't find the 'Vector' settings anywhere in the user.settings file in Documents so it's obviously not that. Much appreciated!
    1. thibaudv
      thibaudv
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      Open up the r4Player.ws file in a text editor like notepad++ or sublime. Then, search for (press control+f) thib. There you'll find the Vector settings. Let me know if you have any more trouble!
    2. colbeech84
      colbeech84
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      I was on that earlier but couldn't find! I opened it up again but when I search for "thib" it doesn't find anything at all. Any thoughts? There's something that states the following line on top of the document once open "statemachine abstract import class CR4Player extends CPlayer", I'm guessing I'm at least in the right place? Cheers buddy!

      Edit: Found where I should be at least, but don't see where I edit the values? I see this currently -

      //mod Thib's camera++
      /*var dist : float;

      if( thePlayer.IsInCombat() )
      {
      dist = VecDistance2D( thePlayer.GetWorldPosition(), thePlayer.GetTarget().GetWorldPosition() );
      thePlayer.GetVisualDebug().AddText( 'dbg', dist, thePlayer.GetWorldPosition() + Vector( 0.f,0.f,2.f ), true, , Color( 0, 255, 0 ) );
      }*/
      //mod Thib's camera--

      if ( isStartingFistFightMinigame )
      {
      moveData.pivotRotationValue = fistFightTeleportNode.GetWorldRotation();
      isStartingFistFightMinigame = false;
      }

      // Specific substate
      if( substateManager.UpdateCameraIfNeeded( moveData, dt ) )
      {
      return true;
    3. thibaudv
      thibaudv
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      It's slightly further down, line 4014 and line 4021.
    4. colbeech84
      colbeech84
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      Many thanks. I still don't think I've done it right haha, as I don't see any change in game! This is what I've changed -

      {
      //In the next line you can change the camera values, for explanation check out the readme!
      DampVectorSpring( moveData.cameraLocalSpaceOffset, moveData.cameraLocalSpaceOffsetVel, Vector( 0.25f, 3.00f, 1.00f ), 0.60f, dt );
      return true;
      }

      If this is not where you change the values, as is probably the case, could you please give an example of the correct part? Particularly for the outdoor camera when camera pans quite high and far away from Geralt! Really appreciate your help so far mate. Cheers!
    5. thibaudv
      thibaudv
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      If you were to put vanilla values into this script, it still wouldn't be like vanilla since the implementation is different. I suggest you just try out a couple of different values (what they exactly do you can read in the readme file).

      Those are the correct lines though!
  10. Slartibartfas13
    Slartibartfas13
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    Thanks for the early update, thib!
    Since my skills in modding stuff on my own are pretty limited, I´d also appreciate to have a menu in future, if you´re up for that.
    Nevertheless I give your instructions in the .rar-file a try